Showing posts with label War - Strategic. Show all posts
Showing posts with label War - Strategic. Show all posts

Friday, April 08, 2022

Special Forces




I ain't gettin' on no plane!

Microprose Special Forces is the 1992 sequel to Airborne Ranger, which I have never played. Anyhow, this is also a semi-realistic action simulator that puts us in charge of an A-Team group of elite soldiers. These tough nuts love getting sent on various dangerous missions in the world's nicest places. They love it, trust me.

Hey, I posted about Special Forces in our Box Art section a few years ago, check it out :)

The game begins with what I can only describe as a wonderful intro! This animation illustrates the soldiers arriving by helicopter and then being dropped into a dense jungle. These guys have 16 missions throughout different parts of the world, be it desert, ice, jungle, or temperate. Only four from your team can be selected for each mission and it's your task to kit 'em out correctly according to mission requirements.

Special Forces is a combination of action & strategy; learning curves are usually tough for the genre. Thankfully, Microprose has provided four difficulty levels so it's worth starting out as a lamer - officially called 'conscript'. That means you have an upper hand with a more forgiving game that uses better weapons, easier enemies, and a map detailing targets. This is excellent as it allows you to master the game at speed.

This game will eat away the hours. Still interested? Good, read on...


Having cleared the area of all enemies, I feel a need for reconnaissance to see what lies ahead.


The entire southeast is now free from baddies but, looking at the map, I've still much to do!



Getting to grips

The action is controlled using the joystick so easy to manoeuvre my gang of elite soldiers. Unlike Gauntlet, these soldiers won't immediately face in the required direction but will rotate/turn around. Their current facing direction is indicated using an 'X' pointer which might be discerning at first, especially when the enemy is up close.

Optionally, the F10 key will toggle between snipping/movement mode which is worth experimenting with before rushing off like Rambo... See which method you prefer to use, especially during the heat of battle?

The keyboard is also used to provide extra functions, which is something I found particularly frustrating. At first, it was bewildering for my old brain, so I dug out pen and paper to jot down what I felt was a priority to get me started. Let's take a look at the basics to get you through the initial games without dying...

For any mission, get your bearings by hitting the UNDO key to display an overhead map of the warzone. As you will see, your men are shown along with the surrounding area with key places, be that the enemy complex, bridges, trucks, etc. Any red dots are enemy soldiers that are within earshot so beware. Hitting the 'I' key will show more of these red dots based on the latest Intelligence - use this feature as much as possible!

This map can also be used to travel great distances setting waypoints by hitting the spacebar and using your joystick. However, I wasn't fond of this feature because it left me unnerved as I prefer to be in control rather than watching my men wander off. But that's just me being a control freak?

As you can see, the map is an incredible tool and so invaluable. Use it for anything you can, planning safe routes, attacking, creating safe zones, it's all up to you. Of course, it helps with mission objectives like knowing just where to plant explosives for example. Basically, if you don't use the map then you're a fool.

Hitting UNDO again returns you to the action. Now press the HELP key for a map of the immediate surroundings as an in-game window - so helpful. Now you can select which team member you wish to view/control using function keys F1-F4 (press twice to control). Key 'A' will select automatic weapons, key 'R' for rifles, and key 'G' for grenades. The weapons your men have at their disposal depend on their individual skills:

Pistol - is a good weapon with plenty of ammo and a lot more accurate than I imagined.
Machine gun - it's fun spraying bullets like one of the A-Team. But it's also very loud...
Machine/Rifle - a good backup when other weapons have run out of ammo (IMHO).
Grenade - this blows stuff up very well. Just get your aim right!
Law Rocket - Holy Moly don't get too close!
LTD - Laser Target Designator, used for airstrikes.
Explosives - lay a bomb, walk away, and when ready, watch the firework display.

Don't be blown away by information because this game rocks. Let's check out some more screenshots...


I should use explosives to halt enemy soldiers from getting across the bridges and surrounding me.


As you can see, I've cleared the east and destroyed all bridges, but my team is hurting and tired!



