Friday, June 28, 2024

Allein Gegen Die Mafia






Alone Against The Mafia

If Allein Gegen Die Mafia looks familiar, it's based on a ZX Spectrum game: Saboteur by Clive Townsend/Durell Software.
Developed using GFA Basic by Diethard Zellmann in 1990 and translated into English by me. It only works in monochrome and isn't something I'd heard about until a while back (greetings Jim!).

The narrative was changed... just enough... to stop Clive from getting annoyed. This time, we aren't a ninja but a secret agent for the police force. It's our mission to infiltrate the Mafia's hideout and destroy their secret data. Oddly, their headquarters look much like those in the original, but if you keep quiet, so will I.

Let's pause this boring read to gander over a couple of screenshots bursting with colours...



Right, we've arrived and are ready for action. Bring it on, Mafia boys!



Hardly a ninja! I practice with the controls and end up looking like a knob.




Gameplay

The moment the game begins, it feels familiar yet excitingly surreal. Fans will note that the mafia's lair is faithful. Many rooms have slight visual changes here and there, but the layout remains comparable. This also applies to the enemy placement, albeit less so. I remember the Speccy game having more guards (?)

Arriving on a dinghy, we climb onto dry land and immediately notice that there are only two types of enemies: guards and dogs. Our four-legged friends will chase, but the soldiers remain, reacting only when you're within line of sight. So, in true ninja... sorry... secret agent style, explore using stealth and tactics. If you enter a room and see a guard, but are unarmed, leave. He could be facing the other way when you return (tip).

The mafia's hideout is large with many areas to explore. Several doors are locked, thus blocking access to further areas. This is probably the only puzzle element in the entire game. These locked doors have an ID number. Remember that number. To unlock, seek the corresponding computer terminal with that number.

To succeed in Allein Gegen Die Mafia, you must be stealthy and quick on the draw. Explore carefully and unlock doors only as and when you need to. Don't waste time blindly roaming around; have a plan. Also, look for bricks to throw at the guards. That never gets old! Of course, a gun is much better, with ammunition.

Fancy a couple more screenshots? I hope so because here they are...



Oh no, that guard is facing the wrong way and will kill you. Find another route!



The guards are tough, but I'm tougher. He's dead, and I'm alive. What more do you need to know?




Interface & Controls

The status panel is like the original. On the left are the items you have found and are currently carrying. On the far right, you shall see an empty box; this will only display an item if nearby. Next to that is the timer. I hate timers, but this isn't so bad. Finally, along the bottom, you shall notice the replenishable energy bar.

This bar decreases as you move and falling great distances also has an impact. However, I'm not sure it was needed, as a single shot from a guard kills instantly, regardless of its level.

Ditch the joystick. It's a fact that secret agents are best controlled with the keyboard. He can run, leap, and shoot/throw. Unlike the Speccy game, there are no fighting moves. Well, we're not a ninja now!

The keyboard control initially seems odd. They're not as bad as you first assume. Well, yes, they are. No, they're not. Look, it's gonna take a couple of goes before you fully grasp it. Practice makes perfect. He says.

Take a look at this nifty table box I made...


cursor left = run left
cursor right = run right
cursor up = climb up
cursor down = climb down
shift + cursor left = jumps left
shift + cursor right = jumps right
shift + cursor up = item pick up
shift + cursor down = item drop
spacebar = fire gun or throw an object
shift spacebar = use computer when at a terminal or switch weapons





Aesthetics

Saboteur was a game of little colour, so black & white offers the perfect ambience. I love the backdrops that use a repeating tiled effect, copying the original idea well. Also, the characters look good with extra details in high resolution. However, I still find it odd that the guards don't walk - like they're skiving, frozen solid, or waiting for trouble to come to them! Still, without combat moves that makes sense, I guess?

The audio is light on the ground with only a few spot effects for the gunfire. Sadly, nothing for footsteps. In fact, almost all the gameplay is silent, which, I fear, heavily detracts from the atmosphere. Disappointing.

Enough yapping, let's see some more sexy secret agent screenshots...




Deeper into the adventure, I find a room with an exit sign. Surely a trap?



Talk about overkill, I accidentally killed the guard with dynamite. Sod it, I'm still leaving!




CryptO'pinion

When I began playing, I thought this was nothing but a lame ripoff. I wasn't happy with the controls, getting killed by the guards, and having to restart from the beginning. Thankfully, I didn't walk away and translated the instructions into English. Once learned, I could properly play. And boy, am I glad I did.

The keyboard controls work well with responsive movements. Even with missing mechanics for the guards/combat moves, I'm blown away by such an authentic conversion. Once you are over its initial learning curve, you can run around like an angry ninja with a gun, blasting guards in the Mafia's labyrinth.

Diethard must be a massive Saboteur fan who spent months beavering away in GFA Basic. Sure, each screen has slight differences, but everything marries up to form the same map in the ZX Spectrum game. A fantastic remake that I proudly rate a marvellous 80%. I suggest you download Allein Gegen Die Mafia right away!!

Download the floppy disk via Hang Loose at the Atari FTP Archive.

2 comments:

  1. Thanks for mentioning this game. A good example of a game that deserves a second look, even if it doesn't look interesting at first glance. B/W games makes the ST unique so good to know there is a good action game.

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    Replies
    1. Really glad you enjoyed this, thanks for stopping by :)

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