- The official disks for both games are at Atarimania.
- If you prefer a menu disk, then Atari Legend has a couple of great disks.
- I've become a fan of turn-based games <~~click here to see some more.
Tuesday, August 04, 2026
Darklyte and Darklyte II
Friday, September 26, 2025
B SQUAD

As you can see, the user interface is minimal, but incredibly effective.
(iPhone screenshots for this review rather than from Hatari)
- To the right is our team, showing their name, health, and action points (you can right-click any to view stats and information that will help with weapons and more).
- Underneath are the movement arrows with the option to centre the gameplay screen around that particular character. These also scroll the gameplay window.
- The button with the little squares is a map of the ship. Use this!
- To the right of the map is the button to execute commands.
- Next to the funky image (of your currently selected) soldier carrying his gun is a "?". This is used to describe the surrounding area of any soldier (similar to Temple of Apshai).
- Now you have two more boxes that are blank until attacking - the top one informs you of the chance of hitting the enemy (the calculation is based on distance, location, and weaponry). The lower one displays their chances of defence, and feels more like the expected dice roll.
- Finally, there is a button on the left side of the (erm) left arrow. Use that to end your turn.
- Roxy is an ex-pirate and is best with an assault rifle (found near the start).
- Dorian is someone I'm wondering why he's here. A poet, no less, and with poor combat skills. Great.
- Julius is one of my favourite soldiers and is great with an assault rifle and grenades.
- Hooper is great with a flamethrower.
- Tobias is a good all-rounder who is neither rubbish nor excellent. If you find a plasma device, he's your man. Powerful stuff that fwiw.
- Tallis is a great soldier and skilled with a Needle Gun.
- Grubs are like a blob filled with explosive gas, so don't let it get too close!
- Droids are, just as you would expect. And they are armed to the teeth.
- Nest Warriors are extremely vicious, breathing fire that can affect multiple soldiers who are close together.
- Look out for Turrets later on; they're controlled by the Queen and fire a powerful laser.
- Mines are something to obviously avoid. You may need to shoot some to create a pathway.
- The Nest Queen doesn't move, but it spawns Grubs through four tentacles. She is very strong and has bad breath, so beware! Beat her, and you've won the game.
Interestingly, this game uses the Blitter, which improves overall performance, especially when displaying new parts of the ship. So (yipee) play using an Atari STe if you can!
- Atarimania has the download https://www.atarimania.com/game-atari-st-b-squad_30092.html.
- As the Blitter and DMA are used, B Squad is added to the Enhanced Games List!
Saturday, December 26, 2020
HeroQuest
A board game?
HeroQuest is one of those games I've seen mentioned many times, yet never bothered with it. That's probably because it's a board game and I'm not exactly a fan of those (except Monopoly!). The ST adaptation is modelled on that turn-based board game and retains a similar look using an isometric perspective. So, having never experienced Hero Quest, I attacked it with a fresh pair of eyes, not knowing what to expect.
Our adventure takes place in Morcar's castle. He's an evil wizard with an army of monsters: Orcs, Zombies, Mummies, Goblins, etc. Four valiant warriors have signed up for 13 torturous quests to defeat him. That means plunging the castle's depths to do battle, avoid hidden traps, and grab loot or anything else that might aid the journey. Let's be honest, whatever the story, I'm in. Now, where did I put my sword?
Before beginning, we need to see a couple of screenshots. What glorious isometric graphics...
Choose your warrior
The Barbarian is built for strength and is a trooper during the bloodiest of melee battles. Stumpy the dwarf is quite strong and also the craftiest one of the bunch, who uses handy skills to compensate for his shortcomings. Elves and Wizards are physically weaker, but the clever lads of the group. They use their brains to cast an array of magical spells without running the risk of having to get up close and personal.
Let's take a look at a couple more screenshots of some rather spine-chilling monsters...
Go on a crusade!
Now decide which of the 13 quests to attempt - they're all different and listed in order of (more or less) their difficulty. Actually, there are 14 quests; the first is a trainer that offers a chance to learn the fundamentals of exploration and combat: the objective is to escape, and the quickest adventurer is rewarded with loot, which can be used in the shop for other missions. Use this to master the mechanics of HeroQuest.