Play the game

So let's begin a game. There are lots of missions but it's best to start at the beginning and work your way through in order. Read the dossier and note any details you think will be handy before deciding which soldiers are best for the mission. Each soldier has their own special abilities, skills, and fitness levels. Decide based on the current mission demands. Tool them up accordingly - guns, explosives, etc... Think carefully.

When in enemy territory, don't rush off like a headless chicken, seize the opportunity to view the map to get your bearings. Each mission takes place over a ginormous area with enemies hiding in the brush, patrolling, or haplessly wandering (argh, I hate those trigger-happy dudes manning the gun turrets). The map also displays essential places for the mission, like enemy bases, bridges, rivers, roads, supply convoys, etc.

Watch out that someone doesn't sneak up on you while you're thinking about your next move. If they do, why not use your explosives expert to destroy a bridge to cut 'em off? You won't want the fight coming at you from multiple directions so learn to control the action. Just a tip to get you started ;-)

Special Forces splits you in two: one part is a Commander deciding what to do, how to do it, and when to do it. The other is a capable soldier, blowing stuff up, and rescuing people. Hey, remember there is no 'I' in team, so think as a collective rather than solo. Why not lay traps or use a soldier for reconnaissance?

Whatever mission you send the boys on, get a grip on the joystick controls and the method of quickly flipping between soldiers. Not only that but also flipping between the different weapons that each soldier is carrying. Periodically check the map to see what dangers and points of interest are in your local vicinity.

The beauty of Special Forces is that you're in charge whatever the circumstances and that's all within a free-roaming world. There are different types of missions with each presenting a wide range of potential problems and their solutions. You will probably spend lots of time studying the map and planning? I hope.

And with that in mind, it's time for more screenshots that I took with my phone...


This sounds too good not to attempt, and it's a night so I need stealth and explosives?


Okay, the boys have arrived safely but it's dark and there are many dangers across the "water"



Graphics

I gotta say that I love the styles employed by Special Forces. Each terrain perfectly looks the part, especially the Arctic regions. Attention to detail is superb no matter where you happen to be so it's easy to tell that a lot of effort went into designing these locations. I also appreciate the subtle extras like shadows to add depth.

The sprites are well-animated but hardly a requirement for a game like this where you don't want the enemy to be hanging around too much! Thanks to our angled point of view, it's always funny to see the soldiers wobbling as they walk. Scrolling is good in all directions but you have the option to press F9 at any time for 60Hz.

However, the top-down view might work great, but it's a little close. I would have liked it zoomed out because this might prevent me from accidentally walking into a turret or hidden ambush. Perhaps I'm being picky?

Yeah, I usually am so with that in mind, let's view some more screenshots...


Another day, another mission. Unfortunately, I'm in the heat of the battle right from the start!


It's a heavily fortified island and I figured it might be a good idea to first cut two supply routes...



Sounds

After a fantastic intro, there is no music beating out from your Atari ST. Not even during the menus, which is where you spend lots of time tinkering before commencing a game. That's a shame, I'd have loved something YM'y to listen to whilst I kit out my men. The silence here is disappointing if I'm honest.

In-game, it needs to be all about the sound effects to help represent what's currently happening in the environment. Sadly, there are no samples of gunshots or muddy footsteps as you wade through a swamp or dense woodland. In fact, you will mostly get to hear gunfire from yourself and nearby enemies taking potshots. Regardless, I am glad there's no music as I would have needed to disable it to concentrate.

Argh, the audio could/should have been better so let's cheer you all up with a shot of my ST setup...


The manual isn't the most helpful and can feel bloated with unnecessary information.



The CryptO'pinion?

At first, I was unsure about Special Forces because there are initially so many keys to learn and the manual isn't the best (quite dispiriting if I'm honest). Plus I wasn't sure about the point of view as I often got attacked by off-screen enemies. Also, I was dismayed about the lack of health kits so once your soldier is critically injured you may as well keep him safe somewhere or send him to the drop zone - I guess that's realism for ya!

