- You should check out Swe’s excellent Atari Falcon puzzle, CAPY.
- Put your SM124 to great use with even more high-resolution games.
- Thanks to its Blitter and DMA support, this earns a spot on the enhanced gaming list.
- This feature is dedicated to Miesiu for being a massive Crypt fan!!
Friday, September 19, 2025
Whack a Virus!
Saturday, April 24, 2021
Droid Special Edition
- Don't kill everything you see and therefore run out of precious ammo.
- Collect power-ups for energy and ammo only when you need to!
- Closely stalking droids is fun plus it's safer and uses no ammo.
- Learn to use the mapping tool. It's a little odd at first and reminded me of Heartland.
- Some weapons are best left until you need them for a specific purpose.
- Learn the controls and enjoy a few practice games before taking on the challenge.
- Walk away and give up. You're not good enough!! (I'm kidding!!)
- The original web feature proves why 2021 might not suck after a year of paranoia.
- The current release of #LotusSTE is now available so get it downloaded right now!!
The CryptO'pinion?
Miles did a great job and produced a platformer that was challenging and stuffed full of action. Incredible considering it wasn't commercial so all credit to his talent, commitment, and love for the Atari ST. However, the lack of dedicated hardware had a negative effect on the end product. Plus I found the controls irritating and I would also get myself lost a lot. I guess Jamie felt the same way and wanted to rectify these niggles?
Jamie's project to enhance an already great game was risky but came together well because it's a perfect blend of improved aesthetics and gameplay. And I'm not falling off ledges by failing to make those tricky jumps. As remakes go, it's fascinating to think how much hard work he invested into improving this ST classic.
It's the same shooter but one that has been rolled in glitter so sparkles bright and I love it.
- DOWNLOADS -
AtariMania has a floppy disk download.
Jamie bravely recorded a complete playthrough!
Sunday, January 10, 2021
Athanor II The Legend Of The Birdmen
Another brand new game!!
Somebody once said that the Atari ST died during the 1990s, yet here we are (again) with another new game! Okay, raising the cash to buy this adventure may have taken me a little longer than I originally planned, but I've finally received what is an awesome new Atari ST adventure game - Athanor II The Legend Of The Birdmen by Safar Games. Yes, I am very excited to begin playing this, if you cannot already tell!!
Credits
Design and Programing - Eric Safar
Graphics - Vincent Jambut, François Gutherz, Angel Bautista
Musician - Mathieu Stempell [DMA-SC]
What is it?
Athanor II is a point-and-click adventure sequel to the original 8-bit game. Our adventure continues through four worlds with interactive characters and an abundance of puzzles. All Atari computers are supported with 1MB+ RAM, and the Atari STe will use its extra colours, Blitter Chip and the DMA for clean audio. Excitingly, this is the second title of what will eventually be a trilogy - oh yeah, this is something else to look forward to!!
I believe the elusive TT and Falcon are also supported but, that's something I'm unable to test unless someone fancies donating their hardware to AtariCrypt? Yeah, I thought so... O_o
Design and programming were done using GFA Basic and Devpac by Eric Safar (yes, he of Ranx!!), who was interviewed a couple of years ago by Atari Legend. This is a quality product, and I feel Eric went that extra mile with a product that looks and feels great. The build is strong and well-designed, plus it comes with a bunch of goodies. What more could the big kid within ever desire? One of the best purchases I've made.
The CryptO'pinion?
I'll say it again to get my point across: this is one of the best purchases I have made. Athanor 2 is a quality product. The box art is fantastic, and there are many trinkets inside, along with the disks and manual. It's fun to open up a box to see such goodies, something kids today miss out on with their digital downloads.
I genuinely cannot wait to begin this adventure, and I'm excited to see what wonders lie ahead. I only hope the family gives me enough quiet time to play it properly (I can but hope). Let me know, in the comments, if any of you are playing Athanor II. I'd love to hear about your progress and thoughts on the game. Enjoy!
Athanor II - The Legend Of The Birdmen can be purchased using Eric's website.
Let's take a look at the goodies inside the box...
Friday, December 04, 2020
Tristam Island
Another Brand New Game?
Yep, that's right and Tristam Island is a text adventure for lots of computers including our Atari ST. It's been developed by Hugo Labrande and costs only a few quid (download link is below). That payment grants access to each and every download available, plus some hints & tips. Heck, there's even a free demo for those eager to evaluate it first.
The adventure begins having crash-landed, only to find ourselves stranded on the beach of a tropical island somewhere in the South Atlantic. Okay, my mind is picturing golden sands, blue skies, juicy coconuts, sexy female natives, and freshly running mineral water that's been magically enhanced with more than a dash of whiskey...
But enough of my silly dreaming! We actually begin hungry, tired and rather soggy. Later on, we realise that the island was once inhabited, which is unexpected, and now I can see an abandoned house up on the hill. Let's go!
I found ST High delivered the usual brilliantly crisp display and was my personal preference.
An ASCII Expedition!
