Sunday, May 28, 2017

Spellfire The Sorcerer






We're a wizard, again!

Spellfire is a scrolling platformer developed by Dave Semmens for Code Masters and released in 1992. It is set in a time long ago: a time of myth and legend when knights patrolled the woodlands and magicians were the cool guys. We're a wizard called Willy (stop it!!) and our beef is with an emperor who is holding captive (wait for it) Fifi The Fairy. She's trapped in his tower, so our valiant quest is to rescue her.

Fifi can only be rescued from the dark fortress by collecting ten magic eyes scattered across the levels. It's the usual quest through lands filled with monsters and demonic guardians. Will you help Wizard Willy?

Come on, I know you will, so let's check out the first screenshot from the game...



The graphics are great, but sometimes it feels cluttered.




It all sounds incredibly original, right?

He begins his journey in a forest that leads to the castle where she is imprisoned. This is a great start, which introduces us nicely to the gameplay mechanics: our hero can walk, leap, climb trees, shoot fire bolts, and even mash up magic spells using a rather large cauldron. Health status is displayed at the top of the screen and will decrease if you happen to touch enemies or a dangerous object. Gold coins can be collected (after a kill), and these are used as currency inside a cauldron that can mix magical power-ups, ammo, or health.

Collecting the magic eyes allows us to battle the first guarding boss - a wasp-like critter who isn't exactly intelligent and therefore an easy kill. This grants us access to the castle via the creepy dungeons, but the guardian is a bit of a bonehead (you will see why). This castle takes us deeper into our quest, but continues with the same theme, with lots more tricks and traps to fool you. I really am enjoying this journey!

This ain't no rushed port, the quest is massive, so let's celebrate with another screenshot...



The first boss is a giant wasp who is a bit dumb and easy to kill. I like that!




Aesthetics

Spellfire has stunning visuals, and I love the contrast between lush nature and medieval environments. Sadly, it can feel "busy", and I dreamt of a background without so much clutter. However, the game is colourful, using a gradient sky. I liked the erupting volcanoes and awesome skeletons when raised from the dead. Everything you see is complemented by smooth scrolling that never lags and keeps up with the pace.

The audio is impressive and can be set to chip music or effects. Whatever you decide, you will love it.

Isn't it great when something looks & sounds as good as it plays! Screenshot time...



Watch out for tricks that will catch you off guard.




The CryptO'pinion?

I've enjoyed Spellfire the Sorcererl it reminded me of a cross between Stormlord and Chronicles of Omega. It's easy to get into, so instantly entertaining with good levels, excellent monsters, and power-ups that work nicely. However, I did feel that the screens were a little too (visually) cluttered, albeit very, very pretty.

I'm grateful this isn't a lazy Amiga port and plays every bit as well as it looks. Code Masters released what I can only describe as a hidden gem. Challenging, but stick with it, and you have a superb platformer!

Grab the HDD version @ 8BitChip.
And the floppies @ Atari Legend.

Friday, May 26, 2017

Kult






Let's play something different

A long time ago in a galaxy far, far away... No, wait, wrong game!! Okay, let me start again. Many moons ago, a good friend of mine surprised me with a gift sent from the land of Vikings. Inside was a beautifully preserved, sealed copy of Kult, something I'd not played before. He was adamant that this was a 16-bit classic, and I even remember it receiving good reviews. Heck, Atari ST User magazine rated it a perfect ten!

So what's this peculiar game about? We are Raven, a psionic mutant, who saw a bunch of other mutants destroy a village and now wants to fight back! That's the gist of it, for what is a confusing (French!) adventure. It's got a tough learning curve, and there are many cunning puzzles. This is a game like no other I have ever played, but it's that learning curve you need to master, especially concerning the user interface. The graphics are creepy-cool in a sci-fi style, and the sound effects are samples, with great speech effects.

Kult has more to it than you first realise. You're probably wondering how my first game went...

