Showing posts with label Platformers. Show all posts
Showing posts with label Platformers. Show all posts

Thursday, August 18, 2016

Magic Boy



Prepare to be amazed!

Magic Boy was released in 1993 by Empire and is one of the cutest platformers I've ever seen. Personally, it reminds me of Rainbow Islands in both its quality and ravishingly charming styles. We are Hewlett, a young boy with a magic wand who accidentally turned all the animals into freakishly cute monsters. Seems plausible to me...

How do these things keep happening? Not to worry, it's our task to restore everything back to normal, so that means venturing forth through many beautiful worlds to tag & bag the nasties. Sounds a little odd, you might think? Well, perhaps you should brace yourself for a shock because it's often the silliest idea that works.

Firstly, check out this screenshot I've taken. Wear sunglasses and take a deep breath...



Magic Boy must be one of the most colourful games on the Atari ST.


Shoot, jump, bag & grab!

Looks great, doesn't it? Well, there are four massive worlds to explore (Sand Land, Wet World, Plastic Place, Future Zone) and each offer eight levels. Things begin relatively easily before lots of cunning tricks and traps are introduced. This is staggered nicely and certainly keeps things interesting - and the player on their toes.

This mild learning curve is nothing much for the easier levels. It's very easy to pick up and play, so you're instantly leaping your way through in no time. Make sure you collect all the power-ups which will aid your progress. Just watch out for anything that looks oddly cute - it's not really. It's very nasty so shoot it and then bag it. Great stuff!!

However, the later levels are tough and I mean really tough!! Those cute critters are actually deceivingly mean and seem to know just when to strike with a perfectly well-timed shot. Also, the level layout increases with the usual moving tiles and others might dissolve or randomly disappear. Infuriatingly difficult which can be a shame sometimes as these later levels are impossible for a guy like me to complete.... without a cheat!



Things are now starting to get serious with cunning-level designs for a tough challenge!


Aesthetics

This is literally one of the most stunning 16-Bit games I have ever played which is thanks to John Dale and Leigh Christian. They have created a game with bright, radiant visuals and so many comical characters. Nothing has been sacrificed and you will see your Atari ST looking this good AND that includes ultra-smooth scrolling.

Sound effects are brilliant and best experienced using an Atari STe. Yes, I said STe but that doesn't mean the ST is lacking. Not one bit. Accompanying music is perfect with a fun-themed high-quality tune, that remains in your head all day. Yes, Magic Boy is most definitely one of the sexiest Atari ST games I have ever played.



Future Zone has some incredible levels to hop through as does the quirky Plastic Place.


The CryptO'pinion?

You won't be shocked to hear that this is one seriously addictive platformer and I loved it. Yup, it's almost perfect and a genuine pleasure to play because it's so much fun and I really cannot think of something negative to say. Okay, okay, that difficulty in later levels is really tough but something weirdly reminiscent of games from the era.

The controls, game mechanics, visuals, sounds ... I love this game so much because it's fun and a thrill to play. Doesn't this just go to prove what the Atari ST/e is capable of when in the hands of talented people? So stop what you're doing and load it up right now because it's one of the best 16-bit platformers ever released.

Grab yourself either the floppy disk or a version to install onto a hard drive/Ultrasatan thanks to Peter over on 8BitChip. For those who wanna flick through directly to the later levels then you will enjoy these codes. On the menu screen, press and hold down the desired keys before pressing fire to begin:

     -> Sand Land......(part 1)  =  S + 1

     -> Sand Land......(part 2)  =  S + 2
     -> Future Zone....(part 1)  =  F + 1
     -> Future Zone....(part 2)  =  F + 2
     -> Plastic Place..(part 1)  =  P + 1
     -> Plastic Place..(part 2)  =  P + 2
     -> Wet World......(part 1)  =  W + 1
     -> Wet World......(part 2)  =  W + 2





Monday, August 08, 2016

Elf



Oi, big ears!

Elf was released in 1991 by Ocean Software and is a platformer with simple adventure mechanics for lots of cumulative puzzles. Each level appears so impressive with lush visuals that really appeal to me, so let's take a look...

We are Cornelius, a cool-looking dude whose girlfriend, Elisa, has been kidnapped by the evil Necriliousr. Armed with his magic ring (stop it!!) you must travel eight incredibly gorgeous landscapes, avoiding strange and wacky creatures and solving puzzles in order to rescue the love of your life. Yes, that's Elisa and not your Atari ST computer.

Well, hmm... I dunno about that lol. Okay, let's take a peep at a screenshot taken with my phone...


Upgrades are great - check me out here! But look at the incredible details in those critters!!


