Showing posts with label Racers. Show all posts
Showing posts with label Racers. Show all posts

Saturday, October 29, 2016

Enduro Racer


The Atari ST received a great conversion of Enduro Racer which was programmed by Ian Morrison who also made the amazing Road Blasters. There are five races to compete in against a whole load of other bikers on tracks that are littered with many hazards. The controls are superb and I found cornering really tight and exciting. Watch out for the timer which is happy to tick down until it's game over. So learn and practice the tracks! This is the only way you'll ever beat it and maybe you'll show off those skills by doing a handlebar handstand? It's crazy but it's cool.

Visually, things are a little sparse but that helps to produce a better framerate and boy is this fast!! The music is nothing short of fantastic and typically Dave Whittaker - in other words, brilliant. Overall, Enduro Racer might be showing its age a little when compared to other ST racers but I still think it's worth booting up. Cars are best but this proves that even bikes can look cool when leaping over the jumps and thrashing around tight turns.

This is what excellent racing looks like and I guarantee that you will love every second of it.

Sunday, October 16, 2016

Test Drive



I fancy a road trip!

Accolade's Test Drive was released in 1987 and is one of the games I got it free with my first Atari ST computer so I have fond memories of playing this during my early 16-Bit days. It begins with an intro animation of a dude sitting in his Porsche before winding down the window to display a cheesy grin and then speeding off into the sunset.

There are five cars to choose from and each is viewed on the main menu with lots of technical details (that I've never read). Their artwork is gorgeous and I personally think the Corvette is the best of the bunch for a road trip.

Okay, it's time for some screenshots so let's check out the choice of smooth riders...


I've never really been much of a Porsche fan... More of a girl's sports car, right?


Okay, it's not a Ferrari 308 but that doesn't stop me from thinking I'm Magnum P.I.

I can't say I'm a fan of this and the handling never really excites, more terrifying!

(Insert James Bond theme now). Okay, it might not be that fast but we love British muscle!!


I'm more of a muscle car fan myself but the Chevrolet Corvette is a beauty in every respect.


An oldie classic?

Test Drive is a race against the clock with points awarded for faster times along a seemingly endless mountainside highway. Driven from an in-car perspective behind the wheel, you will notice that each car has a realistically represented dashboard with manual gearbox controls that briefly display with each shift.

At first, I found the controls a little wooden, but I soon got the hang of them after a couple of races. A red dot on the steering wheel helps to pinpoint a more precise indication of your turning and direction which is as helpful as it is crude. But I must admit, it does make up for the lacking analogue controls very nicely and feels pretty natural.

Like cars? Like rocks? Then you are gonna love this next screenshot...


Ahh, the open road of a road trip. Wait, another car? Argh, it's suddenly gridlock!! ;^)


You're not alone!

Beware, you're not actually on a race track: annoying civilians are driving on these once-safe roads and they do seem to love head-on collisions!! There are also cops so it's a good job that your car is fitted with a radar to signal when they are nearby. Then, you have a choice of being good or watching them disappear in your rearview mirror!

Personally, I treat these moments as a green light opportunity to push the pedal to the metal, but that's just me! Now, just remember to refuel at the gas station checkpoint before continuing on with your Bullrun Rally.

I'm a good driver. Honest! Well, especially after a few beers as shown in this next screenshot...



Sometimes road trips can go terribly wrong...


Old school aesthetics

Test Drive has some nice characteristics which I think are hilarious - like the badly drawn grey fella driving his truck. How about the handless steering wheel or the slo-mo effect as your windscreen breaks up after a crash - it's almost worth slamming into an oncoming vehicle just to see it! Yep, I think that the graphics are nice considering the age of this famous racer and I probably like the dashboards the most - with the Corvette being my favourite.

Musically, this is nice with lots of jingles and cute tunes during the menus and screens when filling up with fuel. The sound effects of the car aren't the best; it's all buzzy compared to other oldies like Turbo Cup.