I've been getting to grips with this game today but the hard drive version fails to work for me (I think it's my SD Card) so I went for the floppy version, linked below, by Zuul and this worked perfectly. Well, after a couple of hours, I am blown away by this captivating game. The user interface might first appear confusing and quite laboured but in fact, it's actually anything but because navigation is a breeze. I also love how the rooms are titled, which certainly helps me a bunch!

I'm getting to grips with the locations and examining everything I see in the rooms. Objects are often tripped-out and plain silly - I've just polished the eyeballs on a fountain to get it working, why I'm not exactly sure yet but I've done it. I have also chatted to some strange looking fellas, so I followed them and used the attack function. Won this battle but then his friends ate the corpse!

I laughably love using the brain to select instructions, such as inspect, attack, and talk. What a strange yet oddly obvious way to make decisions!! I've learned not to trust people, I walked into a dark room and somebody told me to follow them. Stupid that I am, I did just that and promptly fell through a trap into a water-filled pit. Here, I was eaten alive by some kind of monster...

This game is different to anything I've played. Its storyline is deep and involving but never overwelming. I feel that I've only just scratched the surface of what will be a unique experience!

Downloads & More
  • 8BitChip has created a version for your hard disk.
  • Atari Legend has the floppies, and I recommend Zuul #195.
  • Wasabim has recorded a brilliant YouTube video.
  • Atari ST User scored Kult 10/10 - wow!! [AtariMania]

Wednesday, May 24, 2017

Guardian Angel





Dimamic get Dynamic!

Freddy Hardest is our Guardian Angel for Dinamic's scrolling beat 'em up in the Big Apple, which actually ain't too dissimilar to After The War. Manhattan always seems to be the perfect setting for a grim future with crime and gangs. I don't know why, but it's got that Deathwish vibe and setting nailed so perfectly.

I've always had a soft spot for Dinamic, and I think it's because I played their Army Moves via disk (instead of tape) back in my Spectrum +3 days (a short-lived machine as it died after a few weeks... sigh).

They've released some good Atari ST games, and you can find them by searching at the top of this web page. Anyhow, we begin our Death Wish at the docks and are instantly assaulted by waves of 80s-styled thugs! Some have brought their toys, like baseball bats and knives. Where's Charles Bronson when you need him?

The docks are a great place to go looking for trouble, as you can see...



Ahh, nuts! That guy is big, and I hear sneaky footsteps behind me!



Yee Aw that sucka!

As a beat 'em up, we get around crime-infested streets using left/right. The fire button performs a punch, which you'll find is good against the weaker Sailors. Pulling down allows us to stomp on rats but offers little benefit against tougher dudes. Pushing up will unleash the fury of your infamous high kick, which is your only powerful move. Energy levels will automatically replenish IF you get a chance to stand still for a moment.

Guardian Angel doesn't take itself seriously and has you laughing at the silly antics you see on-screen. I love how the baddies turn into zapped skeletons for a split second when dying - it's like a Tom and Jerry cartoon. Watch out for "Death Star", a forklift trucker called Ricky Chang, who is the world's worst driver!! However, my favourite is being kicked out of your cute yellow boots when suffering a final death blow. Hilarious stuff.

That's this game to a tee, it's stupid but so entertaining. The kind you play after a bad day at work...



What? You think ganging up is going to scare me away - not on your nelly!!



Aesthetics

The gameplay window is small, with much of the screen being mostly pointless decor. However, I do like the backgrounds, even if they're too colourful for a bleak city scene! Sprites are large and well-detailed with basic animation, but there are some cool scenes - Ricky Chang will always make me laugh. Fantastic!!

Forget the terrible theme tune. Thankfully, all in-game effects are made from good and meaty samples, with the chainsaw guy being superb. In fact, I really love the excellent variety of sampled sound effects.

This game has sound and vision that will rock your 16-bit world, and I love it all...



Now, this is a proper title screen with outstanding artwork.



The CryptO'pinion?

Guardian Angel sure has good qualities; a bucket load of humour matched by responsive controls, superb sprites, and sound effects. Sadly, it's typically Dinamic with incredibly tough gameplay and having only one decent attack move is insane! However, I have enjoyed it with a trainer enabled, but that's a bad thing, right?

