Showing posts sorted by relevance for query hibernated. Sort by date Show all posts
Showing posts sorted by relevance for query hibernated. Sort by date Show all posts

Monday, August 27, 2018

Hibernated 1 - This Place is Death



WooHoo a new Atari ST game!

Hibernated 1: This Place is Death is a sci-fi text adventure by Stefan Vogt and released for a variety of different platforms along with our beautiful Atari ST. We are Olivia Lund onboard the intergalactic spaceship, Polaris-7 who has awoken from stasis. The ship appears abandoned and has been caught by an alien tractor beam.

You know, text adventures aren't often my cuppa tea - the brain needs to be fed visual wonders before I wander off dazed... But, I have gotta say, I've really enjoyed myself with this rather splendid adventure which has a fantastic sense of humour. The parser is easy to use with a two-word command system using Examine, Get, Open, Search, Move, etc. There are also shortcuts: I for Inventory and R to re-describe the current location. Medium resolution is supported but oddly not monochrome... The docs advised making a map and that is a very good idea!!

Hibernated 1 is possibly the first of a new trilogy that can be downloaded and bought right now. Name your own price - which I think is a wonderful idea - thus play before you pay. Are any text adventurers lurking out there?

UPDATE: You can now purchase a physical boxed release! :-)


This adventure has a great personality with cheeky remarks using buckets of humour!


A droid is punching me and I try to examine it. What was I thinking? A nice response though!!


Yikes, what is on that computer? The last thing we need is to be quarantined for four weeks!

Friday, February 01, 2019

Hibernated 1 - This Place is Death




The postman has been!!

I've taken delivery of what is the latest game released for the Atari ST, Hibernated 1 by Stefan Vogt. I feel like I've waited years for this to pop through my letterbox but here it is! I'm ecstatic to report a fantastic product that's beautifully made to a high standard. I'm unsure whether to remove its plastic seal... (lol)... Of course, I've already unwrapped it!!

Hibernated was reviewed back in August (click that link!!) and I included an animation to demonstrate the game's awesome sense of humour during my exploration. You shall find all links and a download/purchase available using that link.

Wanna see the box and what goodies are inside? Of course, you do...



Taken right before ripping off the plastic!



Check out these lovely goodies!! :D

Sunday, April 26, 2020

The Curse of Rabenstein



Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse Of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow we managed to get ourselves lost and the coachman looks very worried so stops to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here and YOU go to the village!

The village actually appears very nice with a pub, church, and stables. What more do you need?


Lovely, so let's go and explore a little more...

Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)


Hay, Hay we made it to the stables which are just what we needed...



Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-worded parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.

This is an exciting adventure to get stuck in to. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!

I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?



Like an old Hammer House Of Horror!!

So far, my journey is currently going very well: I have figured out how to stable my horses (yeah, I know), booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill so let's hope things get better after a good night's sleep? Hmm, I bet!

I'm a bit scared so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!


What?!! Everything changed when I woke up!



The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventures alike. The atmosphere is brilliant and I love how things can change so swiftly - very Silent Hill 'ish. Sure, the locations are few but they are stuffed with clues that make you sit back and think. However, nothing is perfect and I have quibbles: interaction with the villagers felt limited and I also wish the idea of an alternate village would have been used a lot more because it was brilliantly done.

I am really enjoying this adventure far more than I would have ever excepted. It's like a Hammer House Of Horror in both style and stereotypical content plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure and now I am excited to see what freakish horrors await me in the Manor!!


[My current progress] I finally made it into the Manor and there's a trail of blood. Oh, great!!


The Curse of Rabenstein is free to download!
* However, there is the option to donate a few quid *


I opted to purchase the boxed version with tons of goodies!!
Yep, I'm just like a (big) kid at Christmas :-)





Gaming like it's 1990 with a box stuffed full of quality goodies!

Saturday, October 03, 2020

Ooze




Get ready to be scared stiff!!

I'm often a little sceptical of so-called horror games because they're never really gonna be that scary. In fact, the only game that has ever made me jump was the Jaguar's Alien vs Predator - it was late at night and I jumped out of my skin when an alien shrieked. Terrifying at 3am!! Anyhow, enough of my scooby-doo adventures.

I actually bought this game years ago so figured it was about time I dusted it off and booted it up. This is an adventure developed by H. J. Braendle and Guido Henkel of Dragonware Games back in 1988. My box is quite battered with floppy disks that no longer work! But at least I have the manual which is, for a number of reasons, most helpful.

Helpful because I'm not a massive fan of text adventures if I'm brutally honest. Though I have enjoyed a few over the years on both my ZX Spectrum and Atari ST. And, more recently, I bought a couple of crackers - Hibernated 1 and The Curse of Rabenstein so I felt confident with Ooze to see what kind of horrific journey might be on offer.

Okay, let's begin with a screenshot from the beginning of our adventure, at Carfax Abbey...