General exploration is very easy using compass directions, of course. All locations offer a detailed description without being overbearing with tons of pointless text. Clues are subtle, as are solutions, so I often found myself backtracking when I realised I had foolishly bypassed something. Those muddy steps were a killer... try fishing without a flower!! O_o
This is a text adventure like the old Infocom adventures and is using the Z-code Interpreter Program which is launched as a TTP program. Don't be scared, it can easily be installed as an application for z3 files. Actually, I'm grateful GEM wasn't used as that might have been sluggish wheras this feels fast and fresh in all three resolutions. The ST's Low Resolution felt too cramped but High is pure perfection, of course, you knew that!
The parser is excellent without any of the irritations I had with Ooze not too long ago. It's straightforward using commands like "n" to walk north, x to examine, l to look, I for inventory and so on. This is true for items & objects: pull rope, open compartment, get a fishing rod, smell flowers, etc/etc. The inventory functions are rather restrained with having only one pair of hands so carrying multiple items, or using large objects, will require thought (very important).
Medium resolution works very well but you might wanna change the colours first?
The CryptO'pinion?
Exploring remote islands is a pleasant surprise but there are a few irritating niggles that hampered my progress. I found some of the puzzles quite bewildering and was baffled by oddities that made no logical sense: like struggling to make a hammock and the fishing task is weird. Plus the inventory is (initially) a pain in the bum (ouch!).
However, the story is interesting and I was soon questioning everything like an insufferable Sherlock Holmes wannabe. Tristam Island will appeal to oldskool adventurers rather than the younger players and is nothing less than a charming and challenging adventure. So, if you haven't downloaded this new adventure, then I hope I've helped persuade you to give it a go? Personally, I hope and expect to lose many hours on this island over the coming Christmas holidays.
Whatever computer you use - this is a belting adventure and worth every penny - just make sure it's an Atari ST though or don't talk to me again! Downloads are available from the Tristam Island web page. A fantastic game!!
Saturday, May 16, 2020
Randomazer
As you have probably guessed, Randomazer features randomly generated isometric mazes. Like those old Christmas presents, we guide colourful baubles around this maze, trying to guide it safely home. That sounds simple, and the idea is, but the gameplay isn't, especially when there are multiple balls! That's when things get frantic!! There are four different game modes, tutorials, buckets of levels, and also cool special actions. These can be used and applied to particular needs - like destroying walls or teleporting elsewhere on the map. Tilt-guide the ball home, can you handle it?
These type of puzzlers aren't really my cuppa tea because I simply haven't got the patience for something like this!! However, I have actually enjoyed playing Randomazer which is something that both Thomas and I are probably shocked to hear!! Why, I hear you scream?
Well, after suffering through Marble Madness, I wasn't initially keen with Randomazer. At first, I struggled and it destroyed what little patience I managed to muster! But the tutorials are helpful so I managed to get a grip of this intriguing puzzler which has elements of Lemmings in some respects. Yep, I still find it infuriating (sorry Thomas!) but it's unique and oddly very addictive!
It's incredible to think a brand new Atari STe game was born from what was a basic maze generator only a couple of months ago. I wish Thomas much success with this but please remember that it is currently a
Update: the game is pretty much finished albeit marked as a beta as I write. You can download it right now from Thomas's website for free with the final release only hours away. Please note, that the boxed version is available to pre-order!! Also, it's worth checking out Stickhead's fantastic new video showcasing the current game. Enjoy!!
* UPDATE *
Buy the BOXED version!
Monday, February 17, 2020
Sardonic
This game is basically an old skool-styled shooter and the idea is to blast many aliens, use power-ups, kill the end-of-level boss, and repeat. These aliens are constantly invading the screen in waves using various attack patterns - and from three sides of the screen. Our spaceship can only fire upwards but can move in all directions rather than being limited to just left/right, ala Space Invaders. It works brilliantly too I might add!
Interestingly, our Atari ST conversion has a few enhancements = extra power-ups, different enemies and new attacking styles. This is pretty cool and even more so when you remember than this is Jose's first Atari release!! Hold onto your hat because he's also implemented support for both ST models making use of the Blitter and the STe's hardware scrolling = ultra-smooth 50fps action!
Boy, is this a tough game? At first, I didn't last long and it took a few more attempts before I came close to reaching the first boss! The action feels familiar but it isn't some cheap clone of Space Invaders, Phoenix or even Galaga, but instead feels more like a game of dodgeball - in space! You can only fire a couple of shots at once and the enemy will come at you using some seriously wacky patterns so be prepared to battle hard.
Blasting five of these blighters into smithereens will result in a random bonus for speed, armour, bombs and so on. This will help newcomers and thus I eventually got into the flow and reached the fourth guardian - which you can see in my video recording. Hint: if I was you, I'd save all those bombs for these bosses!
The title screen is great with funky chiptune music but it's less impressive afterwards. The in-game sound effects are insufficient with the YM chip having only three uses: firing, pickup, and explosions. That is it! I personally think more could have been done to dazzle? Especially, for the Atari STe using DMA samples.
A slick shooter and something new that I have really enjoyed. So go and grab Sardonic now!!