Wednesday, May 14, 2025

Fanwor – The Legend of Gemda





Link plays Atari

Fanwor is a brave attempt to recreate the commercial NES game "The Legend of Zelda" and works on all Atari computers. Thomas Huth took on the challenge of Fanwor a quarter of a century ago for the MagiC Game Contest. However, unless you have an upgraded ST/STe, this is a game for the TT and Falcon.

The storyline is unique, so concentrate - Princess Gemda ruled over the peaceful land of Fanwor protected by eight "Gems of Power" (I imagine these were created by Sam Tramiel). Monsters stole the gems and buried them in dungeons. Let's take a wild stab at what we've got to do to restore peace and prosperity.

So, who's up for helping Princess Zelda's sister and going on a gem hunt...


You begin your noble quest here. Don't bother going into the cave, he's not there!





Triforce of Wisdom

The original is an action/role-playing game with outdoor locations full of monsters. There are secret locations, interactions, weapon upgrades, and pick-ups for health/etc. Sadly, the Atari game is stripped down somewhat, but the map and (most) of the monsters are present while you hunt down the stolen gems.

Fans of the original will instantly notice the difference; ours runs in GEM. On the first screen, we begin armed, so there is no need to enter the cave - which is void of that helpful dude. As you explore, you will notice that there are no secret passages (that I found), no character interactions, no extra weapons, and no pickups for health/etc. I imagine implementing the extra parts would have been a massive undertaking.

Thankfully, almost all locations are near-exact replications, which is surprising considering how many there are. A few are slightly different because of their missing content, but not enough to warrant any kind of criticism. Even without the role-playing elements, we have a tremendous explorational action-adventure.

A cynic will say it's now a different game, but I'll halt that topic for a screenshot...



The spiders bounce around their location in an annoyingly accurate manner!





Explore & Kill

So, with these differences out of the way, what is left? Fanwor is old school, and keeps the objective simple for a damn fine game of exploration and monster killing. The objective, the game map, and the enemies remain much the same (any slain monsters will respawn if you go back to any given screen). However, the gameplay is now completely centred on exploring and killing monsters as you look for the eight gems.

Link can move in all four directions, and hitting the fire, thrusts his sword. You can use the keyboard, joystick, or JagPad, but I preferred the keyboard. Monsters can be killed with one hit, but the further you venture, the tougher they become. These enemies aren't merely sitting idle as they roam in random patterns. The spiders and flies are different and bounce around wildly, making them difficult to hit without losing HP.

Without the pickups from the original game, health is quite hard to replenish. You begin with 20HP and have three methods to stay alive 1) find a fairy to fully regenerate health. 2) find one of the eight gems, which also increases your max HP by 10. 3) don't fight every battle, and learn to be evasive.

The third option is good advice, which is a trait you should employ. Fanwor is well-balanced, and although 20HP is low, finding the gems is not impossible. Soon, I had 40HP and repeatedly used the fairies to keep me alive. Using this process, I completed Fanwor without cheating. A commendable attribute of any game.

It's got to that point where I stop waffling and show a couple of screenshots...



One of the few lakes with a magical fairy who's only too willing to help you out.





Aesthetics

Even if you've played the NES game, the graphics won't impress. It's crude and too yellow much of the time, but this is a game from 1986, and I think it looks like retrogaming gold, something I never expected. Thankfully, Thomas didn't use push scrolling and opted for flick-screen, which is easily the best choice and suits the style. Overall, our ST conversion closely follows the original, and its authenticity is commendable.

Sadly, I've no idea why the performance is so poor. On an ST (without Blitter), it's too sluggish to be playable. The STs with a Blitter handle gameplay better with faster controls and smoother visuals. However, even on these computers, it's still too slow (especially if you have played the original). So, unless you have an upgraded ST/e or own a Mega STe/TT/Falcon, you are forced to use emulation, opting for a speedy config.

The quirky fun doesn't stop there - the audio is well-supported with chip and DMA sounds. These play alongside stunning tracker music by Malcolm Grant. There is an option to use your preferred ACC player (BackTrack, Paula, etc). Sadly, the music is a hit to performance and is best left to the faster computers!

This is one of the rare times real hardware loses out. Unless you're rich! Screenshot time...



Gone is the yellow desert for a murky graveyard (and a chasing ghost!)





CryptO'pinion

For all its ridiculous hardware demands and missing gameplay elements, I have still thoroughly enjoyed Fanwor. It's simple, without much depth, and reminded me of Sword of Kadash in some respects. Sure, it's far too slow, so I used my 16MHz Mega STe - consider that the minimum spec, but obviously, all upgraded STs will be fine. With this in mind, I have had a blast exploring, mapping, and completing the game.

