- Atarimania hosts the latest beta version (ST/STe - requires a Blitter)
- Atari Legend has the original game on several menu disks.
- If you fancy playing more enhanced Atari STe games then tickle this link.
- Peter's profile is available on Demozoo and if you're wondering about his other productions then use the search at the top/right of this page!
Tuesday, February 18, 2025
Out Run
Sunday, March 06, 2022
Rodney vs KFC
Zinger Burger anyone?
Rodney is a cool chap who loves his Atari ST and meeting up with fellow friends. One day, he was happily on his way to the Dullsville copy party until he had his compact disk collection stolen by KFC Gang. No, not the tasty fried chicken place but a mob calling themselves Klepto Foreign Chickens, which is hilarious. So he went back home determined for justice! Grabbing an anti-chicken gun, he headed to their hideout for revenge - and his floppy disks!
In case you're wondering, they are ST compact disks and not CDs. ;-) Think Automation, Replicants, Fuzion, Pompey Pirates, Elite, Dream Weavers and many, many others that you can find over on Atari Legend.
Okay, the plan is to kill the chickens and reclaim his disk collection. But, he's only got a few minutes before the bus drives off leaving him behind - and he doesn't wanna miss the copy party! Yep, this may sound like a lame 90s dream but we must help Rodney get his collection back so he can meet up with his mates and copy lots of ST games and demos.
Yeah, it's like going back in time alright so let's check out the first couple of screenshots...
Rodney should have locked his disk box!
As you've guessed, this is a platformer in a similar mould to the likes of Magic Pockets and others. Infiltrating the gang's hideout is easy, to begin with. This place is inhabited by the thieving scumbag birds who robbed all our floppies and then foolishly scattered them about their lair. Thankfully, one shot is all it takes to kill them and, if you see your disks, then grab 'em quick. Walk, jump, shoot, collect disks - that's about as complex as it gets.
Interestingly, Padman coded the game in GFA Basic for all 1MB computers. But it's best when run on an Atari STe thanks to the extra colours, DMA sound effects and gorgeous music. And it is just that, gorrrrgeous!
The controls are superb and very responsive: left/right walks and pushing upwards leaps Rodney - with diagonal support. The fire button blasts a puny gun that sends the chickens to a slaughterhouse - I found it best to press once, instead of repeatably bashing the button. Hey, these cluckers make a funny noise when dying which I love!
However, don't dawdle with idle exploration or listening to the chickens die. Remember that bus we need to catch? Yep, there's a timer and it's immensely restricting without any allowance for mistakes. So, if you need to backtrack after missing a ledge, don't bother. It's best to restart because you'll never make up for the lost time.
Once all disks are collected, and the KFC dead, you can head towards the exit and then catch the bus to see all your ST mates at the copy party. This quest is straightforward: locate the disks and kill the KFC gang members along the way. I won't knock that simplicity because this is fun and the map is huge with a superb design.
Okay, it's that time again. Yep, you've guessed it! Let's take a look at a couple more screenshots...
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I love how the chickens have those beady eyes and fall off the screen when shot.
Aesthetics
Graphically, this game is great with a murky palette that nicely represents KFC's underground hideout. The sprites are few but humorously bright and perfectly drawn - I love those chickens so much! All animations are excellent and I adore how Rodney's quiff flaps as he walks (a ripped sprite from an unreleased Amiga game is what I heard)
The scrolling is smooth in all directions but a little sluggish and could have been better, especially on the Atari STe. Perhaps I'm being harsh because Padman miraculously used GFA Basic so the results are outstanding in one respect. However, the cynic within asks why the Blitter/hardware scrolling wasn't used for a faster movement.
For the audio, we have excellent sampled sounds used for dying chickens, disk pickups and an 'ugh' as we jump. Okay, it's no Death Chase but what we have, I like. However, it's the music that sets this game apart from the crowd thanks to terrific chiptunes. TAO's in-game music (Atari STe) is absolutely phenomenal. Yes, I said that.
Righto, the last screenshots before I give my much-desired opinion that you all crave so badly...
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Liking the subtle stamp Padman placed here. Let's turn that chicken into a curry!!
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Can you beat my high score? In fact, this was my first-ever attempt. So beat that! :p
The CryptO'pinion?
I've enjoyed (trying) to help Rodney reclaim his Atari ST disk box but there are a few issues that obviously narked me. For one, there is no indication of the outstanding disks left to collect so I felt blinded, wondering what I'd missed. Plus I wanted a better gun and a LOT more chickens. Worst of all, I hated that time limit with a vengeance.
Nevertheless, I don't want to be overly harsh as this isn't commercial and better than some of the dross we've endured from many companies. Rodney vs KFC is incredibly playable and, although it's doubtful I will ever find all the floppy disks, it keeps dragging me back for that "one more go". I love that addictive aspect of this cool platformer. Play it!!
