Tuesday, August 04, 2026

Darklyte and Darklyte II






Mech Massacre

Released in 1993 by Howard Tilley, the Darklyte games are turn-based tactical affairs that will feel right at home for fans of classics like Space Crusade or Hero Quest. You're in control of a squad of four droids, battling a rival enemy team on an isometric grid reminiscent of Shadow Sorcerer. Your squad starts at the top of the screen, with the enemy team at the bottom, and your primary goal is straightforward: destroy them.

You control each droid one at a time, indicated by a white arrow pointing to the active unit. Right-clicking cycles through your droids (you can click them directly in the second game). Each droid has a set number of action points (displayed as a green number) and an energy bar representing its health. Movement around the board is simple: click the arrow buttons to step around the grid, but remember that different terrain, obstacles, and other droids might block your path. A secondary challenge is to safeguard your Commander droid. Losing this unit means game over, regardless of the status of your other droids - so protect him!

When it's time for a fight, position your droid next to your opponent, then click the attack icon. Combat is resolved using specific stats for the current action: your droid's attack number versus the enemy's defending number. The difference is dealt as damage, chipping away at their energy bar until "kaboom!!". I do have one minor gripe: sometimes your droid isn't facing the enemy. To successfully attack, you *must* first tap the correct directional arrow before choosing attack. Your robot's stance doesn't visually change, but he can now successfully strike his opponent. It's a minor gripe, alright, but still rather peculiar.

There are power-ups, such as gloves for stronger attacks, shields for extra defence, and injections to restore energy. Darklyte II even adds a super-strong lightning attack, amongst other new additions. You can also scan enemies to reveal their stats, which is invaluable for planning your next move. Gold and experience are earned with each kill, which can be spent at shops and repair stations. You can transfer gold between droids to support a weaker unit, though I feel a pooled wealth system would have made more sense.

The Darklyte games are tremendous fun for fans of turn-based combat. Each game is similar, but different enough to warrant playing both. I love their interesting battlegrounds and balanced gameplay that progressively gets harder as you gain experience. Both games are absolute gems and must-plays for turn-based nutters. However, Darklyte II feels like the completed product, so it scores a Metal Mickey rating of 90%.

Stop what you're doing, and play Darklyte II. Yes, right now. It's blummin' great!!

  • The official disks for both games are at Atarimania.
  • If you prefer a menu disk, then Atari Legend has a couple of great disks.
  • I've become a fan of turn-based games <~~click here to see some more.


Darklyte (1) is excellent, but it feels like an early release?


Yep, Darklyte II feels like the finished product.



[Darklyte 1] Strategically position yourself and check your equipment for goodies.


[Darklyte II] The interface has transformed with a spanky new design!


Sooner or later, my robots die... Plus, the game (Darklyte II) insults you!


You knew this was coming, right? Darklyte II scores an AtariCrypt SMASH!!

Sunday, August 02, 2026

Dialling Back the Years







Better Late Than Never

Back in the tail end of the 1980s, I heard about a friend's Atari 520ST connected to a Bulletin Board using a 2400-baud modem. Back then, I knew very little about this dark magic and pestered him for more information and a demonstration. He connected to "something" called a BBS and pottered about its menu options: he grabbed a couple of files (albeit slowly) and even posted to ST people on one of the boards.

This experience changed me more than I can explain. Not only were we able to download ST programs on the fly - instead of ordering from a PDL or waiting for a new magazine cover disk - but we were able to communicate with other ST users. It was all so new and extremely exciting. A few weeks later, he upgraded to a faster modem, and I bought his old one (which I soon replaced with a 9600 baud model). I had no phone line, so I remember a huuuuuge cable running downstairs, much to my parents' annoyance!

Fast forward nearly forty years and things couldn't be more different with the Internet. In fact, it's been several years since we had a telephone in our house. Thankfully, there are still BBS's out there, and that enticed me to buy something called a WiModem Pro (it's now that I send greetings to a good ST friend).

Wanna see a photo of my WiModem? Of course, you do...


My Wi-Modem Pro is connected to the WiFi and ready to go.




