Showing posts with label Shoot 'em ups - Overhead. Show all posts
Showing posts with label Shoot 'em ups - Overhead. Show all posts

Sunday, July 08, 2018

Into The Eagle's Nest




'Allo 'Allo!

Into The Eagles Nest is an overhead Gauntlet-like shooter set within the enemy's castle, heavily occupied by thousands of Nazi soldiers. Our orders are simple: infiltrate the castle, rescue three allied soldiers, and then detonate the hidden explosives. Come on, leaving without blowing the place to kingdom come, would just be rude!!

As soon as the game begins, the battle is on! And it's against an onslaught of soldiers who eagerly patrol the castle's dingy corridors. Sneaking into the enemy's lair was the easy part, now we've gotta bust out of our safe room with guns blazing and rescue our fellow Allied soldiers before General Von Klinkerhoffen orders their execution (geddit?).

The overhead perspective works a treat, especially for the first screenshot...



Look for keys, health and ammo because you never know what's gonna happen next!



Search, Shoot, Kill

As you explore, look for anything that may assist in completing your mission: the health packs help repair hits you've endured. An ammo stash will replenish your Nazi killing abilities. Of course, elevator keys need no explanation - but don't be too quick to use these because you should fully explore the current level. A lot more than you might realise!

Don't forget to disable the messages telling you what item has been collected... so annoying!!

Use door keys wisely. These unlock parts of the map out of limits but, some doors were bought from Ikea and need a little gun love to bust open!! Not all the enemy wander the corridors looking for trouble, some soldiers have had too much beer and fallen flat-out cold drunk. An easy target or unnecessary if low on ammo? Remember to watch the status panel because you can withstand 50 hits, which sounds a lot, but even Rambo would die without a careful tactical approach.

Enough reading as it's time for another screenshot so brace yourself...



Shoot the barrels and make your way to a secret area with items to collect.



Aesthetics

The graphics are superb albeit with an older 8-bit feel. Everything is a bit clunky and big but, it works. The backdrops are gorgeous and represent the castle feel perfectly. However, it's the objects and enemy sprites that steal the show, from the soldiers and discarded items of food, gold, etc/etc. However, best of all, those guys slumped out drunk!

As for the audio, the title screen music is flunky but pretty good at the same time. I'm more of a chip guy but I still liked it. In-Game sound effects are all samples and really nice too but I miss a background chippy tune if I'm honest.

I hope you're enjoying this Mr ST Nutter? If not, why are you still here? Oh, for the screenshot I see...



Sneak by and pinch their food [oddly on the floor]. Hang on, they're asleep? BAM BAM BAM!!



The CryptO'pinion?

This is an easy one to rate because it's an excellent action shooter. A classic and the Atari ST got a fantastic conversion too. Most have already played this and I'm positive everyone has happy memories? Enjoyable, challenging, and a totally engrossing adventure for the most determined players!! You should play it again. Yes, right now.

Grab this cracker on a floppy or hard drive.

Thursday, February 08, 2018

Rambo III




Everyone loves 80s Action heroes!

Rambo III was released by Ocean Software and is an overhead shooter not too dissimilar to others like Into The Eagle's Nest. I'm incredibly excited to finally own this game that has tremendous Hollywood artwork (and is one of few with a great back cover). So I decided to take a piccy of both and double-up on our love for movie legend Sly Stallone.

Sly is our musclebound action hero and is about to infiltrate a Soviet base that has Colonel Trautman held captive. Our mission spans over three levels with the first parts being the actual rescue, before fleeing for our escape in an over-head game similar to a Gauntlet. The final part is a shooting gallery stage that feels a little like an Operation Wolf.

Let's see a couple of screenshots, starting with the outstanding title screen...



I can't help but admire this superb screen. Yes, it is superb!!



Okay, we're in. Grab your knife because it's time to kick ass!!



Run. Shoot. Kill everything!

The gameplay style, on the first two levels, is kinda umm Gauntlet-inspired. Ironically, you shouldn't run around pretending to be just like Johnny Rambo - this will get you killed! Instead, carefully explore the complex, looking for the best route. Plus any useful items like health, ammo, and Infra-Red goggles to detect the invisible boobytraps!

