Wednesday, November 05, 2025

Alien Busters 4






What happened to the first three?

Back in 1996, Daniel Fielding released Alien Busters 4, a multiplayer shooter with one simple rule: kill your mates before they kill you. The action takes place in an arena where up to five players can jump in and shoot the living daylights out of each other. Hey, I remember the carnage of Death Chase, so this should be great!

Gameplay is simple: move your man with a joystick or keyboard, grab whatever weapons appear, and blast anything that moves until it explodes in a shower of blood and dismembered body parts. Pistols provide endless ammo, but the fun comes when you grab something better: machine guns, lasers, and rocket launchers. Even the scenery isn’t safe: trees get shredded, rockets blast rocks into smithereens, and barrels love triggering chain reactions. Rounds are fast and furious, and only end when every other player is brown bread.

While the game technically supports up to five players, you’ll probably need a parallel port adapter once you’ve got more than two joysticks already attached. I haven’t fully tested that, but just imagine the glorious chaos around an ST with a full party of eager shooters. If you’re a sad, lonely gamer, then simply hit keys 1-5 on the player select screen and your Atari ST will happily pretend to be your murderous mates.

Alien Busters 4 is all about gathering your friends around the computer for a riotous time. It’s a pixelated party full of guns, gore, and hilarious carnage - made even sweeter by the superb DMA samples on the STe. What an absolutely excellent multiplayer with chaotic, quick-fire, addictive carnage. I absolutely love it!

  • Gather your mates and grab the download from Atarimania.
  • Seeing as this game is enhanced, it gets instantly added to the STe gaming list.
  • While you're here, check out another outstanding game by Daniel - Death Chase.
  • If you enjoyed duelling against mates, then there are more here.


Have some of my rocket pie...


...Yeah, that little man didn't stand a chance!


Yep, it's always the same rule. Use real hardware for best results!!
Emulation won't be good enough. You'll see...

Friday, October 31, 2025

Happy Halloween






Insert Disk… If You Dare

For me, Halloween isn't anything close to a proper holiday, but our kids always loved wandering the streets begging for free food. And, for one day, they get to be in fancy dress, which is nice. Okay, let's get serious: I've picked out a rather awesome menu disk by Serenade, which suits the scary day. It's their 18th release and features three scrummy games: Mrs Munchie, Hunt for Grey November(lol), and Viking III.

Booting up presents a great menu coded by the genius who is Mac Sys Data. The spooky pixel art is by (I think) Mass Deporter, and cool chip music by Count Zero, one of my fave musicians. Oh, I tried my best to rework their title screen to make it look more horrifying (I can only apologise for my lack of artistic skills!!). Make sure to read the scroller like a kid again in your parents' house. Hey, I always read scrollers, what about you?

Okay, enough reminiscing, and let's check out the three timeless games on this menu disk...

  • The first game is Mrs Munchie, an obvious version of Pac-Man. There's nothing here to shock, but it plays well. I liked the cute aesthetics with nostalgic chomping sound effects. If I'm honest, I'm not a huge fan of the genre, but this game is pretty cool with different mazes, weird fruits, and he's now wearing lipstick. Come on, we all know it's really Pac-Man going fruity on us.
  • The Hunt for Grey November is the one that surprised me the most. The story is: terrorists have stolen the navy's submarines and are blowing up our ships. We must fly over the seas, scanning for any suspicious activity in each segment. When found, we need to think like in Minesweeper to calculate where they might be hiding. It's really tough, but I liked this game a lot.
  • You might look at Viking 3 and think it looks cheap. Well, I guess it does, but give it a try. At first, it reminded me a little bit of Oh No! Not More Radioactive Mineshafts or even Missile Command. In fact, I started playing it like the latter, shooting everything. But it's more, let some of the packages drop - to help defend from alien attack. It's a simple concept and one I thoroughly enjoyed!!

So that's that, three non-horrific games with a scary menu. Well, it's good enough for a fake celebration that doesn't even get you a day off work. You can find this menu disk over at Atari Legend.

Happy Halloween, everyone!



I love it when games feature a decent information screen! I know, I know...



I'm not the biggest Pac-Man fan, but this game is incredible!!



It's a bit like Minesweeper mixed with Battleships, and it's very good.


When you think you have found a sub - try to blow it up. If you can!



At first, you'll blow up everything like in Missile Command...



...but that might be a bad idea when the aliens begin firing rockets!!

