Showing posts with label PD - Other. Show all posts
Showing posts with label PD - Other. Show all posts

Tuesday, August 22, 2023

Worm



I got worms!

Every so often, I come upon something so ridiculous it's weirdly enjoyable. Well, today I found an absurd game called Worm which I can imagine was made for kids. Oddly enough, the big kid within me still found it very amusing. Worm was developed by Craig Graham of Data Uncertain Software and is a public domain release (shocker). The title screen says it was released in 1991 but the game files are time-stamped 1989 on my floppy disk so who knows... Maybe a default?

The story is, we're a worm called Ooey Gooey who is on a mission to save the world from an unnatural disaster. Yep, we have been invaded once again by monsters that threaten our very existence. These nasty creatures have they've taken all the worm's eggs so it's our job to rescue those before it's too late (hey, do worms actually lay eggs?).

Wow, I've just googled it and worms do indeed lay eggs!! On that note, I think we better see some screenshots...



The title screen oozes a professional presentation easily on par with the Bitmaps ;)


There is a designer used to create your own levels. Look what I've started making...Hmm!


Let's play

There are 25 whacky levels and each is displayed side-on like many platformers. Using the joystick, Ooey can crawl along the ground, ledges, and other objects looking for eggs. This isn't exactly mind-blowing but there are some located in high areas and worms cannot fly so how can we grab 'em? Well, it's a good job Ooey has a hidden gadget - a helicopter pack! This is actually pretty cool and he uses it to reach those dizzy heights no worm was ever designed to see.

Don't be too quick to rush off and collect the eggs because there are other items for points and helicopter fuel. Also, there are power-ups like extra lives, invulnerability, and ice - used to freeze both enemies and everything else. Once all the eggs are collected, we are automatically whisked onto the next room to repeat the task on a slightly tougher level.
Interestingly, the main menu has a scroller but it's incredibly lame!! However, it does mention about a possible cheat code "Craig Loves Andrea". Perhaps it's for the high score table or maybe a key combo? I didn't have any luck but YMMV. If anyone's still reading this review, then let me know in the comments below.
And that's about all there is to this bizarre game. It's dead simple to play and quite enjoyable in a terrible way...



Leave the title screen alone and you get to view the instructions.


The evil eyeball looks drunk!



The CryptO'pinion?

To be honest, there's not a whole lot to this game and its design feels very amateur with crude aesthetics. Weirdly, I actually found the concept humorous, and enough to warrant writing about it. I really admire what Craig was trying to achieve but sadly, the sprites are far too big and this also comes with a bunch of truly dreadful collision detection too.

Sadly, this spoilt what might have been a silly and childishly enjoyable game. Regardless, it's worth downloading especially if you have kids - who might need punishing for spending all your money and ruining your life. Whaaaat?

You can find this game and lots more over at Exxos' excellent Floppyshop archive (GAM-3341)

Friday, October 16, 2020

Evasion II


Ignore the looks - play it!

Evasion 2 was developed by Chris Skellern for Budgie UK and is a maze game where we run around collecting pills whilst being chased by the nasties. Yes, I know this sounds all too familiar but the structure of the gameplay's mechanics is different and very much a frantic rush. Each level offers a chance to collect power-ups - to freeze the baddies, drop smart bombs and gain extra lives. Heck, you can even drop mines in their path which is a brilliant touch I thought.

There might only be 8 levels but completing them grants the chance to do it again - but with insanely zippy baddies!! This is a perfect example of how cool retro gaming is. Evasion is maddening and I really enjoyed the frenzied challenge.

No, it's not a lame pac-man clone. You will love the adrenaline rush it provides. Highly recommended!!

Grab the download off AtariMania and why not also play Starburst (another corker by Chris Skellern).


Ignore how it looks. Yes, it isn't 1982 but since when did aesthetics matter? #GameplayMatters


Beware, these humble-looking tiny blighters are actually infuriatingly intelligent and fast!


Arghhh!!! I came so close to finally completing the game - and without cheating! :o)

Tuesday, May 05, 2020

The Galactic Miner



We dig for diamonds, we dig for gold...