Finders Keepers?

Playing Elf is never boring, thanks to the world we have to explore and everything in it. That includes the puzzles which must be figured out logically and in some sort of order. Oddly, I'm reminded of the old ZX Spectrum games by David Jones. You know, trading items with NPC characters who require the silliest of items before providing something you require. It's brilliant but only experience and perseverance will grant success.

However, that's not easy thanks to a barrage of critters constantly invading the screen, think Black Lamp. They are often relentless and will try to stop you from solving the puzzles. So look for anything that might help along the way? Heck, items and even animals, to collate as "pets" that will be used as currency to purchase an assortment of power-ups - including firepower, extra lives, the ability to fly and much more.

Elf is a fascinating and long-winded game that won't be easy to finish. The quest is massive but it will entertain you every step of the way with humour and cool ideas: like when you have chased up a ladder, an impressive mechanic. Finally, and in true Atic Atac style, a tombstone is erected when dead and is rumoured to be haunted!

Yes, this game is huge and brilliant in almost all respects so let's view a clearer screenshot this time...


Beautifully drawn graphics with tons of extra colours thrown in. Look at that sky!


Aesthetics

The graphics are tremendous with outstanding attention to detail for both the scenery and characters. The baddies are some of the most detailed sprites I've seen so killing them almost makes me feel bad (almost). They have cute expressions with integrated novelties, like rocks that watch your every move. Believe this, the visuals are indeed stunning.

The audio is also great with amazing sound effects. However, it's the music I love the most which is by Matthew Cannon (remember Navy Seals?). Awesome tunes throughout thus proving once again that chip music is immortal!! In fact, I'd describe them as bewitching so I completely prefer playing this game with the music on.

When so much effort is put into any game it's something to celebrate! Perhaps this next screenshot isn't appropriate...


Ah, the screen you never want to see and in stark contrast to the jolly feel of the game.


The CryptO'pinion?

Here we go, nothing is perfect... yadda yadda yadda! Well, that's true and it applies to Elf. I felt that the number of lives was far too restricting considering the task at hand. I also found it a little annoying when some critters would walk onto the screen just as I was about to walk off, thus zapping valuable energy. Arghh, irritating!!

However, Elf is brilliant. It will sap away the hours whilst you enjoy shooting the cuties, trading and trying to figure out how to bribe your way off the first level. This is something that you need to experience as I feel this is one of the best platform/adventure titles there is. It's excellent and I cannot recommend Elf highly enough. Make time for this game!!

8BitChip has a version for hard disks
Floppy disks can be found via Old Games Finder.
Here is a walkthrough but don't spoil this awesome game!!


- MY HANDY TIPS -

Tweet Tweet, that cute little bird is hungry. Easy!
Red Indians love feathers...
Toilet paper? Ahem, surely too easy to solve?
That big guy? Well, he just loves roast chicken. Yum!!
If you must, type in CHOROPOO during gameplay for 99 Pets.

Sunday, July 31, 2016

Big Nose The Caveman



Big hooter!

We are Big Nose, a fella from prehistoric times when it was perfectly normal to live in cave squalor. However, once a year, he and his family strangely celebrate Thanksgiving, which means one thing, a yummy Pterodactyl roast dinner. Fortunately, one of these birds was just spotted flying by - now isn't that lucky? So this Jurassic journey takes you through dangerous dinosaur-infested lands looking for that tasty bird to kill, cook and eat with your fellow big-nosed family.

Code Masters released this humble platformer back in 1993 and was programmed by Neil Hill. The game has us clubbing anything that looks likely to cause harm, plus lots of platform jumping and fighting lame end-of-level bosses. The controls are excellent and very responsive plus I love the cartoon-like graphics with amazing sprites and decor. However, what I don't like are the bland backdrops which desperately need a splash of rasters! Sound effects are sparse unless you jump or hit something but thankfully, the title music is fantastic (what a shame it doesn't play during the game).

Big Nose is a budget platformer so, with that in mind, it feels a little cheap in places and I'm sure the Atari ST could have done much better. Thankfully, the gameplay is superb and very addictive - it's this that matters the most. I'm sure you might complete this within a couple of hours but that proves how playable it is. So why not kill a little time and play it?

Big Nose The Caveman is a bucketload of fun and I think you will all enjoy it a bunch. Fantastic game.

Go and grab Big Nose The Caveman for either floppy or hard drive.



Argh, a dinosaur!! What shall I do...?


Take that, you dino freak!!


Those snakes are pesky things but easy to kill.


The spiders are so cute and have a cunning edge to them too.


This is access to a secret place that allows you to skip through level one. Weird...


