Showing posts with label Shoot 'em ups - 3D. Show all posts
Showing posts with label Shoot 'em ups - 3D. Show all posts

Tuesday, May 26, 2020

Line Of Fire



We're going to war, bring a mouse!

Line of Fire was converted from the arcades in 1990 by Creative Materials for US Gold and is basically a "crosshair" shooter. It begins from behind enemy lines as we're trying to escape never-ending hoards of angry bad guys. They're annoyed because we've sneaked in and pinched their brand-new toy - a Rapier Gun. Of course, we have no intentions of returning it so must now escape in a blaze of glory. A-Team style!

The gameplay is really simple: move the mouse onto the enemy soldiers and hit fire to send 'em to hell. Kill anything that looks mean, including the hardware that they use: a truck, plane, boat, or even their incoming missile attacks. Well, that's about as technical as this shooter gets - lots of frantic killing and loud explosions. Great stuff!

Oh yeah, so let's start by taking a look at the first screenshot...



The map shows our escape route through the base, jungle, rocky canyon, town, etc.


And bring a friend too!

One or two players is supported for a single or a (much-needed) co-op onslaught of pure adrenalin. Solo is controlled using the mouse which is perfectly precise but I felt the crosshair should have been bigger because it sometimes got lost among the action and explosions. Try it - hit the SHIFT key to spark a nuclear explosion (aka grenade) but be thrifty because these are best left for the end-of-level bosses. Trust me, you'll need 'em all.

We begin trapped inside the enemy compound with lots of baddies lining up the corridors all ready to kill us! The display shows our health and the number of grenades - both of which can be topped up by shooting the corresponding supply boxes left lying on the ground. There's a boss waiting at the end of every stage, be it two ugly brutes firing missiles, a plane stuffed with a cargo of airmen, or a ghost train and its endless supply of soldiers.

Okay, shall we take a stroll through the many levels of this crazy game? Yes, a good idea...



- Eight Stages To Freedom -


Level 1 - The Enemy Camp

This is where we broke into the enemy camp, kicked in their sandcastle and make the bad guys cry. However, tons of smurf-looking soldiers were alerted (very odd) and they're mean and sneaky - some even hide inside the floor panels and ceiling vents. Once you reach the end it's time to battle two enormous bad guys who are just asking to eat those grenades.

Overall, I really enjoyed this opening stage albeit very short. Should have been much longer!


Level one kicks in with an assault of smurf soldiers!


It's not long before a couple of bosses appear but I brought fire!!



Level 2 - Destroy The Enemy Jungle Base

Those smurfs failed to stop us and we made it outside to jump into our jeep and head for the jungle. Lots of enemies are lurking in these muddy waters, along with choppers and planes dropping bombs of mass destruction! The action feels unbalanced for solo gamers but the helicopter boss is pretty cool and a good fight without being too complicated.

Overall, this stage proves the developers used ST Basic and had no beta testers! Let's take a look...


Chug...Chug...Chug... alongside an unused Blitter...


Be quick and get blasting everything you see on the screen. Gun love time!



Level 3 - Exit By Speed Boat

Pretty much more of the same as the previous level - but this time we're riding through the soggier parts of the massive jungle. Watch out for the soldiers hiding on the river banks and you might even see the odd Rambo impersonator. The two bosses are back but this time they've brought some help for what is quite a fatiguing battle.

Overall, this level is more of the same which isn't great unless you have a faster computer?


It's good fun actually. Essentially, my pessimistic attitude is because of the framerate.


Okay, the two guys have brought in some help. It's very tough so expect to lose lives.



Level 4 - Fighting In The Canyon

Like the jungle, this time the graphics have changed to an odd-looking rocky canyon. Hmm, those walls don't look right, especially when you see soldiers hovering in mid-air! Anyhow, this level is another which is stuffed full of gun love and there's even an aeroplane boss that lunges rockets at your face.

It's probably better than the jungle stages but just as crazy with too many enemies eating away at your credits.


Enemies everywhere! Shoot - quicker - shoot some more. No, be quicker!


Gotta be impressed by the boss scenes, especially as no Blitter is utilised.



Level 5 - Do Or Die Battle In The Desert

Landscape graphics are gone and the display is reduced to objects and sprites. It's now that I noticed the odd blue background - it really stands out because there's nothing else. Looks very strange. However, the benefit of this sudden change is a decent framerate which means it plays better than all the other levels. The boss stage is a train, which is something solo players should fear!