I love how the game looks, even if the cars sound like a bee trapped inside a drum. Screenshot time...



It's time to fill up before hitting that open road.


The CryptO'pinion?

Overall, an enjoyable drive without the crazy rush of a speedster like Vroom or Crazy Cars III. This is more like a charming Sunday drive but I have a soft spot for this cliffside road tripper. Why? Because it's a cracking game and even went on to be quite the historical driving series throughout the 90s. It's great to think that this series began on the Atari ST.

This is a great racing game with tons of great cars driving through the rocky American roads. Love it!!


8BitChip has a hard drive installable version which I highly recommend!
Old Games Finder has floppy disk images.
Update: There is an excellent newly uploaded video by Wasabim.
There have been many Test Drive games and I still loved No.5 on the PlayStation.

Friday, August 12, 2016

Days Of Thunder



Boogity, Boogity, Boogity!!

Yes, I'm a big NASCAR fan and I've finally got around to playing Mindscape's Days Of Thunder which (I think) is the only stock car racer for the Atari ST. I did wonder how the sport might appear in 16-bits and it started off well with a fantastic title tune by David Whittaker. However, it was soon all downhill... Never have I seen a game look so bad.

The visuals are shocking on the eyes but it's the framerate that is total diarrhoea. The sound effects are actually worse and I truly do mean that. But I could forgive how a game looks and sound for great gameplay. Sadly, this has none. Could this be the worst Atari ST game ever? Well, put it this way, I could not stand to play more than a couple laps before rebooting in anger and utter disappointment. And that's my final thoughts about this disgusting stock car racer.

I wondered how my 16MHz Mega STe might perform with this dreadful game so I contacted Peter Putnik and he created a hard drive version... but even the extra MHz couldn't save it but thanks for trying mate!

Friday, July 29, 2016

Chicago 90



An isometric DRIVER?

Let's start by saying that every kid played cops and robbers and now that we're grown-ups (aka BIG kids) we can do the same again using our favourite retro computer. This is thanks to Microïds and their 1989 hit, Chicago 90 which allows us to drive around the streets as either the good or bad guys. Easy choice, I say? Yep...

As a cop, it's our job to do the chasing but I didn't really click with this game type. However, I always prefer to be a bad guy which is much better and I love having a car full of swag whilst rushing to flee the city limits for my freedom! The controls feel a little flaky, at first, but you will soon be rip-roaring around Chicago in no time.



You could always be a good guy instead of running from the law? Yeah... that's what I thought!!


Read the flipping manual

Sadly, collision detection is often suspect and the car oddly bounces during a bump when going too fast. The cops are a little simple with naive AI that isn't exactly Einstein-level but good enough to give you a good chase. If caught, you're presented with a rather dodgy-looking image of the scene... I shall say no more about this lol.

Initially, the in-game user interface is rather complex, and especially confusing if you choose to be the police. Down the left are many icons - most of which I have no idea about! Along the bottom of the screen are two windows - the first is an overhead city map which displays the location of the fuzz. The other is a first-person view (from inside your car) and should help avoid crashing into law-abiding citizens. Well, in theory!



Success!! We've finally found the way out of this urban jungle. Now, HIT IT!!


The CryptO'pinion?

Chicago 90's downfall is its weak Police role which I personally found cumbersome and rather boring. So, that left me with the gangster role which is great fun! Driving through the city, avoiding cars and running from the cops, is surely an early glimpse into an early GTA experience? It's pretty much fantastic and I've loved every second.

Overall, with a little thought for gameplay objectives, this could easily have been a fantastic venture into a life of crime. As it happens, we're just stuck in the Chicago maze frantically looking for an escape. However, racing away from the cops is always going to be a thrill and I enjoyed this a lot - so I ended up buying it. Excellent game!


Visit Chicago - Driver & GTA style!

8bitchip has a hard drive installable version
Old Games Finder has all the floppy disks!
Atari Greenlog now has a cool gameplay video.