Galactic Miner was developed by William Anderson of (wait for it) Willie Wonka And The Software Factory. How ludicrously funny is that? Anyhow, this started life on the TI-99 4/A and is basically a Digger developed using STOS. However, it doesn't appear compatible with many models of the Atari ST/f/e but more on that problem later.

Dig Dug fans are gonna love this but we begin with a terrain map that details the quality of possible mining locations: white areas have the best pickings, brown is good whilst green is poor. However, travelling costs money, and we don't have much, to begin with, so it's best to keep things local. Once a decent spot is chosen, a fantastic animation displays us driving along in a truck before stopping to erect a mining shack. It's from here we can lower ourselves down into the mine.

Chose the location of our shack wisely. Here is a screenshot of the mining map...



We're the red block and this is the map used to pick ourselves fertile lands. In theory!



Shack Attack!

Our shack wouldn't be complete without a credit-munching Vendomatic! This machine is used to restock dynamite that is used to clear a path through the mines. Droids are bought to help protect us from sneaky thieves and Clones aid with extra lives. The final option is another shack, which will be used at the next dig site. Sounds expensive, right?

But wait, that's not all the magical shack offers! There's a copy machine - which is used to exchange mined ore for credits. Eagle eyes will notice a save game feature - which you should use regularly! The doorway represents an exit onto other sites but the computer isn't something I've used - because I've never earned enough credit... Hmm, everything costs money! Finally, use the hatch to return to the mine but don't forget to turn out the light on your way out!!

Let's take a peep inside our shack, it's pretty cool actually...



Not your typical mining operation but everything you need is available from inside your shack.



Too scary for Miner Willy!

Okay, we've built ourselves a shack and have a fist full of dynamite so let's get inside the mine and begin the hunt for goodies. Instantly, the gameplay feels familiar but with a few basic differences. Freely moving through the dirt is only possible when something collectable is within your grasp. Use dynamite when thicker dirt or small rocks are blocking the way to the goodies. Dynamite has no effect on the larger rocks which are too strong, so look for another way.

Beware of ugly creatures lurking within the depths! There are scary monsters that will roar onto your screen at random intervals and in random areas. Thankfully, these can leave behind a present to pick up. Also, it's a good idea to protect your shack from thieves by purchasing a Droid - it's expensive but has good security. There's nothing worse than being underground whilst someone's on the surface robbing you blind (great to watch though!)

Check out these fantastic screenshots which detail my busy route looking for cool stuff...



What's wrong with the world today? I'm working and that no-mark turns up to rob me blind!

The attention to detail is pretty cool and I love my truck. I want one!!


As you can see, each mine is always different as are the quality of your dig with gold, gems, etc...



Grab as much loot as you can and run!

Each screen is randomly generated so always different including item locations, monsters and cave-ins - which can change things drastically. It's also possible to run low on dynamite but there is the option to return back to the shack to cash in and restock? Deciding if/when to do that is entirely up to you, based on how much of the good stuff remains. Also, bear in mind that it costs us money to detonate a stick of dynamite. There is more to this game than I first thought!

So, it's decision time, should you restock and return to the same mine to collect what's left or move on to new pastures? It's all up to you based on your finances and what remains to be collected but, if you do go back, then I seriously advise buying a Droid. Yup, there is actually a lot more to this game than just digging. Good luck, you'll need it!

It's time for more screenshots so keep on scrolling ST Nutters...


I've pretty much cleaned out the mine!


Wait, a monster... at least he didn't bite me!


I forgot to clone myself... How often have I said that? And then this screen mocks you!



Aesthetics?

Graphically, this feels oldskool and very amateur. But it's also very appealing thanks to lovely landscapes, good use of colour, well-drawn decals and funny sprites. However, it's the cartoon animations that steal the show and it's a blast watching your Ford Ranger (I'm daydreaming, okay!) drive along the landscape before we stop to masterfully build a shack. Heck, even the truck's suspension rises as its cargo is removed!! So much effort obviously went into this and I love it!!

The title screen has a neat chiptune and there are a few jingles here and there to enjoy. In-game sound effects are all made from crunchy samples which I really enjoyed. Okay, I'm gutted the STe hardware wasn't utilised (1992!!) as the samples sound rather STFM'y but I love how they're used. Watch out for those roaring monsters!

