Showing posts with label Driving - Overhead. Show all posts
Showing posts with label Driving - Overhead. Show all posts

Friday, July 29, 2016

Chicago 90




An isometric DRIVER?

Let's start by saying that I'm sure every kid played cops and robbers growing up? Well, now that we're grown-ups (aka BIG kids) we can do the same again using our favourite retro computer. This is thanks to Microïds and their 1989 hit, Chicago 90 which allows us to drive around the streets as either the good or bad guys. Easy choice, I say? Yep...

As a cop, it's our job to do the chasing but I didn't really click with that role. However, I always prefer to be a bad guy which is much better. After all, what's better than a car full of swag as you rush to flee the city limits? Gotta earn that freedom! At first, the controls feel a little flaky, but you will soon be rip-roaring around Chicago in no time.

That's enough reading for the moment, let's take a look at the first screenshot...



You could always be a good guy instead of running from the law? Yeah... that's what I thought!!



Read the flipping manual

Sadly, collision detection is often suspect and the car oddly bounces during a bump when going too fast. The cops are a little simple with naive AI that isn't exactly Einstein-level but good enough to give you a thrilling chase. If caught, you're presented with a rather dodgy-looking image of the scene... I shall say no more about this but you need to see it.

Initially, the in-game user interface is rather complex, and especially confusing if you choose to be the police. Why I've no idea! Anyhow, down the left are many icons - most of which I have no idea about! Along the bottom of the screen are two windows - the first is an overhead city map which displays the location of the fuzz. The other is a first-person view (from inside your car) and should help avoid crashing into law-abiding citizens. Well, in theory!

Bouncy, crashy, messy, funny... I don't care really because it's fun! So let's see another screenshot...



Success!! We've finally found the way out of this urban jungle. Now, HIT IT!!



The CryptO'pinion?

Chicago 90's downfall is its weak Police role which I personally found cumbersome and rather boring. So, that left me with the gangster role which is fantastic and tons of fun! Driving through the city, avoiding cars and running from the cops, is surely an early glimpse into an early GTA experience? It's pretty much fantastic and I've loved every second.

With a little thought for gameplay objectives, this could easily have been a fantastic venture into a life of crime. As it happens, we're just stuck in the Chicago maze frantically looking for an escape. However, racing away from the cops is always going to be a thrill and I enjoyed this a lot - so I ended up buying it. Dear nutters, this is an excellent game!


Visit Chicago - Driver & GTA style!

8bitchip has a hard drive installable version
Old Games Finder has all the floppy disks!
Atari Greenlog now has a cool gameplay video.

Friday, June 03, 2016

Crime Wave



Well, I tried...

You know me, I love the Atari STe so am always on the hunt for games, demos and programs that make use of its enhanced hardware. Well, I was flicking through ST Format #58 and noticed a review of a game called Crime Wave, by Dillon Agoma from 1994. It appears quite similar to Super Cars and makes use of hardware scrolling! However, the reviewer didn't seem too pleased with the controls so perhaps it was a work in progress?

This is a tough one to research because its name is the same as a commercial US Gold game and no PD library stocked it because Crime Wave was only available directly from the author. I've searched online but sadly found no downloads or information... But I have written and posted a letter so let's hope he is still living in the same house!

Update: I've managed to contact Dillon and these are the latest pieces of information...

June 2016: This is the date I originally posted the letter!
Feb 2017: Sadly, I never received a reply to my letter. (I later found out that he had moved!)
July 2017: I managed to contact Dillon online and he thinks his disks are still in storage :-)
Oct 2017: Nothing turned up there, but he now hopes that those disks are in his attic.
April 2019: I've sent Dillion another message but sadly I've heard nothing back. I hope he's okay but I'm now starting to think this piece of ST history is now lost forever. Perhaps I should give up? I am gutted :(

Friday, May 13, 2016

Accelerator



Lost forever?

Accelerator was demoed in ST Action #31 all the way back in 1992 and appears to have never been released. Well, I may be wrong as I'm hoping there are registered versions out there... somewhere... as the full game would have only set someone back a tenner. That's pretty decent and I expect a few copies were sold? Well, I really hope so.

This racer looks, and plays, a LOT like a certain Atari racer, but, with smooth scrolling. Digital Reality was going to be the 'publisher' so I'm assuming they went Kaboom or the guys gave up? Has anyone got any information to share? I hope the full version can be found one day. Let me know if you have information or a disk image!

Credits...
Digital Reality Ltd
Peter Thorp (coding)
Hamish Cooper (graphics + sounds)

AtariMania has the download of an early demo version and it's ace so we need the full game desperately!

Saturday, May 07, 2016

POWER UP +





Gentlemen start your engines

Power Up + is an overhead scrolling racer by Marek Cichon of Empty Head. This isn't a game I've heard of before but we all love Super Sprint and the Super Cars games so I was basically expecting more of the same, to be honest.

