Friday, December 04, 2020

Tristam Island




Another Brand New Game?

Yep, that's right and Tristam Island is a text adventure for lots of computers including our Atari ST. It's been developed by Hugo Labrande and costs only a few quid (download link is below). That payment grants access to each and every download available, plus some hints & tips. Heck, there's even a free demo for those eager to evaluate it first.

The adventure begins having crash-landed, only to find ourselves stranded on the beach of a tropical island somewhere in the South Atlantic. Okay, my mind is picturing golden sands, blue skies, juicy coconuts, sexy female natives, and freshly running mineral water that's been magically enhanced with more than a dash of whiskey...

But enough of my silly dreaming! We actually begin hungry, tired and rather soggy. Later on, we realise that the island was once inhabited, which is unexpected, and now I can see an abandoned house up on the hill. Let's go!



I found ST High delivered the usual brilliantly crisp display and was my personal preference.



An ASCII Expedition!

General exploration is very easy using compass directions, of course. All locations offer a detailed description without being overbearing with tons of pointless text. Clues are subtle, as are solutions, so I often found myself backtracking when I realised I had foolishly bypassed something. Those muddy steps were a killer... try fishing without a flower!! O_o

This is a text adventure like the old Infocom adventures and is using the Z-code Interpreter Program which is launched as a TTP program. Don't be scared, it can easily be installed as an application for z3 files. Actually, I'm grateful GEM wasn't used as that might have been sluggish wheras this feels fast and fresh in all three resolutions. The ST's Low Resolution felt too cramped but High is pure perfection, of course, you knew that!

The parser is excellent without any of the irritations I had with Ooze not too long ago. It's straightforward using commands like "n" to walk north, x to examine, l to look, I for inventory and so on. This is true for items & objects: pull rope, open compartment, get a fishing rod, smell flowers, etc/etc. The inventory functions are rather restrained with having only one pair of hands so carrying multiple items, or using large objects, will require thought (very important).



Medium resolution works very well but you might wanna change the colours first?



The CryptO'pinion?

Exploring remote islands is a pleasant surprise but there are a few irritating niggles that hampered my progress. I found some of the puzzles quite bewildering and was baffled by oddities that made no logical sense: like struggling to make a hammock and the fishing task is weird. Plus the inventory is (initially) a pain in the bum (ouch!).

However, the story is interesting and I was soon questioning everything like an insufferable Sherlock Holmes wannabe. Tristam Island will appeal to oldskool adventurers rather than the younger players and is nothing less than a charming and challenging adventure. So, if you haven't downloaded this new adventure, then I hope I've helped persuade you to give it a go? Personally, I hope and expect to lose many hours on this island over the coming Christmas holidays.

Whatever computer you use - this is a belting adventure and worth every penny - just make sure it's an Atari ST though or don't talk to me again! Downloads are available from the Tristam Island web page. A fantastic game!!


Yep, changing the default colours almost makes ST Low worth using so I went a bit silly...

Friday, November 27, 2020

Iceblox Plus





Yet Another New Game?

I might be a couple of years late but here is Iceblox Plus, a brand new Pengo remake by Karl Hornell for Côté Gamers. It's based on the recent Commodore 64 conversion - which is based on the mobile phone original. That is some history and it's actually strange to think it was something I could have played on my old Nokia!

The game introduces us to Pete the Penguin and explains the gameplay basics which are crushing blocks as the method used to eliminate our enemies. As in Pengo, there are 16 icy screens with blocks to shove or smash; some you break whereas others can slide into the baddies for an instant kill (flames and burning wheels). A few blocks will contain hidden coins and it's these that we should break open to complete each level.

Sounds cute and cuddly doesn't it? Let's check out the first screenshot of our chubby fella...


Wee-SMASH!! This image fails to display my joy at sliding a block for a kill. Points awarded too!




Gaming like it's 1982

Iceblox breaks you in gently with just the one flame lurking, but things soon heat up with the next level having two flames chasing you. By the fourth level, three flames are chasing which is frantic. However, I personally found the difficulty drastically increased by level 6 which is all thanks to those dreaded burning wheels! These do a magnificent job of tracking down poor old Pete for a terrible death by fire. He prefers it cold!

It's interesting how the levels become progressively harder; thanks to their unassuming design and the firey enemies who appear in combinations (up to) four at once. Both use great chasing techniques that feel like H-Mec II. Killing them results in bonus points. Plus a much-needed short breather, before they respawn!

You won't last long without a few practice games, trust me. This next screenshot was a killer...


Run Pete, RUN!!! (He's got no chance because I was controlling him <insert evil laugh>)



Fancy some tips?

Oh heck, I only managed to reach level 12 which isn't bad at all (for me). So I hope this helps you guys:

  1. Don't just run around like an idiot - think before you make your move! 
  2. Use the blocks to extinguish those dreaded enemies for a burst of freedom albeit only for a second or so. Hey, don't knock it, every second counts.
  3. Each nasty provides a high degree of cunning chase, rather than blindly heading to your location. However, the wheels can be infuriating so take them out as quickly as possible.
  4. Use the maze design by hiding behind static blocks for cover (see below).
  5. Don't panic. I know, it's easier said than done, but panicking only gets Pete killed quicker!



Pete is a penguin and NOT a chicken. Ahem, you can't hide forever...




Graphics & Sounds

Okay, this is no Gods or Magic Boy but I doubt any version of Pengo would drop your jaw to the floor? Iceblox is strikingly 8-bit with a bold design using colourful and beautifully animated sprites - I love how Pete wibbles as he walks! Plus he turns into a skeleton when dying, which is sad but also funny. It looks old yet sorta new?

The audio is just as cute as the visuals with jingles and chip music by M.D. Smit. Everything has a simplicity I adore - it's not trying to produce the greatest ST music but it's humorously apt for the task at hand.

It looks and sounds like the 8-Bit era should have been? Yup, and it's screenshot time too...


Oh no, things are hotting up (sorry) with both a flame and a burning wheel chasing you!




The CryptO'pinion?

Iceblox Plus is a great twist on the original and, rather than a straight conversion, it comes with added bells and whistles. My only gripe is the limited play area using a grid layout of 12x10 which is a little claustrophobic.

I enjoy how Iceblox Plus transported me back in time. Those old enough to remember the original (or the 8-bit conversions) will appreciate the balance of authentic and updated styles. Although I panic like a big girl's blouse from level six onwards, I'm completely smitten by the exhilarating oldskool gameplay.

Iceblox is quite simply a fantastic game and is highly recommended.


AtariMania has the download 
There is a boxed version by Cote Gamers (now sold out). 
Has anyone got Iceblox Plus for sale? Thanks! 

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More random ATARI ST articles from the archives