Saturday, May 07, 2016

POWER UP +



Gentlemen start your engines

Power Up + is an overhead scrolling racer by Marek Cichon of Empty Head. This isn't a game I've heard of before but we all love Super Sprint and the Super Cars games so I was basically expecting more of the same, to be honest.

Sadly, my first impressions weren't good because it felt like a cheap Super Cars ripoff. Well, I never go off first impressions because I'm usually wrong! So, I took the time to configure the many options this game offers before playtesting it again - through rigorous racing sessions. It wasn't long before I was ripping around the tracks, wearing a cheesy smile!

Let's show you the first screenshot which is dead interesting. No, honestly it is. I swear...



Lots of options so take time to configure Power Up to suit your particular computer.


What a power drive!

There are a lot of tracks with various conditions to endure like the type of road and weather - I really enjoyed the wet tracks for sliding around the bends. Okay, it's hardly Ridge Racer but it's still fantastic fun. Weapons are supported and each car has the ability to fire the world's slowest "rocket" which somehow always manages to hit me! Also, watch out for oil spills left behind by the other drivers that will have you slipping and sliding like a crazy fool.

Controls work very well: acceleration is automatic through reverse and two forward gears. Top gear that allows you to hammer past the other vehicles so you better practise your cornering! Strangely, weapons are activated using the keyboard which may be awkward for joystick players? Successful racers will be rewarded with glory and a massive golden cup - before strangely being sucked down into the ground. You heard me - I don't get it but it's ludicrously funny!!

Wouldn't it be nice to design your own track rather than what is provided? I know, it'll never happen...



There's even a track editor for the creative so why not make your own race course?


Aesthetics?

Overall, the graphics are pretty much homebrew but the spites are well-detailed and I cannot deny the amount of work that's gone into the scenery and more. Those STs with Blitter Chips are supported for better framerates but it's now that you should take a look at the configuration to get the best performance possible otherwise you will only regret it.

Sadly, the stock ST computers can struggle, especially if you start playing around with the settings. You'll only find yourself glaring in envy at anyone owning a faster computer. Yep, Power Up needs that Blitter and loves faster computers with extra clock cycles. Which is good and bad depending on your setup!

Sound effects can be either chip or DMA and I personally prefer the latter when screeching around the race tracks. The music is in stereo on the Atari STe and supports playback frequencies up to 50Khz - astonishing. I love the audio so much!

Okay, sod it!! Here's a cool screenshot of the gameplay. Happy now? Take a look at this...



I love the humungous variety of different tracks and they all look pretty darn cool.


The CryptO'pinion?

Power Up has more than its fair share of quirks and needs the player to tweak the settings for the best performance. Even then, you're left wondering what it would be like on a Mega STe or Falcon as it can be sluggish if the settings are set excessively high by a moron. In my opinion, ST owners shouldn't bother as the Atari STe is the base model due to having a Blitter and DMA audio. However, even then, I'd suggest lowering the audio frequency for better performance.

For all its faults, this is a great racer and one that I have genuinely enjoyed playing on both my Atari STe and Mega STe (16mhz). There's a lot here to enjoy with many tracks that are a scream to race on. Spend time to master the controls in a few practice games and it won't be long before you're tearing around like Dale Earnhardt!! Super-duper fun.

Grab the download from my Dropbox fully compiled and check out Marek's website too.



Gotta love the pile-ups! But then one car will drop some oil which is so cunning!



- Marek Cichon interview -


I decided to contact the developer, Marek Cichon. His website had been online for many years so I expected to hear nothing but, within a few minutes, I had a reply! We chatted and I asked a few questions along the way...

Why did you create Power Up and what inspired you?
 - I liked frantic racing games - Rally Speedway on Atari 800 plus track editor.

What did you get from the TOS platform during this time?
 - 6 years of fun and development overnight!

Did Power Up live up to all your expectations?
 - Unfortunately not. It is the homebrew game with a look developed mainly by two friends from the small city Chomutov. We would be successful to release the game till 1992.

