Tuesday, August 08, 2023

Blubbersongs



505's Blubbersongs by Paradox

Every so often, I leave a music disk playing in the background as I work. After all, what's better than living life like it's still the 1990s? Nothing beats the groovy music my Atari ST knocks out and I've already got many favourites disks. Oddly, I haven't listened to Blubbersongs in many years which is by Paradox and stuffed with 27 superb tunes by 505.

Nils Feske/505 pushes maxYMiser to produce some incredible music with a selection utilizing the STe DMA hardware - which I really enjoyed. Shockingly, there are no YouTube video recordings so I made my own - it demonstrates a couple of minutes from each track. Use only to whet your appetite, because nothing beats real hardware (best on the Atari STe).

All music by 505
Coding and graphics by Paranoid
Coding by RA
maxYMiser by gwEm
ASCII graphics by Lotek Style
Graphics by Zweckform

Download available on Demozoo.

Sunday, August 06, 2023

Boardgames, anyone?




Having a blast in the past

I've found another floppy lurking in the depths of my collection. It's a public domain disk by Wizard PD, a company I disappointingly don't ever remember buying from! Although I do recall their adverts in magazines like ST Review. The disk is labelled "BRD 34" and was part of their Boardgames collection featuring six games, which is pretty cool.

Ironically, I'm not a massive fan of most board games and I have no understanding of chess beyond pure guesswork. Well, I'm still excited to give this a playtest so brace yourself for an exciting ride as we take a quick look at each one...

Mchess - I guess my floppy fun didn't begin well with this game? Anyhow, let's crack on and pretend to know what I'm talking about! MChess was released in 1989 by Bill Cook and runs in medium resolution supporting 1-2 players and the computer. Playing is "dead easy" using a drag & drop method with each chess piece. There are three difficulty levels with support for beginners and even the option to 'undo' any mistakes.

The documentation is outstanding and so apt for the era we grew up in because it's helpful without the hand-holding kids get today. What really cracked me up, was how Bill ends with this line, "If any comments or questions contact me on Compuserve". Just imagine writing something so inprecise these days!


Picture Concentration - I think it's pretty obvious what kind of game this is going to be? Well, it was released back in 1987 by Mark Sloop and runs in low res thanks to lots of colourful images. Interestingly, it was developed this using Atari's dreaded ST BASIC so he deffinetly deserves a medal for that!

I've never been good when it comes to remembering stuff - just ask the missus, apparently I've a memory like a sieve! Yes, this is a game of remembrance with different images hiding behind 40 tiles and all you gotta do is find matching pairs. Sounds easy but there are 40 tiles which are too many to cope with, at least for me.

Crossword Editor ST - We all know somebody sad enough to enjoy crosswords (the wife!). Well, here is the ST adaptation developed by Adrian Green in 1991. The design actually works very well and I really liked its interface which is clean and even has the option to change fonts. However, the clues are incredibly cryptic, almost to the point where some made little sense. Yes, you guessed it, I was rubbish at most questions!

There is support for either medium or high resolution and it sure looks best in monochrome!! There is a selection of ready-to-go crosswords with an option to make your own using the inbuilt creator. That's pretty cool but, I won't bother because I'm very lazy! But it's a fantastic feature thinking about it.


Computer Patience - This took me back to the 90s when I played Solitaire on the work's PC. The ST game was developed by Eric Chapman back in 1990 and features six different versions of patience. If I'm honest, I really enjoyed this program and spent a good half hour playing "golf patience".

Eric had a good sense of humour when he asks for any type of feedback: comments, criticisms or abuse!


TechMate - Another spin on the game of chess and this time we have a demo version of what was a 1986 commercial release by Microdeal (I'm unsure who to credit for its development). The gameplay feels faster than MChess and appears very good too. But, yeah, it's chess so here ends what I think about it.