WiFi Modem

This is a simple device that plugs into the serial port (just like an old modem would have done). All it needs from you is access to your WiFi (done using an ST Terminal program). Once completed, your Atari ST sees this device exactly as it would an old modem connected to the phone line. Only this time there are no expensive phone bills, waiting until after 6pm for cheaper rates, and that horrendous modem screeching.

Of course, a cynic might say just use something like SyncTerm on a Mac/PC, but that completely misses the point. The attraction isn't simply being able to access a bulletin board. It's using the BBS from an actual Atari ST, thus authentically experiencing a bulletin board service as originally intended. Yep, there is something satisfying about browsing message boards and downloading software on my Atari ST.

Any ST terminal program can be used - ANSIterm, Freeze Dried Terminal, TAZ, Teddy-Term, whatever! And you will still use the same Hayes AT command set because the WiModem translates those commands on the fly into Telnet commands (without you or the computer knowing). So, for me, it's just like 1990, but without the noisy modem and long phone cable. That's right, it feels authentically the same. Genius!!

In this screenshot I'm about to begin reliving my twenties over on Darkforce...



You can't do better than logging onto this BBS. Trust me!




Get dialling...

The biggest and best BBS out there for the Atari ST platform is Ronald Hall's DarkForce, which has quickly become my favourite. You might assume this old BBS is some kind of relic from the past, slowly dying? No, it's an extremely active gathering place for many Atari enthusiasts, with discussion boards, file libraries, games, news and the perfect tool for conversation with fellow users from around the world.

There are zillions of BBSs out there, but here is my Fuji directory for the Atari ST Nutter...

  • BBS Gateway by SouthernAmis is a fantastic starting point for all 'Atari' users.
  • Darkforce BBS by Ronald Hall is the go-to BBS for Atari ST users!!
  • The Underground by The Godfather is an absolutely fantaSTic BBS.
  • Biker Bob's Clubhouse by James is back online and something I'm eager to use.
  • Cas-Bah by Oliver Graf might be Germany's answer to Darkforce running on real hardware.
  • Guardian of Forever by Josh Renaud is a great BBS and also the place to go for everything IGS.
  • Shodan's Core by Android8675 supports the ST with downloads and Usenet (remember those?)
  • 13th Leader by Paul Jones has fantastic Atari ST support.

I've heard of other Atari BBSs, but I can’t connect to them. Sigh, I'd love to know why...

  • ST Guild (stguildbbs.ddns.net:23)
  • Starfleet HQ (bbs.sfhqbbs.org:5983)
  • The Grove (shadow.skeleton.org:23)
  • Bates Motel (bbs.thebrewingacademy.com:8888)
  • NRG (nrgbbs.ddns.net:520)
  • Kaypro BBS (kayprobbs.org:23)

Of course, a bulletin board system doesn’t necessarily need to have dedicated ST boards or file downloads to be usable. There are several other geeky reasons to check out any BBS, and I really enjoy logging on to The Black Tower and Titantic BBS. You can find a shedload more listed on the Telnet BBS Guide.

  • If you thought using the serial port after 30-odd years was a daft thing to do, then why not check out my guide on connecting your Atari ST to the Internet? And it's dead easy to do!
  • I bought my WiModem Pro from (wait for it) CBMStuff.com in America.
  • All terminal programs can be downloaded from AtariUpToDate.
  • I share most of my BBS experiences on X, so check that out. Yes, click the link, dammit.

I shall end this with some badly-taken iPhone photographs from my time well spent...


It doesn't need to be ANSI... One of the stunning VT52 logins at Darkforce.


Black Tower has a load of ANSI graphics, so make sure you use ANSITerm.


Downloading ST programs using Teddy-Term. Love it!!


Wow, that is one incredible ANSI image!!


One of the many cool IGS animations from over at Guardian of Forever.



I found Dungeon Master on Titantic BBS. Better than FTL's game? ;^)


BBS Door Gaming - this is Nethack :-)


IGS images and animations on Guardian of Forever are mind-blowing.

