Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts

Monday, July 03, 2017

Flappy Bird





I said I wouldn't do it, but here we are!!

Yes, the most annoying game has finally arrived on the Atari ST, and I’ve tried to play it. I managed about 30 minutes before I was ready to chuck the joystick out my bedroom window. The animation above just gives a taste of the misery I endured. I hope you find my suffering amusing - it was absolutely dreadful!

Well, I’ll say this about this maddening game: it looks fantastic as it torments you. The graphics are bright and colourful, and it runs in 1VBL for ultra-smooth scrolling. However, I just don’t get it. Why is the whole world so enamoured with this flappy little flyer? What am I missing? I think that the world gone mad.

I never enjoyed or appreciated this game; I simply hate Flappy Bird so much!
  • Fools can grab the download from the AtariMania website.

Wednesday, December 21, 2016

Unheart





A fun puzzler?

Unheart is something I've been meaning to feature for far too long. It's new and was only released in 2014 at Silly Venture by Masters of Electric City. It's based on the original PC game, Heartlight, which happily mixes Sokoban with a dollop of Boulder Dash to produce a riveting and refreshing brain-teasing challenge.

Boulder Dash fans should look elsewhere because this is a Sokoban game and a brilliant take on that. We are a dwarf who enjoys digging through caves looking for love hearts. Watch out for falling rocks that might block your path or worse, a head-crushing blow. You might even come upon a bomb as you crawl through the soft soil, but be careful, because these will detonate when impacting something hard, like a wall or rock. Heck, there are even balloons that will float upwards, potentially pushing whatever gets in their way...

Don't worry if you get stuck, hit ESC will humorously explode our dwarf so we can restart. Also, a level-skip function is used to bypass those brain-destroying levels with the option of coming back later. The difficulty remains constant throughout, with cunning map designs causing the most intense problems!

The graphics are simple yet superbly detailed using a gorgeous C64-like palette. The status bar is displayed using overscan, which is always going to be a great thing for obvious reasons. The chip music is on another level. It is breathtaking and perfectly suits the gameplay - I just wish there was more.

Unheart is good fun and pushes you to think differently. Its difficulty remains constant throughout, with shrewd map designs causing the most intense problems to overcome. Thankfully, with unlimited retries - and the ability to skip troublesome levels - you aren't distracted and will keep coming back.

Unheart is challenging, distinctively brilliant, and one of the beST puzzlers on the Atari ST.


- SCREENSHOTS & DOWNLOAD -



Some levels look simple, yet they are not. Perhaps well-placed explosions will help?



I spent ages on this level and yet it is so easy to complete!! Sometimes physics helps a bunch.



Another level that appears so simple, but that didn't stop me from pulling out my hair!!



I can imagine Boulder Dash fans loving the first level, but not so much the others!


Grab the download at Demozoo & Silly Venture!

Sunday, June 07, 2015

Laserball 2015






Wear your thinking head, Worzel

Laser Ball was released in 1991 by Thomas Ilg and then updated in 2014 with bug fixes and larger screens. After months of tinkering and making even more improvements, we have the completed product: Laserball 2015. This can be downloaded for free with the option of buying a boxed version, which is what I had to get!

This first appears simple in nature, but turns out to be furiously challenging. If you've ever played Deflektor and the like, then you will immediately have a grasp on the basic concept. There are many screens of increasing difficulty, with all featuring a laser gun shooting out a beam of light in a straight line.

In order to complete a level, the beam must be redirected onto a red ball using mirrors and other objects. That means using the various mirrors by tilting them to redirect the light toward distinct directions. These can be physically moved in all four directions - and move continuously until blocked by an object or wall.

So, it's paramount to stop and think.

Let's take a gander at a screenshot of the first level that gently breaks you in (he says)...



This is the first level where I learned a lot about when and how to move those mirrors.




My brain hurts!

Your thinking determines where to position the mirrors to perfectly align the light beam - so it can blast that red blob! However, doing so proves a LOT harder than you first imagine, thanks to each screen's design. As you progress, you'll see lots of different types of objects that can either aid or restrict your options.

For example:

Closed doorways need to be activated using the beam before they can be used. Easy that, init!
Some objects cannot be moved - except by the beam of light. I now hate timers even more.
Some eliminate walls and others present hidden functions. Dare you experiment?

Watch out for the timer. Sigh... Yes, there's a timer, which I felt rushed the player and spoiled the fun somewhat. So, I would like to thank Thomas for implementing a feature to disable it!! Try not to zap a bomb; otherwise, it's game over - but you can always come back to a particular level without replaying the previous screens. There is an insane number of levels to wade through, which should keep you busy for weeks! No, months.

Feeling brave? Think this game is easy? Let's take a look at the next screenshot to shut you up...



A timer or not, this level is a ticking time bomb. Look closely, and you'll see what I mean!!




Aesthetics?

Visually, this is a nice looker thanks to its clear-cut display style that suits the cute theme. Each screen is without unnecessary clutter, whilst also featuring an appealing type of youthful style that I really admire. Sadly, there aren't many sound effects (ahem) beyond the few key clicks and funny jingles. That doesn't matter in the slightest because Laserball features charming chip music by xFalcon that suits the game perfectly.

So, it looks nice and sounds great! It's time to celebrate that fact with the final screenshot...



Now things have changed once again with new mechanics I couldn't grasp at first. Killer game!!




The CryptO'pinion?

I've learned many things about myself playing Laserball, as a gamer and as a person. Like my patience, or rather lack of it!! I can spend so much time on any level, constantly replaying it, but then be utterly flabbergasted at what is often a simple solution that I failed to work out. Argh, it's so infuriating!!

This is a fascinating puzzler too, and probably one of the best thinking games ever released for the Atari ST. You know what? I think that humble sentence pretty much nails it and definitely sums up this game. That's saying something when you consider how many awesome puzzlers are already out for the Atari ST!!


- Download Laserball for floppy & hard drive -



   
Update: check this out!!! Thank you, Thomas, for making this new level :-)

Sunday, December 21, 2014

Killing Spree






TLB made a game!

I loved The Lost Boys; they started as Britain's answer to the Carebears! Their demos are outstanding, and I remember my jaw dropping to the floor when I saw Ooh Crikey Wot a Scorcher - a masterpiece!!

And that "main menu" used to access each demo screen? Impressive, to say the least? Hmm, but what would happen if it were adapted into a game? Would it be good enough? Why not take a look for yourself at Killing Spree, because I think its potential is insane. Like an early Cybermorph... what might have been?

Demozoo features a massive page dedicated to The Lost Boys and their fantastic ST catalogue.