Thursday, January 15, 2015

Cybernoid - The Fighting Machine



All 8-Bit conversions suck!

Cybernoid is a shooter developed by a legend - someone who repeatably rocked the 8-bit world, Raffaele Cecco. Yep, I was a Spectrum owner and it seemed everyone was crazy about him back then and rightly so. However, there have been many games that had terribly dodgy 16-bit conversions so I was more than a little dubious upon loading Cybernoid.

The 16-bit conversion is by Tony Cooper and is thankfully amazing. Offering the same level of thrills as the original, its gameplay is smooth with comfortable controls that are responsive throughout each of the spruced-up screens. Yes, graphically, this is head and shoulders above the original with eye-popping colours and lovely animations. The sound effects are a joy, accompanied by a fantastic chiptune. And I really do mean fantastic!!

However, this is one tough cookie. No, it's an incredibly damn tough nut cookie and some screens are intense!! It will take most gamers many attempts to master its cruel personality. It's especially annoying when enemies can seem to fire their weapons through solid walls or objects. Stick with it because Cybernoid is actually awesome and ultra-addictive.

Crack the cunning learning curve and you've got yourself a wonderful and challenging shooter!

UPDATE: see the latest posting for Cybernoid which is now mapped :-)

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