Showing posts with label PD - shooters - Action. Show all posts
Showing posts with label PD - shooters - Action. Show all posts

Saturday, July 20, 2019

Frantick





Munsie power!!

I remember playing Frantick years ago so it's about time I gave this another shot. Well, after today's attempt, I still suck eggs but this is a cracking game. Released in 1994 by the legend that is Dave Munsie, Frantick is a shooter like a 2D Tempest! The documentation states that your reflexes and dexterity will be tested.

It's not wrong! This game is challenging so features two extra game modes to help train you: Easy and Droid. Personally, I preferred the help from my trusty droid who seemed to enjoy sacrificing itself to compensate for my sluggish reactions. I suggest playing in either mode for several games of practice, you'll need it.

Our spaceship is situated within a horizontal stripe along the middle of the screen. We can't escape this area but can move along it and fire up/downwards at the enemies. These blighters ascend on your position, so be quick and kill them before they reach you. One touch and you're brown bread, but there are power-ups to help and bonuses. If things get too crazy then whack the spacebar to activate a limited supply of nukes.

Graphically, things are pretty simple but using freakishly psychedelic styles! There are different aliens and everything comes alive with colour. Heck, there is even an epilepsy warning! The sound effects are superb and STe owners, with enough RAM, can listen to streamed DMA music in-game which I really enjoyed!!

As with Anarchy, this is one of those games that is too fast for old Stevie. Frantick bemuses and overwhelms me with its furious action but it's such a thrill. But boy, what a ride. This is what you'd call a great example of arcade-style gaming. Just make sure you wear cheap sunglasses and drink lots of coffee first!

I've thoroughly enjoyed Frantick; it's nothing less than a ridiculous shoot 'em up!!

Download at AtariMania (registered game).
 [ Install to hdd/ultrasatan for best results

Friday, June 29, 2018

Insecticide






This game is bug-ridden!

This game feels familiar but, this time we're a ladybird who kills insects with her Spit Laser weapon! Yep, Insecticide is a Robotron-inspired shoot 'em up by Peter Hague where each screen is littered with two types of critters for us to destroy: those that move (kill 'em quickly) and the sleepy ones that offer extra points or bonuses. Controls are easy in all four directions plus a diagonal flying manoeuvre for quick motion.

Shooting the moth, which dallies at the top of your screen, gains extra speed - but only for the current level. Weirdly, you shall hear "Nairobi" when you kill it but this makes sense once you've read the docs. I know, who reads the docs? Every eighth level a "parent" turns up for a battle which makes a nice boss fight that isn't too difficult. This doesn't ruin your momentum so you're soon fighting the insect hoard once again.

I seriously doubt that Llamatron fans will be convinced by Insecticide? However, this is a fantastic game in its own right and definitely worth playing. What it lacks in originality it - more than - makes up with great gameplay, jazzy colour cycling and sampled sounds. I've enjoyed this silly alternative to the Robotron theme.

One final word to make you play this fantastic game: Nairobi!!!!!


Download the newly updated version of Insecticide released yesterday :-)
Ironically, it's had many bugs squashed so fine on all computers [thanks PP!!]

Sunday, April 22, 2018

Zaptastic




Crazy gaming time!

When I first loaded Zaptastic, I immediately assumed a cheap Robotron ripoff but it's actually based on an old Jeff Minter game called Ancipital. Lee Burrows not only coded this conversion but did all the graphics and sounds. It runs on both models of ST but is intended for the Atari STe as it uses the Blitter for the sprites and DMA effects. Sadly, I couldn't get it to work on my STFM without getting two nasty bombs popping up!

We're in control of a Dolph Lundgren dude with spiky hair and shades who must frantically clear 64 rooms infested by an array of nasties. He gets around using the screen's four sides and can escape the hoard by leaping across to the opposite side - but be careful because your shield won't last forever! Firing is constant and in the direction last used but can be temporally frozen by holding down the fire button <cough> Llamatron.

Visually, things are amateur but it works great with lots of silly sprites filling the screen. The audio is insane thanks to the DMA coprocessor pushing out funky samples to keep everything loud and exciting. Overall, this is one incredibly addictive and psychedelic shoot 'em up and I loved every zany minute of it!!

Zaptastic can be downloaded at ST Format (disk #81)




Monday, April 17, 2017

Starburst




Let's blow up EVERYTHING!!

Starburst is a shareware game by Chris Skellern that grants us a gratifying opportunity to blow stuff up. In fact, we can blow up everything - and I really do mean everything!! This space-shoot 'em up is based on an old Sinclair QL game, which is pretty cool when you think about it. The objective is to travel the screens to find six power bases and decimate them before attempting the ultimate goal of killing the super brain.

That sounds amazing, right? Pilot your spaceship through lots of rocky caverns, destroying everything that you come across. And, when I say everything, I really do mean everything, so have yourself some fun!! Directional firing is available using the keypad, which I've demonstrated below with a simple animated GIF.

Aesthetically, this game isn't going to blow your mind with its boring 8-bit visuals. However, that's the era I grew up in, so I don't need fancy graphics to enjoy myself. In fact, Starburst reminds me of Harrier Attack - remember that one? The chip music is superb, with in-game sampled sound effects that aren't all that bad.

Starburst is dead simple and explosive fun, so stop thinking and destroy everything. Yes, everything!!


Friday, August 26, 2016

Floyd The Droid





One of my earliest purchases

Floyd The Droid was developed in 1986 by Paul Lay for Analog Software. We're a droid who loves to explore but this trait got him into trouble so now he's stuck inside a (wait for it) topo-dimensional converter. So you're alone in the void of whatever this existence is and surrounded by weird enemies intent on our death.

This game is simple, shoot everything - robots, spaceships, C64s, etc. We begin each game with 75% health which increases with enemies killed. Sadly, it also decreases if you bump into them or if you shoot an Atari logo. Kill everything and move on to the next level to do it all over again at a faster rate. Don't panic!

Interestingly, you can hit F1-F6 to start on the following stages: 1, 10, 20, 30. 40 and 50. Loved that!!

The graphics are basic but it's all about the sprites which are huge and beautiful in their own weird way. The music is insanely awesome. Insane, because it's so zany and weird yet I leave it playing - I love it. There is also speech which is quite superb for such an early ST game and is excellent. A lot of love went into this.
Overall, it's a little rough around the edges because it's an early title but this is also a piece of Atari ST history. I enjoy frantically blasting a relentless hoard of invading oddities - it never gets old and it's so addictive. This is ancient retro gaming at its best, so hit that fire button and try to last as long as you can!!


I managed to find the original of Missing One Droid and I just had to buy it!!

Random ATARI ST articles from the archives