Whatever quest you decide on, the gameplay is incredibly similar to the board game. Each player takes a turn by throwing dice to determine the number of action points - used to walk, perform searches, and fight the ghouls (for our game, we spin coins, but it's the same difference). There are limitations to this method; searching for treasure (or hidden doors) can only be performed once during a player's turn. Lastly, the monsters are then moved by the evil Morcar for his turn, which is controlled by your Atari ST.
It's that time again when I break up the boring text with some screenshots. Enjoy these...
Come on, a board game... Really?
Yes, and all quests take place in a different part of the castle - they feature many rooms and corridors laid out in a grid formation. Exploration is performed using the direction arrows (or clicking on the desired tile), and the map is a helpful tool that displays the parts of the castle you have visited, along with monsters and objects. It's also great when something doesn't feel quite right - perhaps there's a secret room? Don't forget to search for loot, but remember that this castle is riddled with traps and scary monsters, so tread carefully.
Expect the usual creatures prowling: Orcs, Skeletons, Zombies, Mummies, Fimirs, etc. All are controlled by the evil wizard hiding inside your 68000, and their actions are executed after the heroes have completed theirs. The computer isn't always offensive, which can present an alternative strategy. Also, if walking away from a battle is an option, then take it because it's not always necessary to fight each and every monster.
This is a cool board game and something I need to check out. First, some more screenshots...
Gimme icons!
The user interface is excellent and helps you to explore and interact (comparatively) with your surroundings. The current player has his image displayed top/left along with their attributes: action points, health, mental ability, and cash. The icons at the bottom of the screen might look confusing, but they're easy to learn:
1) The shield with an arrow allows you to end your turn.
2) The shield with a sword begins a fight against a chosen monster.
3) Bunch of keys - use these to unlock doors if you want!
4) The door with a question mark performs a search for what might be lurking nearby, like traps and hidden doorways. Works well with the map when things appear a little 'off'.
5) The opened bag is used to perform a search for treasure (kept by that particular player).
6) Satchel - this is the inventory and features the extra equipment a character can use.
7) Map - I'm sure this one is pretty obvious but is something you should use!
8) Directional arrows - use these to explore the castle (or click the tiles instead).
Clash Of The Titans
Nobody enters Morcar's castle without expecting a fight with something unholy, and it's a bonus leaving any room unhurt, albeit in blood-splattered clothing! He has many gruesome creatures walking the corridors, so it's not long until something comes looking for you - all are controlled by Morcar. Ie, your Atari ST.
A skirmish in HeroQuest isn't what I expected. Firstly, a battle can only happen against a foe on an adjacent tile, and that fight is presented on a separate screen. However, there isn't anything to do as the computer rolls special dice for attacking/defending characters - skulls (for attack) and shields (for defence). So, if the monster has more skulls than you have shields, then that difference is deducted from your health. Likewise, if you are attacking and happen to have more skulls than the monster has shields, you win.
This system might work for the board game, but it is odd. Especially as each player has a different number of dice: Wizard = 1, Dwarf and Elf = 2, and Barbarian = 3. What is peculiar is when neither side rolls successfully, so they both stand idle, doing nothing more than staring at each other! Actually, that is quite annoying - it's a missed opportunity, which could leave you somewhat vulnerable before the next turn.
Zombies never fail to impress, and they're also in Hero Quest if you scroll down a little...
Clash Of The Mages!
Elves and Wizards have a different style to their combat, thanks to range attacks and magical spells. All magic can be used against any enemy currently within the same location, so you don't need to be close to attack an opponent. The ability to 'team/work' should now start to prove its worth to all players?
Magic comes in a huge variety to attack or hinder the enemy in some way. You can even help or hinder one of your party if you so desire. Each type of spell is grouped into four categories: air, wind, fire, and earth, each corresponding to a distinct style of magical ability. There is no in-game help, so it's best to experiment.