Saturday, October 25, 2025

Heroes Of The Lance






Dungeons & Dragons!

Heroes of the Lance is based on the fantasy role-playing game Dungeons & Dragons, taking place within the Dragonlance era (credits Margaret Weis and Tracy/Laura Hickman). The Atari ST game was released in 1988 by U.S. Gold for Strategic Simulations Inc. and is not an RPG game. It's more or less all action.

The ST has three Dragonlance games, but I (somehow) decided to play the third game first, Shadow Sorcerer. It's no biggie, but it's sometimes nice to play games in order, so I apologise for jumping ahead. Anyhow, shall we pretend that this mishap never happened and boot up Heroes Of The Lance? I hope you said yes!

The first of this ST trilogy takes place during a time when an evil queen (Takhisis) rules with her band of not-so-merry Draconians. There are eight hopeful heroes ready to battle against this tyranny by recovering the Disks of Mishakal. These floppies(!) are protected by a dragon called Khisanth, who needs slaying. The disks should help to please the ancient gods and defeat the queen. Humorously, the manual states that they are only heroes once they've defeated Takhisis! Well, that's true, I guess, but kinda mean if you ask me!

First things first, let's view the different companions with more information...



I adore the 'digitised' appearance of the characters. Excellent pixel art!!




Before we begin

You heard me right earlier: this is an action game with whispers of an RPG backbone. The manual makes damn sure you understand that Heroes Of The Lance is not an RPG by mentioning it more than once!

The focus here is on fast-paced joystick action, hacking and slashing your way through anything that stands in your path. You can still grab items, uncover secret rooms, and cast magic. Don’t expect an RPG in the traditional sense, though: no character creation, stat juggling, or level-ups through a sprawling world of lore. At its heart, it’s pure, unadulterated action, sprinkled with just enough RPG to add the right tone.

With that out of the way, let's see a screenshot taken in the grungy dungeon...



This fella looks like a black knight, but it wasn't tough to kill, so now I feel brave!




Play the game

I find it interesting how everything works with a combination of a split-screen using both a joystick and a mouse (for the menu). At the top of your screen is a representation of the dungeon where all the gory action occurs, with the bottom part offering a direction compass and access to each of our eight brave warriors.

All eight companions are located in two rows in the lower part of the screen. Each can be moved at any time, and only those on the top row can participate in the action. The "active character" will be the one in the left slot on the top row. Those on the bottom row will follow but cannot take an active part (safe from damage).

Your interaction is controlled via a joystick and expanded by a menu system accessed by hitting the spacebar. This pauses the game and offers a wealth of options, like transferring characters, picking up items, healing members of the team, slinging a spell, and the like. Exiting this menu resumes play, along with executing the command you have issued, like firing a magic missile. It's quite a brilliant system.

However, that doesn't mean you can jump straight in. When you begin, Heroes Of The Lance takes some getting used to. This is due to the sluggish joystick controls and the compass. Thankfully, it's not long before you realise you can run, which is great for swift exploration, avoiding some traps, and escaping would-be fatal encounters. Also, the screen scrolls horizontally, which fudges with my mind because the compass changes itself depending on the path we are actually walking (even though we're shown as walking sideways).

Once you have mastered the compass confusion, take time to look at your party and possibly rearrange people to suit your preference. Put someone big & beefy up front, but don't forget about the need for assistance in range, magic, trap detection, and so on. Have a play and practice killing a few monsters and using the menu system before properly beginning your quest.

The dungeon is a labyrinth of monsters and danger. The opening area has a chasm nearby, but walking to the edge will reveal a faraway monster. He can't hurt you, so why not practice casting spells to get the feeling of how that works? Traps like these are common, and there is no obvious hint to provide a warning. Running might escape falling rocks, but is there a member of the party who can help to detect traps? Is there someone to cast spells to see the invisible (this only works in the visible region of the current room)?

It pays to be slow and careful, as the dungeons are full of helpful and (umm) not-so-helpful items. Take time to examine any item, as it could be something that increases your score or something far, far more beneficial. Also, scrolls are invaluable and should be handed over to Raistlin. Some potions come in different coloured bottles: blue/green heal wounds, yellow boosts your confidence(!), and red makes monsters sluggish.

If your initial attempts are anything other than slow and vigilant, then you're a fool. Practice the controls and be ready to hit that spacebar whenever you are confronted. Collectively, your team has a powerful arsenal to help survive most battles, if not win. Learning who the right person to utilise is half the battle!