This is another secret place that grants you a brisk walk through the next level. Ugh, no thanks!

Sunday, July 24, 2016

Enchanted Land



The cuddly Carebears have made a game!

We are Kurgan, a magician who dresses like a weird-looking Santa! He must retrieve the lost magic from the lands of Damiran and battles all kinds of cutesy creatures over five levels in order to restore things back to how they were. However, this is one of the hardest platformers I have ever played and it's how the game ultimately fails but, let's continue on.

We all love a challenge but this is ridiculous - the mechanics are so unforgiving which makes everything a chore without any enjoyment. Just wait until you meet those jumping critters or the spiders, which are often annoyingly placed just off-screen, thus will suddenly appear when you get close and zap away your precious energy. Did they playtest it?

Level one looks incredible but is also incredibly tough. However, I guess it does a neat job of introducing you to the game’s wicked mechanics. TBH, I struggled to complete it and I only got to see the technical delights of the second stage by using a cheat. Sadly, this level is hampered by more unfair mechanics and therefore needs to be played over and over, if only we had more lives. Argh, I found myself unable to play for long which infuriated me for a variety of different reasons!!

I always considered Enchanted Lands to be a showcase product. Developed by the legendary Carebears who showed the world just what our 16-Bit computer is capable of producing when in the hands of people who don't make excuses. The game is almost a demo designed specifically to show off the Atari ST but, they forgot the gameplay!

Wanna see a screenshot? No? I understand. How about an animated GIF to enjoy the lush visuals...



Well, the immense talent that went into the game's development is astounding!


Aesthetics

Visually, this platformer is a Christmas cracker and I wish every game I boot up looked this gorgeous!! I mean, it really is like a playable demo with hundreds of beautiful colours on screen at once. The landscapes are stunning and are complemented with equally gorgeous sprites (who will cause all the headaches that a gamer dreads).

TCB certainly can program to a level most software companies can only dream of. And did I mention everything scrolls along at an eye-popping 50fps scrolling? Beautifully programmed with jaw-dropping visuals. Yep!

The Audio is every bit as impressive as the graphics. Musically, it is breathtaking with tunes (and sound effects) that are perfectly suited. My ears can find no faults with everything Mad Max produced. Magnificent tunes.



Let's hop from cloud to cloud looking for more deadly places to die!!


The CryptO'pinion?

Enchanted Land looks and sounds so perfect but it's immensely tough and desperately demands using a trainer. Even then, you will spend aeons trying to master the game's cunning temperament. I personally think the difficulty level could sink the Titanic and it's that difficulty overkill that spoils what could have been an outstanding platformer.

These guys certainly knew their stuff. Technically, a masterpiece but it's supposed to be a game and not a demo. And a game without much enjoyment, or an enjoyable challenge, isn't something I desire. I guess this is our Shadow Of The Beast in the sense it's nothing more than an ST showcase. Look and listen but don't expect much to actually play... sigh.

There are better platformers to play for the Atari ST and I'm gutted to write that. Truly, I'm absolutely gutted.

8BitChip has a hard disk installable version.
The floppies can be found via Old Games Finder.

Okay, it's time to cheat your way through this cruel platformer:
On the title screen, type in, "TCB RULES FOREVER" and the screen flashes.
Now you can press keys 1 - 5 to pick a different level.
Also, pressing F2 - F10 for lots of different effects. Enjoy!

Tuesday, June 14, 2016

A Prehistoric Tale



The Lost Boys!!

If there were ever giants that graced the Atari ST demoscene, it's these fellas. In 1990, they ventured into the commercial gaming industry with A Prehistoric Tale, published by the mighty Thalion but how does it play and can a demo group make a decent game? I mean, we all now remember TCB's Enchanted Land. Talent doesn't always equal great gameplay :/

Those who remember Chuckie Egg or Panic will feel right at home with this game. We have been teleported back in time when dinosaurs roamed with a constant threat of being eaten alive. But this is the time for sexy cavewomen who all happen to look like Raquel Welch. We are tasked to collect dino eggs so all mammals don't become extinct.

Take these to the teleport for safekeeping but, there is a time limit and you can only carry only three eggs at once (unless you use an egg basket). To make matters worse, the teleporter changes location after each use, lots of spiders and other prehistoric critters constantly appear, and you should watch out for the swarms of Pterodactyls!

The graphics are reminiscent of the 8-bit days but use a beautiful 16-bit quality. It's almost like we're playing a demo by The Lost Boys because of the look and palette used and I love it. The audio excels, all thanks to Jochen Hippel and I'm sure you'll be tapping your foot along to his gorgeous chiptune beats. To say this game sounds fantastic would be an understatement.

