ST Format #42 featured The Fractal Engine by Daniel Grace and Mike Harris. I love programs like this and, after a couple of hours of tinkering, I began creating some rather funky images. This superb program is capable of creating impressive images using tripped-out colourful effects - if you have the spare time?
Features of The Fractal Engine v3.0
17 different fractal types, including 11 Mandelbrot/Julia pairs and Lindemayer Systems
Divide and conquer algorithms, with fixed-point arithmetic
Zoom animation and Julia Set morph batch processing
3-Dimensional Mandelbrot and Julia landscapes
480, 16 colour palettes
Simple but effective image compression
The Fractal Engine delivers exquisite results and is extremely easy to use. Oh no, does this mean I'm turning into a groovy hippie? I hope not!! Anyhow, I hope you like my images which were all calculated using my own Atari STe. (Thanks to Michael Keenleyside for this link to the latest version)
What's more fun than creating trippy images on your Atari computer? Nothing. Yep, that's right.
Only this morning did ST Survivor ask me for a video recording of Quartet, a new game based on the original, by Photonstorm. The task is to place pieces of four faces, into four slots, in four separate areas with bonuses awarded for a whole face. Watch my video recording and you will see that it's simpler than it reads - and very addictive!
I love finding YouTube channels with great Atari ST content and The New Retro Show is one such place to get my fix. It's run by a fella with a beard, called Mike! He's been addicted to the ST since he first got to play Dungeon Master (there's a shocker) and currently owns two machines: a Mega STe and a 1040 ST.
After watching his video I came up with the idea for a challenge and suggested a few games that have appeared on AtariCrypt: Chubby Gristle, Cybernoid, Zynaps, along with others. Shockingly, he actually agreed to the challenge (Muwhahaha!!) and released the first Ironman Challenge which you can watch here.
My thanks to Mike for taking on my silly challenge but I am now looking forward to the second part!!
Whitewater Madness was under development in 1989 by Scott Williamson and Ed Schneider for Atari. With great faith, it was specifically designed for the new Atari STe (possibly one of the first games to utilise the enhanced hardware). The game was finished but never released which is disappointing, to say the least.
This is a shoot 'em up taking place on a river; imagine what would happen if you took Toobin' and then slapped in a dollop of river-raid's violence. You will have Whitewater Madness, a vertically scrolling shooter that has us sailing down a bizarre stretch of water through space and time like Dr Who.
In Atari's wisdom, they decided not to bother releasing it. It was left gathering dust in the halls of the forgotten. I love Atari for giving us the ST/STe computers but their marketing skills tested our patience! Well, cheer up because I have a treat for you - the full and finished version of Whitewater Madness to download and play for yourself. That's right... the disks have been found, and I've been given precious copies - by the developer!!
Note, for many years there has been a demo version available to download. Do not bother with that. It's a lame and very old beta which plays nothing like this final release you will find here.
Are you excited? I know I am, so let's see a screenshot and find out more about this game...
The controls are superb but you can also use the rapids for additional effect.
A Toobin' River Raid?
We sail a magical river in our little Pod to search for green energy cells. Why I don't but, but collect them to raise your Warp Energy levels to maximum capacity - so we can travel further through time. If successful, we are presented with an information screen telling us how good (or bad) we did. However, if you failed to collect the required amount then you're sent back to the start again to do it all over again. (I saw that a lot)
Our dinghy is equipped with a rapid-firing mounted gun! This is a good job because we are under a constant onslaught of hazards and weird creatures. Avoid dangers such as rocky rapids, mines, artillery and other crazy stuff like kamikaze dinosaurs - who love to leap from the shores. It's absolutely insane!! There are lots causing mayhem; cavemen, something that resembles a pterodactyl, a giant turtle, and centaurs.
The controls are dead easy to get to grips with - and superbly responsive. I love the directional method that works for fast and efficient guidance down our insane river raid. Picking up green "L" pills will recharge the Pod and stop it from going BOOM but these are few, so collect as many as possible - quickly.
Let's take a break to check out another screenshot from this crazy Toobin...
Those rapids are ace but you better watch out for the nasties - like kamikaze dinosaurs!
An Atari STe game that never was!
Old gamers (me!) will love the graphics that are kinda 8-bit in style. It feels like something you'd expect of a console because of its traditional palette and dinky sprites. They are small, with little animation, but nicely detailed. With one exception, a hostile kamikaze dinosaur that loves to leap from the shores!!
Scott informed me the Blitter co-processor was used to handle the visuals. And it shows with brisk movements that keeps up perfectly with the player and the hectic action without any trouble.
The sound effects are pretty nice with lots of shooting, explosions, and more. The DMA coprocessor is used and is super-duper. However, I must admit to being disappointed with the title music because it sounds like it's using low-frequency samples and is "STFM" in quality. A bit odd considering what the STe is capable of.
Fancy another screenshot? Of course, you do so here you go...
Watch out for dinosaurs, mines, birds, riverside cavemen and lots more!
The CryptO'pinion?
Whitewater Madness has the hallmarks of a fantastic arcade game and is something I'd expect to see on an Atari console. I love the frantic Toobin-style action which is perfectly balanced yet challenging without feeling impossible. There's much going on and I think this is an excellent action/shoot 'em up.
Why Atari didn't release this is unbelievable! It's a great game, so sails into the seas of retro gaming gold!! It's simple, it's fun and it's now available to download after being 'lost' for three decades. That alone makes it extra special so enjoy what would have been one of the first Atari STe games. A delightful arcade game!!
The ST world constantly amazes me. Just when you think you've seen it all, a "new" version of Street Fighter pops up and slaps you in the face!! Yep, I had oddly never heard of this before! Where have I been all these years?
Anyhow, this beat'em up was developed for the Atari STe by Patrice Mandin, a guy whom I'm grateful for Doom and more. However, it's incomplete without the full game's content or even colours (although it is running in ST low). As is, it's fast and responsive by making use of the Blitter, hardware scrolling and DMA stereo sounds. It's actually very playable!
Sadly, Patrice stopped development so it's left this project in limbo - waiting for another techie to pick up the gauntlet. Great progress has already been achieved, and the source code is available, so it's sad that nobody has attempted to finish this incredible "beta". I think the potential is huge so download Street Fighter and prepare thy jaw to drop!!