Anything planned for the future?
 - We have released another game with the similar graphics for PC called Pixoria (see pixoria.eu)

What Atari computers do you own?
 - American NTSC version of Atari ST from 1985 year (my father bought in in Houston, Tx). I have developed most of my programs, including Power Up, on this computer but using on PAL TV. This meant black and white, unstable display (TV 50Hz, Atari 60Hz). Also a European Atari STE with 2 MegaBytes extended memory!

Easy question, what are Marek's favourite Atari ST games?
 - Vroom, Super Cars 2, Lotus Esprit Turbo challenge, Karateka, Test Drive, F15 Strike Eagle 2. Oh I see that racing wins!

Are you planning any Power Up updates in the future?
 - No. There were two releases Power Up and Power Up Plus with better graphics, shooting and oil slicks to finalise the game.

What retro games are you playing in todays crazy world?
 - I prefer the older Atari 800 games like The Great American Cross-Country Road Race, Rescue on Fractalus, Electra glide.

Are you listed on Demozoo?
 - No, it is Karel Rous (Empty Head), my distributor. I have never met him :-)

What makes Marek tick?
 - When people contact me from Australia, Mexico or UK. Those who play Power Up with my compliments. Thank you Steven.

Friday, April 15, 2016

Buggy Boy



A 16-MHz Buggy!

Buggy Boy is great and the ST received a fantastic conversion with gorgeous aesthetics that suit its style perfectly. This is a no-frills arcade racer that doesn't take itself seriously - it's simple, extremely addictive and I love it. However, there are a zillion videos scattered throughout YouTube land so I thought I'd make something a little different... My video emulates the game running on my 16Mhz Mega STe which is ludicrously fast and rather insane.

I don't know why I made this video but I hope you enjoy what is nothing but a silly recording!! :o)

Sunday, February 28, 2016

RoadBlasters



Wanna race? Bring a gun!

Road Blasters - an arcade conversion by US Gold that attempts to recreate the speed and thrills of the original. Imagine a Bullrun Rally event through 50 overcrowded highways where you must win each in order to progress on to the next. Yep, nothing new but I'm sure you already know that this is still going to be tons of fun, right?

What makes this game different from many other racers is a combination of driving and shooting. This means your gleaming red sports car has a mounted machine gun. The easiest targets are the yellow cars which are a quick kill, but the motorbikes are a pest because of their tiny size. Occasionally, several jeeps will swarm around you like something from a Mad Max movie for a hair-raising moment - so react quickly and viciously. Take no prisoners, kill everyone. Oh, yeah!!

Right, it's time to break up the reading with a screenshot. And I want one with a green blob...


Bubble City sounds like a cool place - I must drive there!


Carmageddon!

Watch out for other various hazards like oil spills, roadside turrets, bullet-proof purple cars and those darn proximity mines. Fortunately, you do seem to have friends, a futuristic aircraft frequently flies by with power-ups: speed boost, extra weapons, shields, etc... However, it takes lots of practice to precisely collect these goodies!

At your disposal is a limitless supply of replacement cars but they are all fuel-greedy, so if you run dry then it's game over. Luckily, fuel pods are available which can be collected by simply driving through them for an instant top-up. Your car is also equipped with a reserve fuel tank which should only be relied upon as a last resort, but the good news is that it's replenished at the end of each race. Well, depending on your performance of course. So keep practising!

Oh, it's sounding very exciting, isn't it? Well, I think it's still time for another screenshot...



Fast cars and guns. What more could you ever desire?


Input & Output!

The controls are sharp with responsive steering that retains an arcade experience - as much as is possible with a joystick. No complaints here, because I found the car handled excellently and instantaneously took to it.

Visually, this is an older generation of racer on the Atari ST, more like a Crazy Cars 2 than the third or even a Lotus 2. I never expected arcade-quality visuals but it retains a good feeling of the original whilst not being the best you'll get from an Atari ST. It's colourful but also a bit bland in decor and with stodgy sprites. But I like it, sorry, not sorry!