We begin standing outside and looking at our inheritance. Oh, how I wish this was real life!!



I love cheeseburgers!

We play a character called Ham Burger and have inherited Carfax Abbey from our late uncle, Cheez Burger (these names are killing me). Yep, this sounds like a horrifying comedy? Anyhow, it appears he died under mysterious circumstances. So, rather than enjoying our wealthy new lifestyle we instead, investigate what's happened. Typical...!

From the start, the game dictates the expected creepy atmosphere. Upon arriving, we cautiously check out our new home. Thunder is rumbling and an old signpost details the address, 666 Rue Morgue. Nervously walking up, we see the porch and an old rocking chair but this ain't an ordinary chair because it's haunted. That's right! In fact, almost every room is haunted by something, so it's a good idea to take it slow and ponder the environment carefully. Very carefully.

Ooze has a good sense of humour. Wait too long and a panicky message appears asking if you're still there. Don't leave me here alone, it whimpers lol. Just try sitting on the porch chair for an eye-opening experience that I did not expect. The characters are excellent and I laughed when rescuing Marie: "Marie EnToilet"!! However, Murx is an oddity which made me chuckle and scratch my head. Oh, and when you die, the game pranks you - by banning you from the RAM!!

Oh yes, there are lots of silly pranks and fun places to explore so let's see some more screenshots...



I cannot spoil what happened but you can still get a glimpse of the humour!



You might not see it but the text can be very vivid to portray the scene nicely.



More humour after a wrong decision. But look at those weird trophies. Nice graphics!



I'm rich and also haunted!

The world of Carfax Abbey is small but feels bigger because of the time spent at each location. It's tempting to rush off and explore but that means you will miss everything important (as expected) and probably die. So be warned! Getting around is done using the expected compass directions (N/S/E/W) plus U/D for up/down. It's possible to 'sit down' or 'run south' to hastily exit. A handy command called 'exits' will inform you of all possible routes from your location.

Each area has a vivid description that is extremely longwinded so it's possible to overlook something blatant, like the lance - which was totally infuriating. I know, I know, all adventures require that you read the room's description but it's apparent that Ooze takes this to the extreme thanks to the amount of detail mixed with subtle hints. Thankfully, that feature can be changed by using the 'brief' command, which I did from the moment I entered the Abbey!

The parser is good but I fear something was lost in translation (German roots). Simple commands are often confused by a pedantic requirement for correct input. Try unlocking a door, searching a trunk or switching on the lights. Well, light... Irritating!! Level 9 quality this is not. Whatever you read in the description, examine that said object fully because nothing is obvious. Find the chalk if you can (agony that). Or suss out what you're supposed to do with the Parlor rope.

Surely you're interested to see more? I thought so, so let's view some more screenshots...



We're starting to get somewhere now but then this happened... but then a "plopp". Hmm...



Some areas really do offer nothing valuable other than a lovely walk to the next room.



Oh my, things are hotting up in the bedroom!



An adventure with an atmosphere?

Visually, I loved how Ooze combined the two resolutions for great effect. Low is obviously used to display a range of gorgeous images whilst the clarity of Medium is put to great use to read the text. This is superb and works well. Weirdly, not every room you visit appears to have its own separate image which I found a little confusing at first.
Those with a crisp monochrome monitor will be happy to know Ooze works in high resolution. The text looks wonderful but the images... hmm... not so much. It's as if the low-res images have simply been converted on the fly, rather than drawn specifically for this particular display mode. Which is a shame.
The audio is superb with lots of samples for eerie creaks, footsteps, ghoulish screams and so on. However, the atmosphere is spoilt by the ST's keyboard clicks, which I didn't see any way to disable. It's no big deal but I'd have preferred to disable them because they are a lot louder than the sampled sound effects. (and no, xcontrol did not work)

Looks great, sounds great. That can only mean one thing, more screenshots...



Sometimes the player can be too daft for his own good...



Think before you act but, whilst you're here, check out this artwork!



Sometimes the descriptions don't match the visuals which is a tad annoying.



The CryptO'pinion?

Ooze is a great adventure and will undoubtedly appeal to those looking for something of a horror nature rather than a predictable fantasy theme. Sadly, I found the room descriptions overly longwinded and, at times, poorly translated into English. Also, basic exploration can sometimes be finicky - right from the moment you enter the Abbey (walking upstairs is quite the event). If ever there was an adventure that demanded you make a map, this is definitely it.

I found it impossible to explore upstairs otherwise. There ends my one and only hint!

This isn't something you can easily pick up, not without spending a lot of time. But, if you fancy a break from those fancy Magnetic Scrolls, then I am sure you will love this game which is worth the effort. Ooze offers a sarcastic twist on the horror genre with neat puzzles. Plus it has a fantastic sense of humour: give Marie a juicy kiss! Go on, do it... Brilliant!!



A preview image from another game that was never released. What happened I wonder?

More random ATARI ST articles from the archives

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