Sunday, March 20, 2022

Persistence Of Vision




POV Menu Disk #099

Persistence Of Vision (aka POV) was one of the best demo-packers for the Atari ST. They made 165 compilation disks, most programmed by Mac Sys Data, with members including Ozymandias, Boris, Gonzo, Aly, and Dr Syne. Numerous disks featured music by Tao, Lotus, An Cool, David Whittaker, Ben Daglish, and more.

I admire POV because they brought multiple productions to users like me. People who couldn't afford to buy (or ... ahem... freely source) everything flooding the ST world back then. Plus their compilations were professionally produced and crammed with loads of extra goodies I would probably never have seen.

I've chosen to record their 99th menu because it's a great screen and marked the end of an era (not the end of the group as they continued). Along with their copier, this floppy disk features four demos: Life's A Bitch by TLB, The New Year Demo by X-Troll, Stuffy's Demo, and TSB/Adrenaline Intro by Kids Ghost Brothers.

This disk isn't the greatest measure of what made the POV menus so appealing - there are better - but I'm sure the infamous sampled soundtrack from Life's A Bitch will put a smile on your face. So funny!!


Credits for Menu #099

Boris - Code & Graphics
Ozymandias - Graphics
Count Zero - Music
 
Links and a bundle of other POV Menu screenshots

Persistence Of Vision are on YouTube!
Exxos has a great POV section on his website.
Demozoo has a section dedicated to POV.
If you think this is all, boy, you're so wrong! (geddit??) [AtariCrypt]



   

   

   

   

   

Saturday, March 12, 2022

Hector vs The Mutant Vampire Tomatoes From Hell




Attack Of The Killer Tomatoes?

Hector vs The Mutant Vampire Tomatoes From Hell was released in 1993 by Pete Whitby of Jetpac fame (a superb conversion). Of course, this is a platformer based loosely on the Space Panic genre and begins with a fascinating demoscene-like presentation I loved. Heck, it even has a scroller to read - what a great start.

Each screen has a selection of evil tomatoes roaming like they own the place! There are four types each with different characteristics and abilities but the only way to kill them is to dig holes with our trusty spade and hope they fall in. Then we rush over and smash in their faces with a spade. Gruesome fun and dead simple.

The monsters have various levels of AI. This means there are the thickos who are all too willing to fall into a gaping hole. Plus the the smarter ones who can jump and brandish weapons. What, you thought these privileges were yours alone? Don't expect them to remain helplessly trapped inside a dug hole - hurry!

Actually, there's little need to hurry because there's no time limit. That's right, no time limit. Fabulous!!


The first level nicely introduces you to the game so experiment with leaping, digging, and killing.



Joystick Controls

Hector can walk, jump, and climb ladders and I must say how slick and responsive the joystick controls are. To dig, hold down the fire button and push upwards, whereas pulling down fills it in. A hole doesn't need to be completed to temporally capture a tomato. That is a superb element, especially on later levels.

Hector is free to change direction in mid-jump anytime and can cling and fall off ladders at will. That's a lot better than it sounds. This tomato-basher can even sneak up on any tomato to instantly begin the joy of clubbing. Try it!! Oh, and don't forget to jump! Have I said just how amazing the controls are? Okay, let me say this - the joystick controls are extraordinary for both function and fluidity of action. Wonderful just wonderful!!

Splattered tomatoes produce a range of bonuses - points, bigger leaps, extra lives, and more. Do you want guns? We have guns that can shoot, freeze and even throw out sliding landmines (an unexpected and welcome mechanic). Always grab any bonuses as they are an integral part of the gameplay and success!

Okay, let's take a moment's pause with the boring reading for another screenshot...


Okay, I've got a weapon and I'm not afraid to use it.



Aesthetics

Each level feels 8-bit and is no Rainbow Islands or Magic Pockets but that's okay because I like the style. This is perfectly apt for the Panic theme. The sprites are the best thing with cute expressions and are nicely animated - just wait until you see the Berzerker, so freaky. A great and unique drawing - I love how he looks!!

Music is wonderful and there's a great reason for that - thank you Jochen Hippel for his magical musical talent!! The sound effects are produced from a variety of FM samples so, I imagine Pete didn't have an Atari STe, which is a tremendous shame. Hang on, did I just hear a Rick Dangerous sound effect? Oh yes, excellent!!


Argh! Don't forget where you dug those holes otherwise, you're left hanging and vulnerable.



The CryptO'pinion?

Hector provides a brilliant spin on the Panic genre with perfect controls for fluent movements that have us leaping and clubbing the freaky fruits with ease. However, I'm baffled why he climbs the ladders so slowly as this doesn't gel with the rest of his movements. And that's my only beef with this incredible PD game.

For me, the game design, controls, and AI are marvellous. All these help make the game so playable and therefore very, very addictive. Quite simply this is one of the best platformers I've played in ages.

Okay, the all-important download, a great video by Wasabim, and more awesome screenshots...


The main menu is ace with a belting chiptune, scroller and helpful information.


The only level I didn't like the look of because it's a bit too green 'n mushy!


Those tomatoes are annoying so squash them for a great pizza topping!


I love the armour this guy is wearing but who's that sneaking about near the top? Freaky!!


I scored 9301 on my second attempt. Not a bad score if I'm honest. Can you beat me?

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