Enemies occupy each room but they feel more like automated drones than the Soviet elite - they robotically patrol back and forth. I imagine these guys also suffer tunnel vision because they are completely unaware of your presence until you stumble directly in their line of sight. When that happens, an alarm sounds, and nearby soldiers begin attacking. Don't be put off by these silly soldiers because it actually works well to distinguish itself from being a mere Gauntlet clone.

At least you have an awesome health meter! An idea that looks ahem familiar and is freakishly excellent!! 

This is no Gauntlet; I love the careful tactics that are needed. So play more like the real US Army Special Forces instead of the Hollywood claptrap. My only quibbles are trying to memorise the humungous map as it's easy to lose your bearings. Each room will be blindly entered, so try and learn where the soldiers patrol otherwise those Ruskies will gang up to give Sly a kicking. This is what brings me onto pick-ups, there should be more health packs to balance the gameplay.

Want more screenshots? YES, I hear you cry. That's great to hear feedback!!! So here you go...



Tread carefully because most rooms are heavily guarded with many tunneled-vision soldiers!



These guys will patrol back and forth so be slow and make sure you don't set off the alarms.



But is it any good?

Graphically, Rambo has a pretty place to covertly explore - perhaps a little too brash and colourful? There is no scrolling, which is a shame, but this might actually give a close and more confined feeling - which I prefer. I love the sprites, and their movements remind me of a certain WWII shooter!! The music is gorgeous and suits the gameplay.

I understand why Rambo III failed to capture the hearts of most reviewers back in the day. It's Marmite so you will either love or hate it but, I think, it's a belting game albeit with the niggles mentioned above. It's not Gauntlet so remember that. Use a stealthy approach and prepare thyself to spend many hours sneaking about and mapping the level.

Rambo III is challenging and tactical, with arcade action, so be covert and persevere. Now you have a great game.


Tear your shirt off and grab Rambo 3 from Atarilegend or Old Games Finder (Automation #47).
Wanna see maps? Of course, you do: Speccy Screenshot Maps / Hall Of Light.



The back of the box is absolutely awesome. Gotta love Sly!!

Sunday, January 28, 2018

Alien Blast



A quickie news flash!!

Our Atari world is buzzing with news of Matthieu Isorez giving away his copy of Alien Blast!! Previous public releases crashed on level 3 due to data corruption and we've been needing the original disks/files since. Finally, we have them and can play the later levels - which is exactly how I plan to spend the rest of my Sunday!!!

More to come when I have the time. Thanks to Marko Latvanen @AtariMania for the heads-up :)

Thursday, January 25, 2018

Alien Thing




In Space, No One Can Hear You Scream

Alien Thing was released late in the ST's life by 999 Software for Top Byte and is an alien-inspired shooter. So, if you've ever played Alien Syndrome, Gauntlet or Storm then you'll know exactly what to expect from this overhead shoot 'em up. It's the same old story: heading for Earth is a distant spaceship filled to the brim with a vicious alien hoard hungry for our blood. It's time to tool up, sneak on board, and begin mercilessly killing anything that looks like it bites.

Their spaceship is split into 11 levels with each requiring a mission to be completed. The first starts off simple (kill everything!!) with later missions far more complex. If you happen to fail, then you are immediately sent straight back to the beginning. This is a bit of a bummer, especially when coming into deadly contact with alien blood.

This ship is huge, yet with a clear definition in design, so you won't lose your bearings within a complex that looks the same! There are locked doorways. Almost every corridor has some kind of door which can be opened, one way or another. Key cards are a good idea and these can usually be found hidden inside the blue cabinets - along with other bonuses like a 1UP and ammo. However, use these cards wisely because not every door needs to be immediately opened.

Okay, I think that we need to stop reading and view a couple of scary Alien screenshots...



Argh, those green pools of acid! Let's get rid of 'em right away!



I love those splatter effects - they are quite messy but in a good way!



They mostly come out at night, mostly

Joystick controls are excellent and responsive so it's easy navigating this ship, even if I oddly move quicker than the aliens! These beasts are everywhere - so stay frosty - because they can withstand several hits before turning into a splattered mess. Their eggs must be quickly blown up before a new alien is born and pops out to eat you!

Dead aliens leave behind pools of poisonous slime that need to be destroyed before you can pass. Each of your weapons has a varying level of effectiveness and the flamethrower is awesome so try searching the orange cabinets for yours. However, I'm not fresh on the laser which needs a recharge too frequently for my liking. It could have lasted a little longer!