The sound effects are pretty good and better than Lotus Turbo and I really enjoyed the music. Nuff said.



Now is the time to drive like Knight Ride to collect those goodies from above!


The CryptO'pinion?

I've loved this old arcade speedster, it might not be perfect but at least it's nothing like that dreadful Outrun. And we're armed so that's basically one hell of an added bonus and is probably the best of that ilk on the Atari ST. Having spent several nights playing this, it's certainly got that "just one more go" factor. A much-underrated game that deserves more attention because it's fast, thrilling and the car has a gun. What more could you want? So much fun and I love it.


There is a fantastic hdd version to download or
the floppies if you desire that authenticity!

Friday, September 25, 2015

VROOM


I play Vroom whenever bored and need a thrill. Today I was bored. Vroom is just the ticket!! Enjoy the video.

Monday, August 10, 2015

Lotus Turbo Challenge II



Buckle up for a great ride!

If there was one racer I adored on my old Atari ST, it was Lotus Esprit Turbo Challenge. The semi-realistic physics helped to make it utterly addictive without ever crossing over into boring old simulator land. It has such amazing graphics, almost an arcade-like quality, with fun gameplay that was both exciting and challenging.

Lotus 2 offers more of the same excitement but is quite different from the original in a number of ways. Firstly, we aren't racing a set number of laps around a typical circuit as there are checkpoints to reach during a road trip across the lush American continent in our flashy car! Also, don't drool, but the entire screen is now used!

Hey, you wanna see a cool screenshot with blue skies and an open road. Hmm, this is pure road trip...



Vroom!! The roads are absolutely superb to provide a thrilling challenge!


Fast open roads...

This isn't just a racer but more a road trip. Yes, it's almost like an adventure across the States with various locations. Also, the environments can change depending on the conditions as we have the weather to endure which adds an element of pseudo-realism. Even if the other drivers fail to use their headlights at night (what? Am I being too picky lol)

I also think they captured the feeling of speed incredibly well - it's almost Vroom standards with extreme velocities. Strangely, our car appears to be running on fairy dust because there is never a need to refuel your Esprit or Elan. Which is good, who needs that kinda realism? These differences certainly help Lotus II leap away from the original and into a whole new driving experience whilst still remaining familiar with the original. Fast and Furious you might say. Love it!!

Okay, it's now time for another screenshot but this one is of a law breaker. What? You heard me...


Come on, it's nighttime and nobody is using their lights. Where's the police?


The CryptO'pinion?

Lotus II is incredible and one of the best racers on the Atari ST. For me, it perfectly combines elements of a good race with the feeling of a Bullrun and road trip combined - so we get to see the world in this speedster.

Overall, this is not only one of the best 16-bit racers ever released but is also definitely one of my personal favourites too. I simply cannot stress enough how much I recommend Lotus II. It's just as enjoyable as the magnificent original so zooms in high on my Top 10 list of Atari ST drivers. Download it right now - you won't regret it!!

Downloads for floppy or hard disk!!

Sunday, January 11, 2015

Turbo Cup



ROOAARRRRR!!!

Turbo Cup was released in 1988 by Loriciel and places us behind the wheel of a Porsche 944. First, we get to drive a practice run before moving up to the thrilling race events against computer-controlled competitors. The graphics are still great and, even though I'm no Porsche fan, I think it's one of the best-looking 16-Bit racers. Sound effects are equally nice with the roar of that engine which beats the YM buzz used in lesser titles.

What I love is the player's point of view because the perspective is quite unique and gives an illusion of a greater view. There are also some neat physics which prevent the race from being easy, so perhaps you should take the corners a little slower? It's no sim but it's still a tough cookie and one that will take a time to master.

Overall, Turbo Cup is a hard racer and will take many attempts before you've mastered the control mechanics. Stick with it and you've got yourself a great racer for a few hours of fun which looks and sounds great. Love it.

8BitChip has a hard drive installable version to download.
Old Games Finder has all the floppy disk images you could ever need.