Sadly, I couldn't get Galactic Miner to work on my Atari STe (TOS 1.62). It booted up fine but then appeared to hang on the title screen. Sadly, things didn't improve with Hatari on my Mac - using my usual default ST/STe configurations (TOS 1.02/1.04 and TOS 1.62).

I had better success using an ST (in Hatari) but the miner lost his position on the screen - and that got worse with each movement!! So, I went back to the basics and emulated the original ST with TOS 1.00 and everything worked. Looks like this game only works with TOS 1.0 but YMMV?


I love the neat touches, like being able to collect a dead clone's loot.

I never did get why the old shack needed to be blown up?


...but then I'm eaten alive. What a great day!



The CryptO'pinion?

Ignoring the need to emulate with TOS 1.00, Galactic Miner has a couple of other issues I didn't care for. I don't feel it's well-balanced concerning the cash/credit system because everything is far too expensive in comparison to the rewards earned via mining. Also, we get charged for detonating dynamite and then charged again for supplies!

Ignoring my sneaky plea of an extra credit cheat (any hackers reading this??) Galactic Miner is one of the silliest yet most addictive games I've played in ages. Enjoy digging in the mud like a kid from the 70s. You're gonna love this.

Friday, August 23, 2019

Color Clash

To compensate for the lack of sounds, I decided to add a background tune - by The Phantom.


ZX Spectrum colour clash?

No, Colour Clash is a puzzler released in 1992 by AnimalSoft and stars Antonius the chameleon who has been captured by a mad scientist. Yup, there is usually some crazy fool trying to rule our world and this one has decided to force a chameleon to complete a maze. The task? To find dead flies - and eat them. I bet you didn't expect that, right??

The first room is easy and nicely demonstrates the game's basic mechanics whilst giving a feel of how to control Antonius. It's here we learn that he can jump but can only eat the flies from a horizontal direction. Also, there are always nasties to avoid which can cause our critter to explode into pieces with just a single touch. Ouch, this game is so unique!

You'll need to stop and think a lot so check out a couple of screenshots for an idea of what to expect...



(top) I found it easy. But (lower) is something that had me stumped for a *long* time... sigh!




My brain hurts!

It's not until the later levels that you realise we can gain a few extra abilities to help us out. These are enabled by collecting coloured cards that not only change our chameleon's appearance but also activate a new ability:

* Red allows us to reach high places by inflating ourselves like a balloon!
* Green is pretty cool because we can now use our tail as a weapon.
* Blue gives us a long and sticky tongue which is great for moving objects.
* Yellow turns us back to our default colour and we can also jump.

Trying to figure out how each room can be completed is very taxing on the old brain cells. This is the kind of game that will catch you out so many times with regard to planning the best route - and how best to use your special abilities. After all, any card can only be collected (and used) only once. This means that whenever you return back to default, you cannot switch to another colour unless there is a card to collect. Thankfully, there is no time limit!!

Colour Clash has a password feature - so blow on a trumpet whilst dancing naked in the streets!! Yes, this is a fabulous addition and something that I wish more games had because it makes your progression far more achievable. No longer will you need to restart from scratch each and every time. Well done AnimalSoft and top marks from me!

Fancy another couple of screenshots. Of course, you do so here you go...



(top) is easy and so obvious! But (lower) is the dreaded level 11 which has me stumped!!




Input & Output

The joystick controls are dead simple to move Antonius and the fire button performs a leap (or a special ability). Pushing upwards will pause the game where you can also access the menu bar at the top of your screen which provides three choices: DEF means default and will turn Antonius back to his default colour of yellow. NOT will do nothing and return you to the game. KIL explodes our loveable chameleon if ever you need to restart.

Aesthetically, we have a rather basic appearance with little audio. Now, that may seem a little naff to some, but no game needs spanky visuals to be playable, especially a puzzler. However, having said that, and in true AnimalSoft tradition, the sprites are gorgeous - so cute and beautifully drawn. However, I do wish there was a background tune...

It looks like an Amstrad game (with superb sprites) but I can't help but dump a couple more screenshots on you...



(top) is so frustratingly obvious, but (lower) is tricky and requires serious thought.




The CryptO'pinion?

