Tuesday, May 05, 2020

The Galactic Miner






We dig for diamonds, we dig for gold...

Galactic Miner was developed by William Anderson of Willie Wonka And The Software Factory. How ludicrously funny is that? This started life on the TI-99 4/A and is basically a Digger developed using STOS. However, it doesn't appear compatible with many models of the Atari ST/f/e, but more on that problem later.

We begin with a terrain map that details the quality of possible mining locations: white areas are the best, brown is good, whilst green is poor. Sadly, travelling costs money, and we don't have much to begin with, so it's best to keep things local. Once a decent spot is found, a fantastic animation shows us driving in a truck before stopping to erect a mining shack. From here, we can lower ourselves into the mine.

Choose the location of our shack wisely. Here is a screenshot of the mining map...



We're the red block, and this is the map used to pick ourselves fertile lands. In theory!




Shack Attack!

Our shack wouldn't be complete without a credit-munching Vendomatic! This machine not only has the best name I've heard for a machine, but it's also used to restock dynamite used to clear a path through the mines. Droids are bought to help protect us from sneaky thieves, and Clones aid with extra lives. The final option is another shack, which will be used at the next dig site. Sounds expensive, right?

But wait, that's not all the magical shack offers! There's a copy machine, which is used to exchange mined ore for credits. Eagle eyes will notice a save game feature - which you should use regularly! The doorway represents an exit onto other sites, but the computer isn't something I've used, as I've never earned enough credit. Finally, use the hatch to return to the mine, but don't forget to turn out the light on your way out!!

Let's take a peep inside our shack, it's pretty cool actually...



Not your typical mining operation, but everything you need is available from inside your shack.




Too scary for Miner Willy!

Once we've built ourselves a shack and have a fistful of dynamite, get inside the mine. Instantly, the gameplay feels familiar but with a few differences. Freely moving through the dirt is only possible when something collectable is within your grasp. Use dynamite when thicker dirt or rocks are blocking the way to the goodies. Dynamite has no effect on the larger rocks, which are too strong, so look for another way.

Beware of ugly creatures lurking within the depths! There are monsters that will roar onto your screen at intervals in random areas. Thankfully, these can leave behind a present to pick up. Also, it's a good idea to protect your shack from thieves by purchasing a Droid - it's expensive but has security. There's nothing worse than being underground whilst someone's on the surface robbing you blind (great to watch!)

Check out these fantastic screenshots, which detail my busy route looking for stuff...



What's wrong with the world today? I'm working, and that no-mark turns up to rob me blind!


The attention to detail is pretty cool, and I love my truck. I want one!!



As you can see, each mine is always different, as is the quality of your dig with gold, gems, etc...




Grab as much loot as you can and run!

Each screen is randomly generated, including item locations, monsters and cave-ins. It's also possible to run low on dynamite, but there is the option to return to the shack to cash in and restock. Deciding if/when to do that is entirely up to you, based on how much of the good stuff remains. Also, bear in mind that it costs us money to detonate a stick of dynamite. There is more to this game than I first thought!

So, it's decision time: should you restock and return to the mine to collect what's left or move on to new pastures? It's up to you based on your finances and what remains to be collected, but if you do go back, then I advise using a Droid. Yup, there is actually a lot more to this game than just digging. Good luck!!

It's time for more screenshots, so keep on scrolling ST Nutters...


I've pretty much cleaned out the mine!



Wait, a monster... at least he didn't bite me!



I forgot to clone myself... How often have I said that? And then this screen mocks you!




Aesthetics?

Graphically, this feels oldskool and appealing thanks to its landscapes, good use of colour, well-drawn decals, and funny sprites. It's the cartoon animations that steal the show, and it's a blast watching your Ford Ranger (I'm daydreaming!) drive along the landscape before stopping to build a shack. Heck, even the truck's suspension rises as its cargo is removed!! So much effort obviously went into this, and I love it!!

The title screen has a neat chiptune, and in-game sound effects are all made from rough, crunchy samples, which I really enjoyed. Okay, I'm gutted the STe hardware wasn't utilised (1992!!) as the samples sound rather STFM'y, but I love what there is. Watch out for those roaring monsters!

Sadly, I couldn't get Galactic Miner to work on my Atari STe (TOS 1.62). It booted up fine but then appeared to hang on the title screen. Sadly, things didn't improve with Hatari on my Mac - using my usual default ST/STe configurations (TOS 1.02/1.04 and TOS 1.62).

I had better success using an ST (Hatari), but the miner lost his position on the screen, which got worse with every movement!! So, I went back to the basics and emulated the original ST (TOS 1.00) and everything worked. Looks like this game only works with that, but YMMV?


I love the neat touches, like being able to collect a dead clone's loot.


I never did get why the old shack needed to be blown up.



...but then I'm eaten alive. What a great day!




The CryptO'pinion?

Ignoring the need to emulate with TOS 1.00, Galactic Miner has a couple of other issues I didn't care for. The cash/credit system feels unbalanced. Everything is far too expensive compared to the rewards earned through mining. Also, we get charged for detonating dynamite and then charged again for supplies... Ugh!

Ignoring my sneaky plea for a credit cheat (any hackers reading this??) Galactic Miner is one of the silliest and most addictive games I've played in ages. Enjoy digging in the mud like a kid from the '70s.

Sunday, April 26, 2020

The Curse of Rabenstein






Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow, we managed to get ourselves lost, and the coachman looked very worried, so he stopped to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein, which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere, and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here, and YOU go to the village!


The village actually appears very nice with a pub, church, and stables. What more do you need?



Lovely, so let's go and explore a little more...


Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)



Hay, Hay, we made it to the stables, which are just what we needed...





Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-word parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme, which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them, which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out, so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.

This is an exciting adventure to get stuck into. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!


I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?





Like an old Hammer House of Horror!!

So far, my journey is currently going very well: I have figured out how to stable my horses (yeah, I know), booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone, and the forest was taking back the land. A tree had crushed the church, but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill, so let's hope things get better after a good night's sleep. Hmm, I bet!

I'm a bit scared, so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!



What?!! Everything changed when I woke up!





The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventurers alike. The atmosphere is brilliant, and I love how things can change so swiftly - very Silent Hill-ish. Sure, the locations are few, but they are stuffed with clues that make you sit back and think. However, nothing is perfect, and I have quibbles: interaction with the villagers felt limited, and I also wish the idea of an alternate village had been used a lot more because it was brilliantly done.

I am really enjoying this adventure far more than I would have ever expected. It's like a Hammer House of Horror in both style and stereotypical content, plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure, and now I am excited to see what freakish horrors await me in the Manor!!


[My current progress] I finally made it into the Manor, and there's a trail of blood. Oh, great!!



The Curse of Rabenstein is free to download!
* However, there is an option to donate a few quid *


I opted to purchase the boxed version with the goodies!!
I'm just like a (big) kid at Christmas :-)







Gaming like it's 1990 with a box stuffed full of quality goodies!