Cards - This is an another odd one as I remember the release by Microdeal and this also features five games ranging from Blackjack to Poker Squares. Developed by J. Weaver Jr in 1986, this is fun for those who love playing cards but use a colour monitor because it's very ugly in monochrome. I enjoyed this game a lot.


The CryptO'pinion?

Amazingly, the disk is still in full working order (which is a bonus in itself) so I've made an image if anybody wants to download it for themselves? I know it's stupid, but I love finding stuff like this and digging around any PD disk is great because you never know what goodies are waiting to be discovered. Okay, this one might only be full of old board games but I've still had my slice of 80s fun and enjoyed playing Cards, Crossword Editor and Patience the most.

Let me know in the comments, below, if you downloaded the disk as I'm (as always) curious about what your thoughts are. Wanna see some photos of the disk and each of the ST games? Of course, not! But here you go anyhow...



For those in the know, this is the floppy disk. Just in case you were wondering or hungover.


The disk boots into Medium Resolution without the Blitter active - annoying.

(Mchess) By now you're probably wondering why these screenshots are so bad?


(Picture Concentration) Well, I took all these photos using my phone - before ripping the disk!

(Crossword) I should have waited, but real hardware is always best. Except for screenshots!


(Patience) I'm reminded of Solitaire/Windows 3.1 and this was another game that I enjoyed.


(
TechMate) Groan, another chess game? I figured its jazzy title screen was nicer to look at ;)


(
Cards) I end with the most terrible screenshot ever captured. I'm a record-breaker. Erm, sorry!

Thursday, August 03, 2023

Cosmos Chronicles




Gamopat goodness!

It's always exciting to hear of new games being released for our amazing Atari ST/e. Sadly, it always feels that other vintage computers get the support that our 16-bit fuji lacks (hey, whatever happened to AGT). Anyhow, I've been following the Cosmos Chronicles on/off for many moons but it's originally a French Gamopat game which means I understood now't. Yep, I know little beyond "bonjour" and "jeu" so I eagerly awaited an English version I could fully enjoy.

Well, you knew this was coming... Wait no more, the international edition of Cosmos Chronicles is finally out. It's beta v0.95 so might feature a few problems in translation but that's nothing your feedback cannot fix! I've played a little after work today and I must say it's really impressive. You might say it's Ultima-impressive so very much worth the wait!!

The game was coded in GFA Basic, a tool that never ceases to impress. The full credits are:
    Programming: Laurent Fontaine [Dr. Floyd]
    Music: Nic Alderton [Count Zero]
    Sound effects: Laurent Fontaine [Dr. Floyd]
    Visuals: Laurent Fontaine [Dr. Floyd] & Francois Pino [Grostonton]

Wanna see a couple of screenshots about the background story? Yeah, come on and gander at these babies...



It's a bit "empty" and soulless I thought. Are you still interested?


I'd say so! This is a strange baseline but carry on scrolling...



Frontier, Ultima, Sundog, whaaaaat?

Personally, I instantly had an Ultima V vibe, which was excellent but, there is more to this game than first meets the eye. Roguelike comes to the Atari ST yet again and what's more, it looks the part with a style I love. Yes, it does draw heavily on the imagination but that's the best way - I don't want anything "better" as this would bloat and spoil the whole experience. Also, I cannot help but mention the audio surprise when first booting up - thank you Count Zero :)

Okay, guys, this #rpg release is completely free to download. However, please consider contributing a little of your hard-earned cash to help support Dr Floyd/Gamopat for all the hard graft that's obviously gone into the production of this tremendous game. I truly do mean that because this game is very promising and I'm hugely excited about it!!

Here is the download link with a copy & paste of the basics along with some of my fabulous screenshots...

The whole universe in your ATARI ST: 200 billion galaxies, hundreds of billions of stars and planets in each galaxy (*), the possibility of visiting every patch of grass or rock on every planet, houses, caves, the ultimate open world. The ability to eat, drink, poop, shower, repair your ship, booze in the pub, fight in arenas, play in casinos and arcades, pray to the Gods, buy condoms, go on space trips, slalom between asteroids, see things no one has ever seen at the edge of space, to infinity and beyond.