A Prehistoric Tale is actually straightforward but hiding underneath a humble exterior is a worrisome experience that keeps you on your toes. Even the most gifted player will struggle at first, practice and you will love it. Superb game.

Downloads are available on a floppy disk and 8BitChip has a hard drive version.


Is that a teleporter or has he simply eaten all his Ready Brek!


The pixel art animation when dropping off a ledge is hilarious!!

The Lost Boys archived collection on Demozoo

Monday, April 04, 2016

Mouse Trap



Not the board game!

Billed as "old in style but brilliant in design" is Micro-Value's 1987 platformer, Mouse Trap (based on the original Acorn Electron game). I love platformers but not the Mario/Sonic kind but the ZX Spectrum kind I grew up with: Chuckie Egg II, Manic Miner, JSW, Monty Mole, Saboteur II, etc. As you can imagine, I was eager to give Mouse Trap a go!

We are Marvin The Mouse who desperately wants to win back the heart of his ex-girlfriend that left him for another. She must be quite the materialistic female when you think about the plan he's come up with to win her back? Scrounge dozens of lethal rooms looking for precious items that are gonna impress her. Yep, that'll work. Hmm, women...

Anyhow, this is a cruel and unforgiving platformer: make one mistake and it's often impossible to go back and try again - which usually means a life lost as you replay. Each screen needs every item collected before you can progress to the next. Finishing each is a matter of working out the best route rather than what appears the quickest.

There is a time limit, so hit the 'F' key to pause - now study the layout to figure out the best route.



No, he's not floating but simply in mid-fall. And that aspect took me a while to fully master...


Wow! Those colours... This game is incredibly different from the norm and I love that.


Some levels are pretty simple. Not only to look at but complete very quickly. Like this one!


Input & Outputs

The controls are excellent. However, I admit that I initially found them a little fiddly and quite perplexing. For example, if you're facing left and then tap "right" (to turn around) Marvin will not only do this BUT he also walks a couple of steps in that direction. I'm used to Manic Miner, so this frustrating mechanic took me some time to master. And I did.

Visually, Mouse Trap looks like an 8-bit platformer but with the ST's extra pixels and colours. It's kinda weird and features the oddest sprites: check out the old man with the big nose who appears on level two!! A weird-looking game with sprites that are either excellent or just plain crud: like the floating skulls which use an awful design. Yet somehow it works.

Music is eerily enjoyable but will get annoying, so press M to turn it off when your ears begin to bleed.



This baffled me at first but it's actually a lot easier than you realise. Love the sinking ledges!


Some of the levels are far simpler than you first think. Just take your time...


There is the odd dodgy screen but then it redeems itself with this blue beauty!


The CryptO'pinion?

Mouse Trap is a charming platformer with an incredible variety of different screens - all as difficult as they are quirky and you will always be drawn back for that one-more-go! The only negative aspect is the lacking a save-game feature. That absolutely baffles me because there are so many levels to plunder (ie, you are forced to replay).

Having said that, I have enjoyed Mouse Trap because it's a blimmin' excellent platformer. (Nearly) top marks from me!!

Download for hard disk or floppy.



Can you beat my current Hi-Score without cheating? No, I didn't think so!! :p

Tuesday, March 22, 2016

Stormlord



Muscle men, fairies, and kisses...

Hewson never seem to disappoint and in 1989 they released a platformer with a difference. Stormlord is a puzzler of sorts with stunning aesthetics and challenging gameplay. It's set within a world of myths and legends, you are the Stormlord - a muscle-bound Viking dude with the responsibility of rescuing trapped fairies from the clutches of a wicked queen.

Occasionally you might find yourself blowing romantic kisses at the scantily clad fairies and, in return, they grace you with their fallen tears. Aww, this sounds far too girly, right? Well, prepare thyself because you couldn't be more wrong.

Graphics never really matter but it doesn't hurt to have gorgeous visuals so here's the first screenshot...



Completing the first level produces lots of fair love - and kisses!


Girls, puzzles and boobs!

Beginning in a spooky forest, this eerie platformer is host to lots of creepy monsters like man-eating plants, wibbly worms, bees, egg-hatching demons, and more. Thankfully, you're equipped with a magical weapon that can also double as a super huge sword, if you hold the fire button. Interestingly, springboards are scarcely scattered about the levels and act like a crude wormhole flinging you far into those distant places - lots of fun!!

Stormlord features a massive puzzle factor that involves collecting objects: like a key for a door, sweet honey for angry bees, or an umbrella for the pouring rain. However, the most difficult aspect of this entire part of the game is figuring out the order to complete these basic puzzles. So that means lots of trial and error...

