16-bit games are too tough!
Developed by the Fingerbobs who certainly had a grim view of the future - by 2011 there would have been a nuclear accident which transformed the local wildlife into vicious mutations. Apparently, the situation was so bad that Finland and Russia were evacuated. Okay... it's our mission to kill everything before these creatures find a way to blow us all up!! So yeah, an original storyline I'm sure you'll agree?
Hey, wanna see some amazing screenshots? Well, whatever you said, here they are...
Level one introduces us to the unfair mechanics, it's not long before infinite lives is enabled!!
I love level two with its enormous enemies and trapdoors which host something silly.
Right, I'm impressed
The first thing that hits you is the tracker music which is stereo on the Atari STe and nice (which is high praise from this chiptune guy). Why couldn't other developers go that extra mile? Anyhow, the aesthetics keep on getting better with superb in-game graphics: smooth scrolling across gorgeous landscapes with a wide variety of mutated monsters all intent on killing you. The attention to detail is constantly outstanding but the animations are hit-and-miss because some are great whilst others are oddly void of any extra frames.
Sadly, slowdown occurs when particular (ie, ginormous) enemy sprites are displayed. I must admit that I'm disappointed they didn't also utilise the Blitter along with the DMA - that would have helped with these sprites! Curiously, this framerate drop occurs for unanimated sprites like the Ceratopia which is surprising after battling a screen-sized skeleton and a squid! But who cares about a little slowdown, let's play!
Sadly, slowdown occurs when particular (ie, ginormous) enemy sprites are displayed. I must admit that I'm disappointed they didn't also utilise the Blitter along with the DMA - that would have helped with these sprites! Curiously, this framerate drop occurs for unanimated sprites like the Ceratopia which is surprising after battling a screen-sized skeleton and a squid! But who cares about a little slowdown, let's play!
I can live with a little slowdown here and there so let's check out more outstanding screenshots...
Level three continues the theme but in the snow! That tank driver should have ducked down...
We're Pitfall Harry for level four with sinking stepping stones, spikes and lots of monkeys!
I need a big gun!
This game is fun but, throughout the seven levels, it's much the same with different graphics. I loved the last two levels which reminded me of Thunder Jaws and, of course, Aliens. Our hero has access to lots of weapons and the single-shot gun initially does the trick well but it's not long before you need to upgrade to something with a little more muscle because those bigger enemies are nigh on impossible to kill with your peashooter.
Weapons are excellent but the laser sucks. Thankfully, there are many other weapons to choose from like the "Scatter" and "Napalm" (my fave). However, we start with zero ammo for everything other than our basic gun so collect ammo boxes that are periodically dropped in. This isn't bad but can be awkward because you must press the required Function Key to choose your desired weapon before making the pickup. I would have preferred random types of ammo dropped to save us from fumbling for the right key before it disappears!!
Weapons are excellent but the laser sucks. Thankfully, there are many other weapons to choose from like the "Scatter" and "Napalm" (my fave). However, we start with zero ammo for everything other than our basic gun so collect ammo boxes that are periodically dropped in. This isn't bad but can be awkward because you must press the required Function Key to choose your desired weapon before making the pickup. I would have preferred random types of ammo dropped to save us from fumbling for the right key before it disappears!!
Nothing makes more sense than a fun and senseless game of killing so let's so more of it now...
Level five is incredible with many obscure enemies so upgrade your weapons!
Level six takes us into deep waters and I dare anyone not to love every second of this.
The CryptO'pinion?
Rubicon is fantastic but doesn't break the mould with any originality. It's stupidly difficult at times, especially on levels two and three. Having said all that, it's another Torvak the Warrior - a game I love to play regularly. I love the action this freakishly weird platform offers - levels six and seven are my favourites.
Rubicon is far from perfect but it's still bucketloads of fun and definitely worth your time playing.
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