So, we have great joystick controls and lots of aliens to kill. This game is fantastic fun and something you need to download and play right away. However, there are also a couple of other versions you might wanna try...
Supplementary... Alien Thing also has two "sequels" which you might wanna check out? There is an Exper Edition which was designed to be more challenging. However, I found many of the changes actually made the gameplay ridiculously difficult, thus frustrating. There is also a Director's Cut that never got released. Thankfully, there is a demo and this game looked very promising!! It features a change of visual perspective, new enemies/missions, and lots of DMA sound effects.


Alien Thing (above) and the updated Expert Edition (lower)


This is a simple example of the differences, ie: map changes, items, pools of gunk, etc.



Close your eyes, baby

Actually, no don't do that!! Open your eyes wide to enjoy the nicely drawn graphics. Everything is well-designed and I liked the contrast of vivid colours used against the spaceship's metallic structure and the near-luminous green aliens really do stand out. This works so well, even if the aliens walk like squashed spiders! Sadly, the scrolling isn't too great and should have been smoother - it's disappointing that the Atari ST'e hardware wasn't used to full effect. WHYYYY??

The audio is fantastic with assorted sound effects for just about every action. Many of them are ripped, I like the Star Trek doors opening. Okay, some effects are quite crude but that doesn't mean they're not superb because these are genuinely entertaining. The weirdest of all is when an alien dies. That is almost as strange as our own pitiful death cry.
On an STFM the quality is good but quite fuzzy whereas the STE makes full use of its DMA hardware brilliantly.
Alien Thing looks and sounds great so that can only mean one thing! Yes, it's screenshot time...



Explore everywhere and leave lots of dead bodies in your wake!



Tooled up and patrolling the corridors... Surely, this is a gamer's perfect dream?



I guess we’re not leaving soon?

Okay, we're done with the Alien quotes. Did you get them all? Anyhow, what did I think about Alien Thing? Well, nothing is perfect and it provided a few things to whine about - when a corridor is blocked by a pool of slime that's impossible to destroy because it's too close to a wall. Also, one touch of slime means instant death! Plus it's silly having just one sound effect for a shot - regardless of the weapon. Wooo, hang on a moment?? Let's end the moaning, please!

Alien Thing is a decent take on the "Alien Breed" theme. To think this came from a small company late in the ST's life is marvellous. It's superb - with a nifty balance of arcade-style action, exploration, and tactical/strategic thinking. The missions are challenging but enjoyable and I never felt overwhelmed by its distinguishable maze-like design.

You've guessed it, I absolutely love Alien Thing because it's a blast and you will love it too. So stop your grinnin' and drop your linen because this is a seriously addictive shooter!! (and yes, I just had to get one last quote in there didn't I)


Separate downloads are scattered about all over the internet for each of the Alien Thing games. So I've bundled together all the best versions which you can freely download off my Dropbox. For those struggling, there is a genius password system (just press the "/?" key on the menu) and use these codes: PARTY,  WORK,  LARD,  WHEEE,  HELLO,  HARD,  GOSH,  NIGHT,  PEN,  RULER

Thursday, December 14, 2017

Death Chase - The Remix




This is a STOS game. Wait, come back!!

That's right, Death Chase was programmed in STOS. That is something which can produce some neat results but... more often than not... tends to leave me feeling cold. Usually, that's down to the jerky scrolling or oversized sprites! Anyhow, here is something that I thought might have been a remake of Mervyn Estcourt's ZX Spectrum racer. Alas, it isn't.

Actually, I'm glad!!! This is a vicious top-down shooter developed in 1996 by Daniel Fielding for the Atari STe and seems to take much inspiration from a variety of action/shooters. Heck, it even supports both solo and an incredibly cooperative two-player mode. Yep, this is starting to sound awesome already, whether you're playing solo or not.

Our character is a guy roaming Rogue-like rooms. We are, initially, armed with a pistol and our job is to explore the rooms - all are inhabited by killer cyborgs armed to the teeth!! Death Chase is loud, exciting and bursting with big explosions and many baddies. It's intense!! Come on, we have guns and lots of bad guys to kill. Oh yeah, bring it on :)

Wanna see a screenshot from my (one-player) game? No? Well, here you go anyway...



Each room holds so many possibilities for a whole new level of violence. It never gets dull!!!



Guns and loud violence?