Once past the hurdle of learning the keys, I began to relax and enjoy the game for all the tactical joy it possesses. Each mission is its own giant adventure of pain and misery! Being out in the field is a thrill because the world is immense. It's up to you how to play, either devise a route or calculate how you're going to cope against an overwhelming enemy. Or perhaps sneak through picking off the enemies one by one?

Special Forces isn't faultless but it's thrilling and captivating. An engrossing adventure deep in exploration, tactical strategy, and action. I rate this as one of the best war games I've had the pleasure to play.

Thursday, June 06, 2019

D-Day




Rule Britannia!!

Okay, ST nutters, a couple of years ago I managed to buy myself a mint copy of D-Day by US Gold. This is a war game and comes on four disks, so is a pain to someone (like me) who's been spoiled by the luxury of an Ultrasatan. However, I couldn't find a hard disk version anywhere so I did what any sane person would do - I asked Peter Putnik.

Later, during the World Cup (and after a couple of beers), I finally had myself the hard disk adaptation of this wonky old war game. Launching it from my satan is a dream compared to the floppies and I'm really grateful for Peter's commitment to the ST scene. Anyhow, what did I think of US Gold's take on this historic moment in time?
Before we begin, June 6th 1944 is a moment in time that we are unable to comprehend but will never forget. This video recording and game review is just my humble way to say thank you to those who have served.
Righto, I think we need to see a screenshot so let's kick it off with the topography of this historic area...



Overlord offers a crude yet incredible insight into the situation on the day. Quite frightening!



Operation Neptune

D-Day is represented by a map of Normandy during the period and shows just where the enemy is located and the missions which can be planned and executed. This is like a campaign mode for the entire Overlord Operation and has each event featured by time as they unfolded. However, it's quite confusing to newcomers and even the manual recommends you start by playing the individual missions first. I love their honesty so I did exactly that and began each part in turn.

The idea of these mini-games is actually pretty cool. They are broken up into four categories: Tank, Bomb (flying the most sluggish planes ever!), Paratrooper, and Infantry soldiers. Splitting them up is brilliant and allows you to skip directly to your favourite parts. Also, no matter the game, there are always several missions to choose from.

Wanna hear more? Of course, you do. So let's take a look at each of the mini-games right now...



There is a wealth of information and statistical detail to check out in the main game.



Mission #1 - Tank

Okay, the first game is Tank which is a WWII twist on the Battlezone format and looks like another ST title, possibly because they share the same programmer, Pascal Jarry! There are lots of different missions and the first instructs us to destroy every bunker on the beach, which is a lot harder than it sounds! There are a load of other missions but the game is quite buggy and I suffered a few crashes. At one point I even managed to get myself stuck in a tree. Yikes!

Performance is sluggish and also lacks any kind of engine noise (which is just weird) but I have to admit that I had a bunch of fun driving the little tank. Make sure you hit the function keys for the different modes of operation and also a cool outside perspective. Overall, it's worth playing a couple of missions but sadly, feels like a rushed add-on if I'm honest.

My rating for Tank would be above average as it could have been far better. So, I rate this 5/10.



The big boys are here and we're taking no prisoners!


We're out roaming the countryside - looking for a fight.



Mission #2 - Bomb

This next game is an eye-opener alright. How on earth this got by the US Gold Quality & Control debt I do not know. I think they didn't have one? lol. Again, there are lots of different missions and I chose to fly at night to bomb a bridge. Well, that was theory anyhow but I literally had not even the slightest chance of hitting it. Not in a million years!

There are some basic instruments and controls to help you with your noble adventure but you're left feeling blind which makes completing any mission nigh on impossible. Also, to say its 3D engine is sluggish is a major understatement - I reckon an old Oric 1 could do better. Definitely, the weakest game of the lot so I can't say I'll be playing it again.

I'm struggling not to be too cruel here but I cannot help myself and I must rate Bomb 2/10.



Wow, I really don't know how to describe this part of the game... So poor.