I've really enjoyed this brain-blaster and that's not something I say often about many puzzlers thanks to my short temper! As I write, I still cannot beat level 11, which has me stumped and is driving me nuts! However, the game loses none of its appeal during these difficult moments. It's true, each day I've found myself staring at my monitor - baffled but happy.

A torturous puzzler and one I thoroughly recommend, even if they spelt colour clash incorrectly :^)

I would like to shout out a huge thank you to one of our kind Patreons who suggested that I should play something by AnimalSoft. Richard Davey, you were absolutely right about both AnimalSoft and this cunning puzzler!!


Level Codes - can you help??

Level 1 - Starring
Level 2 - Antonius
Level 3 - Coloring
Level 4 - Rainbows
Level 5 - Bestowed
Level 6 - With The
Level 7 - Enormous
Level 8 - Quest Of
Level 9 - Escaping
Level 10 - From The
Level 11 - EvilOnes
Level 12 - ????

Tuesday, July 16, 2019

Oh No! Not More Radioactive Mineshafts



A simple idea perfectly executed

Not since Rumbo or Hector vs The Mutant Vampire Tomatoes From Hell have I loved a title. I mean, come on, Oh No! Not More Radioactive Mineshafts - how fantastic!! This is a catch 'em style game released by Breakpoint Software (Jon Garry) for the Atari STe and, once again, the 'PD' world comes up trumps with a charming title.

We are a penguin who has somehow fallen down a mineshaft. Hmm, okay... To escape we need to collect colourful blocks which are raining down from above using our head. Yes, I said using our head!! Before a level begins, we are instructed on the number and type of each block to be nutted by our noggin before a timer expires.

The ones that you miss will fall onto the ground and these then become radioactive (I presume). And that also means they will slide away to the sides of the screen. Your job is to hop over them without dying and that's as technical as it gets. Thankfully, there is a password system to skip directly to any level - brilliant!!



Surely I can beat Tony Hart and Les Dennis!!!


Input & Output

Controls are best using a joystick (keyboard sucks). You can move left or right plus hitting the fire button (or pushing upwards) allows you to leap over the radioactive sliding blocks. Right from the start, the gameplay is fast and I'm incredibly impressed with the controls which are superbly responsive. In fact, they are perfect.

Graphically, these mineshafts aren't half bleak: a black screen with colourful blocks. Okay, the penguin sprite is cute, the palette is always bright and bold for those squares and everything breezes along at a smooth pace. I love the menus which are very kaleidoscopically and something like you would see in a demo!

Audio is where things shine and throughout are some of the most spectacular tunes by musicians like Tao, Big Alec, Sally of STAX(hello Jon!), Mad Max and Count Zero. All are electrifying and something rather special.



A password system? Ohh, brillopads!! ^ ^


The CryptO'pinion?

This is a frantically simple game that I've thoroughly enjoyed - even if it did drive me nuts!! I'm unsure whether it will appeal to everyone but give it a go because you never know? My only criticism is the lack of a points display, which means you won't know whether you've done enough to progress - until the timer has expired.

Oh No! Not More Radioactive Mineshafts is infuriatingly addictive and will certainly have you screaming at your SC1224 in no time. It is irritating, agonising and yet ever so simple and addictive. An exhilarating game!

Download from AtariMania or
Stonish with a great menu disk by Pure Energy [video]

Sunday, June 30, 2019

Blob Race



Worms. Gambling. Death!!

It's not often a parent introduces their young child to gambling! But, I figured racing blobs was going to be worth the risk of the cops knocking on my door. Yep, you heard correctly, today we are going to be betting on green blobs which is something similar to the horse racing machines at the seaside amusement arcades (and this one won't cost you a penny!)

Developed by Kev Davis back in 1991, Blob was never released for some insane reason.
Well, not until 1994 after he saw an unreleased beta on a Menu Disk... Yikes!

You know me, folks, I love Atari ST games but our PD/Homebrew scene is something else. There is so much out there just waiting to be re/played. It's often the place to find hidden gems bursting with innovative ideas from people that loved to experiment. Well, I think Blob Race is just that and I've gotta say Kev has a fantastic sense of humour!

What am I waffling on about? Let's take a look at a screenshot before you should read on...