We may start with a pistol but our armoury is huge with a possible 18 weapons - including shotguns, rocket launchers, and lasers. I bet Star Wars fans will enjoy using the lightsaber. Items like ammo and health are found in most rooms, so inspect lockers or look on tabletops. However, beware of potential traps like mines or even TNT crates.

The deaths are hilarious when you zap, slice or blow up the enemy and there will usually be a bucket load of blood splattering through the room! Each death will be different depending on the weapon used or how he's killed. It's superb. Death leads me onto the excellent continue option - this means you can try again after dying - without restarting from the beginning. However, you lose the bigger weapons and start with the pistol. :/

This might be a bold statement when the Atari ST has games like Rick Dangerous, Lemmings, and Gods but, I think Death Chase has the best dead scenes in any game. Ignoring the enemy deaths, seeing your body blasted across numerous rooms into a bloody heap is nothing short of sickening and hilarious all at the same time. It's fantastic!!

This is a loud and alluring action game stuffed with an insane amount of violence and I love it! Screenshot time...



Death Chase is insanely good fun and bucket loads of it too. Either solo or with a friend.



Two types of killer cyborgs

This may sound like the weakest part of the game because there are only two main enemies. I know I know... two sounds puny, doesn't it? Well, on one level it is but this isn't commercial and, if I'm honest, it isn't a problem whatsoever.

Security Guards - these are common and wear a blue uniform but have no intention to serve and protect. Their armour is weak but they can use a range of devastating weapons and will often attack as a pack.

Eliminators - these are the toughest and stand out like sore thumbs in yellow body armour. They can carry a range of advanced hardware, like a mini-gun or a rocket launcher. Also, they don't care who gets in their way - even unlucky Security Guards can be torn to shreds during a pursuit. Interestingly, these guys aren't restricted to the room and love chasing through the screens. So beware because running away like a chicken has little benefit.

Yeah, it is kinda strange that a game like this has only two baddies but it works well. Okay, screenshot time...



Only one guy stood between me and that ammo. So I fried him alive. Mwahaha!!



Controls, Gfx, Audio

Similar to Rogue, movements are performed within a grid layout in all 4-directions. However, I would not recommend using the joystick because it's far too sensitive. Even the documentation advises the keyboard instead, which works much better. It's dead easy: the A and D keys are used to turn anti/clockwise. W walks us forward with the Spacebar used to choose from an array of weapons (read the docs). Finally, banging on the Right Shift key is the best of all - this produces an enormous amount of gratifying blood-soaked violence (I love that double-barrel shotgun). Fascinatingly violent!!

The graphics remind me of how today's developers seem to think "retrogaming" looked in the day. Okay, it ain't no Enchanted Land but I'm impressed by the perfectly blocky pixel art which is a style perfectly apt to the theme. Everything you see is gorgeously drawn with fine attention. The details are superb and work very well. I love the visuals!!

The audio is equal to the stunning visuals in all respects thanks to incredible Mad Max chiptunes. These tunes play alongside the sound effects which are crystal-clear DMA samples for almost every action. You will recognise many, they were recorded using Microdeal's Stereo Master from movies like The Evil Dead. A lot of effort went into this killer game!!

Keyboard. Keyboard. Keyboard. Keyboard. Keyboard. Okay, got that? Good. Screenshot time...



Death Chase is almost like a nightmarish and blood-soaked version of Rogue. Love it!!



This is why we play Atari!!

Every so often, a game comes along that not only takes you by surprise but completely blows you away. Death Chase first appeared quite simple, gimmicky, and perhaps even stupidly senseless. But moments into your first game, you are HOOKED. Use the keyboard and enjoy the frantic action which is constantly exhilarating and bursting with bloody mayhem.

I cannot stress how much of a rush it is to experience such a psychotic shooter. that looks, sounds and plays this well. The "continue" feature is excellent and supporting two players spices things up beyond perfect and guarantees hours of fun. It's barbaric and Death Chase is one of the best games I have ever played. Well done Daniel Fielding.

Yes, I said that. Not only a brilliant Atari STe game but is one of the best games I have ever played. Ever.


Stop everything - download now!!




These sample screenshots show what the two-player games look like.



Gratifying violence for two players is legendary!



Oh no, I've been blasted. That means...



...I'm thrown out of the screens and through the next before splattering against the wall!! LOL

Tuesday, October 24, 2017

Rebellion




Where have you been all my life?

