Showing posts sorted by relevance for query hibernated. Sort by date Show all posts
Showing posts sorted by relevance for query hibernated. Sort by date Show all posts

Monday, August 27, 2018

Hibernated 1 - This Place is Death



WooHoo a new Atari ST game!

Hibernated 1: This Place is Death is a sci-fi text adventure by Stefan Vogt and released for a variety of different platforms along with our beautiful Atari ST. We are Olivia Lund onboard the intergalactic spaceship, Polaris-7 who has awoken from stasis. The ship appears abandoned and has been caught by an alien tractor beam.

You know, text adventures aren't often my cuppa tea - the brain needs to be fed visual wonders before I wander off dazed... But, I gotta say, I've really enjoyed myself with this rather splendid adventure which has a fantastic sense of humour. The parser is easy to use with a two-word command system using Examine, Get, Open, Search, Move, etc. There are also shortcuts: I for Inventory and R to re-describe the current location. Medium resolution is supported but oddly not monochrome... The docs advised making a map and that is a very good idea!!

Hibernated 1 is possibly the first of a new trilogy that can be downloaded and bought right now. Name your own price - which I think is a wonderful idea - thus play before you pay. Any text-adventurers lurking out there?

UPDATE: You can now purchase a physical boxed release! :-)


This adventure has a great personality with cheeky remarks using buckets of humour!

A droid is punching me and I try to examine it. What was I thinking? A nice response though!!


Yikes, what is on that computer? The last thing we need is to be quarantined for four weeks!

Friday, February 01, 2019

Hibernated 1 - This Place is Death



Yet Another New Game!

I've taken delivery of what is the latest game released for the Atari ST, Hibernated 1 by Stefan Vogt. You know, I feel like I've waited years for this to pop through my letterbox but here it is! I'm ecstatic to report a fantastic product that's so beautiful, I'm unsure whether remove its lovely plastic seal... Of course, I've already unwrapped it!!

Hibernated was reviewed back in August (click the link!!) and I included an animation to demonstrate the game's awesome sense of humour during the exploration - all links and a download/purchase are available here.

Wanna see the box and what goodies are inside? Of course you do...

Sunday, April 26, 2020

The Curse of Rabenstein



Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse Of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow we managed to get ourselves lost and the coachman looks very worried so stops to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro-artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!

First, let's take a look at some early screenshots from my own game...


Has that coachman ever watched a movie? Look, I'll stay here and YOU go to the village!
The village actually appears very nice with a pub, church, stables. What more do you need?

Lovely, so let's go and explore a little more...
Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)

Hay, Hay we made it to the stables which are just what we needed...


Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-worded parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on.

There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them. The locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more a short novella, which I feel is not a bad thing whatsoever.


It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!
I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?


Like an old Hammer House Of Horror!!

So far, my journey is currently going well: I figured out how to stable my horses, booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning. The village wasn't the same anymore - years had passed, the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I'd ever thought about doing! Hang on, I can see a Manor on the hill... Let's hope things get better after a good night's sleep?

Hmm, that InnKeeper was too good to be true. Everything changed when I woke up...


The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventures alike. The atmosphere is brilliant and I love how things can change so swiftly - very Silent Hill 'ish. Sure, the locations are few but they are stuffed with clues that make you sit back and think. However, nothing is perfect and I have quibbles: interaction with the villagers felt limited and I also wish that (superb) idea of an alternate village would have been used a lot more.

Overall, I am really enjoying this and far more than I ever excepted. It's like a Hammer House Of Horror in both style and content plus the graphics are a massive bonus (I hope Stefan continues down that path in the future). This is a wonderful adventure and I'm excited to see what freakish horrors await for me in the Manor!!

[My current progress] I finally made it into the Manor and there's a trail of blood. Oh, great!!


The Curse of Rabenstein is free to download!
* However, there is the option to donate a few quid *


I opted to purchase the boxed version with tons of goodies!!
Yep, I'm just like a (big) kid at Christmas :-)





Gaming like it's 1990 with a box is stuffed full of quality goodies!

Saturday, October 03, 2020

Ooze



Get ready to be scared stiff!!

I'm often a little sceptical of so-called horror games because they're never really gonna be that scary. In fact, the only game that has ever made me jump was the Jaguar's Alien vs Predator - it was a late night and I jumped out of my skin when an alien shrieked just as I was turning around! Anyhow, enough of my scooby-doo adventures.

