Showing posts with label Joust. Show all posts
Showing posts with label Joust. Show all posts

Monday, August 26, 2024

Killing Impact




Glad?

Imagine a fantastic sci-fi future where we are a member of an exciting explorational team called X-Plorer. Deep space is scary and, you guessed it, something went wrong! But something always goes wrong, right? Yep, we end up stranded on an alien planet light years from home. Of course, it's an unfriendly world of vicious creatures that need killing before we can escape home. Or is it just a Joust ripoff set in the wilderness?

Killing Impact is based on the Falcon030 original by David Fournier of Rebel Vision who appears to have only produced this one game. The idea is simple and if you've played Joust, you will already know what to expect in terms of basic gameplay. Unlike the original, Glad takes place over dozens of jungle screens on an alien planet. Its wilderness is crammed with enormous plant life and crazy critters that don't like your presence. The objective is straightforward, travel the terrain killing everything whilst making your way to the exit.

Sadly, that's not possible for the unlucky ST protagonist because our conversion appears somewhat unfinished with only two levels complete. Not only that but when/if you reach the end, you're left trapped in the final room. Regardless, of that fact we have a huge game with dozens of screens to play.

As a version of Joust, the controls ought to be spot-on. I'm grateful they are just that and implement the standard jousting practice - defeat the enemies by lancing them from a higher position. There are optional weapons like bombs, but these are impossible to use. In stark contrast to the main controls, they are awful and demand a combination of holding a direction whilst hitting fire - in midair!! That doesn't work.

Being Joust, this doesn't need to be a solo mission as Killing Impact supports two players. This is quite special and adds tremendous value, especially when one player can lure the enemy into the open for the other to strike. The expected restrictions apply ie, both players remain on the screen at the same time.

That's about it to Glad Killing Impact; flip-flap through every screen killing anything nasty. Forget the weaponry and concentrate on the (excellent) jousting to defeat your foe. Ultimately, you will reach a boss and these guys are always tough nuts - so beware!! This leaves only one question, what is this "Glad" thing about?

Okay, let's pause the boring reading for a couple of sexy screenshots...



Watch out for the dragonflies that are deceitfully cunning creatures.



Oh no, a dragon!! These chase well but aren't quick, so easy prey.



Aesthetics

As you can see from the screenshots, the visuals are exquisite. If I had one, I'd tip my hat to Frédéric Fournier and Christian Rey for their gorgeous jungle and underwater artwork. Equally, the sprites are a variety of nasty creatures superbly detailed and with excellent animation - I love the jellyfish and dragonflies.

The hardware scrolling/Blitter isn't used so we're disappointly stuck with single screen push-scrolling. Thankfully, it's implemented well for good effect and maintains a fluent update on each screen. Sadly, this isn't perfect and can be irritating whenever you're inconveniently near the screen's edge.

The audio is a different story with passable spot effects used for movement, killing, and other oddities like the underwater bubbles. There needed to be more but perhaps the near-silence is a good thing so you can hear the jouster's flip-flap? Hey, at least the title screen has a decent (non-DMA) digital tune - is it Quartet?

As conversions go, it looks better than it sounds. Let's view some more screenshots...



Later on, level one takes us underwater and is very nice.



This is just one insanely difficult screen from level two. Ugh, so tough!!!



The CryptO'pinion?

Bear in mind, I haven't played the original Falcon game, somehow the ST version feels "rushed" and certainly incomplete. Don't get me wrong the basics are ported well with great graphics and jousting controls. Level one is massive, incredibly well-designed, and a bucket load of fun. This is why I decided to map the game!!

However, the second level is incredibly difficult to be anything other than terrible because it's cramped with too many enemies. Additionally, the weaponry is overcomplicated so something I never bothered with.

Based on the first level, a thoroughly excellent Jouster I heartily recommend. My rating is 85%



The final room. I defeated the boss but then nothing happened...


Can you beat my high score?



Maps & Downloads

There are two recommended downloads, a 2-disk floppy by Elite and PP's hard drive version.

As always, the images you see are simply thumbnails and you can download the hi-res originals by clicking here. Additionally, I've mapped many other Atari ST games which you can access by clicking here!! I hope my maps persuade you to play all these great games yourself? Hey, let me know in the comments below.



