Showing posts with label Shoot 'em ups - Zaxxon. Show all posts
Showing posts with label Shoot 'em ups - Zaxxon. Show all posts

Sunday, July 09, 2023

Leviathan







Fly, dodge, shoot, die!

Leviathan is a Zaxxon-inspired isometric shooter released in 1987 by English Software. Interestingly, this is one of the oldest Atari ST games that I own, even if it narks me. Yep, every time I attempt to play it, I get nowhere. Either I'm crashing into the landscape, or some alien smashes into me kamikaze style!

The box is one of those squishy DM types that never lasts long, but I admit, mine is in good condition considering. The back cover has an incredible line, "A space shoot 'em up to end all space shoot 'em ups!". That's a bold statement if ever there was one, and it makes you wonder if it's true. Anyhow, if you wanna see some professionally-captured photographs of my box, then scroll down past this amazing review.

So the storyline is pretty thin, but it takes place over three different planetary zones in the darkness of space. Now, I'll only ever get to see the first one, but they are: Moonscape, Cityscape and Greekscape. As you might have guessed, each is stuffed with aliens that need blasting into smithereens.

Let's see a couple of screenshots from this Zaxxon wannabe? Of course, you do...



Shall I try to shoot the boxy aliens? Or race off in the hope that I might flee to safety?



I must admit, the landscapes are quite desolate but still superb in both look and design.





Let's play

Leviathan blatantly rips off the Zaxxon idea, but it features a few differences and additional "improvements". From what (ahem) little I've seen, we pilot a plane armed to the teeth with a rapid-firing laser gun. There are also a few smart bombs that should only be used as a last resort when things get tough.

Skimming across the diagonally scrolling landscape isn't easy. Aliens appear in waves with an uncanny knack for getting underfoot, and I found this aspect difficult. Quick reactions are required to beat the alien formations, but there is often little room to manoeuvre thanks to the terrain, which isn't flat or dormant. So that presents its own challenge because I am either being beaten by the alien horde or smashing into a chimney!

The joystick controls are fairly similar to Zaxxon - altitude can be changed by pushing up/down. Minimum speed can be increased by holding down fire and pushing up/down. Strafing the ship left/right isn't possible, and instead, the ship will turn itself in that direction, which takes time and leaves you vulnerable.

The status bar details score, fuel, smart bombs, the next wave of incoming aliens, and (groan) a timer. Also, there are two arrows for the alien's location - this means we can head backwards and aren't restricted to flying forward. However, that presents a fistful of new problems trying to safely fly backwards!

If you're copying an idea, don't try to be clever by "improving" it. As shown here...



Argh, massive floating eyes in space, but it's too tough trying to shoot when moving sideways!!



The unnecessary fuel top-ups clutter up the game further. Well, if you survive long enough!





Aesthetics

From the title screen to the smooth scrolling, Leviathan looks fantastic. Each level uses a cosmic design that I really liked. Of course, I had no chance of seeing the later levels, but I loved the rocky, industrial landscapes I played. The aliens are often bright and colourful, so they stand out from the stark backdrops.

The audio fares well and begins with a sampled tune that isn't too bad, I guess. Then again, a 16-year-old me in 1987 would have been chuffed at its ambition. Today, I'm not a big fan and much prefer chip tunes, especially as this is by Mr Whittaker. Thankfully, the effects are crisp and zesty, so suits the gameplay dandy.

Let's see more screenshots before the gripping conclusion of this pointless ripoff...



Ugh, why did the ship need to turn like that? Totally unnecessary. Hate it!



Is anyone a fan of ZZ Top? Got a Rough Boy feel about this? Fans will see it.

 



The CryptO'pinion?

Leviathan should have been an addictive shooter full of thrills. The graphics are superb, and I liked the concept of clearing each level of its aliens. Sadly, the overly complicated joystick controls make the game that much more difficult. Whoever decided that the ship should physically turn instead of strafing should be shot!

