Monday, November 13, 2017

Platform Capers






My ST has turned into a 2600!

Platform Capers was released in 1992 by Kay Downes for Budgie UK and has obvious 8-bit roots I'm instantly attracted to. Aesthetically, I feel it's a cross between Clod Hopper, Jumping Jack, and Donkey Kong with adorable, authentic graphics and sound effects. These transport me back to the early 80s when I was a kid sitting in my cold room in front of an old portable TV waiting for my Speccy to finish loading from tape.

The objective is simple: collect the keys on each level before exiting through the doorway. However, there is a myriad of frustratingly cunning enemies we need to avoid. Touch one, and a life is lost as we go tumbling down the screen like a fat plumber. It's brilliant and classically old-school gameplay, but it's very hard.

I believe there are 7 levels but I dare anyone to complete this game without resorting to a cheat!! At best, I have reach level 4. However, I more often than not, will struggle to complete level 3, if I'm honest. On bad days, I can struggle to beat level 2 and usually end up throwing the joystick down in temper!

Superbly programmed, but the design is far too difficult. I feel it's all down to the small jump, which needed to last a bit longer. It's so unforgiving. I find myself loving and hating Platform Capers in equal measure.