Okay, enough of my boring yapping and let's view another screenshot...



Bozaks are fast, so I used a spell to capture it. Now, move closer to kill the beast!!




Companions

Remember, your party is represented by two rows of four characters, with the top/left slot being your leader. This means there are three additional active members for possible magic, range, and clerical options. Well, depending on who you've chosen, of course. Check out your band of merry men and women...

  • Tanis – A level-headed leader; good in a fight but not a spellcaster.
  • Caramon – Big, strong, melee powerhouse; front-line brawler.
  • Raistlin – Frail but deadly spellcaster; keep him protected.
  • Sturm – Honourable knight; swings swords with courage and flair.
  • Goldmoon – Healer and support; keeps the party alive with divine magic.
  • Riverwind – Solid fighter; can guard the party and dish out attacks.
  • Tasslehoff – Mischievous Kender; finds secrets and items, but is pretty much fragile.
  • Flint – Sturdy dwarf; tanky front-liner who hits hard and deserves a front row place?

Right then, we need to break up this yapping with another screenshot, so here you go...


This area poses a threat - how do I get across the chasm that blasts out magic?




Monsters

There is a huge range of monsters in the Dragonlance universe. Some have dubious AI that made me wonder what's going on when they are slow to attack or seem bemused (then again, easy kills!!). Having said that, others are often very proficient opponents, utilising magic, fast attacks, and swift movement. They're creepy and they're kookie, but let's check some of the monsters that have killed me more than once...

  • Human Thugs – Basic enemies that you should kill quickly.
  • Baaz/Bozak – Draconians that have an extra trick up their sleeves even when dying.
  • Spiders – Creepy arachnids that can attack very fast.
  • Black Knights – Armoured warriors with strong melee capabilities.
  • Trolls – Extremely tough creatures that will take teamwork to defeat.
  • Aghar – Aggressive dwarves are a pain, but wait, we have Flint!
  • Wraiths – Ethereal beings that drain health and have good protection from melee.
  • Dragons – Powerful creatures that can run faster than Usain Bolt.
  • Spectrals – Powerful ghosts, so magic is your only answer!

This RPG (oops), this action game is full of monsters! Let's take a break for a screenshot...



Oh no, a dragon!! Yup, this is me, running away like a coward!




Handy tips

  • Remember, placing Goldmoon and Raistlin on the top layer means they can assist.
  • Use someone strong as your active character. Is Caramon a good choice?
  • Smaller enemies are hard to hit, except for Flint, for obvious reasons.
  • If someone's health is suffering, put them on the back four to keep them safe(r).
  • Different characters can alter performance. For example, Flint is quick, and Raistlin can float.
  • Hit detection is flimsy, so practice getting the correct space between you and the enemy!
  • Spells aren't stackable, but menu commands can be timed to compensate.
  • Running might avoid some traps, but you won't escape damage from nearby enemies.
  • Then again, death does mean they've dropped their goodies on the floor!
  • Keep an eye on the compass for exits and possible secrets.
  • Goldmoon's staff is more precious than you might first believe.
  • Learn to use that compass.
  • Not the bravest adventurer? Run away, heal, and then return.
  • Save regularly. Save. Save. Save!!

There you go, I love big tips, me. With that in mind, let's pause for yet another screenshot...



This is the first secret room, and the magical waterfall cures everyone's injuries!




Aesthetics

Heroes of the Lance looks great; the dungeon’s gothic, medieval mood is perfect. Both the companions and monsters are beautifully drawn and nicely animated. Where it wobbles is the scrolling; it's average at best, but you soon discover that running compensates for the judder experienced when slowly walking.

The audio is strong with a cracking title tune that is perfectly apt for the adventure ahead. Things are different in-game with no background music, which is good. Instead, sampled effects for the hits, yelps, spell whooshes, and the odd clatter of falling rocks. Sparse, yes, but the samples are good and very satisfying.

Unless you're a crawler, you might disagree with me. Let me know. Hey, it's screenshot time...



We have valiantly braved the dangers and found the exit to the next level.




CryptO'pinion

I think the essence of what Heroes of the Lance sets out to do is ambitious, and anyone after a serious challenge will lap it up. It's brutally hard, though, and the endless waves of enemies can be annoying. Especially if you didn't spend a few minutes to grasp the fudgy sword controls before setting off on your quest.

