Fancy a few juicy tips?
1) Don't kill everything you see and therefore run out of precious ammo.
2) Collect power-ups for energy and ammo only when you need to!
3) Closely stalking droids is fun plus it's safer and uses no ammo.
4) Learn to use the mapping tool. It's a little odd at first and reminded me of Heartland.
5) Some weapons are best left until you need them for a specific purpose.
6) Learn the controls and enjoy a few practice games before taking on the challenge.
7) Walk away and give up. You're not good enough!! (I'm kidding, I'm kidding!!)
Did those tips help? Are you man enough to play this game? Whatever your reply, here are more screenshots...
Be patient and unlock the doorway barrier only after the droid walks away.
Did you know?
Jame worked with Jonathan Thomas on the recent Lotus Esprit Turbo Challenge for the Atari STe. This is an upgrade of the classic racer that brings the game in line with the Amiga version. In every respect, except the tracker music. Now, I know what those guys will think, but I prefer chip music over a MOD any day. I personally don't see YM Chiptunes by Ben Daglish as a bad thing. Quite the opposite and it's one of the many aspects that makes the ST so cool.
To play, all you need is a 1MB Atari ST so check it out, folks because the collaboration between these two has proved far beyond fruitful. And the expertise Jamie has for the DMA hardware is jaw-dropping. Lotus has been transformed from a great racer into an awesome racer which, I assume, wasn't an easy task? I'm sure you will all love playing it!!
* The original web feature proved why 2021 might not suck after a year of paranoia.
* The current release of #LotusSTE is now available so get it downloaded right now mister!!
You not only have Droid for the Atari STe but now Lotus Esprit. How lucky are you!! Very!! So, it's screenshot time...
Another killer area with droids, bombs, guns and fire. RUN!!
Aesthetics
Things might appear similar to the original game but a keen ST gamer will notice the play area has increased by a huge amount. The colours are improved and the Blitter is moving the sprites so that the ugly slowdown has gone. The only thing missing is Droid's minigun graphic from the original. Finally, this shooter now smoothly scrolls in all directions compared to the dreadful horizontal flick-screen method. Jamie, you've (respectfully) blown the original into pieces!!
The audio has also seen big changes with the addition of in-game music and sampled sound effects thanks to his skills in getting the utmost out of the audio hardware. Check out the funky theme music using his own program:
Turbochip to knock out 7-channels using the DMA and YM2149 together for phenomenal results. Yes, phenomenal is the word.
So it looks and sounds amazing. So why don't I stick a screenshot of the game's map right here...
The new map tool. Finally, I won't get lost anymore. He says...
The CryptO'pinion?
Miles did a great job and produced a platformer that was different, challenging and stuffed full of action. It's quite incredible considering it wasn't commercial so all credit to his talent, commitment and love for the Atari ST. However, the lack of dedicated hardware had a negative effect on the end product. Plus I found the controls very irritating and I would also get myself lost - a lot. I guess Jamie felt the same way and went ahead to rectify these niggles?
Jamie's project to enhance an already great game was risky but came together well because it's a perfect blend of improved aesthetics with better gameplay. Finally, I'm not accidentally falling off ledges by failing to make those tricky jumps. As remakes go, it's fascinating to think how much hard work he invested into improving this ST classic.
It's still the same shooter but one that has been rolled in glitter so sparkles like it's brand new. And I love it.
- DOWNLOADS -
AtariMania has a floppy disk download.
Jamie bravely recorded a complete playthrough!
Fancy going Godlike with infinite energy and ammo?
Then enter this code on the title: FEELCOSMICALLTHETIME
It's good to see that there are still people ready to provide us with reshaped games 👍 Plenty of games would deserve the same treatment.
ReplyDeleteHe must have worked so hard on this. And it shows!
DeleteGreat review Steve. Really nice research. I will jump on the bandwagon soon as well and support this guy, he seems like an amazing programmer. I also wasn't aware yet the original programmers did 'Hoog', which looks like a beautiful platformer as well. Cheers, Maarten/STG
ReplyDeleteYeah, Miles did Hoog which is something else that's mind-blowing. Those visuals are something else and it's not even commercial. Cheers for popping by matey!
DeleteMetroidavina +
ReplyDelete