Grab the floppy disk from Atarimania and check out this excellent video by Gears Of Games.
Sunday, April 26, 2020
The Curse of Rabenstein
I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!
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Hay, Hay we made it to the stables which are just what we needed...
There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.
However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill so let's hope things get better after a good night's sleep? Hmm, I bet!
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I am really enjoying this adventure far more than I would have ever expected. It's like a Hammer House Of Horror in both style and stereotypical content plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure and now I am excited to see what freakish horrors await me in the Manor!!
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* However, there is an option to donate a few quid *
I opted to purchase the boxed version with the goodies!!
I'm just like a (big) kid at Christmas :-)
Monday, December 02, 2019
Frogs
Of course, purists will be relieved to hear that scrolling will be an option selectable from within the game's menu. Yup, it won't be forced which I personally think will please folk from all corners of the scene? Well, I hope so!
The graphic modes are going to shine alongside the recent (and staggering) framerate improvements when running on the Atari STe - we're talking 2VBL / 25fps. I'm also happy to announce other improvements in the pipeline, like the decals which I thought desperately needed changing!! Wow, I can moan about stuff, right?
Frogs is a brilliant game and my sneak peek is proving to be extremely fascinating. For me, the option to scroll the screen is a fantastic idea and is implemented very well. Additionally, I'm happy to see Thomas is not restricting the Atari STe with the limitations of the older Atari ST or the Commodore 64. I'm excited to see what comes next - watch this space folks!
Consider buying Frogs boxed w/ its multiplayer adapter!!
Sunday, June 16, 2019
Bugziacs
I expected differences but, right from the start, this feels authentic and with a remake of the old DK'Tronics loading screen. Surprisingly, there is a good reason Bugziacs feels so much like the original - "This version actually runs the original Spectrum code translated to 68000 using a custom tool and then some routines replaced with ST-specific code". Wow. Extremely interesting and I hope many more Spectrum conversions are in the pipeline?
Like the original, each maze is randomly generated which means a different game each time you play it. But the one thing that remains constant is those angry Maziacs who roam the corridors looking for a scrap with our plucky hero. Thankfully, some kind soul has left swords scattered throughout. However, these can oddly only be used once per battle! So this is where the map feature comes in handy along with your memory for those you've already walked past.
Yes, I am really enjoying Bugziacs!! This is well-balanced and incredibly playable. Sure, it's got some quirks/bugs as those randomly generated maps can sometimes be rather unfair: more than once, I began with a Maziac standing beside me!! But let's not forget this is a work-in-progress so I'm extremely eager and excited to see the final product.
You can probably tell how thrilled I am to play a classic game like this on my Atari ST!! Hey, it's screenshot time...
Whether you're old enough to remember the original game or not, Bugziacs is a bundle of frantic mayhem. It's a simple idea that has been perfectly executed. What a rush it is to hunt down the treasure before panicking to quickly escape. Yes, it's tough but it's so much fun. This is a brilliant game and one I cannot help but highly recommend to everyone.
Sunday, March 10, 2019
Sam Nasty
Upon loading, we're greeted with a title screen for help and other options to disable the sound effects/music. The game itself is a static-screen platformer and, for each level, we find ourselves trapped inside a prison and must find a way to escape. This might sound familiar but it's also got some rather unique features.
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The coppa is seeing stars like in a cartoon. I love that!!
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Talk about antagonising the enemy by sticking out your tongue! lol ace!!!
It's a good job our thug has the ability to punch. The screenshots prove how entertaining that is!!
Escaping is always going to be different for each of the levels. So look for anything that might help, like a switch for example. Today, my gaming skills excelled and I reached the fourth prison - not bad at all for a fella with terrible gaming skills (sometimes I wonder why I bother running a gaming website lol). Yep, a joyous occasion that sadly didn't last all that long, as you will see in my YouTube video recording.
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It's a tight fit there, so get down and crawl in silence.
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Stars and tongues! That's this game to a tea and I love it!!
The music is chip and nice but Sam Nasty has the ability to disable that. So I did. Now, just listen to the sound effects and tell me you're not reminded of countless ZX Spectrum platformers!! Anyhow, I enjoyed the music but I absolutely loved the amazing sound effects. Seriously, just get this game and listen for yourself!!
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Okay, things are getting tough now and that copper has a gun!
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The death scene is great and a little Rick Dangerous too... Can you see me?
Sam Nasty is a fantastic concept and I'm gobsmacked he didn't release this back in the day. I'm sure it would have gone down a storm! So please take time to download the demo, have a play, and consider sending him your feedback and support. A thoroughly enjoyable and addictive game and well worth buying for pennies!!