Ricky D. would be proud of that boulder... until it squashed a blob to death!


Wacky Races

All games are a gamble and we begin with £100 in the kitty. Racing a blob is just like the games from the arcades: pick yourself a likely winner from a selection of six candidates. Each has a name and its own individual characteristics for speed, reactions (how well they can maintain that speed) and the number of tricks they're able to perform.

Oh yes, a blob can possess a bunch of tricks used against competitors such as throwing bombs, riding a bike, and sprouting helicopter wings. If all this wasn't enough, you might see one teleport or explode. Love it!!

The betting system is simple but not like you might expect: come first and you get your winnings at the specified odds. Coming in second allows half of that, whilst third place gets you your money back. Finish worse than that and you receive a big-fat-nothing. This system actually works really well and helps keep everyone playing for longer.

It's time for another glorious screenshot of technically amazing graphics. Well, no, but at least it's a funny one...



One gets crushed by a ton weight and another develops helicopter hair.


High Roller Racing!

That's about all there is to this belting game: pick a blob and watch it squelch across the screen. It's great fun but what makes it extra awesome is its simplicity and superb humour: I loved the falling ton weights, bombs, and lots of other worm-like incidents. Also, the news headlines are funny: avoid cliches like the plague. My only criticism would be the length of each race which is too short otherwise Blob is ace and gets a thumbs-up from both of us here. You'll love it!!

Come on, grab the download and give this stupid game a run for its money. Let me know what you think.

Saturday, June 22, 2019

Boogey Man



Bogey or crow?

Scouring through the ST archives, I found something silly called Boogey Man, by Anthony Hamilton. The screenshots reminded me of an old 8-Bit game but, if I'm honest, it really isn't anything close to what I expected.

This is a tough one to describe... but... we are Burt, a guy who loves to collect snot. Yup, you heard me - snot. And there is plenty of that popping up all over your screen in both small and large doses. There are nine levels in all which might sound too easy? It's not because the controls are super-sensitive which makes the entire experience very chaotic as you agonisingly attempt to carefully navigate, avoiding the nasties. Yes, it's as mad as it sounds but, great fun.

There are bad guys which come in two flavours, a Blob and a Spike. Touching either kills you instantly so beware. Watch the timer, which is just another way to lose a life - and you can see that happen to me near the end of my recording. A boogeyometer is shown bottom/right of the screen to display how much snot remains to be collected. Once accomplished, an exit door appears on the right and we can leg it to the next level for more snotty fun.

Right, it's time for a screenshot so let's begin with an informative one...



Burt seems to love snot for some peculiar reason but look out for the nasties who wanna stop you.


Aesthetics

The visuals are basic and very 8-Bit, which is something I often admire because it works very well from a more simplistic time. Well, it works here too. Interestingly, this game runs in Medium resolution which explains the fine details and lack of colour. I liked the sprites, especially Blob, but there's nothing here pushing the old ST of course and that's fine.

However, the audio will certainly entertain - the kids. Ohhhh, and the big kids too - like me. I absolutely loved it but I should say nothing more to spoil your surprise other than Anthony made excellent use of MasterSound!!!

Struggling to understand just why I played this game? Better check out this screenshot then...



Gameplay relies on fudgy controls to make it feel quite chaotic. Can you beat level nine?


The CryptO'pinion?

Whatever you're thinking when you see the screenshots - stop. Since when did cinematic visuals ever matter? The idea and gameplay are simple but humorous and incredibly entertaining. Yes, the controls initially feel too snappy, but you will get used to that and anything different would just make the game far too easy. So it's perfect as is.

Boogey Man is a ridiculous game and one I'm sure your kids will love for all the obvious reasons. I know that I loved every second of it and I've just heard there's a Boogey Man II listed on AtariMania... dare I try the sequel? LOL

Monday, July 02, 2018

Overdrive


Feeling the need for speed, I booted up Overdrive by Ross McNaughton which he developed in 1996 using STOS. It's an overhead racer similar to Super Cars or Power Up and features 25 GEM-green tracks!

After listening to the horrendous title music [nails on a blackboard] you're asked for your initials before viewing a diagram of the first track. The physics are pretty dodgy but controls are easy to learn so it's not long before you're tearing up the asphalt. However, that's about as deep as it gets because your opponents are like laid back Sunday drivers! Plus there are no differing road surfaces, weather conditions, car repairs, etc...

