Prepare thyself!
The Atari ST is a computer with a huge public domain library, be it games, programs, utilities, etc. In fact, our archive proves how popular the ST was for both users and creative folk with the talent to code and create art or music. This is what I love about the Atari ST and something I've yet to "feel" from a modern computer.
Okay, I think that's enough reading for the moment! How about some sexy screenshots to whet your appetite...
Aww little baby Hoogs!
Hoog himself can walk, jump, and chuck bombs at his foes. However, he's only a short, stubby fella so cannot do much without the help of his environment, like helium-filled balloons that offer a chance to reach inaccessible areas. There are various other mechanics to aid; look for springs to bounce high into the air, switches that unlock hidden ledges, and special gateways that transport Hoog long distances in the blink of an eye.
This is a game that is easy to pick up and play. The controls are responsive, without lag or finicky irritations. You're not thrown in at the deep end and gradually taught how to get the best from your environment to save the babies. I was impressed with how each level becomes steadily and progressively harder. I personally get that warm, fuzzy feeling playing this game because a lot of thought went into its creation!
Fancy some more colourful screenshots? I know, I know, of course, you do so here ya' go...
Amateur homebrew aesthetics?
Visually, this must be one of the most impressive "Public Domain" games I have ever seen. The entire artwork is astounding and way beyond anything else that I can think of from the ST's homebrew scene. Each level features landscapes of stunning beauty, and I truly do mean stunning. Miles has made lovely use of colour because everything is so bright and cheerful. It's unbelievable and I recommend sunglasses before you play!
But that's not all, the sprites are stunning and even have a Bitmap feel. Animations are lovely with neat attention to detail - like when Hoog smiles during a jump. He even wiggles his bum in flight. Finally, I cannot end without mentioning the smooth parallax scrolling. This is a commercial game, right? What, no you say?!!
The audio is a treat proving chiptunes will last forever compared to most tracker tunes. Sadly, there's only one in-game tune so it gets tiresome after a while. Don't get me wrong, it's a good tune your YM2149 is knocking out but I'd have liked a selection. However, I love what we have and I cannot get it out of my head lol.
Hoog screenshots are great but we have to end sometime. So here are the final two screenshots...
When everything is peachy and fire can't harm him. I'm too cute to burn........... honest!!! <evil grin>
The CryptO'pinion?
Hoog is something rather special but it isn't easy. It will take practice to figure out the most efficient way to solve the puzzle of rescuing babies. Well, unless you enjoy watching cute critters drown or burn? Perhaps you do? Or is it just me lol? Anyhow, whatever your sadistic preference, this is an utterly superb platformer. It will keep you occupied for many hours with its humorously challenging, addictive gameplay.
Once again, Miles Lord has released a wonderful game that humiliates many commercial companies who rushed through sloppy Amiga ports. This proves what the Atari ST is capable of in the hands of talent; it's a magnificent example of great coding. Hoog is a mind-blowing platformer and one of my favourite ST games!!
- DOWNLOAD HOOG -