However, I'll help you out with my walk-through off level one as also shown in the video recording...

       -> From the start, head left passed the boobs and pick up a key.
     -> Walk right and hop onto the jump pad.
     -> Use this to whiz by leftwards so you can free your first fairy.
     -> Once freed, use the pad to jump back.
     -> Next collect the honeypot and walk right.
     -> Don't use that jump pad!
     -> Continue on passed the pad and walk right.
     -> Swap honey for the key and the bees move away from the fairy.
     -> Rescue her.
     -> Walk left a little and grab the umbrella.
     -> Now use the jump pad which is now to your right.
     -> Once you've whizzed across the sky, walk right.
     -> Free the fairy.
     -> Walk all the way back and use the jump pad.
     -> Grab the key to your left.
     -> Turn around and walk right and free the fairy.
     -> All done. So now it's time to accept lots of fairy kisses!



The second level has some aggressive monsters but the object remains the same.


Sexy Hewson aesthetics

The graphics are awesome thanks to the talents of Mark K. Jones. Everything looks tremendous, from the gorgeous landscapes to the intricate detail of the scenery and the smooth scrolling. It has to be said that the sprites are equally stunning with some rather sexy pixels too and throughout, the animation is simply lovely.

The music is monumental. In fact, it's quite a showcase for just what the Atari ST can knock out when in the hands of talented musicians. Sound effects are excellent but you need to make a choice about which you prefer before the game begins, which is a shame. Yeah, I know, perfect audio and yet I still find something to moan about.

Another stunning Hewson release so let's see another screenshot of the second levels...



However, it's a lot harder learning the design thanks to the nasties. They're nasty!


The CryptO'pinion?

Stormlord is awesome but sadly, nothing is perfect: I feel that the time limit really wasn't necessary at all. Plus the ability to carry only a single item at once is understandable - but annoying. However, this quirky adventure still offers a gruelling quest with a massive replay factor so it's as addictive as it is challenging and rewarding.

Well, they did it again! Yes, we have another Hewson mega-hit that is sexy and stylish. Highly recommended!!


Download for hard drive or floppy.

Sunday, February 07, 2016

Well 'Ard



Wanna be a thug?

Well, today is your lucky day because we are a rather fiercely-looking dude who loves to jump on all kinds of nasties. This violent act kills and splatters the baddies and they fall off the screen dead. Sound familiar?

Released in 1994 by Cybernation Software, it was developed by Simon Scott and is a platformer created using GFA Basic. Well Ard is a cracking game and to think it was developed in GFA Basic is quite incredible. Earlier levels are quite easy but it certainly becomes challenging later on - some of those jumps are insanely tricky!

The scrolling is smooth, with fast action and lots of large sprites - I love the snowman. Controls are accurate and responsive with lots of tight jumps on interesting levels. Strangely, there are no optional methods to kill the enemy, so no weapons. Instead, reap violence only by leaping and using our red booties. Yep, it's weird but who cares?

This is definitely one of the most enjoyable platformers I've played in a long time. Addictive gameplay that has you coming back for more so put on your red boots and play it. Downloads can be found for floppy or hard disk.

Here are some more screenshots to whet your appetite...


Look at those teeth. This guy is a beast so don't mess with him!!


Jump up and down until they're all dead - not violent at all. Honest.


Well 'Ard features some odd critters but don't waste time looking - squash them.

Sunday, January 17, 2016

United States Navy SEALs



Grab your big-boy pants for this game!

Here is a game with very few friends: Navy Seals is deceiving and, first impressions, are of an arcade-style platformer. However, this Ocean gem is anything but a typical run and gun 'em all. It's far more ruthless and requires stealth, tactics and advanced route planning. Extreme personal perseverance is the order of the day because this game requires a committed player willing to spend many hours mastering the levels. No spare time? Then don't bother!

Taking down scumbag terrorists is all part of the job when you're a member of the US Navy SEALS. The missing requires us to sneak into the lion's den, kill everyone and plant explosives to destroy their stockpile of missiles. Each map is a layout of cunning platforms within a maze of trigger-happy bad guys. Use covert tactics - so play slowly and carefully to learn where the enemy is located. Many practice games will be required to plan the best route from start to end, this is vital and the only way to successfully complete the mission. This is not easy and will not appeal to any casual gamer.

Okay, let's take a look at the first screenshot with gorgeous details and colour palette...



I love the layout of the first level. This is an absolutely fantastic retro gaming design!


Aesthetics

Visually, Navy Seals is a babe with gorgeous graphics that ooze a retro style that I really admire. I love the beautiful character animation as you run, leap, climb and sneak about. Each level compliments the environment and feels like something from a movie, a cheesy 80s B-Movie! Heck, even the screen showing me dead is great. Yep, I said that.