Overall, a great level and I wish the others were as fast and responsive as this one. I enjoyed it :o


It looks... odd... but fear not there's a bunch of fun to be had here!


The train level is great actually, but there's a lot to do and it seems to last forever.



Level 6 - Foes Await In The City's Ruins

Finally, we've made it into a rough shantytown for a terrifying urban siege. Terrifying because that horrendous framerate has returned with a vengeance - I think this stage is the most sluggish of all? To be honest, it's a bit boring and also far too tough in solo. Where's the boss stage?

Overall, it's okay but all a bit... meh because of the dreadful framerate.


The idea behind this stage is actually very good but poorly implemented.


I'd had enough by the time this screenshot was taken and that's not good, is it?



Level 7 - Evade The Enemies Aircraft

We're on the runway and zoom off into the skies for aeronautical hell. However, this stage is tacky with a lame submarine boss - which is rubbish. Overall, this feels like a stocking filler and is the worst level so far.

Wow, I said that after playing the previous stage? Dang!


I've really had enough...


Oh, go away! (Yes, I've really really really had enough of the game now)



Level 8 - Fly To Your Base By Helicopter

Glad I didn't throw in the towel because Howling Mad Murdock would have loved this stage! The enemy chucks everything at you for one final attempt to get their fancy gun back! Don't get defeated because the end is very near. Sadly, I did, because it's insanely difficult! Which means I failed to save the Western World from the dreaded Terrorists.

Ah well, at least I tried...


That blue background might look daft, but imagine it black. See, it's actually a good idea!


No matter how much I tried, I failed to complete the final stage by my lonesome.



Graphics and Sounds

Visually, Line Of Fire is an oxymoron because it impresses and shocks in equal measure. Overscan is utilised with both top and bottom borders removed to provide tons more pixels. I also loved the palette which is comically bold, the sprites are huge and those explosions are just ginormous! Sadly, the sprites look like I've drawn them and the framerate shocking. In fact, it's possibly the worst performance I've seen from an Atari ST which is a sad thing to type.

The audio failed to impress. It begins with a nice title screen chiptune with a humorous intro but it's all downhill afterwards. In-game sound effects are basically your gun and grenades. So it's your gunfire that you're constantly hearing, which sounds like a room full of dancers shuffling their feet. Ugh, turn down the volume.

A mixed bag of goodies alright but the Blitter would have helped a lot... sigh... Time for another screenshot...



Gotta take my hat off to the developers for using overscan albeit at the expense of framerate? :/


The CryptO'pinion

I must admit, I'm not a huge fan of crosshair shooters but Line Of Fire shocked me. There's no 2D landscape with pop-up cardboard soldiers waiting to be shot. Instead, we have a first-person perspective similar to something like Narco Police but in overscan. Which is kinda cool for a machine with only half a meg Ram!

However, this conversion is screwy and appears to do everything it can to make the Atari ST perform like a Vic-20. Okay, I would never compare a home computer to the specs of an arcade machine with its faster processors, sprite scaling hardware, etc but this feels rushed and should have been better. I don't understand what Creative Materials were thinking. Then again, aren't these the guys that gave us Street Fighter 2 and Days Of Thunder?

Overall, I enjoyed Line Of Fire because it's something different from what I usually play. It's better with a friend as it's not balanced for solo play, but at least it provides a few continues to keep you interested. I'm glad I didn't buy this terrible game, but I still enjoyed rampaging through the various levels. Worth playing - but only with a friend.


- Downloads -

Floppy - Bad Brew Crew #33 (Stonish)
Hard Disk - 8BitChip (w/ extra credits)

Saturday, May 19, 2018

Battle Command




If the tanks succeed, then victory follows

Late last year I planned to feature BattleZone but couldn't get to grips with it no matter how much I tried. I found it sluggish with lifeless controls that didn't feel right. In fact, I hated it and came away quite upset by this deduction. However, I still had an urge to jump into a tank and kill something with a big gun! How was I going to scratch this itch?

Of course, it can only be Ocean's very own Battle Command - which I've recently bought. The story goes that two factions are at war, and we are in control of a heavily armoured Mauler who must complete a variety of different missions that have us trawling the landscape looking for enemy tanks to shoot. And much more. But let's not kid ourselves! Yup, let's stop right now because this is basically a shameless BattleZone ripoff and it appears proud of it too.

Okay, before we begin, Battle Command is crammed with cool spinning 3D objects. Like this one...



I think this is excellent and shows they went the extra mile but not at the expense of gameplay.