Okay, I'm probably being too harsh because Overdrive isn't commercial and there is a level of fun to be had here. Sadly, it's too easy so gets repetitive very soon and that green colour hurts the eyes. It's not long before things feel monotonous and hence why I abruptly ended my recording. Enjoyable for a few minutes but nothing more...

Go on!! I dare ya to download Overdrive and play it. Let me know what you think!

Wednesday, January 17, 2018

NIBE




Wiggly Slimy snakes!

NIBE is a Nibbler/Snake game by Marc Bourlon that features an ever-greedy snake who wants to chomp his way through lots of apples. However, this gluttony makes him grow longer with each bite so it becomes harder to protect him from bumping into walls or even his own tail. You get the idea, so it's our job to help him eat his way through lots of screens - and many are pretty cruel in their design. You can even change the game's speed (if you dare!!)

The graphics are humble and suit the retro theme perfectly. Plus I love its title screen which is actually a really good intro. Sadly, there are no sound effects so Mad Max music plays throughout - never a bad thing!! Overall, Nibe is pretty straightforward yet also extremely challenging thanks to a sinister design. Stick with it because the basic mechanics are spot-on and Nibe will certainly test your reactions, patience and concentration so prepare thyself to be tormented!!

Here are a couple of links for downloads, screenshots, and another game you might enjoy...


Floppy disk downloads appear to be quite rare.
And if you enjoyed Nibe then try N.o.B.I. - Racing!!



This is a level that looks so easy but it's completely the opposite! So tricky so be warned.



Oh yeah, I definitely think this is going to be easy. Ask me if I ever completed it...

Friday, January 20, 2017

Harris Went Skiing



Horace?

Today we rewind the clocks all the way to 1982 for a skiing adventure with an odd 8-bit hero, Horace. Developed in STOS by a couple of brothers calling themselves OllySoft and released (I think) a whole decade after the ZX Spectrum original. However, for his Atari ST appearance, he didn't want to upset Psion so changed his name to Harris to avoid confusion!

Anyone old enough to remember the original will feel right at home with Harris who is once again looking to enjoy a skiing trip. However, it's not started off well... Harris finds himself in a pickle as he didn't bring along any skis so must hire replacements from the resort - who built their shop on the wrong side of a busy highway.

The Frogger part is way too easy in comparison to what I remember! Simply waiting for a large gap in the traffic allows Harris to run all the way across the road - in one go! The skiing part is great and with many obstacles to avoid. Once the skiing is finished, somebody robs your skis so you head back to the hire shop to repeat everything...

OllySoft has done a great job with Harris Went Skiing and playing "Horace" again has certainly brought back lots of warm and fuzzy feelings of nostalgia. The Atari ST game is simple and very silly so is highly recommended if you're bored.

Grab the download of Atari Legend and game like it's 1982!!

Hang on, don't go!! There are even more OllySoft games to play. But looking at these makes me think that the boys had serious issues or a belting sense of humour. I'll go with the latter. Take a peep at their other games...

Who Maimed Roger Rabbit

Imagine Operation Wolf but set in President Trump's backyard which is overrun by weak rabbits! Aka lefties. So grab your gun and let's fix this once and for all. A successful hit turns those rabbits into a bloody mess of gore which I'm sure animal lovers will really appreciate. Overall, it's a simple game but also quite enjoyable, if repetitive.




SubHunt

A pointless two-player game so rubbish alone and possibly rubbish anyhow. Well, I didn't like it whatsoever if I'm honest. However, it does feature a cool hidden easter egg and that's worth the download. Brilliant!!

 



Ayatollah Invaders

An endless supply of angry ayatollah chaps running down your screen - straight into the path of your tank. It's mind-numbingly boring after a few minutes but I gotta admit that those somersault deaths are fantastic.




Motorway Death

Perhaps it's time to lower the bar to the lowest of low extreme levels? Is that even possible? Okay, how about a game of hit and run! Yep, you heard me right. And, on this road, people appear glued down so drive into them and watch blood splatter as their bodies spin off into the air. It's really funny... well... for a few minutes!