Sound effects do their job very well and the music is a cool chiptune to bop along to. Liking it a lot!!

Hey, it's time for a screenshot. How about one you will see a lot? Here you go...



Don't expect to beat this game on your first attempt. Or second. Or third. It's rather hard!


The CryptO'pinion?

This is such a difficult game but I also find myself enjoying the challenge. Each level requires the player to learn all aspects thoroughly, so don't expect a cakewalk. There are two drawbacks with Navy Seals: the time limit which I think is far too harsh but I also don't understand why Ocean didn't include a way to unlock each level with passwords?

Navy Seals won't appeal to the casual gamer as it requires lots of practice (i.e. death!) to figure out an efficient route through all levels - before the timer expires. Can you do it? I hope so because Navy Seals is such a rewarding game albeit incredibly brutal. In fact, brutal might be too namby-pamby a description for this release? Gamers were tough in the 90s...

Hard drive installable versions are available from both D-Bug and 8bitchip.
Floppy disk games can be found using Old Games Finder.
Cheating time:
             > Type in WOZZIE into the high score table to activate the cheat mode.
             > Begin a new game. Press W for weapons or RETURN to advance onto the next level.
Some tips:
             > Dawdle when learning the maps - slow and steady wins the race.
             > Play draft games and make notes of the most efficient route. Exhilarating is the word!!!
             > Practice! Practice! Practice! Practice! :-)

Thursday, December 24, 2015

Merry Christmas



Mario on the Atari ST?

Super Stario Land was released in 1995 by Top Byte and might remind you of a certain game featuring a daft Italian plumber? Yep, it's pretty darn similar but this isn't merely a cheap clone but a great game in its own right that offers fantastic entertainment. It's a delight to play with controls that are both easy and responsive so feels authentic.

The graphics scroll by at a smooth 50fps with fine attention to visual detail, if small by ST standards. Sound effects are pretty chirpy and suit the console style but, if you press F9, then music will play by Big Alec. I love this game. It's like having a Nintendo with a keyboard! It's hard but it's also a brilliant platformer which is great fun.




What? You wanted more Italian plumber fun?

Stario's Christmas was released in 1996 and is basically more of the same - but within a Christmassy winter wonderland appearance. It's equal, in every way, to the first so if you enjoyed that then you're sure to love this.

Yep, two superb platformers to play over the holidays. Merry Christmas everyone †


Download hard disk versions via 8BitChip
and the floppies via Old Games Finder.

Monday, December 07, 2015

Pegasus



Swords, guns and flying a horse

Satan has been a bad boy and turned the world on its head so it's our job to reverse his dastardly deeds before it's too late. Developed by Optimus Software for Gremlin, we are Percius and fly on the mythical horse, Pegasus. Our adventure is split into two parts: Firstly, a shoot 'em up which has us riding Pegasus and it flips into a platformer where Percius is free to unleash his wrath using a large sword (it flips between these two throughout).

The shoot 'em up parts are quite good - just imagine something like R-Type, but on horseback, and you have the idea. The baddies appear in the expected patterns so bang on that fire button and collect the crystals that they leave behind. These enhance weaponry and there are lots of power-ups that help brighten up this dull affair...

The platform parts are much better - run, jump and leap your way through, collecting crystals and killing baddies... Yup, hardly riveting stuff but I liked it the most. In fact, the mechanics are superb, so controlling little Percius is a cinch. I wish more platformers had great controls and fluent movement like this. This game had the potential to be great!

The graphics are bland and I fear a lame port because as each game is sparsely populated so feels a little too empty. Plus that blue background could have been better. However, the scrolling is nice and smooth so at least that's something? The audio is feeble and it's only the firing that stops this game from being as silent as a ZX81!! Yawn...

Okay, let's not kid ourselves, this is lame Amiga port and a terrible one at that. It could have/should have been better so it's embarrassing to think Gremlin released this. However, I gotta admit that the platform stages are enjoyable with much potential. Overall, there are far better (shoot 'em ups and platformers) to play on your Atari ST.



The platform part is actually not bad and could have been made into something really good...


Collect those power-ups otherwise it's Zzzzzz!! Play R-Type instead.

Download and play Pegasus using a hard drive thanks to both D-Bug and 8BitChip. But those wanting the floppies can find 'em on Old Games Finder.
If the game is too hard (or boring) then here are some nifty cheats: press P on the title screen and type in this code: FRUITBAT
Now use the arrow keys to select your starting level.
F1 for extra lives.
F2 to select a power-up.
F3 for an extra special weapon shot.
F5 advance a level.
F7 for a nifty shield. 
 To view the greetings, enter this code as a password on the title screen: CATFOOD.