Along with spells to replenish health and harden defences/strength, there are many nifty alternatives:
1) Tempest blows a torrent of wind around your foe, thus confusing them so they lose a turn. Perhaps this is something you might wish to use on a fellow team 'mate'? :-)
2) The Genie spell is actually quite incredible and can pack a humongous punch.
3) Ball of Flame and Fire of Wrath are two spells that provide powerful attack options. Both could potentially turn an Orc into a pile of dust very easily.
4) But what if you happen to wander into a room that's full of monsters? A good spell might be Courage, which will help give you that much-needed adrenaline boost!
5) Pass Through Rock is incredible and an unmistakably selfish, albeit cunning ability!
Help, I'm confused!
You shouldn't be. To succeed in HeroQuest you should take it slow - be a careful explorer who wants to survive and reap all the rewards. Remember to search a room thoroughly for anything that may help. Especially the hidden loot, which is spent on upgrading weapons and other stuff for the later quests.
The quests are all different, but the ultimate goal is to follow the instructions and complete what's required before safely escaping. Personally, I prefer to be the Barbarian as I'm more of a melee kinda guy. I do require the assistance of another teammate to increase my chances (they're collateral damage!)
Hero Quest isn't a difficult game to master and is a lot of fun, especially with family.
Pix'appeal & Bangin' Beats
I love the isometric style as each room looks superb using a strong palette, which is nothing you would expect a wizard's lair to look like. But it works. The characters look amazing with incredible detail, and the Mummies are the best - but I also love the Skeletons with their scythes! Sadly, animations are fine, but they should have been better, especially for walking. Oh, the battles are nothing more than a sword slap in the face!
The sound effects are basic: a fuzzy shuffle for walking plus chinks & clangs during a battle. It's a shame that sampled sound effects aren't used throughout, given that the ST is mostly idle. Music can be played in-game and is absolutely awesome, I gotta say. However, there's not enough, so it can become quite repetitive after a while, and I'm glad there's an option to hit F10 to disable that in favour of just the sound effects.
From the start, Hero Quest impresses with its aesthetics. Just watch this intro...
The CryptO'pinion?
Before I played for the first time, I assumed this would be an RPG; it isn't. Sure, there are elements of a lukewarm role-playing experience, but this is a turn-based board game. Each hero has strengths and weaknesses, but there is little character development beyond equipment and collecting items. They are also separate from one another - there isn't an actual requirement to work as a team, so you cannot progressively group-attack a particular monster because each battle is a new and separate act.
It's a brilliant board-game conversion, and best with everyone huddled around the Atari ST like they did back in the day. Even solo, this is a fine adventure, especially if you play with a couple of characters. I suggest a few practice games to see which you prefer, but grouping them is certainly a recipe for success.
Considering I'm not a fan of board games, I am enjoying HeroQuest a bunch. Absolutely EPIC!!
The floppies can be nabbed at Atari Legend.
(and perfectly fine on either type of Atari ST/e)
Saturday, September 16, 2017
Sabre Team
The first job is to select a 4-man team from eight warriors. Equip these guys with the right weapons for each mission whilst taking into consideration type, rate of fire, ammo, weight, and noise. There is a lot of hardware to choose from, like machine guns, assault rifles, sniper rifles, stun grenades, and gas canisters.
Choose your weaponry specifically for the mission at hand. Remember, some weapons need a reload after each shot. You're not superman, it's often advisable to wear a bulletproof jacket. I hear there are a limited number of medkits? But these will certainly help to recover from injuries.
The battlefield is viewed isometrically, and our soldiers are controlled using action points. This means your men are allowed a specific number of moves before the computer gets a turn. The user interface is excellent with helpful animations to identify their purpose (just hover the mouse over them).
These icons are used to turn, walk, shoot, and do other fun stuff like searching bodies. The compass not only controls the soldier's direction but also displays the number of action points required for each particular task. Plus alerts for what a soldier might be able to see (red) or hear (blue). Play as if you were there!
After you've used your action points, it's over to the computer...
It's now that you need to read this tip:) Press and hold the mouse button to speed up the computer's process. It's like hitting fast forward on a tape deck (or a DVD player for the youngsters!)






