It's a weird feeling when I come across a game that I've never heard of before. I mean, there are plenty I've heard of yet never played (which is strange enough!) but this game looks incredible. Yet, here I am baffled by my ignorance!

Let's read the storyline...

A nasty virus has infected the automated machines on Mars so the robots have captured our scientists and are holding them captive. We have no anti-virus program so it's our job to destroy any robots that get in our way and help lead the boffins to safety. Jump inside your spaceship and get ready to save the day, again!

Rebellion is a top-down shoot-'em-up similar (ish) to any type of Gauntlet game. Each screen has a number of trapped hostages which are often located in different parts of the level. Some are behind a forcefield which can be partially deactivated by disabling a section of its wall - but you won't have long before a repair droid appears so don't dawdle. Others can be in locked rooms which require a key card which a robot may reveal when killed. Every level has a minimum number of hostages to rescue within a set time. Miss it and the spaceship will leave without you. Yikes, so ruthless!

How did I not know about this game back in the day? Nearly 30 years with this game! Wow...



Okay, so how are you going to break into that complex, rescue everyone and get out in time?



Tactics, strategy, guns!

Enemy robots have a range of different abilities: some are slow whereas others are much faster and another can even lay down explosive mines. Some have no projectile weapon but others are only too eager to turn you into a blood splatter! Also, watch out for gun turrets, trapdoors, and large tanks. Interestingly, when you do lose a life, the robots are paused for a few seconds thus giving you some extra time to whack 'em full of lead. This is most satisfying!

Rejoice the weapons are superb and our machine gun can be upgraded with greater power and faster action - just try not to kill any humans in the crossfire! Well... Anyhow, you'll be pleased to hear that there are a variety of other power-ups to enhance shields, invincibility, a radar scrambler, and even a supply of extra lives. Oh yeah, we've got it all.

Aesthetically, the graphics are pretty nice albeit hardly groundbreaking for any 16-bit computer. I'm sure many might turn up their nose at the slow pace and tiny sprites but it's actually ideal otherwise each level would feel cramped and be very difficult to navigate. Sounds are fine and you'll hear the bam-bam-bam of your weaponry the most.

Guns, tactics, strategy, and extreme military violence. I'm all in!! This game rocks...



As you can see, each level is swarming with enemies and folk to rescue. It's never easy!



The CryptO'pinion?

Now, I don't normally enjoy games that have me worrying about the safety of computer-controlled characters whilst being hunted by the foe. I panic too much so people usually end up dead... Well, always! However, Rebellion works well even though the hostages are lame at following you and can often get stuck behind a wall so remember that.

Rebellion is simple, without irritating complications and has been perfectly executed. I've enjoyed this shooter which I've found to be anxiously entertaining - each level has an intricate and interesting military theme with gameplay that is progressively entertaining. Very addictive and one of those games that keeps dragging you back for more and it's always a fantastic rush killing the baddies whilst guiding the scientists back to safety. Yep, I loved Rebellion!!!!


Floppy disks can be found via Old Games Finder
A cool hard disk version by D-Bug.

Friday, October 20, 2017

Mystic Realm




Cute dungeon crawling!

Mystic Realm is an action/adventure that feels like an early 80s mash of Gauntlet with limited RPG elements. It may scream "1985" but it was actually released in 1990 by John Lince for STart Magazine. Impressively, it's programmed in GFA Basic, a powerful language that has produced many games over the years so I already have high hopes.

Okay, the story is about an evil vagrant who has kidnapped a Princess (or Prince if you prefer the only other gender). Man or woman, it doesn't matter, as both will plunder monster-infested dungeons for a valiant rescue. Expect to fight zombies, ghosts, bats, etc. Obviously, I chose to be the prince even though I think he looks like a gingerbread man!!

Please, ignore its 8-bit appearance and enjoy the first screenshot. Dull decor but exquisite characters...



Wait, don't run away!! Remember that golden rule? Gameplay matters - not the graphics.



Plunge the depths!

There are 14 massive levels to explore with the basic objective of finding keys to venture through and ultimately rescue our beloved. Simple stuff! Each level is made from a number of separate rooms and navigation is aided by directional arrows displayed at the top of the screen. These show us the sides of the screen that will lead us through the dungeon.