Monday, October 26, 2015

Mad Professor Mariarti



Another nutty professor!

Professor Mariarti is a 5-level platformer in whacky laboratories that range from a biological lab to futuristic space rocket development. However, as a result of some dodgy experiment going mental, everything has come to life and taken over. To make matters worse, they aren't in the best mood and have also grown body parts, like eyes and legs.

Hmm, yeah I think we better fix this problem and clear out the various labs before it drives the Professor, potty. Okay, there are four levels to choose from with a fifth only playable after completing the first four. Let's play the first...






A platformer with brains

I've been playing the Computer Lab level and there are many strange creatures populating the rooms, lots of hazards to avoid, and many puzzles to solve. Don't worry, these puzzles aren't exactly mind-blowing and are often as simple as flicking a switch. However, there are some puzzles that will require a little more thought - take a look at the massive pressure chamber which is lethal without first wearing a divers helmet. I love cunning puzzles like that.

The baddies are a most interesting bunch and quite humorous. Sadly, the slightest contact will zap energy and potentially kill you. It seems nothing you do will permanently kill them - use your trusty collection of greasy spanners and kaboom they've gone but, seconds later, they are back for more. Argh, they are evil and relentless!!

Actually, this is a good mechanic and helps keeps the game interesting without any empty or boring screens. Also, weapons can be upgraded by using the terminals but that costs money so don't forget to collect any coins scattered throughout. Expect nothing less than a challenge that requires much time and effort to get the best from it.






The CryptO'pinion?

Mad Professor Mariarti is challenging and addictive with bucketloads of personality. Some of the puzzles are a little too vague and obscure but you'll soon get how this platformer works. Recommend only if you enjoy a platformer that requires a little more effort from the old grey matter. But you will need lots of spare time to get the most from it.

Overall, not something I would usually go for but this is a good game and I enjoyed Professor Mariarti a bunch.


8BitChip has the download (floppy & HDD)
Update: Stickhead has a great video to watch!

Sunday, October 11, 2015

Black Lamp



Fancy a medieval adventure?

Let's cut to the chase: you’re a clown. Yes, you are plucky Jack The Jester who happens to also be in love with the Princess, Griselda. Sadly, she will never look at you with the same love-struck passion (probably because of that silly costume you are wearing!). Fortunately, for you, the kingdom of Allegorid was attacked by dragons!!

Since when was that fortunate? Well, they stole all the magical lamps which helped to protect everyone in the kingdom from evil. This also includes the most acclaimed lamp, a cherished and powerful Black Lamp so let's get going and rescue our dolly bird princess Griselda. Fail and death awaits you... great, uh?




How about a medieval nightmare!

Black Lamp is your typical flip-screen platformer with ledges to hop on, ladders to climb, items to collect, monsters to kill, and hundreds of rooms to visit as you undertake the honourable lamp quest. Interestingly, once our plucky jester ventures outside, this changes into a scrolling platformer as we walk the castle walls, woodlands, and streets. Various bonuses are offered for points and also special abilities like increased firepower and invincibility.

The monsters all reign supreme and this is perhaps the game’s greatest and most annoying characteristic? Not only are their numbers countless but their assaults are countless and relentless!! Wherever you go, they appear like magic and it's a little odd because they don't need to open doors and can walk through walls. So this means there is literally no safe place that can offer a quiet moment of refuge which is brilliantly insane but can also be OTT.




A beautiful looker?

Throughout your adventure, the graphics are constantly awesome and feels like a cartoon chronicle of England's medieval age. The monsters are the most alluring you could hope for - so charming! My favourites are the Imps and Trolls which are bewitching to watch with beautiful animation. It's hard to imagine better than this.

The audio is perfect. Not only is there an incredible theme tune but all in-game sound effects are zappy and exciting. Do I need to mention the in-game music? Like, wow!! Greensleeves, the olde English folk song. Wow!!




The CryptO'pinion?

Black Lamp is a brilliant game but it's not perfect. What is? My beef is with Jolly Jack's controls that can be slow to react due to his (superbly) animated movements. Imagine that you are walking right, and need to turn left to kill oncoming monsters. Well, this action cannot immediately happen because his walking animation needs to finish first.

Having said that, Black Lamp is up there with many other ST legends. It's a classic and nothing short of a fun-filled, hectic adventure which also looks and sounds amazing. Sure, the aesthetics don't matter, but it's good to have them isn't it? I think everyone should play this platformer and experience just what the kingdom of Allegorid offers - it's challenging, addictive and very rewarding. You won't regret booting up Black Lamp whatsoever, I guarantee it.