The first part of level one is incredibly playable.



With a couple of new monsters and a change of style; well, it's more of the same.



The third part is mostly underwater and a great way to complete the level one journey.



This is level two and is impossible - without cheating. It's a barstool of a level!!

Tuesday, May 11, 2021

Winglord



Survival of the Fittest

I don't mind admitting it, but Joust is one of those games that I am absolutely terrible at. In fact, I could end this right now because I really am that bad - it really is quite humiliating! However, I also have much affection for flappy jousting, no matter the quality of my skills. Joust is something uniquely entertaining and something that thrills as much as it infuriates (me). So, it was a pleasure to discover that the Atari ST/e has another jousting competitor.

Winglord was originally a shareware game by Victor Bruhn who has since released it as freeware a few years ago. Now, first things first, Winglord can run on either the Atari ST or its sexy sister, the STe. However, Victor intended it for the Atari STe as he utilises the Blitter Chip and DMA Audio. Older STFM's can still play but, won't get to hear the samples and might even suffer some visual anomalies due to the lack of a Blitter that handles the silky-smooth 50Hz display.

I think we need to stop reading and take a gander at the first screenshot. Well, here ya go then...


I struggle to fly whilst the computer cleans up. Yup, another drubbing by my faithful Atari ST...


README.TXT

Nobody ever reads the manual. Well, that's mainly a guy thing but, in this case, it's worthwhile taking a look. Not only are there lots of handy tips but also a great storyline that is fun to read. Come on, there are nasty wizards, medieval castles and winged unicorns which is all great stuff!! For those who still won't read it, here's my take on it:

Guardian Castle is above the villages in the valley below. They're under attack by the wizards of the Northlands whos minions have found a way into the tunnels under the mountain atop which it sits.

They have gained control of most of the caverns and passages that run through the ground underneath the castle, as well as a large portion of the castle. Sinister beings now roam through these areas and have crushed all resistance offered by the sentries and the castle's contingent of soldiers. Evil creatures, some mounted by riders, continue to advance into the halls of the castle and through the caverns in a seemingly unstoppable march! (It's not sounding too good, is it?)

Thankfully, teleporting into the skies above the castle are WingLords who are ready to do battle with the invaders. Mounted upon winged unicorns whose beauty is matched only by their quickness and power, they descend into the depths of Guardian Castle and intercept a group of creatures. Two more riders enter the room and an airborne jousting battle begins between the adversaries.

Their powerful Fire Lances easily destroy the enemy riders, while providing their wielders with a shield against the enemy. The enemy is defeated and the Winglord's unicorn steeds use their natural teleportation ability and leave the battlefield to have their lances re-charged.

Now the WingLords wait for another onslaught, ready to do battle with the fire-spitting Yellow Jackets. The Dark Riders are also armed with fire-spitting lances. The Wing Masters, deadly flyers who are immune to missile weapons, and must be jousted against. This war is far from won!

Sounds cool, right? Of course, it does so let's take a break from reading and check out another screenshot... 



The Apprentice knights are a little slow but a lot harder than you might think.


Winged unicorns?

Winglord will instantly feel familiar to seasoned jousters. One or two players can compete, at the same time, controlled by either the computer or another humanoid that you may have lying about your house. Of course, each level is of a similar design with platforms that can/will prove to be of strategic use. As with the original, the screens feature a wrap-around design when reaching the edge. However, the eggs are gone and there are ceiling vents.

Yes, there are some alternative changes and also some that are peculiar ones. Gone are the lanky ostriches for unicorns - and unicorns don't lay eggs. But these majestic beasts love to strut their stuff - just watch them walk. So cool. Battling against enemy knights follows the same format but they now feature some unexpected traits and there are even buzzy bees too. Best of all, some medieval knights are expert jousters with exceptional skills. Beware!

Once again, let's stop reading my nonsense chit-chat and take another gander at a screenshot...



This isn't good, I'm about to be pounced on or stung to death at any moment!


Know your enemy

Any level can feature four different enemies each with its own strengths, control, style and armament:
The Apprentice - these guys are armed with only a lance. You might be fooled into thinking he's going to be an easy opponent. Don't kid yourself, he's crafty and has some nice flying skills. Also, he's immune to your missile attacks. Hang on, a moment... did I just say missile?!!