The levels are mapped and included on the floppy disk (scroll down to view 'em here). Each is designed to be challenging but, never to a point where you feel bewildered or bored. Expect the usual and battle against a range of monsters and solve puzzles that are slowly integrated into your adventure. For example, a wooden gate may block your path but that isn't a strong obstacle against a couple of hits. However, later puzzles require more thought than simple brute force.

Fun, but requires some thought later on so use your brain. Hey, it's time for another screenshot...



Hang on, am I a gingerbread man? lol maybe! But there are still many monsters to kill. Oh yeah!!



Tread carefully, adventurer

Various weapons can be collected and each translates into a specific number of knives (visually displayed) for our adventurer to throw like a ninja. Do note that no other weapons are actually used but collecting a high-ticket item - like an axe - will reward your inventory generously. The firing method will instantly feel familiar to Berzerk fans: just hold down the joystick button and tap the direction you wish to throw a knife. It's apt and works superbly well.

Health points are displayed top/left of the screen and detail our vitality from 0 (you're dead) to 999 (the maximum). It's hungry work being a heroic gingerbread man so chomp on whatever you find to keep yourself alive. If you are already near the max then it might be worth leaving food behind until later? Sadly, health isn't regenerated at the beginning of a brand new level which is a terrible shame. You will transform into a skeleton if you foolishly starve to death!!

Tips? Easy, be a savvy adventurer! Beware not to waste ammo because you never know how long it will be before you can top-up your arsenal. Remember to eat only when hungry. Finally, there are lots of locked doors - but use your keys wisely because not all doors need opening. Use your brain, Rambo!!


Oh dear, it looks like I've run out of energy and thus instantly became a skeleton. Love it!



Aesthetics

Don't be fooled by the humble, almost childish, graphics. I find Mystic Realm quite fascinating as it reminds me of the games I played as a kid in the early 80s. Sure, there are more colours and a higher resolution but the "feeling" remains genuine - without having any unnecessary bloatware that would ruin the authenticity. Also, the sprites are all nicely drawn and with comical details: like the wobble of a zombie walk! The ghosts are excellent and are my favourite.

Audio? Well, even the meagre sound effects transport me back to the 80s. Hearing a knife skim through the air on its way to hit a fiend flat-bang in the face is brilliant!! I'm not ashamed to admit this - I adore the 8-Bit atmosphere.

Mystic Realm teleports me back to my pre-ST days and I'm loving it. Let's see another screenshot...


Prince or Princess, here are the details for power, weapons, your enemies and everything else.



The CryptO'pinion?

Mystic Realm is one of those games that helps to prove jazzy graphics and sonic boom sound effects aren't required for a great gaming experience. And that is exactly what we have here and, even though I don't imagine many people reading this article would agree? Well, not until you take the plunge and play a couple of games for yourself.

Fans of the RPG/Dungeon Crawling genres will love Mystic Realm, I am positive of this. It's no thrills with fantastic adventure elements and I have thoroughly enjoyed the arduous task of rescuing another damsel in distress!

An enjoyable, dungeon-crawling romp with frivolous graphics. Humble yet I absolutely loved every second of it!!




- THE MAPS -


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )

Monday, June 13, 2016

Storm 94



Alien Breed?

Storm 94 is a shoot 'em up developed in STOS by Marcus Platt / Fugitive Freelancers in 1994 for the Atari STe. It's based on the familiar alien theme with a style reminiscent of Alien Blast and Alien Thing and was originally released by LAPD.

Like other similarly inspired games, we are exploring a spaceship whilst suffering a constant onslaught from the ravenous alien baddies. These are (of course!) relentless, so shoot first and never bother asking silly questions! Ammo, health and security keys are littered throughout the levels but if you find yourself needing extra then these can all be purchased from the computer terminals. Our job is to find key cards to operate the airlock and allow us to escape.

My only quibble is the time limit which is way too short and if you notice the screen turning red, you're near death!! For me, this game didn't need a timer whatsoever and ...umm... spoils itself somewhat. I hope somebody like PP gets a hold of this game and adapts/removes this timer then I might be able to see more of it lol. Sorry, not sorry.

I liked Storm '94 because of the action mixed with strategic elements. It's quite amazing to think this was programmed in STOS but that timer spoils it somewhat. Anyhow, a furiously fun game which I have thoroughly enjoyed!!