Mission #3 - Paratrooper

This game is silly in execution but actually damn good fun. We are parachuting either solo or with other troops through a series of missions. Wind can obviously play a factor (no jokes please) but guiding your men downwards to the ground is peculiarly enjoyable. Sure, it's ludicrously bad but I still loved it. My daughter thought it was superb - bonus!

Overall, unlike the Bomb game, this is something you need to play. Well, at least a couple of times!

I don't really know why I enjoyed this game so much? Perhaps for its silly mechanics? Well, I give it 6/10.



Weeee one man gets tangled and falls to his death but the others land safely!



Mission #4 - Infantry

This is the final game type and easily my favourite. I've always liked overhead strategy games and this is styled in a similar fashion to some action games I've played, such as Cannon Fodder and Rebellion. However, don't be fooled, it might look similar but is more a slower-paced tactical wannabe where stealth is the key to your survival.

There are a bunch of missions that involve us guiding stickmen through the fields avoiding enemy bunkers, tanks, and so on. It plays as crudely as it looks with enemy AI that's more like a robotic turret. Each enemy unit has its place on the map and, once you're spotted, they constantly bombard that area forever. They never stop!! So it's your job to sneakily find an alternative route and pick 'em off with your machine gun, grenades or mortar.

The controls are quite shocking and fairly imprecise - trying to get the soldiers to stand exactly where you need them is half the battle. Also, it's annoying when they take the long route around an obstacle, which often means that they are then in the line of fire - and die! The graphics are quite umm Cannon Fodder'ish but of a very crude standard. Now, I might be a really bad pixel artist but I honestly think I could have done better? Sound effects are made from crunchy samples and certainly, add to the atmosphere but that constant noise might give you a headache after a while.

However, I should stop my snowflake whining because, in spite of all its faults, this is incredibly great fun (it reminded me of Stonkers on the ZX Spectrum). Infantry is nothing more than finding a safe route through the map and picking off the enemy one-by-one. Very simple and not much more to it, but I genuinely enjoyed myself. Yes, I know, I'm mad!!

It's crude and ridiculously unrealistic but I've strangely had many hours of fun so I'm giving it 9/10.



We're on the beach in one mission and then raising everything to the ground on another!


The enemy won't move but they're sure out in great numbers. Can you kill everyone and escape?



The CryptO'pinion?

If there was ever a mixed bag of goodies then this is it. Don't get me wrong, I'm proud to have this in my collection but D-Day feels like it was programmed by amateurs, which is odd when reading the credits [AtariMania]. Technically, this fails to make any decent use of the Atari ST hardware - and is riddled with sluggish, buggy code - which is quite shocking.

So, it's crude, it's buggy and it's a little silly but I gotta admit that this is still a decent war game. Plus the Operation Overlord parts have so much depth and can offer the eager gamer a unique historical insight into the events. D-Day is tacky but I thoroughly recommend playing the better parts, especially on what is such an important day in history.


Grab the floppies via Old Games Finder
8BitChip has the new HDD version!



Looks pretty good, right? Well, this was recorded using my beefy Mega STe. I'll say no more...

Saturday, September 16, 2017

Sabre Team




I always wanted to be Lewis Collins!

Sabre Team was released in 1992 by Krisalis and is a turn-based war zone of hardcore strategy. We're in control of an elite SAS squad who enter the lion's den to kill bad guys, rescue hostages, and save the day. This ain't a fake arcade action affair but instead, tries to be realistic and thus requires stealth and tactical thought so a wrong move could end with team members being killed. And dead means dead, there are no second chances in this world.

Okay, the first job is to select a 4-man team from eight of the best warriors available. Equip these guys with the right weapons for each mission whilst taking into consideration type, rate of fire, ammo, weight, and noise. There is a lot of cool hardware to choose from like machine guns, assault rifles, sniper rifles, stun grenades, and gas canisters.

This is next screenshot is of you! Choose your weaponry wisely and specifically for the mission at hand. Remember, some weapons need a reload after each shot. You're not superman, it's often advisable to wear a bulletproof jacket. I hear there are a limited number of medkits? But these will certainly help to recover from injuries.



