Showing posts with label 2023. Show all posts
Showing posts with label 2023. Show all posts

Thursday, April 09, 2026

Adam Is Me





Think. Push. Win.

I know I’m really slow to get this featured, and I can only apologise as everyone seems to have played it already! Adam is Me was released as a "party version" a couple of years ago at Sommarhack, but I’ve finally managed to boot it up and have a play (and pull out loads of my hair). This is a 2023 conversion of the Retronics' 8-bit game developed by a range of ST heroes, and programmed by George Nakos of Bello Games (do you remember the incredible Bugziacs?). The graphics are superbly designed by Sebastien Lucas and Niels Kleine. Mesmerising audio by Per Almered and Mathieu Stempell, with sound effects by Stephen Lavelle.

Now, as you've seen over the years, I'm not the best person to judge a puzzle game! I've played many, but I've only gelled with a few that I thought were fantastic, as my lamer brain holds me back. So, with great apprehension, I booted up Adam Is Me, and the first thing that struck me was the incredibly colourful loading screen, a Star Trek take featuring GGN's name displayed alongside scrumptious chip music.

Beginning your first game takes you into the stars, as the puzzles are batched into groups. We are a plucky little robot called Adam, wandering through a world where the rules are written out in plain English. The first level is easy (even for me) as it shows you the gameplay basics, with the rules clearly displayed. All levels have instructions, and these change the format depending on whether they're active or not.

So, level one begins with the command "Box Is Push", which means you can push those boxes out of the way. There are other commands shown on the screen, like Vial is Pick and Wall is Stop. This means you can collect the vials, and a wall will stop your movements (like you'd expect from a wall). You will also see Ship is Win, which means you complete the level by walking in (once you have collected all the vials).

The concept is peculiar yet simplistic, as it influences each puzzle in unexpectedly baffling ways. Later levels don’t just display these instructions off-screen - they become part of the puzzle itself. This means you might split them apart to disable a rule, or merge with another rule to cleverly solve the problem. I’ll freely admit that I didn’t fully grasp this unusual concept the first time I encountered it. Ahem...

These puzzles are pure brain-twisters; one moment you’re tweaking commands to, say, open a hidden pathway, and the next you’re staring at the screen in disbelief, wondering if the level designer was a fruitcake, because nothing makes the slightest sense. The idea is genius, but also undeniably sadistic - after staring at the same puzzle for longer than I’d like to confess, the logic eventually began to make a kind of sense. But wait - there is no timer to rush you through the experience, which is perfect for a game like this. I also appreciate the "Undo" option, which has been particularly helpful after I made silly mistakes. And I made many!

I must say, this game is marvellous. Not only is the concept unexpected, but the aesthetics are beautiful to boot. This is the sort of puzzler where you sit down for a "quick go" and fail miserably (or is it just me?). Then, hours later, you’re still playing. It's absolutely fantastic and one of the best puzzlers there is.

  • Atarimania has the official party version released at Sommarhack 2023.
  • There is a new version on Atari-Forum with bug fixes!
  • GGN has been involved in loads of excellent stuff, and here are some I love!
  • Can use the DMA/JagPad on the Atari STe. Here is a list of some more enhanced games.



The first level introduces you nicely. Look at the rules listed at the top.
As you can see, it states: who you are and that you cannot walk through walls.
Also, vials should be collected, boxes can be pushed, and the ship exits.



By the fourth level, things are tricky. Did you know that these rules can be changed?
How can we cross the lake when it says "Lake is Sink"? Try flipping the other rules?


You wouldn't believe how long it took me to beat this screen!!
It's so simple, the answer is right there staring at you...


As I type, I've still not figured this one out.
Can anyone help? It's driving me insane!!


The second stage blows my mind in whole new ways.
Surrounded by water, it says Deep is Sink. That means you die!
But this is the first level (easy), so push a little before altering the rules.


This is another puzzle I've yet to suss out!!

Friday, October 03, 2025

Space Zot





Zot o'clock

There are two things I love, my family and. No, I meant beer and travelling through the cosmos!! Do you remember when I roamed (and completed) the vast floppy disk universe in Cosmos Chronicles? Yeah, I spent many hours chatting to shady strangers in World's End bar, and loved every second of it.

But there is some bad news: the bar’s about to run out of booze. As an alliance pilot, I’ve been called in to rescue the situation by retrieving precious cargo (beer!) from a damaged freighter somewhere in the Caissel asteroid belt. The fate of every thirsty patron depends on my flying skills, so there’s no time to waste!