Saturday, August 01, 2026

SpaceWar: The Next Generation







SpaceWar!

Steve Russell developed this unique space-combat video game in (wait for it) 1962. Two players control spaceships, nicknamed "the needle" and "the wedge," engaged in a dogfight while manoeuvring within the gravitational pull of a central star. Sounds simple. It is, but it was groundbreaking back then.

Fast-forward thirty years, and along comes Howard Jones (no, not that Howard Jones, so don’t expect any pop/synth music), who decided that the Atari ST definitely deserved a slice of this historic action. His 1992 remake keeps the soul of the original while sprinkling in some extra ST magic. And if you’re lucky enough to have an STe, you even get enhanced DMA sound effects to really crank up the atmosphere.

The gameplay is dead simple: two ships, one star, and a cargo hold of torpedoes. The needle/wedge is replaced with something that looks kinda like Grav, but the game itself remains the same. You’re locked in a frantic tug-of-war with gravity, constantly fighting against the star’s relentless pull while trying to line up your shots. Matches are fast and chaotic, with extra options to tweak gravity, add ship functions, and more.

Visually, it's fairly minimal, but also excellent because the gravitational field doesn’t just drag your ship around – it bends pixels in a way that feels almost T2K hypnotic. As for the audio, the STe’s DMA is brilliant with loads of crunchy shots/blasts/death, but even on a regular ST, the sound effects are great.

SpaceWar honours the original very well, and for such a simple idea, it’s incredibly addictive!

  • Atarimania has the download, including the documentation.
  • Check out YouTube if you're wondering what a game from 1962 looked like.
  • SpaceWar proudly blasts its way into the Enhanced Games list.


Tinker with the game, bounce mode is fun, but I preferred wrap.


Red is trying to catch up, but is getting a bit too close to the star.


Death to all blues!


Woo, getting a bit too close there!


Weeeee, we love to fly!


Death!

Monday, July 27, 2026

Bottom of the Barrel






Thirteen Ways to Suffer

AtariCrypt was never meant to dwell on the rotten side of the Atari ST, but even the finest computer ever built managed to cough up a few absolute clunkers. Those who have been reading the rubbish I post might remember this page from many moons ago - worth checking out. Anyhow, in the spirit of being silly, I’m dedicating a new page to the games best avoided, unless you relish agony. Naturally, people will disagree with my choices, and that’s perfectly fine. Everyone is entitled to an opinion - even when they are wrong.

You know, I could have included a lot of games when I thought about it: Street Fighter, Highway Patrol II, Afterburner, Red Heat, Rolling Thunder, Top Gun, STUN Runner, Forgotten Worlds, Clever And Smart, Thunder Blade, Crazy Cars 2, Wolfchild, Cannon Fodder, Battlezone, Northstar, Pegasus, Hard Drivin', Frenetic, Paragliding, Uridium, Dragon's Lair, /etc/etc/. Perhaps they will be a Part Three one day?

Remember, I play these games so you don't have to. So, in no particular order...

Sleepwalker - this grates me badly. Think about it: released at a time when commercial gaming companies were leaving the ST, and then one of the biggest took the plunge and produced something truly beautiful for the Atari STe no less. Well, aesthetically speaking. The game itself is a terrible take on a similar concept to Lemmings. It does not work, as it's a stressful experience. Aren't games meant to be fun? Well, this has none. Yep, literally none. [ link ]

Carlos - A platformer that also looks great, but those who have followed AtariCrypt for many years will remember how disappointed I was with it. Some platformers, like Switchblade, don’t need scrolling, and it would be a problem if they did. Others, however, absolutely demand it. Seeing its action stop - as everything scrolls in different directions - is embarrassing. [ link ]

Knightmare - I love dungeon crawling, and my work on AtariCrypt tends to halt as I spend hours exploring their world. Everything like Temple of Apshai, Questron II, and Times of Lore I've thoroughly enjoyed. Knightmare appears to have it all, except gameplay. Talk about a confusing, unbalanced nightmare. It might look good, but just play Dungeon Master. [ link ]