Sunday, December 25, 2016

SantaFly


It's got to that time of year when I post something Christmassy! Here we have SantaFly by the awesome Reservoir Gods and regular readers will remember its sister game. Yes, SantaFly is every bit as frustratingly addictive but with a peculiar Christmassy theme. It's great fun and I advise you clickety click and download it.

Thank you to everyone who visited AtariCrypt throughout the year and I wish you all a Merry Christmas †
Luke 2:11
The Savior—yes, the Messiah, the Lord—has been born today in Bethlehem, the city of David!

Wednesday, September 07, 2016

Pommitus


I recently read a posting by Tatu Salmela, who created Pommitus back in 1996. I contact him, we got talking and I found out he learned to program by reading ST Format and he is still patching and improving Pommitus to this day. Since then, it has been converted from Finnish into English and you can now find a download on AtariMania.

Pommitus is a multiplayer strategy game which involves using calculated tactics to bomb your opponent. At first, I wasn't too keen on the user interface because I often clicked outside the control box, thus mistakingly taking my shot. Thankfully, it soon becomes second nature and is great fun bombing your neighbour to kingdom come! Sounds are minimal but good enough and the mono graphics are sharp and detailed - that's right, you will need a monochrome monitor for the best experience. Being GEM-based, it should work on all Atari computers and even supports those lucky enough to have a maths coprocessor installed!
Oddly, an emulator like Hatari might run Pommitus slower than a real Atari computer but that is easily fixed by flipping the CPU setting to 16 or 32MHz. Nothing ever beats the real hardware...!
I am incredibly impressed with Pommitus and so grateful Tatu shared his works with AtariCrypt. Oh, and also this little tidbit of news - he is developing a new Atari ST game similar to Pommitus which will work in ST Low. It is in the early stages but I am very excited to see yet another Atari ST game in development! Watch this space, folks. :-)

Saturday, March 05, 2016

SuperFly


Superfly is a cunning "avoid 'em" scroller controlled with just one button. As the screen automatically begins to scroll, just press the joystick's button to increase your height. This stops you from crashing into oncoming objects along with preventing gravity from crashing you into the ground. This might sound familiar to that Flappy Bird but Superfly is a lot faster, and slicker and was released way back in 2002!!

Without giving away the storyline, you are in control of a submarine and must rescue your kidnapped girlfriend. Please make sure you read the funny write-up included within the download!!

Running at 50fps, Superfly is extremely smooth and the audio is tremendous with gorgeous tunes. I believe the STe's enhanced hardware is detected and successful players can unlock features like a gallery and jukebox. This is an insane game which will have you swearing like a docker! Superfly is wicked, yet with an addictive charisma that compels you to play more. Forget frustrating flappy birds and play Superfly instead.

LINKS

 - Downloads are available for both floppy and hard drive users.
 - Want more? Try the follow-up Santafly!!

Thursday, October 16, 2014

Starball



It's all flippers and balls!

I've always liked Pinball but I doubt you'd ever call me an addict of the game. Something about spending cash just to bounce a ball around a jazzy glass box never really grabbed my attention for very long... But, the ST seemed to receive a number of Pinball games and some were possibly better than the real thing? Perhaps that's because I'm tight with money or I just love to see how much the Atari ST/e could impress me!

Starball is different from the competition because it was made by a couple of Lancashire lads who probably had desires to become bedroom millionaires. Now, I doubt that ever happened as many ST gamers had given up following the homebrew scene by 1994, which is a shame because this is blummin' brilliant.

I love Starball, it's not got the polish of a certain commercial offering, which is understandable. But it's still got its own style and oozes its own brand of character with such different tables. The graphics and sounds are gorgeous and everything scrolls down your SC1224 fast. Okay, I'm a little unsure about the physics behind all the glam because sometimes things don't seem to go as expected, but it's shareware so I must give it a break.

If you love Pinball, this is worth downloading and I'm sure you'll love it to bits. Too think £5 was the asking price back then - shockingly good value. What a superb "PD" game and possibly one of the Atari ST's best.

  
I love the dark tones and each table is different from what I expected with many cool fx.

  
Check out these awesome graphics and whoever expected to see those guys in pinball?!!