The uncompromising #ROGUELIKE
- Persistent universe
- You only have one true life
- There's no going back. You die, it's over... just like in real life ;)
A combined tribute to the following
- ULTIMA IV and V, for gameplay & visual rendering (which draws heavily on the imagination)
- ELITE and ELITE FRONTIER (for the open world and space trading)
- SUNDOG (for futuristic adventure and numerous gameplay possibilities/interactions)
Atari computer compatibility
- ATARI STF
- ATARI STE (supports Blitter)
- ATARI MEGA ST
- ATARI MEGA STE 8-16Mhz
- ATARI TT (a little fast)
- FALCON 030 (too fast?)


So, first things first, we need to seek out the farm as there's trouble afoot!


As you can see, these aren't friendly soldiers at all and kill your family.


Look inside the house for a weapon and let's kick their arse!


The English breaks up a little in places but you get the general gist. Hey, check out that rabbit!


The family are slain but there's no time to mourn as we go looking for anything useful.


Yeah, I found a cave and hoped for treasure but all I found were demons!

Sunday, July 30, 2023

The Final Frontier?



Attic finds

Another curious disk lurking within the darkest regions of my collection was this floppy full of extra levels for Car-Vup. You may remember the game from what feels like many, many, many moons ago? What, you don't remember? Sheesh, there's a search option to the right where you can read more about it. Anyhow, Atarimania tells me that this disk was released by The One Magazine and, as my photograph shows, we have six brand new levels to play.

Car-Vup is a belting game and something of an automotive spin on Painter and Bristles (I loved that game). Anyhow, Core where very generous in stuffing this cover disk with loads of manic levels with silly creatures and pointless driving. Not the best advert for any game is it, but I genuinely enjoyed playing so it's a pleasure to find this disk.

Yeah, I love finding oddities like this from the depths of the Atari ST's almost-forgotten history. Good times!



I can imagine this cover disk giveaway was a great way to advertise your game?


We have a job to do so ignore the helpless spaceman!


This is a brilliant level and possibly the best of the bunch?


Things are getting tricky now, especially that guy pulling a face at me lol.


Another successful and valuable mission was completed!


Oh no, my game ended the usual way - limping home to mummy!

Saturday, July 29, 2023

Torvak the Warrior



Rastan the barbarian?

Sometimes it's tough finding time to write about ST games (boohoo, right). Don't get me wrong, I love it and can waffle on like a madman but, time isn't free, especially at the speed I type. So I figured I would create another section of my website called "Just Play" for shorter articles that won't take several weeks to write. Check it out on the right over there... ⤵

So, Torvak? Why do I love this flawed action game so much? Well, I know it isn't perfect but, it is something I boot up regularly simply because I find it so enjoyable. It's a scrolling platformer where I'm transformed into Hercules with giant weapons (ooer) and is something I've kept returning to over the decades - whenever I'm brassed off and feel the need to hit something hard. Now, whilst the wife breathes herself a massive sigh of relief, I will admit that it's not perfect.

The basic concept is incredibly familiar but it whiffs of a rushed port with a small screen, sluggish controls, and suspect collision detection. Additionally, attempting to kill something that demands multiple hits and you soon realise that this is definitely no Golden Axe. Having said that, it looks great, sounds great, and plays well. So, no matter how old I get, I'm always happy to boot it up, especially with a trainer enabled to compensate for the above (and my skills).

Torvak The Warrior was released by Core Design and programmed by Andy Green who developed a couple of stinkers but redeemed himself with Masters of the Universe, a game I think is unexpectingly excellent. The rastan visuals are by non-other than Lee Pullen of Chuck Rock fame and Matt Furniss produced the gorgeous chiptune bleeps that are nothing less than exceptional.

