Run. Shoot. Kill. Kill some more!
Hello and welcome to another slice of Atari ST history from my own collection and this time it's the Gauntlet shooter, The Chaos Engine by the Bitmap Brothers. For some reason, I didn't buy the game back in the day and I'm unsure why... Ah, I've remembered! I was probably too busy roaming the universe in Elite II to care about anything?
Anyhow, Chaos Engine incorporates a Victorian-era steampunk composition with several unique characters who each have their own traits. Quite often with games like this, I have a favourite character that I stick with throughout but not so with Chaos Engine as I tend to bounce between them all depending on how I feel.
CreditsTitle: The Chaos EngineYear Of Release: 1993Developer: Bitmap Bros/RenegadeProgrammers: Mike Montgomery, Steve CargillDesign: Eric Matthews, Simon KnightGraphics: Dan MaloneSounds: Richard JosephMusic: Farook Joi, Richard Joseph, Haroon Joi
DownloadsD-Bug has a fantastic version that can run from a hard drive.If you're wanting the floppy disks then visit Atari Mania.
Personally, I absolutely love this shooter and feel it's one of the best by the Bitmaps. However, I have also found that it's marmite to some who don't like its style, control system, or even the fact it's a ripoff Gauntletier. I find that baffling so why not click here to see what I thought of it a few years ago. (2015 actually - how time flies!!)
How do you gentlemen feel about this marvellous creation by the legendary Bitmap Bros? A great shooter or a cheap Gauntlet ripoff? Let me know in the comments below. Until then, let's check out the box and its contents...
Now that's what I call a decent collection of screenshots rather than the usual one or two!
Here are the floppy disks. Now it's getting really interesting, eh!
The manual is really good. Although I've never read it until I went to take this snap!!
One day, I will post one of these cards...
I love this but, to me, it feels like an afterthought or the original design for the back of the box.
I've always thought that the computerised player two is an incredible feature.
The Bitmaps always went that extra mile. I only wish DMA samples were implemented.
Normally I keep everything safely within the box and in pristine condition. But, not this time...