You guys need to play this beat 'em up regardless of the trainer. Hilariously entertaining!!

Atari Legend has Medway Boys #85 Floppy Disk

Sunday, May 21, 2017

Fuzion #185





Fuzion #185 is an intro for the game Ork, by Psygnosis. I love this intro because it presents itself particularly well, with lots of colour and an adaptation of one of the most memorable chiptunes created. It also makes use of the Atari STe hardware for even better results, but happily works on either machine just fine.

Credits
Dump - Music
Orion - Code

Thursday, May 18, 2017

Monitor Switch Box




Flipping it

Okay, it's not exactly a modern option compared to what's available but I love my old monitor switch box. If there's one thing I dislike about the ST (no, it's not the joystick ports) it's swapping the cables when using colour and mono. So, this little device works wonders for me but perhaps it's time I looked to upgrade?

However, next on my wish list is a graphics card for my Mega STe.

That's been on my wish list for years... Can anyone help me with this dream??

Tuesday, May 16, 2017

Kid GP





It's time for Munsie magic!

This is the third Dave Munsie game to be featured on AtariCrypt but it's one I'd never previously heard of. The idea is to frantically run around each screen avoiding the baddies and collecting all of the diamonds. Originally aimed at the younger audience but I have found it incredibly fun so there's hope for all of us... Or I'm just simple?

Collecting diamonds may sound easy but there are a variety of whacky creatures zipping about the screens. Each one loves getting in your way whilst others are looking to give a good chase. However, bump into one and a life is lost!! So it's a good job we can use a hammer to smack these blighters and send 'em packing. Yeah!

The game rewards your vicious hammer attacks with lots of bonus fruits - before respawning them once again. Magic mushroom power-ups are available for a range of cool effects that may boost or alter your visibility. A bonus timer is counting down and, if you manage to finish with time remaining, then you can build up points by grabbing lots of extra goodies? What this lacks in (ahem) originality is more than made up for in brilliant gameplay!

Come on, I think we need to see a colourful screenshot with cute critters with beady eyes...



Okay, it might look ...umm... rather familiar but the gameplay is rock-solid awesomeness!!




Bubble... Rainbow... What?

Graphically, this is one sexy-looking game with bold colours and the cutest sprites. Those big-eyed blue faces will always make me smile - especially after I've clubbed them! This is exactly how an arcade game should look. Sure, it (ahem) might look familiar for any number of reasons but who cares about originality when it looks this gorgeous?

Interestingly, you can flip between 50/60Hz and also three game speeds, at any time.

The audio is slightly less impressive because there are no background chiptunes. I think that would have been really nice, so is sadly missed by me. Thankfully, the sound effects are fantastic and very zesty for a game of this ilk.

Screenshot time and how about one with some fruit? No? Well, here you go anyhow...



Wow!! Look at all that gorgeous colour and beautiful fruit. Yum Yum get it all eaten up!




The CryptO'pinion?

Kid GP is exhilarating!! Manically running around, collecting lots of diamonds and fruits, whilst avoiding the silly-looking nasties is surprisingly brilliant. The controls are perfect; always responsive and I loved the ability to have two different jumping options - because the hammer only works horizontally. Which is the only (meh) gripe I have.

Dave Munsie may have originally intended this game for kids (my 7yr appreciates that) but there is no denying the positive effect that it has on this big kid. Yes, I loved Kid GP a bunch. What a fantastic and addictive game!!

Stop whatever you're doing!!
Download this wonderful game right now.

Saturday, May 13, 2017

EasyAraMiNT






Putting old hardware to good use

Aranym is a piece of software by Petr Stehlik to create a virtual Atari computer capable of running GEM software at lightning speeds. Most find Aranym rather awkward to set up from scratch, so a fella called Philippe Noble has developed something called EasyAraMint. This is a "ready-to-go" installation using EasyMint 1.18, which provides an incredible multitasking environment using the power of the host, be that a Mac or PC.