Okay, I bet you're dying to play this beastmaster wannabe? I hope so because it's a lot better than most people say! Just remember to hold down the fire button to use spells and make sure you collect the Broadsword located near the beginning. Like I said, it's far from perfect but I'd love to know if there are other fans of this platformer out there.

Downloads are available for your hard drive and floppy disk. Righto, I'm ending with some nifty screenshots...



I love the first stage because it's not too difficult and probably the level I play the most!


The second stage is a lot harder and you'll find yourself being attacked from both sides.


The third stage is actually a lot better than my gaming skills might suggest!


Lots of jumps in the fourth stage and it's very hard with many hidden dangers.


The fifth level always felt a bit Castlevania'ish to me. It's good but too samey...


And this is the screen I see the most, so use your noodle and activate the cheats!

Friday, July 28, 2023

Dementia



Crazy pixels

I booted up Corporation the other day, it's an FPS/RPG developed by Dementia in 1990 for Core and is one of the most disappointing Atari ST games I've played. The concept was superb, it sounded like it could be a next-gen Dungeon Master. However, it was badly executed with terrible controls that failed miserably. Who beta-tested this?

Anyhow, you're probably wondering why I'm bothering to type this? Well, it's been a while since I posted anything into our Pixel Art section and I will say one thing about Dementia... Erm, what was it now? Sigh... I've forgotten... It's okay, I've remembered... (sorry, it's my memory)... That's right Corporation boots up with the fantastic Dementia logo, which I think is tremendous. This image a superb example of 16-bit artwork (and yes, I realigned the text. I know, I know)

So I figured the game should get a replay after all these years. And it did. I grabbed the hard drive version but only lasted about 10 minutes before smacking the ST's reset button! (floppy disks are also available). Hate the game!

Sunday, July 23, 2023

The Amazing Spider-Man



Friendly Neighborhood Spider-Man!

For all those who love to read the rubbish I post here, you might remember this article: "5 Random Atari ST Games". I really enjoyed doing that and was mightily impressed with Spiderman because I loved the saboteur element as I sneakily explored each location. That concept transformed what I expected to be a tacky platformer into something quite different. So, you've guessed it, I figured it was time that I tried this "platformer" again and hopefully dig a little deeper into it.

The Amazing Spider-Man was released in 1990 by Empire Software and programmed by John Wood of Oxford Digital Enterprises - the same guy responsible for one of the quirkiest adventures, Sleeping Gods Lie. This game used an alternative style which felt open-world but isn't really - just bring a bad of pebbles as it's definitely worth playing!

Getting back on topic, this is an intriguing platformer taking place within a hostile Hollywood world and each stage is split into separate movie sets. This makes for a great place to chase the dreaded Mysterio who has kidnapped Spidey's girlfriend, Mary Jane. That means only one thing, it's time to mask up and save the day. And get the girl, of course.

Before the game starts, we are treated to a fantastic comic strip representation of the realistic storyline...


 
 
This is a great intro and the series of images only goes to prove two things:
One, gingers are some of the sexiest women alive. Two, not so much for the men!



It's time to Marvel

Unlike most platformers, this one feels very different from the go. Visually, it's more like an older 8-bit platformer using smaller sprites and that's something I like because too many ST games went big and thus felt clunky (ala 9 Lives). However, controlling Spidey surprised me because the ST's joystick was never meant to do much beyond its basic single firing and 4-directions. So I was curious how Spidey was going to scale walls and ceilings like I had imagined.

Well, I love the joystick controls as they are unique and incredibly well-thought-out. Of course, he can walk left/right but, when coming into contact with a wall, move the joystick as if you were following the shape of that. Same for the ceilings, but hanging upside down is weird - as pushing upwards will crouch and pulling down allows him to stand. I think I've made the controls sound rather awkward but they're not. Tough to explain but actually fun to play.