As it's not an RPG (arghh) without the levelling/progression/etc/etc, exploration is key to your success, so look for helpful items and hidden secrets. Alongside all this, your thoughts and actions cannot be static, as you are always questioning who and what is best for any given moment, by adjusting your party/skills.

Will I ever make it to Khisanth’s lair and reclaim the Disks of Mishakal? Probably not. But that doesn’t stop me from firing it up for brutal sword-swinging, as I enjoy crawling through its infested dungeons. Also, I appreciate the lack of a linear path, which means it has a massive replay value. Heroes of the Lance isn’t perfect, but it’s far from the clunker some old magazines made it out to be, so I'm rating it a merciless 75%.

  • Zuul #225 is a superb menu disk over on Atari Legend.
  • Of course, this game is best from your hard drive thanks to 8BitChip.
  • Our Quest sections now include an AD&D group you might like to check out.


Dragons are strong. Made worse by a skeleton attacking from behind.
My team is toast, but don't underestimate this action/adventure!!

Tuesday, October 21, 2025

Reliving 1984






Horror, by Sandy White

A while back, I was watching a video by Gears of Games. It wasn't even an ST game either! No, it was Ant Attack for the ZX Spectrum, and that got my thinking. Whilst I enjoyed that game as a kid, I wouldn't say I was captivated by it. Not like I was its sequel, Zombie Zombie. I remember being late for school many times, as we'd be playing it on a mate's computer (I didn't get my ZX Spectrum until Christmas that year)

So, bearing in mind that I love emulation... I booted up my Atari ST and loaded the brilliant ZX Spectrum emulator by Christian Gandler. Now, this emulator is good on the stock ST so long as the game doesn't use scrolling or feature in-game music. For example, Manic Miner (with music turned off) runs about 90/95% of the correct speed, which is just insane for me to fathom. Sadly, Zombie Zombie has scrolling, so its demands are heavy. It's still playable (but perhaps I'm best digging out my Mega STe to play it properly?).

For those unfamiliar, it was released by Quicksilva in 1984. Taking place in an 'open-world' isometric post-apocalyptic city with no people. Well, no living people!! Of course, there are a few roaming zombies to keep us entertained. The gameplay is easy to grasp yet challenging to master, whether you play as a boy or a girl. Moving around the abandoned city is easy because we have a helicopter!! Whether you walk or fly like Howling Mad Murdock, this is a free-roaming game. The challenge lies in staying safe, ensuring you don't get cornered, so strategically use the environment to your advantage. As in Dying Light, find a safe house.

I must admit, I was pleasantly shocked at how well my trusty Atari ST ran Zombie Zombie (stock 8MHz STe with 4MB RAM). I figured the scrolling would eliminate any possible chance of playability. Sure, it's slower and everything inside of me screams, "Steve, just use the Mega STe!", but I had bucket loads of laggy fun. I would estimate that the game (on a stock ST) is about 70% of the original game's speed. Not too bad most of the time, but the zombies are still far too quick for me. Yep, just use the Mega STe, Steve!!!

So why am I sharing this nonsense? No reason at all. I just love it, and emulating other computers using my Atari ST never fails to impress me. Anyhow, I enjoyed playing this great game after many years :-)

See you soon for the next [ST] game...

  • The ST can emulate even more computers, which you'll discover by clicking here.
  • Christian's excellent ZX Spectrum emulator can be downloaded from World of Spectrum.
  • Gears of Games has a great YouTube Channel you should check out.
  • I'd like to thank my two good friends, Doug and Paul, for their recent help.


Yeah, it needed 16MHz to be playable, but I still had fun like a 13-year-old!


When you begin, go for a fly about and explore from a safe distance.


When you're feeling brave, walk and climb the city's remains.


Hitting fire changes the camera view.


Unfortunately, I was still new to the controls and fell to my death!


Up on my feet again, I go exploring... and... I see a zombie!!


It's sad when a dead person has quicker reactions than me!! Sigh...

Friday, October 17, 2025

Douglas Rockmoor






Cave In? Cave On!

Boulder Dash is one of those games I used to see in magazines when I was a kid. Everyone seemed to rave on and enjoy it. However, I played a version on my ZX Spectrum that I didn't like because of the eye-popping scrolling. That's about as much as I recall if I'm honest. Fast forward to my Atari ST years, and I played a few more, but I wasn’t impressed with the less-than-smooth scrolling. A necessity for a game like this.