Let's take it for a test drive

First, the controls are absolutely superb so it was easy to control my tank using the mouse for acceleration, turning and firing. It's worth taking the time to arm your tank properly and I had a preference for heat-seeking missiles. Inside the game's box is a nifty reference card that details the extras like: the damage display, a detailed map, and the chance to view our tank from outside - this offers cool perspectives, if kinda pointless. But I loved it all nonetheless!

For those who value a challenge, there is a huge mission selection ranging from the starter levels, through to more advanced tasks like protecting a bridge, accompanying a transport, and even recovering a U-Bomb! Before any missions, the briefing screen will detail the necessary information and weaponry options - accompanied by more 3D animation. Don't let the thought of tough missions fool you, this is an arcade game through & through.

Unlike Battlezone, this game has a nice framerate to compliment the controls and mechanics. You can take this game seriously, but, it's also fun roaming the landscapes looking for enemies. The difficulty is always challenging throughout the many assorted ranges of different missions so you're never likely to get bored. And, if you require even more of a challenge, then Battle Command will not disappoint as it features many strenuous missions to test your nerve.

This game isn't just an arcade blaster, it's much more. So let's celebrate with some more cool 3D...



You wouldn't believe how much swirling 3D there is!



Aesthetics

Battle Command has excellent 3D which reminds me of a cross between the obvious - along with Mercenary for some peculiar reason. I was hooked from the moment I saw each mission's 3D imagery swirling. Seeing our tank dropped into play by an aeroplane clinches it!! The in-game framerate isn't exactly Resolution 101 but everything is smoother than many games and the enemy crafts are great up close. It's an understatement to say I admire the graphics!

Music is amazing on the title whilst the game begins to show off its 3D. Sound effects during gameplay are good but certainly nothing like Starglider, for example. They do their job well enough to break the silence.

Right, let's take a look at some of these gorgeous graphics. Carry on scrolling...



Screenshots are great but this looks even better moving in-game!


Another mission begins and I admire the beautiful intro.


Don't dawdle and keep your witts about you at all times!



The CryptO'pinion?

Battle Command is a great tactical shoot 'em up and a lot of fun but, it's not perfect. What I didn't like was the immense size of the play area which felt like a slog for my little tank (and now I sound like Hubert Gruber!). This means opponents feel like they're a zillion miles away - not good for a 320x200 display to cope with. Also, making distant attacks would be impossible but for some suspect collision detection - that actually balances things out rather well. Hmm...

With the bad stuff out of the way, I enjoyed BattleZone... oops... Battle Command. This game is a stonker and I've enjoyed blasting everything in sight. Even the trees feel the wrath of my uncontrollable insanity. Battle Command is adventurous and bucket loads of fun with eloquent controls. A brilliant action shooter and one of the best in my collection.

Get it downloaded (floppy or hard disk) and then jump inside your tank to kill every last enemy!!



There's nothing quite like flaunting your Atari ST collection! :D


This is the reference card I previously mentioned.

Wednesday, May 09, 2018

Galactic Conqueror



STress relief!!

Sometimes I need to keep my life simple and take time out to just enjoy blowing stuff up. So, here is Galactic Conqueror published in 1988 by Titus. This is a personal favourite of mine because it grants stress-busting, wanton violence without any hassle. Yep, no life-sucking storyline just shoot everything and enjoy the pointless destruction!

And that's as complex as it gets - pick up that joystick to mindlessly destroy everything in your path. It's basically a wicked mash of Buck Rogers: Planet of Zoom, Afterburner and Thunder Blade. Okay, I admit that it's not perfect but it's still fantastic fun and that's what matters the most. Highly recommended especially after a "great day" at work (yes, sarcasm!!).

I plan to post more pointless video recordings of games I play to blast away my stress of the rat race!

Download this awesome space shooter now!

Sunday, December 21, 2014

Killing Spree



TLB made a game!

I always loved The Lost Boys, they started as England's answer to the Carebears! Their demos are outstanding and I still remember my jaw dropping to the floor when I saw Ooh Crikey Wot a Scorcher - a masterpiece!!

And that "main menu" system used to access each demo screen? Impressive, to say the least? Hmm, but what would happen if it was adapted into a game? Would it be good enough? Why not take a look for yourself at Killing Spree because I think its potential is absolutely insane. Like an early Cybermorph... sigh... what might have been?

Finally, Demozoo features a massive page dedicated to The Lost Boys and their fantastic ST catalogue.



More random ATARI ST articles from the archives

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