This guy is ripped yet still manages to look a bit gay. Put on a shirt mate!



Think covertly

Yes, there is a lot to consider, so you should put aside any ideas you may have had of arcade-style action. This isn't that game. Sabre Team demands careful, calculative and strategical thinking so your assault should be executed with a stealthy approach that protects your men from danger. For example, don't stand near an open window! The terrain isn't just something nice to look at, use it for cover as the enemy won't know you're there if they cannot see (or hear) you.

The battlefield is viewed isometrically using detailed environments and our soldiers are controlled through the use of action points. This means your men are allowed a specific number of moves before the computer gets a turn. The user interface is excellent and has helpful animations to identify their purpose (just hover the mouse over them).

These are used to turn, walk, shoot and do other fun stuff like searching dead bodies. The compass not only controls the soldier's direction but displays the number of action points required for each particular task. Along with alerts for what a soldier might see (red) or hear (blue). And this is exactly how you should play - as if you were there. Got that!?

The next screenshot explains the general task of the mission. Read it carefully and don't be daft...



Always read the backstory and gather as much detail as you can. It will help.



No manual to read?

Sabre Team provides incredible insight into the strategy and tactics like few other games. Running in, guns blazing will only get you, and your teammates, killed. Also, this is perfectly suited to the turn-based genre as it works so well. However, waiting 3/4 minutes for the computer to decide what it wants to do is brutal and I hated it. Yep, that long!

So here's a tip for those without the manual - press and hold the mouse button to speed up the process. Odd, but it works. However, I feel this quicker method should have been the default - as I'd have preferred to hold the mouse button during the moments I wanted to watch more closely. Perhaps it's just me but it took me a while to get used to this method.

Right then, let's see another screenshot taken with my phone on my real Atari ST...



Sometimes I hate emulator screenshots and prefer using my real ST. Sometimes it's a bit naff!



Graphics & Sounds

We begin with a title screen depicting a sinister SAS soldier emerging out of the darkness ready to assassinate terrorists. It's almost like a post-apocalyptic/Who Dares Wins and is so incredibly impressive. I think Phil Hackney did a superb job with all the in-game graphics - each environment features fine attention to detail for landscapes and scenery.

However, there is some rather dodgy artwork, which I'm sure you have noticed? Thankfully, the game is finely detailed with wonderful precision and I adore how the environments take on a realistic scene without feeling cheap or tacky. For example, standing at a bad angle near an open window leaves you vulnerable to being picked off.

The sound effects are excellent with samples used to complement the tension of tactical warfare. Their quality is great and I'm excited to see they didn't wimp out by using samples for weaponry, cries, and other effects.

Hey, I need another screenshot from my Atari ST that shows how great I am at the game... He says...



Another shot from the ST and here I am helping a poor civilian to safety.



The CryptO'pinion?

Ignoring my minor quibbles, never have I enjoyed a game that employs such a tremendous demand of tactics, stealth and strategy thinking. It's fantastic yet also instantly appealing with great depth. There is a large learning curve to master, so don't expect a cakewalk. I'm sure your initial attempts will end with many incredibly laughable casualties as you uncover the joy of what this realistic game has to offer. It's cruel and takes no prisoners but very, very addictive.

Sabre Team demands lots of thought, effort, patience and skilful wit to be successful. So, put aside time for nothing less than an innovative and invigorating experience. The attention to detail is massive and helps make this a very realistic yet enjoyable strategy affair. Spending your time, carefully and covertly eliminating nasty terrorists, is extremely satisfying.

What we have here is nothing short of a classic. Yes, I said that, and I loved every second of this amazing game.

8BitChip has a hard drive version with floppies at Old Games Finder.
Trusteft has recorded a great video from unboxing to gameplay!

                            

Saturday, February 20, 2016

Alcatraz




Steve McQueen?

I have just received a factory-sealed treat, a copy of Alcatraz by Infogrames. I thought about leaving it as is but, within milliseconds, I had ripped it open!! Mint condition and I love the contents of this hidden gem.