I first featured Ooze in our Box Art section and figured it was about time I dusted it off and booted up this adventure developed by H. J. Braendle and Guido Henkel of Dragonware Games back in 1988. My box is quite battered with floppy disks that no longer work! But at least I have the manual, which is most helpful.

Helpful because I'm not a massive fan of text adventures if I'm brutally honest. Though I have enjoyed a few over the years on my ZX Spectrum and Atari ST. And, more recently, I bought a couple of crackers - Hibernated 1 and The Curse of Rabenstein so I felt confident with Ooze to see what kind of journey was on offer.



We begin standing outside and looking at our inheritance. Oh, how I wish this was real life!!


I love cheeseburgers!

We play as a character called Ham Burger, which is fantastic, and have just inherited Carfax Abbey from our late uncle, Cheez Burger (oh, these names are killing me). However, it appears he died under mysterious circumstances so, rather than enjoying our wealthy new lifestyle, we instead investigate what's happened. Yep...

From the start, the game sets a creepy atmosphere on arriving to check out our new home. Thunder is rumbling and an old signpost details the address, 666 Rue Morgue. Nervously walking up, we see the porch and an old rocking chair but this ain't no ordinary chair because it's haunted. That's right! In fact, almost every room is haunted by something, so it's a good idea to take it slow and ponder the environment carefully.

Ooze has a fantastic sense of humour. Wait too long and a panicky message appears asking if you're still there. Don't leave me here alone lol. Just try sitting on the porch chair for an eye-opening experience I didn't expect. The characters are excellent - I laughed when rescuing Marie: "Marie EnToilet"!! However, Murx is an oddity which made me chuckle and scratch my head! When you die, the game pranks you - by banning you from the RAM!!




I'm rich and also haunted!

The world of Carfax Abbey is small but will feel much bigger because of the time spent in each location. It's tempting to rush off and explore but that means you'll miss everything and probably die so be warned! Getting around is done using the expected compass directions (N/S/E/W) plus U/D for up/down. So it's possible to 'sit down' or 'run south' to hastily exit. A handy command called 'exits' informs you of all possible routes from your location.

Each area has a vivid description which is extremely longwinded so it's possible to overlook something obvious, like the lance which infuriated me. Thankfully, that can be changed with the 'brief' command, which I used from the moment I entered the Abbey. All adventures require that you read the room's description but it's apparent that Ooze takes this to the extreme thanks to the amount of detail mixed with subtle hints.

The parser is good but I fear something was lost in translation from its German roots. Simple commands are often confused by a pedantic requirement for correct input. Try unlocking a door, searching a trunk or switching on the lights. Well, light... Quite irritating, so Infocom or Level 9 quality this is not. Whatever you read in the description, examine that said object fully because nothing is obvious. Find the chalk if you can, or suss out what you're supposed to do with the Parlor rope. Ooze can be so vague considering the immense amount of descriptive text.




An adventure with an atmosphere?

Visually, I loved how Ooze combined the two resolutions for great effect. Low is obviously used to display a range of gorgeous images and the clarity of Medium is put to great use in order to read the text. This is superb and works really well. Sadly, not every area appears to have its own image which I found a little confusing at first.
Those with a crisp monochrome monitor will be happy to know Ooze works in high resolution. The text looks wonderful but the images not so much. It's as if the low-res images have simply been converted on the fly rather than drawn specifically for this display. Which is a shame.
Audio is superb with lots of samples for eerie creaks, footsteps, ghoulish screams and so on. However, the atmosphere is spoilt by the ST's keyboard clicks, which I didn't see any way to disable. It's no big deal but I'd have prefered to disable these which are a lot louder than the sampled sound effects. (xcontrol didn't work)




The CryptO'pinion?

Ooze is a great adventure and will undoubtedly appeal to those looking for something of a horror nature rather than fantasy. Sadly, I found the room descriptions overly longwinded and, at times, poorly translated into English. Exploring is finicky from the moment you enter the Abbey - walking upstairs is quite an event. If ever there was an adventure that demanded you make a map, this is it. I found it impossible to explore upstairs otherwise.

This isn't something you can easily pick up, not without spending a lot of time. But, if you fancy a break from those fancy Magnetic Scrolls, then I'm sure you'll enjoy this. Ooze offers a sarcastic twist on the horror genre with neat puzzles and a fantastic sense of humour: give Marie a kiss! Oh, don't forget the pen and paper. Enjoy!



A preview image from another game that was never released. I wonder what happened?