Chuckie Egg II - Hold on a minute! This game was mentioned in the last post, but it’s so bad I’m adding it again. Okay, so AnF's 1984 sequel is something special that holds a dear place in my heart. Like JSW, the freedom to roam is granted, making it perfect for getting out there and exploring until your heart's content. It's brilliant and one of my fave Speccy games. Sadly, the ST version is diabolical. The controls are very wrong and make it completely unplayable. [ link ]

Chopper X - I'm probably going to get slated for this one, right? It seems a lot of people out there enjoy this vertical shooter. Well, I find it quite playable but downright boring compared to others like Flying Shark, SWIV, Xenon, and so on. However, it's that damn repetitive music that adds salt to my wounds (MIDI is just as bad lol). Arghhh, stay away!! [ link ]

Days Of Thunder - As a NASCAR fan, I figured I would love this game. No. Not only does it look unfinished, but it performs like a lame dog struggling to run through slutch. Not an ounce of fun can be found within this dreary, chug-along racer. What an awful game. [ link ]

Out Run - I am sure everyone knew this game would appear sooner or later. Jerky, eye-busting framerates that spoil what might have been. There could be light at the end of the tunnel, as there is an unfinished, upgraded version for the STe that is a zillion times better than the original. If you must play this, then make sure you're booting up the right version! [ link ]

Badlands Pete - This is one of those games that looks the business, and I instantly said to myself, "I need to play that!". Sadly, nobody remembered to playtest it before its release. It's far too frustrating as all NPCs are constantly gunning for you; not only the bad guys, but preachers, women, townsfolk, etc. No thought went into this one. A ginormous shame! [ link ]

The Addams Family - I'm pretty sure this is another that many will disagree with me on? Well, it looks great, and the opening stage plays fine, but there's that dreaded push-scrolling, which does not work well. Sure, it's fine at the start, but those later levels are incredibly tough, so your performance suffers from the lack of real scrolling. It totally ruins the game. [ link ]

Liberator - A basic vertical shooter, but an extremely poor one by ST standards. Especially with regards to the graphics, which look like I drew them on an Amstrad CPC! Yes, it's quite embarrassing to play, and it could/should have been miles better. [ link ]

Marble Madness - Atari ruined an Atari game; how weird is that? Not only is it far behind a certain other computer's version, but it's also riddled with bugs. Avoid. [ link ]

Jinks - Sigh, where do I begin? Imagine something like Breakout that scrolls. A confusing, pointless game with far too much pink to be attractive. Interestingly, PP updated it and replaced the horrendous "scrolling", but that still cannot save this atrocity. Awful. [ link ]

Jungle Hero - This is another that I was unsure about adding. It's gut-wrenchingly bad. So much so that it's actually something you need to experience. At least once. Go on, read my review first about the controls and bugs, then you might enjoy it a little. Maybe. [ link ]

Now that I've got all that tension off my chest, I'd love to know if you guys have any dreaded ST games you hate - and why. What are your nightmare games? Or is it just me being Mr Grumps?

I hope you enjoyed this little tongue-in-cheek feature.


When a game looks this good, it’s bound to be a belter, right?


Another platformer that looks stunning. Gameplay? What gameplay?


It looks 10x better than Dungeon Master, yet it's 100000x worse!


Developed by someone who obviously never played the original. Diabolical.


What do people see in this?


D o   n o t   b o t h e r


Argh, it's Out Run!! Seriously, I hope Pete completes the STe version...


Ohh, this could have been so good, but they forgot to playtest before releasing it!


Fantastic graphics and a great opening stage. Terrible difficulty afterwards.


There are no words. It's worth booting up just to experience this odd game.


A lame port of their own game. Very disappointing.


A cute teddy bear can't save this weird game!


Actually, this game is so ridiculous that you guys need to play it.

Friday, July 24, 2026

Fireforce






Space Master

Fireforce is probably best described as Dungeon Master meets Alien, only this time you're patrolling a sci-fi spaceship with shotguns. Step into the boots of a government space marine and prepare to stalk gangs of alien nasties lurking in the claustrophobic corridors. Released in 1995 by Roland Tomczak of Trigon Software, it even supports multiple players (sharing the monitor) via keyboard, joystick, or joypad.