As you can see in my "expertly recorded" video, I'm using an old Mac Mini that was donated to me (thanks Mum!). My video shows me using unix 'scp', viewing images/PDF, listen to tunes, and playing Doom before ending with web browsing. Yes, this is as geeky as it gets. Love it!! :-)

EasyAraMint can be installed in minutes. It also comes pre-installed with many Atari programs. Philippe has done an outstanding job with this ready-to-go multitasking OS. I cannot recommend it highly enough!

Aranym and EasyAraMiNT can be downloaded and tinkered with, so let me know what you create!



I accessed another Mac via FTP and chatted online with a friend. What a geek!!



The command line might not look much fun, so I jazzed up my screen with PixArt...



Not all websites display perfectly, but what do you expect for free? :o)



Why not read a PDF document and listen to some background tunes too!

Sunday, May 07, 2017

Jug






When in the hands of talent...

Jug is a scrolling shooter by one of my favourite companies, Microdeal. It's set in the distant future, and we are tasked to save Spiraeus, a living planet. That's suffering from a nasty tumour that urgently needs to be eliminated. However, an autoimmune system thinks you're a threat, so it unleashes its defences, intent on your demise!!

Yeah, I know. This sounds really silly, but stick with me because Jug was programmed by Paul Hunter (Armour-Geddon) and is no lazy Amiga port. In fact, quite the opposite and certainly pushes our old STFM to the limit.

Playing Jug is a strange and frantic affair, as it combines elements from games like Blood MoneyDroid, and Return To Genesis. Sometimes combinations like this fail, and sometimes they work! Check out this screenshot...



Some eye candy is pretty ghastly, whereas others are great examples of beautiful pixel art.




One smooth shooter

Our ship moves left or right, but also has the ability to fly. However, this is affected by gravity, similar to Alien World, and also requires fuel top-ups. The controls work well, but movements are a little slow, thus making it difficult to avoid the nasties without losing precious energy. The action is relentless with lots of baddies constantly zipping across your screen in various attack waves; it's a frantic hell and never seems to stop. You wanted excitement, you've got it!!

However, they aren't the brightest bulbs and appear to move/shoot blindly with little AI, thus it's almost like they aren't even aware of our presence. Weaponry is an upgradeable mixed bag; however, the plasma gun is mounted far too low to be fully effective. How did that happen? Anyhow, replacing that with a laser cannon is lots of fun!!

Playing Jug is never dull and always fun because the action is near-constant and challenging. It will take practice to beat because of the map layout, which I found confusing. The enemies increase gameplay to a crazy pace, and this makes the whole journey exciting and a thrill. Or at least try to - this is a tough game that will eat away your spare hours.



Look out for teleporters... And when death comes, it's pretty demoscene-y. Which I love!




Aesthetics

The best thing about Jug isn't its humorous name (based on the ship's barrel-chested assets!!) but its visuals, which have been gorgeously designed by Martin Kenwright. It boasts ultra-smooth parallax scrolling using a cool metallic palette - so you should use a real Atari ST to fully appreciate the graphics breezing across your screen.

The theme music is a masterpiece by Paul Shields. So leave the main menu be, to enjoy the incredible chiptune! In comparison, the sound effects are totally overshadowed, but they do their job well enough compared to the quality music.



Arghh, not again? Is it me? Am I actually this bad at games? How could this be? O_o




The CryptO'pinion?

Jug has all the ingredients to be a brilliant shoot 'em up, but incorporates some weird mechanics that hogged my desire to continue. I would instead recommend any of the above-mentioned games along with Uridium, Cybernoid, or Sideways!! The gameplay difficulty is far too overwhelming, and the map layout is quite confusing, too.

Technically superb, but I'm also on the fence because it's left me with mixed feelings. Plus, the need to use a trainer, which is wrong. Or am I wrong?? What do you guys think about this game? Well, let me know in the comments below...

If you have a hard drive or Ultrasatan, then grab this download, which is so cool.
Floppy disk addicts can find Jug on the Stonish website.

Finally, and untested by me, here is how to get infinite energy and extra lives:
 Press and hold down the ESC key on the title screen and then use the mouse to click on the right-hand edge of the screen. This should help the game be a little more achievable, you'll need it!!