This could have been great, but I'm genuinely gutted to find an Atari ST game that I dislike so much. I’m open to opinions, but I’m also worried it might just be me who’s rubbish because Leviathan might actually be fantastic. Could this possibly be true? Hmm, let me know what you guys think in the comments below...

Before viewing the glorious box art, here are the downloads: floppy disk and hard drive.



I have the American version, which is in better condition than my photography skills show.



Guess how many planetary zones I got to see... Go on, guess!



36 years later, the disk still works... I must remember that when selling on eBay!



I wonder how many filled this in? I should give it a bash and see if they're still alive lol



It's small, but it's a great manual. Hang on, Commodore 64! Whaaaaat?

Thursday, June 14, 2018

H.A.T.E Hostile All Terrain Encounter






8-bit Legend

Vortex Software released amazing games for the ZX Spectrum, and they were one of my favourite companies. I still remember the day I saw Android, and I played Revolution to death! Which is odd, as I usually hate (no pun) games like that. Their legacy ended with H.A.T.E, a scrolling shooter similar in "style" to Zaxxon.

The year is 2320, and aliens are invading our galaxy. What can we do? Fight back, of course! It's our quest to defend everyone from this invasion, so head out to Stripworld. That's where pilots go to train. Ahem.

Yep, you might think this is a Zaxxon rip-off? It's not, and it's very different...



This game is tough, but what's even harder is trying to capture screenshots when playing!



Hey, I'm a tank. Let's go and blow stuff up!




A boring Zaxxon clone?

Our all-terrain encounter takes us through numerous isometric levels using a variety of crafts, from planes and tanks to a hovercraft. Our ultimate mission is to destroy the nuclear generators - hit 'em where it hurts! This reveals plasma cells, and collecting them determines how many lives we are awarded. It also acts as a shield to protect us from harm during the current game, which I personally think is genius!

Unlike Zaxxon, the gameplay is constantly changing, which I found interesting. The enemies appear in various guises, from ground-based machinery that spews out deadly mines, missiles, tanks and aircraft. A lot is going on, so you will need to use evasive manoeuvres, especially when piloting a plane, as the enemy will often attack in waves. At the end of the level, a mothership whisks us off for more action with different graphics.

The controls are initially confusing, but I soon got the hang of them after a couple of goes. The craft can move left or right, with the fire button used for the main weapon. There are differences depending on the craft being used: land-based tanks can move forward and backwards, whereas planes increase or decrease their altitude. Also, pushing up whilst firing will activate a secondary weapon, such as lasers and bombs.

It's time to take a gander at some more sexy ST screenshots. So, here you go...



Hitting the water in my hovercraft just adds massively to the enjoyment.



I'm back inside my ship, and there are bouncy spikey balls. Let's destroy 'em!!




Aesthetics

The graphics remind me of Highway Encounter, but with more variety. The attention to detail for buildings and structures is superb. I gotta say, I love the shadows, especially when carrying the plasma cells. The only negative is that some levels are quite bland, which is a shame as they look as sexy as a bruised banana!

Timid music plays during gameplay to provide a subtle background to complement the zip-zappy effects. The title music is a gem and most certainly one of the best chiptunes, thanks to the magic of Ben Daglish.

So, it looks and sounds great! Let's celebrate with the last couple of screenshots...



This is a screenshot with... more action going on. Yep.



Gotta say that I love the graphics. Great attention to detail throughout.




The CryptO'pinion?

This is a fantastic conversion of Costa’s classic 8-bit game, but it’s not perfect, and a couple of issues really annoyed me. Firstly, loading times are incredibly slow, especially after losing a life. It’s a bit of a pet peeve, but it’s frustrating! Secondly, my tank exploded because I accidentally touched a building. ARGHH!!

Hostile All Terrain Encounter has its problems, but it's a thoroughly excellent shooter with challenging and addictive gameplay. I've spent several hours playing H.A.T.E and I have L.O.V.E.D every second.

This is an exciting and fantastic shooter. Miss it at your peril, you silly boy!!

Grab the download for floppy disk or hard drive.