Another dungeon!!
Temple of Apshai Trilogy was released in 1986 by Epyx, with the Atari ST conversion handled by Westwood (Command & Conquer!). The package features the original plus two expansion packs, "Upper Reaches Of Apshai" and "Curse Of Ra". Oddly, Hellfire Warrior is not included (does anyone know the story behind that?).
It's a turn-based RPG with few expected similarities to Rogue. Each of the three realms has four distinct difficulty levels, but unlike Rogue, each dungeon has been designed rather than randomly generated. Curiously, there is an almost nonexistent storyline beyond the point of killing and treasure hunting. Understandably, this might disappoint some adventurers, but I enjoyed the freedom to roam without a bothersome backstory.
It's a turn-based RPG with few expected similarities to Rogue. Each of the three realms has four distinct difficulty levels, but unlike Rogue, each dungeon has been designed rather than randomly generated. Curiously, there is an almost nonexistent storyline beyond the point of killing and treasure hunting. Understandably, this might disappoint some adventurers, but I enjoyed the freedom to roam without a bothersome backstory.
Let's see a couple of screenshots. Just to get rid of those who only care about pretty visuals...
Monsters, weapons and freedom to roam?
Monsters, weapons and freedom to roam?
First things first, we need to build ourselves a character using a combination of different attributes that will affect strength, dexterity, intelligence, and so on (you can save and reload your characters). Either keep it real and roll a die, or fudge the numbers to get playing. Personally, I wouldn't restrict myself at all.
You can venture naked with only your pride as a weapon, but it's best to visit the Innkeeper to get equipped. He has everything you need, even if you must haggle for the best price - if you can be bothered? Armour, weaponry, arrows, and more. But these all come with a financial and weight cost. Be very wise and savvy.
You can venture naked with only your pride as a weapon, but it's best to visit the Innkeeper to get equipped. He has everything you need, even if you must haggle for the best price - if you can be bothered? Armour, weaponry, arrows, and more. But these all come with a financial and weight cost. Be very wise and savvy.
Let's have a deeper look at some screenshots that detail much of the RPG side...
Role-play like it's 1986!
Role-play like it's 1986!
Temple of Apshai allows you to start at the beginning or (foolishly) jump in at the deep end on the later levels (these are tough!). When you begin, your world is viewed from a top-down perspective with helpful information listed on the right for health, ammo, information, etc. And yes, it's running under GEM :)
Oddly, there isn't any real objective to the dungeons - other than exploring, killing the baddies, and collecting loot. Although Upper Reaches does attempt to give your adventure some purpose. Well, it tries.
Oddly, there isn't any real objective to the dungeons - other than exploring, killing the baddies, and collecting loot. Although Upper Reaches does attempt to give your adventure some purpose. Well, it tries.
For example...
Whatever realm you're in, each room has a design with a description detailing what you can see and hear. There's no need to pick up the manual for the ST game, just hit [return] to read about your environment. Also, the rooms are numbered, so you can make a map of routes, traps, hidden doorways, etc.
Getting around the dungeons is done using a keyboard command system, quite similar(ish) to something like Ultima. Predefined keys are used to walk, turn, fight, talk, search, etc. You can use the mouse - but that's bad, so stick to using the keyboard. This is perfect and a lot better than you might initially assume:
Yep, characters make any adventure fun and interesting, so it comes as no surprise to find out that this Trilogy is stuffed with many exotic creatures and spooky delights. The first being a skeleton - a classic encounter. This guy is pretty tough, so I wouldn't let him get too close if I were you. Challenging from the start!
Brilliantly, we have the option to listen out for distant sounds and even talk to some of the nasties. I doubt you'll get much sense from many, but some creatures might respond. They could let you pass or reveal something of interest. Attempting a dialogue is something unexpected, mind-blowing, and pretty funny too.
Level one takes place behind the Innkeeper's Backyard which needs tidying up. Yep, we're on cleaning duties but at least he's warned us of a bandit in the area. Come on, this has to be the strangest tasks ever?
Level two, Merlis' Cottage is quite odd. We're in Merlis' home looking for cash because he failed to cough up after we painted his fence!
Level three is Olias' Cellar but nothing is mentioned in the manual so I assume we're back to killing and looting without reason? Fine by me!
Level four is set within Benedic's once peaceful Monastery which has been turned into an unholy Romero movie thanks to an evil vampire!
Stay Awhile and Listen
Whatever realm you're in, each room has a design with a description detailing what you can see and hear. There's no need to pick up the manual for the ST game, just hit [return] to read about your environment. Also, the rooms are numbered, so you can make a map of routes, traps, hidden doorways, etc.
Getting around the dungeons is done using a keyboard command system, quite similar(ish) to something like Ultima. Predefined keys are used to walk, turn, fight, talk, search, etc. You can use the mouse - but that's bad, so stick to using the keyboard. This is perfect and a lot better than you might initially assume:
RETURN = Make sure you read each room's description!
0 = Use this to rest and recover from some of that nasty fatigue.
L/R = This is pretty obvious and makes turning around easy.
V = Swoosh, you've just made a complete 180°
1-9 Let's go for a little walk, under the moon... Erm, never mind!
A = Hit 'em hard when you're up-close!!
T = Thrust a lunging attack which might leave you vulnerable?
P = Defend yourself with a countermove, you wimp!!
F/M = Take 'em out from a safe distance, sniper-style.
E = Budding adventurers will look under every stone.
O = Doors won't just open themselves you know!
S = Don't rush through, search for those hidden thangs...
I = Inventory (there's a shock).
G = Grab any treasure you find.
D = Ugh, drop that heavy trash.
Q = Shushh, did you hear something?
! = Dr Dolittle, he talks to the animals!
H = Heal yourself before you croak it.