Then I saw Douglas Rockmoor by Gary Wheaton (aka Goth), which Budgie UK released in 1990 (I bought this, but not the sequel released a year later). The premise is exactly what you expect: we're in several labyrinths of caves filled with soil, diamonds, rocks, and a few nasty creatures. As you move, dirt is removed to create the pathway you've travelled. Sometimes, enemies are scarpering about, so look for any nearby rocks to cunningly eliminate them using gravity! You can also push rocks if there's a space behind them, but try to avoid being crushed yourself! Collect the diamonds, don't get trapped, and look for the exit to escape!

I've played both games today, which are much the same. The sequel has more levels and nicer graphics (not much!). In fact, I'm tempted to ask if these run in medium resolution, as only 4 colours are used (for the game). Sadly, a timer is present, and you know how much I hate those! But it begins to count down several seconds before the game is ready!! Also, it's worth noting that the silky-smooth scrolling runs at 50fps. Impressive, but also strange because the screen scrolls slower than the player moves, which is weird.

Anyhow, for someone who never enjoyed Boulder Dash, I quite liked these two games. However, they are extremely difficult and too tough for the likes of me, who found the first caves quite impossible! Regardless of my whinges, fans of the genre will no doubt be cave-struck with both Douglas Rockmoor games.


This is the type of puzzle we face - how to kill that blocky alien!


Of course, you may also get yourself stuck!


This screen is scary! RUNNNNNN!!


Argh, I did it again and got myself stuck.

I started this cave and was immediately stuck!


Believe it or not, I only took this screenshot because I liked the colours!

Tuesday, October 14, 2025

Square Off






Great, another Tetris...

Some puzzle games just feel right the moment you boot the disk, and Square Off is definitely one of those. Released in 1995 by legend Dave Munsie, this is his take on the Tetris formula - though it's much more. Compared to other versions, it isn’t exactly going to dazzle you, but it is bright and colourful. The audio is the same, really: no-frills, but with plenty of great samples (especially on the Atari STe).

Hey, when did games demand fancy aesthetics to be enjoyable?

At its core, the rules are the same as Tetris: rotate and drop pieces to complete lines, but stack too high and it’s game over. Munsie has added some neat ideas to shake things up: Classic Mode is the purist’s choice, while Arcade Mode ramps things up across twenty levels of steadily increasing difficulty. Each stage demands a set number of lines, with backdrops changing every couple of levels to freshen the view. Later rounds even start with junk blocks already placed, though the occasional fire bomb power-up can help clear some much-needed space when things get tight. And for those lucky enough to have friends (unlike me), there’s a fantastic Battle Mode where you can cunningly punish the other player by dumping extra lines on their board.

The mark of a great game is when you suddenly realise you’ve been playing for ages without noticing. That’s exactly what happened as I grinded through Arcade mode. Square Off takes Tetris and adds just enough to make it feel fresh, thrilling, and different. My only gripe? The music option that does absolutely nothing – at least for me here (4MB STe). Regardless, Square Off might just be my favourite Tetris on the ST/e!!

I had problems with various disks (real hardware), but the adapted version by 8BitChip ran fine.


All screenshots were taken from my very first attempt. Not bad for me!


Hey, what's this? It looks explosive...


Kaboom - blocks cleared!! Yes, I think that will come in handy.


New level, and junk blocks are automatically placed on the board.


Oh dear, things are getting a little mad for me here...


This level starts with junk blocks that make it quite impossible (for me!).


Yep, that's me done. Still, 32530 is a good score!


Dammit, I missed the deadline! I wonder who won?

Friday, October 10, 2025

Enhanced games - part 2






Gem 10

I’ve gone and done it again! Yup, I've picked more random games from the Atari STe's library of enhanced games (the earlier compilation can be viewed here). Of course, some games work on the ST, but all of the ones listed here are enhanced in some way. So, let’s crack on and see which games I've picked this time…

Battletris & Battletris+ are gonna be bundled together for good reason, and fantastic takes on Tetris. Released in 1994 by New Core, each has DMA audio and another extra feature - multiplayer via a null-modem cable to link two computers. Must admit, I don't like the colour scheme, but these games are excellent versions of Tetris. Downloads are available at Atarimania.