Thursday, November 05, 2015

Rana Rama




We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard or a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought with them a horde of monsters who killed everyone, although luckily they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on these evil beings! Played through an overhead view, you crawl a dungeon battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


   
Take time to check out your foe and find out who you're battling against.


   
Not only that but a chance to view the gorgeous artwork!!



An amphibian gauntlet?

My first impressions are of another action-packed Gauntlet clone and, although it looks aesthetically similar, it's quite different. Beginning in the upper area of this 8-level dungeon you must kill the baddies and defeat the wizards. Interestingly, only the places you have explored are visible and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms an anxious moment and who knows what surprises lurk!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama and can be a little confusing at first but good ‘ol Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy but fear not because you can cast a spell or collect the energy cells which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status and casting powerful spells. Quite confusing at first but don't give up!

Check out this screenshot. Looks a little like Gauntlet but it's... not...



As you can see, the rooms are displayed only when they have been explored.



Aesthetics

The graphics are superb with fine attention to detail and great use of colour plus the sprites are beautiful. Also, I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea and makes the journey far more interesting because you have no idea what's around the corner.

The in-game Sound effects are extremely good using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb stuff. Basically, the audio is wonderful and certainly proves that chipmusic will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy and each tiny character has fascinating attention to detail.



The CryptO'pinion?

If you're expecting a run-of-the-mill Gauntlet clone then you will be disappointed. Ranarama is different and offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. Yes, it's difficult but also very rewarding so expect lots of late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Old Games Finder should suffice for floppy dudes!

Wednesday, October 28, 2015

Gauntlet




Let's hack and slash!!

Gauntlet is an arcade masterpiece with a basic design that is simple, yet genius. It's a combination of a dungeon crawler with an extreme kill-em-all and this results in an unstoppable solo/multiplayer experience. Yep, 1-4 people can hack and slash through tons of hellish underground levels!! Absolutely gaming heaven.

We can play as one of four groovy characters: a Warrior, Elf, Wizard, and Valkyrie. Each has its own characteristics for strength and battling the nasties. I'm always the Warrior because he's bound to be the Samson of the group, and thankfully there is no Delilah. Each character needs to be fed, so don't do anything daft like shooting food as that seriously affects your health lol. Come on, you know how to play this classic!

Let's slap a pause on the reading for an animated GIF of Gauntlet...



A timeless arcade classic. Simple as that really.



Four heroes against millions of monsters?

The monsters are some of the most varied I have seen which adds so much to the dungeon feel. We have ghosts, demons, grunts, lobbers (I hate those!) and more. They all have their own evil attributes and are born from something called a Generator - so destroy these first to cease the onslaught of hatred against you.

The object is simple - kill the monsters and escape. We're trapped in a 100-level creepy dungeon and everything lurking here wants to eat you. So it's up to you (and any potential co-op players) to kill everything and find the exit in order to escape the hellish catacombs. Keys are littered everywhere to access to restricted areas and you shall also note the booty which is conveniently left for you, and collect it for extra points.

Finally, Death is here. Yep, literally Death himself and he is almost impossible to kill so try to avoid him if possible. This brings me nicely to the magical potions you can discover scattered about most levels. By collecting these your chance of survival is greatly improved and will certainly help during an encounter with Death. Hint: do not assume he is a single individual making a single appearance so be wise with your potions.

Before we get to the aesthetics, let's see a beautiful image from the game...



Whether demons or ghosts are attacking - this game is always freakishly GREAT fun!!!



Aesthetics?

Graphically, this has authentically crafted levels that look excellent. The monster sprites are just as good and it must count as one of the best-looking arcade conversions for the Atari ST. However, there's a price to pay for all that glam and it comes at the cost of framerate. This will drop when there are dozens of monsters on-screen at once. Of course, faster computers like my 16MHz Mega STe (and emulators) have no such issues.

I love the audio, from the moment we hear the Da-Da-Da-Daaa begin playing. I'm hooked. This is superb and good quality which is enhanced further with in-game sampled effects. Oh, I absolutely love Gauntlet!!

Right then, one final screenshot otherwise I'll only spoil you...



Argh, they're attacking from all corners of the dungeon!! Heeeeeelp!!



The CryptO'pinion?

There are two conclusions to draw here. If you're using an upgraded ST or have something fancy like a Mega STe, TT, etc/etc then you're gonna love this beautiful game. However, there is some slowdown (on the stock ST) and it will get sluggish if the screen is overcrowded. Can you handle that? I hope so!

