Showing posts with label Shoot 'em ups - Zaxxon. Show all posts
Showing posts with label Shoot 'em ups - Zaxxon. Show all posts

Sunday, July 09, 2023

Leviathan





Fly, dodge, shoot, die!

Leviathan is a Zaxxon-inspired (cough.. ripoff) isometric shooter released in 1987 by English Software. Interestingly, this is one of the oldest Atari ST games that I own even if it narks me. What, I hear you cry? Yep, every time I attempt to play it, I get nowhere. Either I'm crashing into the landscape or some canny alien smashes into me kamikaze style!

The box is one of those squishy DM types that never lasts very long but, I must admit, mine is in quite good condition considering. The back cover has an incredible line, "A space shoot 'em up to end all space shoot 'em ups!". That's a bold statement if ever there was one and it kinda makes you wonder if it's true? Hmm, anyhow if you wanna see some professionally-captured photographs of my boxed game, then continue to scroll past this amazing review.

Okay, so the storyline is pretty thin on the ground but it takes place over three different planetary zones in the darkness of space. Now, I'll only ever get to see the first one (of course) but they are: Moonscape, Cityscape and Greekscape. As you might have guessed, each level is stuffed with aliens that need blasting into smithereens.

Well, by now you'll wanna see a couple of screenshots from this Zaxxon wannabe? Of course, you do...



Okay, shall I try and shoot those boxy aliens? Or race off in the hope that I might flee to safety?



I must admit, the landscapes are quite desolate but still superb in both look and design.




Let's play

Yes, Leviathan blatantly rips off the Zaxxon idea without any shame but, it does feature a few differences and additional "improvements". From what (ahem) little I've seen, we pilot a plane armed to the teeth with a rapid-firing laser gun. There are also a few smart bombs that should only be used as a last resort when things get (even more) tough.

Skimming across the diagonally scrolling landscape isn't easy. Aliens appear in waves with an uncanny knack for getting underfoot and I found this aspect very difficult, as you might have guessed. Quick reactions are required to beat the alien formations but there is often little room to manoeuvre thanks to the terrain which isn't flat or dormant. So that presents its own challenge because I am either being beaten by the alien hoard or smashing into a chimney!

The joystick controls are fairly similar to Zaxxon - altitude can be changed by pushing up/down. Minimum speed can be increased if you hold down fire and push up/down. Strafing the ship left/right isn't possible and instead, the ship will turn itself in that given direction. I didn't like this at all because it takes time and leaves you feeling defenceless.

The status bar is feature-rich detailing score, remaining fuel, smart bombs, the next wave of incoming aliens, and (groan) a timer. Also, there are two arrows displaying the alien's location - this means we can head backwards and aren't restricted to flying forward. However, for me, that presents a fistful of new problems trying to safely fly backwards!

If you're copying someone's idea then don't attempt to be clever trying to improve it. As shown here...



Argh, massive floating eyes in space but it's too tough trying to shoot when moving sideways!!



The unnecessary fuel top-ups clutter up the game further. Well, if you survive long enough!




Aesthetics

From the amazing title screen to the smooth scrolling, Leviathan always looks fantastic. Each level uses a cosmic environment design that I really liked. Of course, I had no chance of seeing the later levels but I loved the rocky, industrial landscapes that I did manage to play. The aliens are often bright and colourful so stand out from the cold, stark backdrops.

The audio fairs well and begins with a sampled tune that isn't (hmm) too bad I guess. Then again, a 16-year-old me in 1987 would have been chuffed at its ambition and quality. Today, however, I'm not a big fan and much prefer chip tunes, especially as this is by Mr Whittaker. Thankfully, the sound effects are crisp and zesty so suits the gameplay dandy.

Let's see a couple more screenshots before reading the gripping conclusion of this pointless ripoff...



Ugh, why did the ship need to turn like that? Totally unnecessary. Hate it!



Is anyone a fan of ZZ Top? Got a Rough Boy feel about this? Fans will see it.

 


The CryptO'pinion?

Leviathan should have been an addictive shooter full of thrills and excitement but it's not. The graphics are superb and I liked the concept of simply clearing each level of its aliens. Sadly, it's the overly complicated joystick controls make the game that much more difficult. Whoever decided that the ship should physically turn instead of strafing should be shot!