Breakdance is a 1998 Atari ST game developed by Paranoia, and inspired by the 1984 Epyx title (I actually remember seeing the adverts for that). Anyhow, it features a cast of demoscene personalities, including Llama, Paranoid, Sage, Grey, Mike/STAX, and 505. The gameplay revolves around performing moves in a rhythm-based format, using the joystick to repeat the dance steps. One of the most stupid games I've seen, but I'll have just one more go... Of course, the DMA audio is supported for these five funky dancers. Download is available at Atari Legend.

Detonator is a 2023 Atari ST/STE puzzle game developed by Tomasz Majewski, and is a remake of the Atari 8-bit original by Best Quality Ltd. The premise is we need to explode a screen-full of bombs. We must strategically move them into place so they detonate in turn (like falling dominos!!). It's a fantatic game I am blumming terrible at and need to do better. Regardless of my skills, all explosions are made using the DMA audio. Downloads are available from Atarimania.

Kuo Vadis was released in 2000 for the Atari STe and is a turn-based style "avoid 'em up" that challenges you to navigate through a moving maze while trying to make the robots collide and kill themselves. I've managed to reach the third level and score 360 points. Pretty poor, I imagine! Can you beat me? Downloads are available at Atari FTP Archive.

Micromachines was originally meant for release around 1994, but a DynaCore's lack of motivation ended that idea. Which is an enormous shame because it had massive potential. Thankfully, Lotek released it in 2006 as a preview for everyone to playtest and see what might have been. As you can imagine, it's a top-down racer like the classic Micro Machines series, featuring miniature vehicles racing through everyday environments. The environment is a bit sparse, but the Blitter is moving the screen fast and in overscan, plus the controls are surprisingly excellent. Ahhhhhh, what might have been... The download (with source code) is available at Atarimania.

Moonfall is set on Frontier Alfa where we assume the role of a pilot navigating between settlements, engaging in trade, and defending against pirates. It's somewhat a mix of Frontier and Starglider(ish) and should have been great, but it's not because of awkward controls. At least they found time for DMA music on the title screen. Download is available at Atari Legend.

Pairs are Gone released by Paradize Games in 2008 and inspired by a mini-game from a silly game on something called the Nintendo DS. It challenges players to clear a grid of face-up cards by pairing adjacent ones - horizontally, vertically, or diagonally. This is one of those games you will play and wonder why you're bothering because it's so easy. Stick with it... After about the third level the game rears it's devious head as it becomes insanely challenging. This is an excellent puzzler with peculiar DMA audio. Downloads are available at Atari FTP Archive.

Skulls is a Minesweeper-style game released in 1993 by Soderberg Software. The objective is to avoid uncovering skulls while strategically revealing safe tiles (groan, it's so tough!). Overscan graphics glide smoothly when guided by your mouse, and all that alongside DMA music too. Slickest minesweeper for the STe? Downloads are available at Atari Legend.

Speed and Skaet Ball looks a bit (ahem) familiar, and is a top-down arena-style sport for 2 players. The idea is interesting, but the damaged parts of the ground prevent this from ever being close to fun. Still, it's Blittery-smooth and features DMA Audio. Could be fun with a friend? Additionally, there is another Atari STe game on the disk called ButosDac, but I'll say no more about that (just keep it away from your kids lol). This download is available at Atarimania.

Tiptronix is a Tron-style game where you control light trails in an arena, aiming to trap opponents while avoiding collisions. Designed specifically for the Atari STe, it could be taking full advantage of the enhanced capabilities, but it's Tron. The download is available at Atarimania.

That was quite a mix of very different games! Some are definitely worth playing, but it's a tremendous shame Micromachines didn't get completed. Still, compiling this list was fun, and all titles have been added to our ever-growing Enhanced Games page. Have you had a look at that yet? Yes, you really should ;)

I hope you enjoyed this second compilation. Stay enhanced... STay Atari STe!!


Pretty cool, if you aren't sick of Tetris yet?


Something you've got to experience at least once in your life lol


Blowing up stuff has never been so difficult.


It's insane, and I loved it! Just don't use the joystick...


Off the chart disappointment, this one. Wow, it could have been something else!


This might have been great, but I didn't take to it at all.


What an unsuspectingly superb game!


Those damn skulls!!


I'm interested in hearing from someone who's played this with a mate.


I thought I'd show the loading screen rather than an in-game shot...

Random ATARI ST articles from the archives