Y = Ohh, gimme some of that fancy Elixir healing.
Characters, with character!
Yep, characters make any adventure fun and interesting, so it comes as no surprise to find out that this Trilogy is stuffed with many exotic creatures and spooky delights. The first being a skeleton - a classic encounter. This guy is pretty tough, so I wouldn't let him get too close if I were you. Challenging from the start!
Brilliantly, we have the option to listen out for distant sounds and even talk to some of the nasties. I doubt you'll get much sense from many, but some creatures might respond. They could let you pass or reveal something of interest. Attempting a dialogue is something unexpected, mind-blowing, and pretty funny too.
Each of the realms has a myriad of ghoulish creatures and some unexpected ones. Battles are fought using a few weapons, but victory comes to those prepared. Press [A] to attack when up close, but you could use [T] to execute a ravaging thrust? This might plunge your sword into a beast's heart, but at what cost? Those carrying a bow can use arrows to kill their prey from afar. Just make sure you're facing them - don't be a fool!
You must admit that this is different and amusing. So, let's view more (clickable) screenshots...
Playing any part of this trilogy is an amazing experience, but it's an idea to experiment with your newly-created character, just to see how clothing and weaponry feel to your own preferences. Experience is gained as you progress deeper into the dungeon, and it's good practice to take it slow at first. Remember to search/examine/listen no matter where you currently are. Loads of secrets - you never know what might be nearby, be it a treasure chest, a trap or something lurking in the dark waiting to pounce. It's never a bad idea to read the room's written description. Some might say that it's essential!! (/end of hint!)
Always keep an eye on your fatigue, which can take a hit whether you're exploring or battling something freaky. Walking isn't free, and multiple movements will cause a little tiredness that adds to your fatigue (hitting [0] can be rewarding). As with purchasing a box of band-aids before heading out into the unknown.
Remember, we're not God, and any demanding battle might result in severe wounds, possibly leading to death. Not all is lost - roaming these dungeons are three helpers who may help. Bendic is a lost priest who can revive your broken body. All he asks in return is a financial donation. However, others aren't as kind, watch out for a dwarf or wizard who yields greater sacrifices - you might wanna keep your hands in your pockets?
Visually, this is pretty lame by ST standards yet faithful to the bare-bones originals. The backdrops are rather basic, but the sprites are detailed and can look good. I prefer the visuals in other RPGs, most of the time, but Apshai still has its own unique charms. Also, it's GEM-based, which I think is crude - yet it works well.
Audio features chiptunes on the title screen, but only spot effects during the game. However, I do love the clipping for when a monster appears - scary stuff! lol. If ever there was a game that proved fancy aesthetics aren't needed, this is it. In two words, authentically pleasing. I have nothing bad to say.
Temple of Apshai Trilogy is brilliant. It's also possibly a forgotten (and much-underrated) game, and that's a shame because the original was a massive success. Dare I say that our Atari ST conversion captures the original's essence perfectly, whilst also making many more improvements I appreciated.
Whatever adventure you choose to play, each one is huge with loads of rooms to explore. Most of my time has been spent within the realms of the temple, which I'm still battling through as I write. The theme is compelling, captivating, and I adore the pre-designed layout. That, I did not expect.
Mind As You Go
Playing any part of this trilogy is an amazing experience, but it's an idea to experiment with your newly-created character, just to see how clothing and weaponry feel to your own preferences. Experience is gained as you progress deeper into the dungeon, and it's good practice to take it slow at first. Remember to search/examine/listen no matter where you currently are. Loads of secrets - you never know what might be nearby, be it a treasure chest, a trap or something lurking in the dark waiting to pounce. It's never a bad idea to read the room's written description. Some might say that it's essential!! (/end of hint!)
Always keep an eye on your fatigue, which can take a hit whether you're exploring or battling something freaky. Walking isn't free, and multiple movements will cause a little tiredness that adds to your fatigue (hitting [0] can be rewarding). As with purchasing a box of band-aids before heading out into the unknown.
Remember, we're not God, and any demanding battle might result in severe wounds, possibly leading to death. Not all is lost - roaming these dungeons are three helpers who may help. Bendic is a lost priest who can revive your broken body. All he asks in return is a financial donation. However, others aren't as kind, watch out for a dwarf or wizard who yields greater sacrifices - you might wanna keep your hands in your pockets?
Graphics & Sounds
Visually, this is pretty lame by ST standards yet faithful to the bare-bones originals. The backdrops are rather basic, but the sprites are detailed and can look good. I prefer the visuals in other RPGs, most of the time, but Apshai still has its own unique charms. Also, it's GEM-based, which I think is crude - yet it works well.
Audio features chiptunes on the title screen, but only spot effects during the game. However, I do love the clipping for when a monster appears - scary stuff! lol. If ever there was a game that proved fancy aesthetics aren't needed, this is it. In two words, authentically pleasing. I have nothing bad to say.
Hey, let's see another screenshot and this time one with a woman in it...
The CryptO'pinion
Temple of Apshai Trilogy is brilliant. It's also possibly a forgotten (and much-underrated) game, and that's a shame because the original was a massive success. Dare I say that our Atari ST conversion captures the original's essence perfectly, whilst also making many more improvements I appreciated.
Whatever adventure you choose to play, each one is huge with loads of rooms to explore. Most of my time has been spent within the realms of the temple, which I'm still battling through as I write. The theme is compelling, captivating, and I adore the pre-designed layout. That, I did not expect.
If you want to relive an age of exploration, secret passages and monsters, then this old-timer is definitely for you. Ignore the graphics, don't use the mouse, read the descriptions, and remember to save regularly! A whole world awaits, so expect lots of late nights. One of the best olde-style RPGs that the Atari ST has.




