I'm genuinely gutted to find an Atari ST game that I dislike almost as much as the hate I feel for Carlos or Chuckie Egg II. However, I'm always open to opinions and fear that it might just be me that sucks because Leviathan might actually be fantastic. Could this possibly be true? Hmm, let me know what you guys think in the comments below...

Before viewing the glorious box art, here are the downloads: floppy disk and hard drive.



I have the American version which is in better condition than my photography skills show.



Guess how many planetary zones I got to see... Go on, guess!



36 years later and the disk still works... I must remember that when selling on eBay!



I wonder how many filled this in? I should give it a bash and see if they're still alive lol



It's small but it's a great manual. Hang on, Commodore 64! Whaaaaat?

Thursday, June 14, 2018

H.A.T.E Hostile All Terrain Encounter




8/16Bit Legends

Vortex Software released amazing games for the ZX Spectrum and they were one of my favourite companies. I still remember the day I saw Android and I played Revolution to death, which is odd as I now hate (no pun) games like that. However, their legacy ended with H.A.T.E which was their final effort, a scrolling shooter similar in style to Zaxxon.

The year is 2320 and aliens are invading our once-peaceful galaxy. What can we do? Fight back of course! So it's our quest to defend everyone from the alien invasion so head out to Stripworld. Erm, that's where pilots go to train. Ahem.

I know you will think this is a Zaxxon rip-off but it's not as the gameplay is very different...



This game is tough but what's even harder is trying to capture screenshots when playing!



Hey, I'm a tank. Let's go and blow stuff up!



A boring Zaxxon clone?

Our all-terrain encounter takes us through numerous isometric levels using a variety of crafts, from planes to tanks and even a hovercraft. As the landscape scrolls by, our ultimate mission is to destroy the nuclear generators - hit 'em where it hurts! This reveals plasma cells and collecting these not only determines how many lives we are given on the next level but also acts as a shield to protect us from harm during the current game, which I personally think is genius!

Unlike Zaxxon, which I found soon got predictable and very samey, HATE is constantly varied and interesting. The enemies appear in various guises, from ground-based machinery that spews out deadly mines, missiles, tanks and aircraft. There's a lot going on, so you will need to use evasive manoeuvres, especially when piloting a plane, as the enemy will often attack in waves. At the end of the level, a mothership whisks us off for more action with different graphics.

Controls are initially a little confusing but I soon got the hang of it after a couple of games. The craft can move left or right with the fire button used for the main weapon. But there are differences to learn depending on the craft being used: land-based tanks can move forwards and backwards whereas planes cannot - they increase or decrease their altitude. Also, pushing up whilst firing will activate a secondary weapon such as lasers and bombs.

Righto, it's that time when we take a gander at some more sexy ST screenshots. So, here you go...



Hitting the water in my hovercraft just adds massively to the enjoyment.



I'm back inside my ship and there are bouncy spikey balls. Let's destroy 'em!!



Aesthetics

The graphics remind me of Highway Encounter but with more variety and the attention to detail for buildings and structures is superb. I gotta say that I love the shadows especially when carrying the plasma cells. The only negative is that some levels use a bland colour palette which spoils things somewhat - these levels look as sexy as a bruised banana!

Timid music plays during gameplay to provide a nice background that complements the zip-zappy sound effects. The title music is a gem and most certainly one of the best chiptunes ever, thanks to Ben Daglish.

Yes, it looks and sounds very, very nice so let's celebrate with the last couple of screenshots...



This is a screenshot with... more action going on. Yep.



Gotta say that I love the graphics. Great attention to detail throughout.



The CryptO'pinion?

This is a good conversion of Costa's brilliant 8-Bit classic but it's not perfect and a couple of issues frustrated me. This began the second level as my beefy tank exploded because I accidentally touched a nearby building!! Also, after losing a life, it can feel like forever and a day waiting to continue the game. I know, I'm being a bit petty and scraping the barrel.

Hostile All Terrain Encounter has its problems but I've enjoyed myself. This is a fun shooter with challenging and addictive gameplay. I've spent several hours playing H.A.T.E and I have L.O.V.E.D every second of it. A fantastic shooter!!

Fancy a little extra hate in your ST life?
Grab the download for floppy disk or hard drive.

More random ATARI ST articles from the archives

Like what I do? Hey, do you wanna help support AtariCrypt??