One of my favourite Atari ST games.
Available on both floppy and hard drive.

Wednesday, September 09, 2015

Son Shu-Shi



Can you help?

Son Shu Shi was released back in 1991 by Expose and is a platformer that reminds me of Elf or Enchanted Lands. However, the downloads available on the internet are NOT complete and contain bad data which eventually rears its ugly head later in the game. We are hoping someone has the original disks so we can make a copy and keep it safe forever!! Son Shu Shi is a wonderful platformer and we need the original disks - can you help? :-)

Visit the 8BitChip website to read more and download what we currently have available.

I've scrapped my plans to write a review as Atari Legend have cool plans. Watch this space...
Update: check this out and thank you to The Replicants!!! (click here) :D

Tuesday, September 01, 2015

Captain Dynamo



I'm a superhero!

Captain Dynamo was released by Code Masters in 1992 and is something I instantly fell in love with. This is actually a wicked platformer that transforms you into a superhero, flying up through the most craftily-designed maps. Derek Leigh-Gilchrist did a great job because it feels new and is enormous fun. Let's wear spandex and be Captain Dynamooooooo!!

Graphically, this is excellent with gorgeous cartoon visuals designed by Leigh Christian. But it not only looks the part but scrolls smoothly too for a fluent feel. The music is lovely with fantastic chiptunes by 4mat. I mean, wow!

If you wanna be a superhero then grab either the floppy or a hard disk installable version right away.

Saturday, August 22, 2015

Starquake



Stepping back in time...

Today, I thought that I would descend deeper into the realms of retro gaming with an oldie that I've not played since I was 14 years old, Starquake by BubbleBus / Mandarin Software. Like most people, I did not own an expensive Atari ST in 1985 and was instead using a ZX Spectrum. Yup, I've not played Starquake since the mid-80s!

You're a BLOB (BioLogically Operated Being) who has crash-landed on a planet and it's your job to save it before it implodes! Each screen is basically a platformer in design and filled with cutesy (yet annoying) baddies that can zap away your energy or kill you outright. To me, it always felt like Atic Atac but, visually, reeks of Underwurld.



The intro is short but not without good humour which I love!


Run, Shoot, RUN!!

Starquake is such a big game and one which will instantly appeal whilst you get yourself completely lost wandering from screen to screen. There are tasks to complete, like collecting objects and computer codes, which is a lot harder than it sounds. Oddly, you cannot collect items when using a hover pad... so be prepared to think!

Thankfully we have a weapon but the nasties are relentless with a swarm-like attack that never ends. Curiously, we cannot jump but have the ability to build temporary platforms that help reach those higher places. It's kinda cool and makes climbing fun and different - also dotted about the map are hover-pads which you can make use of.

Starquake is a quirky little shooter/puzzler that never lets up and yes, it reminds me of Underwurld by Ultimate Play The Game with similar schematics, styles and mechanics. However, the puzzler and exploration elements are as tough as they are interesting and this is the part of it that makes you think - all whilst frantically shooting everything in sight.

I've always liked Starquake and that Atari ST version doesn't disappoint one little bit.



As soon as you begin, cute critters appear from nowhere - constantly!


Colour clash and bleeps?

Visually, fans of the 8-bit original will adore the updated Atari ST version which looks the same but tarted up with gorgeous 16-bit colours and lots more detail. Wow, I wish the old Speccy game looked this good back in the mid-80s. I mean, come on, check out those sprites - this must be one of the cutest games ever made!

The audio is superb with fantastic music by none other than Jason C. Brooke. I could listen to this all day long! All in-game effects are pretty neat but I'm going to shock myself here and say that the ZX Spectrum game is actually better. How can this be? It's true as I miss those zappy, buzzy Spectrum sounds that this ST conversion lacks.



Finally, an upgraded 8-Bit game that isn't bloated and ruined!!


The CryptO'pinion?

I found the Atari ST version to be harder than the Speccy original. That alone took some time to get used to and felt completely unnecessary if I'm being honest as it zapped some of the fun, especially for a casual gamer. However, Starquake isn't something for the casual gamer as it demands time and commitment to get the most from it.

Yes, it's tough. Yes, it's crazy. And yes, it's probably a little too difficult so you may need to cheat for infinite lives! You'll need a pen and paper to map it and make notes. However, it's definitely a brilliant conversion of the 8-bit classic and also an excellent game in its own right and offers a massive, long-term challenge. Highly recommend!!


Download Starquake via Old Games Finder.
Here is a map of the Speccy game!