So if you enjoy exploring and blindly killing hundreds of monsters, you're gonna enjoy this walk down memory lane. For those who turned up their noses when they saw the screenshots, well, they've already left and will miss an opportunity to play something quirky, pointless, and mind-numbingly enjoyable.

One for the eccentric odd-bod gamer with enough time on their hands for something different. :]




There might be no secrets, but we still need to find the gems. Look inside the cave!


This is how the later versions look, but I preferred the older games myself.



Now that I've finished Fanwor, I was thinking about Fantastic World(s). A good idea?





The Maps

Right then, you've scrolled this far and are still here. I'm impressed! Continue to scroll a little more for a thumbnail of the map. Wait, it's a small thumbnail picture and not a high-resolution map!!

To download the high-resolution images, just click here. Within this download is the map for the HUGE outdoor area. Also included are the keys to each of the eight dungeons (also fully mapped).

I hope my maps are enough to lure you into playing this game. Enjoy...



Are you wondering why it's small? You clicked it, right? Doh!! Read the text above!!

Tuesday, May 13, 2025

Everyone's gone out!





Me Time

It’s been a wild couple of weeks playtesting two incredible versions of DOOM - STDOOM and DOOM8088. Honestly, I never thought I would see the day when I could even think about booting up id Software’s classic shooter on my Atari ST. Sure, it’s early days and there’s plenty of optimisation ahead (and much hopeful expectation), but I’m absolutely buzzing with excitement and wish Jonas/Frenkel all my beST.

That said, I figured it was time to get back to something a bit more “normal”. So today, the family are out so I decided to re/re/re/relive the glory days, 1990s style. As the familiar thrilling effects swirled and scrolled across my screen, a few others caught my eye and I couldn’t resist sharing them with you...

  • StarPlayer is a MOD player that I've never booted up in my entire life! I thought I knew every type of tracker player for the ST/e, but alas, no. So this was a super-nice shock. It's actually a good program, with a nice design, and the mod's name is used as an adjustable sine wave. We can even alter the volume, balance, bass, and so on. I really like this player and should add it to this list I made a few years ago!! https://demozoo.org/productions/96029/
  • PlaySID is something I've used loads over the years, yet sadly, not so much lately. And I've no idea why. The good'ol Commodore 64 has some crappy tunes but tons of fantastic ones also. Somehow, I actually forgot it has stereo playback, which is excellent. Cream nailed it once again for this brilliant chiptune player. https://demozoo.org/productions/65441/
  • DBA #06. A legendary release. Not only was DBA a fantastic diskmag, but this particular one marked a change in how the ST sounded. At least for me. The disk's intro features music by Scavenger, one of my favourite musicians. It's mind-blowing, not only the music, but the visual effects help to produce something that is nothing less than iconic. https://demozoo.org/groups/13045/
  • We Were @ is a favourite demo of mine, and arguably one of the best demos ever made. So stylish with many full-screen effects to blow you away. If you are one of the few 4MB STe owners that's never watched this demo, then rectify that right away. https://demozoo.org/productions/151600/
  • Next up is Out A Time, which was released at Silly Venture by Baky, Jade, MiKRO, Sedma, Vasyl, and X-Ceed. The storage demands are huge, but everything worked fine for me. Thankfully so, because this is a stonking production! https://demozoo.org/productions/362494/
  • It's about now you're probably wondering why only music and demos? How strange of you! Well, I ended with a game, and it's a belting platformer too. But I boot it up now and then for another reason. I'll leave you to fathom what that is, but I have a bigger grin than the Cheshire Cat's whenever I watch this awesome intro by the mighty Replicants!! https://www.atarilegend.com

So yeah, what started as a peaceful moment in the house turned into a full-blown blast through some of the best sights and sounds the Atari ST/e has to offer. Productions like these aren’t just eye/ear candy – they’re living proof of how much talent the ST scene has. Oh, and if you're wondering about the title image, it's from Yrasters by Extream. A wonderful screen that I've never seen before, and thoroughly enjoyed!

So that concludes my silliness for today. It's been fun reliving my youth, watching demos and listening to great chip music. Hang on, what am I saying - I do that most days with my Mega STe <gloating emoji>. I hope you have enjoyed this pointless posting of demoscene wonders. Have you got any favourites of your own - demos, music, intros, diskmags, etc/etc. Drop a comment below. I would love to check 'em out...



StarPlayer is superb, I loved the visual effects and superb 25 KHz playback.



Oh yeah, good old Commodore 64 tunes on the ST/e. Fantastic!!



One image does the DBA #06 intro no justice. Download it.



Leonard blows me away time and time again. An outstanding production.


This one was totally new to me and is an incredible showcase.



What a platformer, and now fully playable for the first time in decades!

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