Hostages fans will appreciate it but surely that goes without saying? This time, the head honcho of a nasty drug cartel has taken shelter in Alcatraz prison and he happens to be surrounded by many loyal henchmen. Yep, you've probably already guessed that it's your job to sneak in, kill the bad guys, destroy everything and escape in the nick of time.

Well, in light of that stunning revelation, I think we should take a look at a screenshot...



The first stage displays the coop action and reveals that strength comes from stealth.



Take it easy, take it slow

This isn't a gung-ho game, Alcatraz demands stealth and careful covert tactics. The starting level first appears in the style of an arcade beat 'em up but is actually the complete opposite. Tread lightly because firing your loud weapon isn't always the answer! Use the darkness to your advantage by nipping into the background scenery, avoiding any unwelcome attention. It's fantastic being able to hide and watch the enemy oblivious to you lurking in the shadows!!

This won't always be the answer of course, so you may need to resort to a little gunplay now and then. However, it's worth considering your weapon choice: why not silently throw a knife instead of using your BAM BAM noisy gun? And it's this way of thinking that makes Alcatraz very exciting to play. It's like you're there being sneaky and covert. Love it.

This next screenshot is for those who often go out at night and hide in the darkness...



Take cover in the shadows and wait for the best moment to step out and take 'em by surprise!



But is it fun?

Initially, I admit I wasn't sure about this game if I'm dreadfully honest. The controls can feel a bit fluffy, but stick with it and you will master that within a few plays. What is immediately superb is the support for two players in coop who can enjoy each mission simultaneously. This really makes a difference compared to going solo for such demanding missions.

Venturing deeper inside Alcatraz, the game changes to a first-person shooter, similar to a Dungeon Master clone - but we have a machine gun!! There is a handy map function which I really liked because it helped to detail the locations of enemies, rooms, etc. I really loved this part of the game but, I died. Talk about tough love.

Talk about a brilliant surprise! Let's take a gander at a screenshot...



Okay, now we're talking. This Doom part of the game was blummin' excellent!!



The CryptO'pinion?

Alcatraz is nothing like I initially expected but I'm really enjoying it. What a game, especially with a friend in co-op, which is exhilarating. I like what they attempted to construct with the realism element, it works in many ways. What a great game of perseverance, stealth and tactics which will eat away the spare hours. For all its niggly flaws, I love it.

Downloads are available as floppy disk images with a better option for hard drive owners (D-Bug).

Wait, don't go as I made a video and I wanted to show you what's inside the box...


Here's the back of the box cover that advertises the original game, Hostages.



The floppy disks were protected and unused for three decades. Yes, they work!



Codes! Fuzzy to read and will pop your eyeballs if you stare at it too long!



No, I'm not going to post this. Can you imagine their faces? lol



Short but sweet manual but it has a decent map of the island.



This was interesting to find. If anyone wants better scans of the pages then just holla.

Sunday, January 17, 2016

United States Navy SEALs



Grab your big-boy pants for this game!

Here is a game with very few friends: Navy Seals is deceiving and, first impressions, are of an arcade-style platformer. However, this Ocean gem is anything but a typical run and gun 'em all. It's far more ruthless and requires stealth, strategy, and tactics. Extreme personal perseverance is the order of the day because this game requires a committed player willing to spend many hours mastering the levels. No spare time? Then don't bother!

Taking down scumbag terrorists is all part of the job when you're a member of the US Navy SEALS. The mission requires us to sneak into the lion's den, kill everyone, and plant explosives to destroy their stockpile of missiles.

Each map is a layout of platforms within a maze of trigger-happy bad guys. Use covert tactics - so play slowly and carefully to learn the enemy's location. Many practice games will be required to plan the best route from start to end, this is vital and the only way to successfully complete the mission. This is not easy so will not appeal to a casual gamer.

Okay, let's take a look at the first screenshot with gorgeous details and colour palette...



I love the layout of the first level. This is an absolutely fantastic retro gaming design!


