Don't panic!
Space Monsters was developed by Darren Ithell for Goodman PDL and I'm sure you've already guessed it's a conversion of the arcade classic, Space Panic. I'm often a little dubious of 16-bit conversions for old arcade or 8-bit classics because, quite often, they don't work or it feels like something is missing. So I tightly crossed my fingers and booted it up.
Initial impressions are great, the game looks good with each screen having the expected platforms and ladders with horrid nasties roaming. It's instant death if you bump into one so Spaceman has discovered the best way to kill these critters is to dig a trap. Once they've foolishly got themselves stuck (for a few seconds) he has the opportunity to whack 'em with his spade which for a splattery death. Spaceman is a truly gruesome fella but, whatever works, right?
No matter how much I try, I still panic!!
Yup, there are only three types of monsters but that doesn't mean their numbers are limited or boring. The first is a "Creature" and is pretty gullible and easy to avoid or kill. However, the other two aren't so dumb and possess a freakishly cunning AI. Next is "Boss" who is tough and then "Don", well, he's the real boss. Try not to anger them!!
Also, it takes a greater falling distance to kill the stronger nasties but you are rewarded with lots of extra points. However, if you fail to smash in their faces with a spade, then they angrily climb out looking for blood!! Finally, watch out for that time limit. Don't dawdle and get these beasts killed before your oxygen runs out - I'm never a fan of timers!
Right, let's check out an in-game screenshot...
Right, we've got him just where we want him. Quick, club the sucker!!
Input & Output?
The controls are superb!! This is a relief as I've played a few similar games which required pixel-perfect alignment with the ladder before you're allowed to climb it. That's always a pain which I'm happy to say doesn't exist here. Digging holes and caving in the heads of aliens is easy and so much fun. My only quibble is not being able to fall down a hole otherwise, the authenticity for both style and gameplay has been perfectly captured and I love that.
Visuall, well, it's Space Panic so is everything you expect it to be with a clean-cut design and cutesy sprites. It won't win any awards and nor should it, but who cares? The audio is far better with nice sampled sound effects throughout - that ROAR as a monster climbs out of a hole will scare you to death!! I just miss the lacking background chiptune.
Well, you guessed it! Yes, it's time for another screenshot so keep on scrolling...
'Creature' is a cute but gullible goon and temporally falling into a hole will make him angry!!
The CryptO'pinion?
Space Monsters is fantastic and perfectly captures that oldskool vibe in both look and style. The gameplay itself gradually increases for that expected stressful experience and trying to tactically dig the right holes whilst worrying about what could creep up on you is truly a PANIC. Yep, this is literally one of the best conversions I have played.