Of course, we wouldn't be Spiderman if we weren't able to shoot sticky webs out from our wrists. It's dead easy to do but also an integral part of the game - just hit the fire button whilst also choosing from eight directions using the stick. There is an unlimited supply of his goo which we use to stun enemies, hit switches, and swing just like Pitfall Harry!

Many subtle Hollywood references are used throughout and here is Godzilla at the top of a Manhattan skyscraper...



These are two of my favourite screens because of their excellent mechanics.
Note the slippy wall parts leading to the dinosaur! Can you also see the exit up there?



Playing in DC World

The Amazing Spider Man isn't really that complex of a platformer, to be honest. Each room is a part of the larger puzzle using basic puzzle elements to work out your route through to Mysterio who is hiding in the executive offices of Rockwell Film Studios. This is a labyrinth with many pathways blocked either by an obstacle or something else so it won't be easy. To get by every so-called puzzle, we must source the switch and hit it with our webs (or walk over it). However, some areas are quite tough and may require a series of switches to hit in order but, that's about as complex as it gets.

Mysterio isn't daft and the environment is riddled with different traps that force Spidey to use his cunning and special abilities. For example, laser beams, fire, greased walls, and electrified water will mean crawling along other surfaces to safely pass. However, the madman also has many henchmen like robots, mummies, and rats so our arachnid powers are needed to fire webs. That isn't deadly, stunning for only a short period, but it's enough to execute any tactical plans!

A giant image of SpiderMan is located on the right side of the screen to represent energy levels. As they deplete, his flesh will strip away from his bones - Atic Atac style! Getting worried about this? Then look out for Clapperboard rooms.

It's time for a screenshot and here is the opening room where we can safely experiment with the controls...


The screen information is a bit pointless - at the top is your score with a bar that indicates progress through the current stage. That heart beats faster the more you are hurt but, tbh, none of this matters much. Just keep your eyes on the massive Spider-Man figure which depicts our energy levels. The more it turns into a skeleton the closer you are to death!



Graphics

I was quite surprised to discover Deathbringer artists Colin Swinbourne and Kevin Ayre are responsible for the visuals. That game wasn't great but it was a visual feast with large sprites, colourful landscapes and parallax scrolling. In fact, it was quite the showcase product even though I wondered how much better it might have been on the Atari STe. Ah well...

Anyhow, this game is basically the complete opposite with static screens, a reduced gameplay window, intricate designs, and a style reminiscent of older 8-Bit platformers in many respects. However, it's the sprite animations that make this game very special as Peter Parker's movements are nothing less than exceptional for all his actions.

Hey, do you want a zippy-zappy laserbeam screenshot with a room of near-impossible-to-beat danger? You got it...


I love how integrated each room is and these two follow on perfectly.
Find a way to bypass the mummy but the next screen is very tough. Do you see all the switches?



Audio

Sadly, the audio fairs less than the gorgeous visuals I thought. The title screen music is fine but there is little else with only a few spot effects used in-game for actions like firing our webs. Impressively, they didn't wimp out and used quality samples that work well and I loved hearing the distant Mysterio laughing. It's pointless but I enjoy additions like that!

Sadly, it's not all good because whoever made the effects obviously has a sinister streak deep within their soul. Try walking over something dangerous or touching a baddy and you will hear an eardrum-bursting noise - extremely irritating!

Okay, here's the final run of screenshots from the dreaded sewer screens! Ugh, use that clapperboard...



What were they thinking? This is the most frustrating room in the entire game!!


These rooms not only offer access to later stages but are also handy for replenishing energy.



The CryptO'pinion?

This game is all about being sneaky and I love that aspect. Getting around is interesting and enjoyable but the real challenge comes from your own careful exploration as a saboteur. Laying in hiding, waiting, knowing when to stun enemies to avoid contact in order to make a safe pass. It's invigorating and makes this a game I wholeheartedly recommend.

However, there are some rooms that are terrible in their design and frustrated me no end: the sewer regions! This is actually a tiny part of the entire game but it took me ages to beat and I didn't enjoy a single second of it. In fact, it's not overly challenging, it's badly designed with too many environmental hazards, enemies and stupid switches.