Fireforce is a first-person, 90° grid-based crawler, but the swords and magic have been swapped for pistols, shotguns, and machine guns. There's not much by way of complex objectives, just survive and kill anything that moves. Fine by me! Sadly, I only found the unregistered shareware version, thus some features are locked. Even so, you can still go monster hunting and play against friends - ala deathmatch-style!

Generously, there are two game types in the unregistered version: solo missions, where you need to clear out the enemies in three different environments, or multiplayer skirmishes where you and a mate (or mates) blast at each other on the same screen. That's right, split-screen multiplayer, which is extraordinary. We're automatically equipped with guns, though I found the machine gun particularly handy for mowing down my opposition. The premise is simple: shoot fast, shoot straight, and try not to end up as space dust.

It might look similar, but don't expect the controls to be like Dungeon Master; it plays more like an arcade shooter than an RPG. Moving forward and back is simple enough, but strafing requires awkward joystick combos that made my creaky old stick groan. Shooting is odd: push forward and fire at the same time, then pull down and fire to reload. Weapon switching is at least straightforward: hit fire and left/right.

Visually, a lot of work went into this game. The enemies might look a little silly, but the environments are dark and well drawn and also convey a strong sense of scale through large maps. Performance is excellent, no doubt helped along by Blitter acceleration. It's smooth, fast, and responsive, making exploration a joy. I only wish the 1-player "window" were larger, rather than the same small layout as in multiplayer. The audio might not feature the Falcon's tracker music, but the DMA sound effects make up nicely. Turn up the volume!

Fireforce is a cracking shooter. Once you get past the awkward controls, you're left with a fun, atmospheric shoot 'em up that drops a shotgun in your hands with only one demand: kill 'em all. Hunting monsters is satisfying, and the head-to-head mode is a real treat - grab an extra joystick or Jagpad if you can. So if you fancy Dungeon Master with guns and aliens, this game is more than worth downloading.

My only regret is not discovering it sooner. Argh, I'm thirty years late, but better late than never!!



Monster hunting in 1-player mode. Argh, such screen wastage!


Let's go monster-hunting in 2-player mode!


Hey, I see a shadowy figure in the distance...


Oh no, it's head-to-head, and that fuzzy bit briefly appears when getting shot.



Only when three are playing will the screen be used fully.

Tuesday, July 21, 2026

Zedonoid






Another Fighting Machine

Zedonoid is an obscure shooter released in 1991 by KJ Grantham, and something I'd never heard of before. It shares similarities with Cybernoid, in which we control a craft as it navigates a series of treacherous caverns. Automated defences, tight spaces, and constant danger make staying alive very challenging.

Each screen plays out as a self-contained arena, where you must dodge patrolling enemies and locate the switch to unlock the exit. Along the way, power-ups offer brief advantages - double fire, missiles, and short-lived shields - but they rarely tip the balance for long, so be quick! Progress demands practice, careful movement, and a willingness to inch forward rather than charge in (and die). Fortunately, KJ implemented a password feature allowing access to later levels without restarting from the start each time. Brilliant!!

Zedonoid is incredibly close to being good, but it's not (hear me out). The controls could do with a nip more speed (especially to quickly fire), and there are possibly 1/2 too many enemies for the level's claustrophobic layout. However, for all its faults, I found myself replaying Zedonoid again and again (then some more). I’m absolutely terrible at this game and keep dying over and over. I need a cheat for it ASAP.

Despite all that (lol), for some weird reason, I absolutely loved this torturous game!

  • The official floppy disk image can be downloaded from Atarimania.
  • Atari Legend has a great menu disk by Serenade (I loooove their disks!).


Some enemies fire at you, others creepily try to shadow your movements.


Watch out, they're coming at us from all sides. Wait, I see a power-up!


Argh, I'm in the middle of dying... In true Oids style, a mothership appears!


I can see the switch, but getting to it proves very difficult!