Aesthetics

Visually, Navy Seals is a babe with gorgeous graphics that ooze a retro style I admire. I love the beautiful character animation as you run, leap, climb and sneak about. Each level compliments the environment and feels like something from a movie, a cheesy 80s B-movie! Heck, even the screen showing me dead is great. Yep, I said that.

Sound effects do their job very well and the music is an excellent chiptune to bop along to. Liking it a lot!!

Hey, it's time for a screenshot. How about one you will see a lot? Here you go...



Don't expect to beat this game on your first attempt. Or second. Or third. It's rather hard!


The CryptO'pinion?

This is such a difficult game but I also find myself enjoying the challenge. Each level requires the player to learn all aspects thoroughly, so don't expect a cakewalk. There are two drawbacks with Navy Seals: the time limit which I think is far too harsh but I also don't understand why Ocean didn't include a way to unlock each level with passwords?

Navy Seals won't appeal to the casual gamer as it requires strategic thought to figure out an efficient route through all levels - before the timer expires. Can you do it? I hope so because Navy Seals is such a rewarding game albeit incredibly brutal. In fact, brutal might be too namby-pamby a description for this? Gamers were tougher in the 90s...

Hard drive installable versions are available from both D-Bug and 8bitchip.
Floppy disk games can be found using Old Games Finder.
Cheating time:
             > Type in WOZZIE into the high score table to activate the cheat mode.
             > Begin a new game. Press W for weapons or RETURN to advance onto the next level.
Some tips:
             > Dawdle when learning the maps - slow and steady wins the race.
             > Play draft games and make notes of the most efficient route. Exhilarating is the word!!!
             > Practice! Practice! Practice! Practice! :-)

Thursday, January 14, 2016

Cannon Fodder [Atari STe update]



Ugh, another lame Amiga port...

Yep, Cannon Fodder could have (and should have) been far better for the Atari ST. Alas, it was a rushed lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe and (because it's a coprocessor) there is no CPU usage. Thus zero impact on the game's performance whatsoever.

Of course, storage requirements are too much for a floppy! An Ultrasatan or other hard drive device will be needed to store your chosen music - this can be anything and instructions are included in the zip file on how to use convert something from your music library. It's dead easy to do using Audacity. Click on my video, above...

Well, what an incredible upgrade! This is something else having real music blasting out from your Atari STe speakers. I'm only gutted it is the lame-ass Cannon Fodder getting this amazing upgrade. Why? Because it's a pile of rubbish with flick-screen horizontal scrolling. This not only gets you killed but also kills any enjoyment you might have had...

I hope Peter uses this technology again - for other Atari ST games - the possibilities are endless!!!

Sunday, November 08, 2015

Ballerburg



Artillery gaming!

Whilst enjoying my cuppa joe this morning (in my cool Atari ST mug) I stumbled upon a tweet about Ballerburg, an old turn-based artillery game by Eckhard Kruse. This is an ST classic and offers addictive and strategical gameplay to blast our enemy to smithereens and all using basic maths to calculate speed and direction.

However, Ballerburg requires the ability to read German and a monochrome hi-res monitor. But let's be honest, as ST users, we are familiar with translating on the fly plus there are programs that fudge the ST's high-resolution mode. As I type, my Atari STe is running Ballerburg and I'm (trying) to teach our 6-year-old daughter the basics... Sadly, that ain't going well and I know she will be an easy victim, so I'm going to destroy her. Muwhahaha!!

 * A download is available via Eckhard Kruse's website and also Ballerburg has a wiki page!
 * I use MonoPack to enable ST High Res on my colour monitor.
 * So, you didn't believe me about my Atari ST mug, uh?

Sunday, September 20, 2015

Cannon Fodder

 

I've just stumbled upon a nifty program for Cannon Fodder. It's an intro that offers various cheats like infinite ammo and level select and was created by "Dr D" from The Casualty Dept. I've copied it over to my Atari ST and it works like a charm! Now, I'm not really bothered about the infinite ammo/men but being able to start on any level is superb so opens up this game. Highly recommended for those playing the floppy disk version - enjoy!! :-)

More random ATARI ST articles from the archives

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