So, the game ain't perfect but what is? Well, there's much to like and I feel positive about the perfect controls, interesting environments, and stunning animations. However, it's being a sneaky saboteur who silently and tactically explores each location. That is something I find exciting especially as I can't think of another Atari ST game quite like this.

Before clicking on the next image (level one mapped), here are the links for floppy and hard drive...



This is the opening level fully mapped. It might look small but this was challenging to finish!!
[ Clicking on it shall download the glorious high-resolution version ]

Thursday, July 20, 2023

The best of Dave Munsie VOLUME 1 :)



A lucky find!

I'm always on the scrounge for Atari ST goodies, especially floppies - who knows what gold is still out there waiting to be rediscovered? I see many tempting auctions of Atari ST disks but most are silly prices! Or the disks have degraded due to poor storage - I went through a box recently and only two floppies still worked. That wasn't a good week!

Well, sometimes you get lucky and, this week, I feel I've hit the jackpot. Within a slim envelope were 7 disks and one was by PD Library, Goodmans. I loved that company and remember buying tons from them over the years. However, there was a disk in their collection that I had previously never heard of - "Dave Munsie Game Collection Volume 1". Thankfully, the disk still worked 100% so I quickly made an image of it, because I noticed a carbon copy didn't appear to exist.

On it are a staggering nine Munsie games: Bugs, Kid GP, Evader, Kaboom!, Frogger!, ST Invaders, Dark Pearl, Kid Kong, and Bobble! Now that's some hefty gameplay just waiting for you to boot up. So let's check 'em out...

  1. Bugs - Think Centipede/Millipede and you get the idea for this cracker!
  2. Kid GP - Rainbow Islands meets Bubble Bobble for kiddies. Well, I know I loved it :)
  3. Evader - this is kinda like a weird mash of Galaxians, Phoenix and Space Invaders. Great fun.
  4. Kaboom! - I remember playing this on a mate's 2600 as a kid. Infuriatingly frantic action!
  5. Frogger! - It's good, but possibly the weakest of the bunch, especially compared to Black's version.
  6. Invaders - Once again, Dave messes with the original to produce something new and exciting.
  7. Dark Pearl - I've never liked these games if I'm honest. However, this is well-programmed, I'll say that.
  8. Kid Kong - Another game I'm not too keen on but it's fun - for the Kong fans!
  9. Bobble - It's Tetris, kinda interesting for those who enjoy that. I guess?

Okay, this long-lost floppy disk is now safely stored within the archives of Atarimania so go and grab yourself a copy. It's impressive just how many great games are on this disk plus they're all by Mr Munsie (sounds creepy doesn't it). He certainly knew his stuff and this floppy disk proves just how much fun he must have had making games.

There are more Munsie games for the Atari ST that you should play with several already on AtariCrypt - Asteroidia, Frantick, and Berzerk. Righto, before rushing off to download this disk here are photos and screenshots to gawk over...



This is the disk! The photo makes the disk look nicer than it is - thanks to Instagram for that lol.


Did the world ever get to see Volume II?


I wasn't too impressed with this Centipede clone at first but it's excellent!


Plain, blocky but with tons of colour and cute sprites. It's still a ripoff but a great one at that!


Framerate could be better but this is a superb shoot 'em up of mixed genres.


Oh yeah!! This takes me back to playing the old Atari 2600 game. Simple yet fantastic fun!


2016 saw the definitive Frogger but this older version from 1993 is a great release!


Another game of Dave's that I wasn't umm totally sure about but is yet another exciting blaster!


Ugh, it's not you, it's me (that line, eh). You guys might like it but it's not a game I personally enjoy.


Donkey Kong fans are gonna love this one but is it better than Crash Time Plumber? :o


One for fans of the Tetris genre. Not for me, I'm sorry to say!