Sadly, my first impressions weren't good because it felt like a cheap Super Cars ripoff. Well, I never go off first impressions because I'm usually wrong! So, I took the time to configure the many options this game offers before playtesting it again - through rigorous racing sessions. It wasn't long before I was ripping around the tracks, wearing a cheesy smile!

Let's show you the first screenshot which is dead interesting. No, honestly it is. I swear...



Lots of options so take time to configure Power Up to suit your particular computer.




What a power drive!

There are a lot of tracks with various conditions to endure like the type of road and weather - I really enjoyed the wet tracks for sliding around the bends. Okay, it's hardly Ridge Racer but it's still fantastic fun. Weapons are supported and each car has the ability to fire the world's slowest "rocket" which somehow always manages to hit me! Also, watch out for oil spills left behind by the other drivers that will have you slipping and sliding like a crazy fool.

Controls work very well: acceleration is automatic through reverse and two forward gears. Top gear that allows you to hammer past the other vehicles so you better practise your cornering! Strangely, weapons are activated using the keyboard which may be awkward for joystick players? Successful racers will be rewarded with glory and a massive golden cup - before strangely being sucked down into the ground. You heard me - I don't get it but it's ludicrously funny!!

Wouldn't it be nice to design your own track rather than what is provided? I know, it'll never happen...



There's even a track editor for the creative so why not make your own race course?




Aesthetics?

Overall, the graphics are pretty much homebrew but the spites are well-detailed and I cannot deny the amount of work that's gone into the scenery and more. Those STs with Blitter Chips are supported for better framerates but it's now that you should take a look at the configuration to get the best performance possible otherwise you will only regret it.

Sadly, the stock ST computers can struggle, especially if you start playing around with the settings. You'll only find yourself glaring in envy at anyone owning a faster computer. Yep, Power Up needs that Blitter and loves faster computers with extra clock cycles. Which is good and bad depending on your setup!

Sound effects can be either chip or DMA and I personally prefer the latter when screeching around the race tracks. The music is in stereo on the Atari STe and supports playback frequencies up to 50Khz - astonishing. I love the audio so much!

Okay, sod it!! Here's a cool screenshot of the gameplay. Happy now? Take a look at this...



I love the humungous variety of different tracks and they all look pretty darn cool.




The CryptO'pinion?

Power Up has more than its fair share of quirks and needs the player to tweak the settings for the best performance. Even then, you're left wondering what it would be like on a Mega STe or Falcon as it can be sluggish if the settings are set excessively high by a moron. In my opinion, ST owners shouldn't bother as the Atari STe is the base model due to having a Blitter and DMA audio. However, even then, I'd suggest lowering the audio frequency for better performance.

For all its faults, this is a great racer and one that I have genuinely enjoyed playing on both my Atari STe and Mega STe (16mhz). There's a lot here to enjoy with many tracks that are a scream to race on. Spend time to master the controls in a few practice games and it won't be long before you're tearing around like Dale Earnhardt!! Super-duper fun.

Grab the download from my Dropbox fully compiled and check out Marek's website too.



Gotta love the pile-ups! But then one car will drop some oil which is so cunning!




- Marek Cichon interview -


I decided to contact the developer, Marek Cichon. His website had been online for many years so I expected to hear nothing but, within a few minutes, I had a reply! We chatted and I asked a few questions along the way...

Why did you create Power Up and what inspired you?
 - I liked frantic racing games - Rally Speedway on Atari 800 plus track editor.

What did you get from the TOS platform during this time?
 - 6 years of fun and development overnight!

Did Power Up live up to all your expectations?
 - Unfortunately not. It is the homebrew game with a look developed mainly by two friends from the small city Chomutov. We would be successful to release the game till 1992.

Anything planned for the future?
 - We have released another game with the similar graphics for PC called Pixoria (see pixoria.eu)

What Atari computers do you own?
 - American NTSC version of Atari ST from 1985 year (my father bought in in Houston, Tx). I have developed most of my programs, including Power Up, on this computer but using on PAL TV. This meant black and white, unstable display (TV 50Hz, Atari 60Hz). Also a European Atari STE with 2 MegaBytes extended memory!

Easy question, what are Marek's favourite Atari ST games?
 - Vroom, Super Cars 2, Lotus Esprit Turbo challenge, Karateka, Test Drive, F15 Strike Eagle 2. Oh I see that racing wins!

Are you planning any Power Up updates in the future?
 - No. There were two releases Power Up and Power Up Plus with better graphics, shooting and oil slicks to finalise the game.

What retro games are you playing in todays crazy world?
 - I prefer the older Atari 800 games like The Great American Cross-Country Road Race, Rescue on Fractalus, Electra glide.

Are you listed on Demozoo?
 - No, it is Karel Rous (Empty Head), my distributor. I have never met him :-)

What makes Marek tick?
 - When people contact me from Australia, Mexico or UK. Those who play Power Up with my compliments. Thank you Steven.

More random ATARI ST articles from the archives


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