Whether you play solo or not, this is an awesome shooter. Gauntlet is one of the best arcade games, and the Atari ST has another winning conversion under its belt. It's pure retro gaming gold and I love it!!

Stop whatever you're doing and download this wonderful game from Klaz' Hideaway (both hard drive & floppy versions). Klaz has implemented support for faster Atari computers and my own Mega STe (16MHz) delivered a far better framerate! Which transforms the game completely - it's now mind-bogglingly ACE!!

Saturday, October 17, 2015

The Chaos Engine




Is it time for another ripoff?

Not too dissimilar to Gauntlet, is The Chaos Engine which the Bitmap Bros released in 1993. It's a top-down arcade shooter where you get to choose from a selection of characters before running around levels with only one purpose, killing baddies! Okay, there is a [minor] puzzle element but this game is about reaping death!!

It's now that I can imagine the look on your faces. Why attempt to take on Gauntlet? I know, read on...

"Sometime during the last century, an experimenter with time, space and early computers created a bizarre machine. The inventor's name was Baron Fortesque The machine was... THE CHAOS ENGINE!

Although primitive the machine became incredibly powerful and went crazy, turning ordinary humans and household pets into razor-toothed, armour-plated killing machines."

Here are the characters; you can be one of six mercenaries each with their own skillset. Chose wisely...


 
 
 



Who ya gonna be?

Each character has its own unique skills so I advise that you should play each one to find out which you prefer. Personally, I tend to prefer the Mercenary or Thug! Each of the environments is extremely interesting, both their wicked mechanics and beautiful visuals, helping to create a wonderful Victorian England theme, etc.

Co-op is enabled whether you play solo or with friends and it works a treat. I love having a computer-controlled player alongside you and that extra firepower comes in handy. That helps, especially in the later levels, and is implemented well without ever taking over. However, it's embarrassing when he grabs the coins so quickly!! 
Argh, this is one of those games that demands practice before you can even think about beating it!

Hey, I think it's time for a couple of screenshots...



The first level is brilliant but things soon become much harder from the second...





Bitmap aesthetics!

The graphics are literally outstanding. From start to end, such beautiful artworks, detailed sprites and gorgeous landscapes. I love each of the environments which have all been enhanced for the lovely Atari STe by using the hardware scrolling and extra colours. One of the best-looking games on the Atari ST/e. Period!!

The audio is pretty darn cool. The chip music is something that stays in your head all day and the sound effects do their job well. However, I must admit to being a little disappointed that this talented bunch failed to use the DMA audio for sampled sound effects. They're already utilising the STe so why use the DMA for samples?

So, it looks and sounds great especially when played on the Atari STe. Agree or disagree? Let me know...



I struggled with the third level and even more with the frantic fourth. So tough!!





The CryptO'pinion?

I have always ranked the Bitmap Brothers as one of the best 16-Bit developers and the freakish charm of Chaos Engine certainly helps to prove that. I cannot say whether it's better than Gauntlet because it is similar but different. It's marmite and I personally think people are going to find themselves split over these?

My only gripe is the difficulty on later levels which I fear is over the top. This means I must reach high on the cheat shelf, which isn't really good when you think about it. However, there is a passcode system which is a fantastic feature. Overall, this is a remarkable and addictive shooter stuffed full of action. I love it!!


8BitChip and D-Bug have created hard drive installable games which are superb!!
Chaos Engine floppy disks: Adrenalin #37A  #37B disks.

LEVEL CODES
World Two = T6MV6J4LGLCZ (Thug + Mercenary)
World Two = 73VBPXY1PZV1 (Brigand + Navvie)
World Two = QLVKM4YKJQVS (my own code!)
World Three = 4WQZTTRG61MZ (Navvie + Gentleman)
World Three = 2#YNLN7SR94W (Navvie + Brigand)
World Three = JSP99G416LY2 (I've no idea where I found this!)
World Four = PK2R9J6G5W4K (Navvie + Gentleman)
World Four = C8737KFPBCDB (Navvie + Preacher)

ST Format has a guide and a walk-through solution (issues: #51 #52 #53 #54)
Bitmap Bros have a cool website with maps, guides and more.
Let's Play has a great page with loads of info.
I love this game so much that I went "out" and bought the Apple Mac version.

More random ATARI ST articles from the archives

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