Yellow Jackets - this is a buzzy bee with suicidal tendancies, which means they're quite tough to safely defeat. These can, and will sworm, so watch out. Okay, they're a little dumb but, as a nest, they are a fanominal force. Perhaps a missile in its face is a good idea to teach them who's boss?

Dark Riders - this guy carries both a lance and a pack of missiles. He's fast, he's brutal and he's a damn tough lancer. Basically, he's gonna kick your ass!! Excellent fighters.

Wing Masters - Winglord shows its true colours when this guy enters the arena. These are jousting geniuses and tough cookies with ferocious combat skills. Be warned!!
 
Hey, it's time for another sexy screenshot!! Get ready...



I tried my best to get a screenshot of a missile hitting a bee! Quite impossible lol.


Controls

Joystick controls feel much like they do with ST Joust, which was a massive relief because I was dreading any disastrous changes. Flight and control are perfect, even if you are as unskilled as me. There is an option to choose your preferred 'flap power' that will alter the effect of the vertical force which is applied with each press of the button. Choosing high will gain greater altitude whereas low offers better control. It's best to experiment with what feels right for you.

Pushing downwards will fire a missile. Yep, a missile. It's one of the most unexpected treats I could have imagined. I must admit though, at first, it feels weird but it sure comes in handy against those dopy Yellow Jackets! And who doesn't love blasting rockets? Note, these work against the Dark Riders and the bees - and can only be used during flight.

Hey, come back!! I know that you're dying to play this game but we're not done yet - it's screenshot time...


Mummy, I wanna go home now!


Big Tips!

1) Don't panic.
2) Playtest with the different flap rates to see what suits you the best.
3) Disable the second player, he can be distracting I found.
4) Disable the second player anyhow as he's far too skilled!!
5) Judge your entrance for a well-timed drop onto your unsuspecting opponent.
6) Don't bang down on the joystick too quickly, unless you enjoy hearing the sounds.
7) Those platforms can make for good defence.
8) Bonus rounds are a great way to earn extra points.
9) Why you listening to me? I suck at jousting!
10) For those with skills like mine, hit the Up/Down arrows on the main menu!!



There's a swarm of nasties coming and my unicorn decides to strut his stuff to look cool. Sheesh!


Aesthetics

Visually, it's more or less, Joust and a damn good take on that original format I might add. However, being similar to Joust means it's also hardly something to gawk at in wonder! Not only that but the levels appear to have less detail compared to the official ST conversion. Having said these minor moans, it looks nice and the animations are quite beautiful. I love watching my unicorn walk between the levels just for fun. He just loves to strut his stuff - so cool!!

It would be a crime to end it there without mentioning the framerate. It is smooth. Very, very smooth. In fact, it's smoother than Kojak's bald head drenched in baby oil. I believe this is thanks to the Blitter lurking inside the Atari STe. It's a great thing to see a developer that obviously enjoyed going that extra mile.

The sound effects are made up of a neat selection of samples. All are crystal clear, thanks to the DMA hardware that Victor thankfully used. I only wish he would have recorded some more - for extra pizazz. Sadly, older ST's suffer minimal sounds but Winglord was developed on (and intended for) the Atari STe. So stop moaning and upgrade!

Jousting is excellent fun but can you handle the heat when it's 6 against 1 like in this final screenshot...



Hang on, I've lasted longer than the computer? Time to shoot and beat his score, for once!


The CryptO'pinion?

Joust is one of the best arcade conversions for the Atari ST. With that in mind, Winglord needed to deliver the goods and guess what, it did. The cosmetic changes are nice and I love the option to use missiles. Also, tinkering with the flap-power attribute is a superb idea and the option for a second player is just dandy, even if the computer outperforms me every time!! The change of theme worked well as did other differences like the regular use of bonus rounds.

Winglord cannot replace Joust, that's impossible but, I don't think it was ever meant to. As it stands, it's a fine alternative and something that doesn't disappoint in the slightest. This game is so much fun and I would have liked nothing better than to show you more (in my video) but that was never gonna happen with skills like mine. Sorry :p

Personally, I think this game is a fantastic "clone" of the original and the differences are great. Best of all, the Atari ST/e has another version of Joust - that's never a bad thing in my opinion. Winglord is absolutely excellent.

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