Space Zot, coded in 2023 using GFA Basic by Shaoth (the chap behind the brilliant roguelike Nano Cave), is one of those games that looks like one thing but turns out to be another. At first glance, you’d think it’s a shooter, but it leans more towards something like R0x - a game of avoidance? There are no blasters or lasers; your mission is to grab as many beers as possible. As you can imagine, this is a goal I can easily get behind.

Of course, space isn’t just full of free booze; it’s also packed with rocks hurtling down your lovely SC1224 display. You’ll need sharp reflexes to weave through the space junk. By the third level, things get hairy - faster rocks, trickier angles, and a screen so cluttered you’re gasping for breathing room. Thankfully, the controls are tight and responsive, which is essential when survival depends entirely on dodging rather than blasting.

I first played Space Zot on another world, and now I’ve been enjoying it back home on my Atari STe (a pretty bold statement that I hope doesn't confuse anyone). This is a cracking little game, and even if I’m a couple of years late, it comes highly recommended by yours truly. Right, it's time for another beer run...




You get points for all pick-ups, especially the beers.



Collect the letters for an extra life.



This was my second attempt, and I reached stage 6. Can you beat me?

Thursday, August 03, 2023

Cosmos Chronicles






Gamopat goodness!

Hearing of new games is always exciting, sadly, it always feels that other vintage computers get the support that our 16-bit Fuji lacks (hey, whatever happened to AGT). Anyhow, I've been following the Cosmos Chronicles on/off for many moons, but it's originally a French Gamopat game - that means I understood now't as I know little beyond "bonjour" and "jeu"! So I eagerly awaited an English version I could playtest.

Well, you knew this was coming: the international edition of Cosmos Chronicles is out. It's beta v0.95, so it may feature a few problems in translation - but that's nothing your feedback cannot fix! I've played a little after work today, and it's impressive. You might say it's Ultima-impressive; very much worth the wait!!

The game was coded in GFA Basic, a tool that never ceases to impress. The credits are...
  •     Programming: Laurent Fontaine [Dr. Floyd]
  •     Music: Nic Alderton [Count Zero]
  •     Sound effects: Laurent Fontaine [Dr. Floyd]
  •     Visuals: Laurent Fontaine [Dr. Floyd] & Francois Pino [Grostonton]

Wanna see a couple of screenshots about the background story? Yeah, come on and gander at these babies...



It's a bit "empty" and soulless, I thought. Hmm, are you still interested?



I'd say so! This is a strange baseline, but carry on scrolling...



Frontier, Ultima, Sundog, whaaaaat?

I instantly got that Ultima V vibe, but there is more to this game than it first meets the eye. Roguelike comes to the Atari ST, and what's more, it looks the part with a style I love. Yes, it does draw heavily on the imagination, but that's the best way - I don't want anything "better" as this would bloat and spoil the whole experience. Also, I cannot help but mention the audio surprise when first booting up - thank you Count Zero!!

The game is completely free to download. However, please consider contributing a little of your hard-earned cash to help support Dr Floyd/Gamopat for the hard graft that's obviously gone into the production of this tremendous game. I truly mean this, because the game is promising!! I'm hugely excited about it :)

Here is the download link with a copy & paste of the basics. Plus some of my fabulous screenshots...

The whole universe in your ATARI ST: 200 billion galaxies, hundreds of billions of stars and planets in each galaxy. The possibility of visiting every patch of grass or rock on every planet, houses, caves, the ultimate open world. The ability to eat, drink, poop, shower, repair your ship, booze in the pub, fight in arenas, play in casinos and arcades, pray to the Gods, buy condoms, go on space trips, slalom between asteroids, see things no one has ever seen at the edge of space, to infinity & beyond. 
 
The uncompromising #ROGUELIKE
- Persistent universe
- You only have one true life
- There's no going back. You die, it's over... just like in real life ;) 
 
A combined tribute to the following
- ULTIMA IV and V, for gameplay & visual rendering (which draws heavily on the imagination)
- ELITE and ELITE FRONTIER (for the open world and space trading)
- SUNDOG (for futuristic adventure and numerous gameplay possibilities/interactions) 
 
Atari computer compatibility
- ATARI STF
- ATARI STE (supports Blitter)
- ATARI MEGA ST
- ATARI MEGA STE 8-16Mhz
- ATARI TT (a little fast)
- FALCON 030 (too fast?)


So, first things first, we need to seek out the farm as there's trouble afoot!



As you can see, these aren't friendly soldiers at all, and they kill your family.



Look inside the house for a weapon, and let's kick their arse!



The English breaks up a little in places, but you get the general gist. Hey, check out that rabbit!



The family is slain, but there's no time to mourn as we go looking for anything useful.



Yeah, I found a cave and hoped for treasure, but all I found were demons!