Wednesday, June 19, 2019

Faster Than Light: The Atari ST






Kick back and enjoy another Atari ST book

Jamie Lendino of ExtremeTech has released a book for the world's best 16-bit computer. I've just got the digital edition tonight and enjoyed flicking through some pages. To say I'm impressed would be a huge understatement. This is seriously good stuff. Heck, even my little website gets a mention, which is mind-blowing.

Faster Than Light is full and covers many different topics: from the history and range of different computers, plus the various uses we got from this incredible beast. The book is available on (your local) Amazon store now for less than a tank of fuel!! I'm buying the paperback edition, and I hope you ST nutters do the same.

Shall we see some nabbed screenshots and text? Why not! Here you go...


   

   


“Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way.

Author Jamie Lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the centre of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming. And he doesn’t stop there: He then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today but taking it to places its creators never could have imagined.

Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, Time Bandit, and Starglider, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light."

Sunday, June 16, 2019

Bugziacs






1983 has come knocking!

A new remake of Don Priestley's Maziacs is released by Bello Games with coding by George Nakos (aka GGN), graphics by Niels Kleine (aka Tinker) and Kevin Dempsey (aka SH3). At the moment, it's unfinished, but I loved the ZX Spectrum original so much that I couldn't wait to get my grubby mitts on the olde classic.

I expected differences, but this feels authentic, and with a remake of the old DK'Tronics loading screen. Surprisingly, there is a good reason Bugziacs feels so much like the original - "This version actually runs the original Spectrum code translated to 68000 using a custom tool and then some routines replaced with ST-specific code". Extremely interesting, and I hope many more Spectrum conversions are in the pipeline.

Check out the first screenshots. I feel like I'm 12 again looking at these Speccy delights...



Ohh, the menu system is just like the original. Even the font...



...and these silly sprites too. Comical and I love it.



I wish more games had an intro detailing what to do. Brilliant idea.




Wow, it really is Maziacs!

Once the game begins, things feel familiar, but the look (and movement) is better than my favourite Z80 computer could ever manage. The goal remains the same: explore a maze for hidden treasure and make your escape. It sounds easy, but you cannot carry both a weapon and the treasure at the same time.

Each maze is randomly generated, which means a different game each time. The one thing that remains constant is the angry Maziacs who roam the corridors looking for a scrap with our plucky hero. Thankfully, some kind soul has left swords scattered throughout. Sadly, these can only be used once per battle! So this is where the map comes in handy, along with your memory for those weapons you may have missed.

This might sound weird and rather limiting, but it works well to keep you on your toes. The ST game plays like I remember and, unlike most 16-bit updates, it doesn't feel like it's lacking that 'je ne sais quoi'. This is authentic yet also a unique improvement. That in itself is impressive, as I'm tired of classic games being spoiled by better graphics or unnecessary changes. Yes, I mean the terrible Chuckie Egg II as an example!

Bugziacs also boasts a surprising and fascinating feature: you can play the game using either the original Spectrum graphics or the updated and delightful Atari ST graphics. This is incredible and something I’d love to see in other games being ported to the Atari ST. It’s a truly wow moment.

You don’t believe how good this is? You’d better check out some more screenshots then....



The Atari ST version looks amazing. Authentic, yet a cracking advancement too.



Of course, you could step back in time and use the original Speccy graphics?



Whatever you decide, it's always best to use the map. Don't get lost!




Don Priestley would love this!

Keep an eye on your energy levels (displayed using a red vertical bar) because that ticks down as you explore. Fear not, whoever left the swords has also kindly left energy drinks. Also, I advise chatting with the prisoners who are usually willing to aid you on your travels. Although it's odd, they know so much yet never ask to be freed? Finally, please use the map, which will be incredibly helpful at crucial times!

This is well-balanced and incredibly playable. Sure, it's got some quirks/bugs as those randomly generated maps can sometimes be rather unfair: more than once, I began with a Maziac standing beside me!! But let's not forget this is a work-in-progress, so I'm extremely eager and excited to see the final product.

I’m absolutely thrilled to be playing this game on my Atari ST! Here’s a screenshot...



Maziacs... oops!! Bugziacs has the most helpful prisoners you could ever imagine.



The swords are necessary but probably made in China - they don't last very long!



Hang on a mo, three monsters and only one sword? Oh no!!




The CryptO'pinion?

What an absolutely fantastic version this is, and being able to switch between Atari ST and ZX Spectrum visuals is just too good for words. It's always great to see a "new" game in development for our computer. I hope GGN can put this tool to use in the future and get other Speccy games converted. GGN - please develop Chuckie Egg 2 next, as this is my favourite 8-Bit platformer, but I also have a massive list ;-)

Whether you're old enough to remember the original game or not, Bugziacs is a bundle of frantic mayhem. It's a simple idea, and it's a rush hunting down the treasure before panicking to quickly escape. Yes, it's tough, but it's so much fun. This is a brilliant game, and I cannot help but highly recommend it to everyone.

Maziacs is superb on the ZX Spectrum, but guess what? So is Bugziacs on the Atari ST. Absolutely superb!!


Both AtariMania and Demozoo have Bugziacs to download.

Thursday, June 13, 2019

ST Collection #8





This is a cool one

Here's another menu disk that I like, ST Collection 8 by Typhoon. As you can imagine, it features loads of intros by the likes of Cynix, Fuzion, plus also a few other oddities: I love the strangely funny Sonic Demo and Dune's Faith features spectacular artwork, stunning effects, and audio to die for!! MJJ's Trisogames is always great, but I must admit it was Pascal Ganaye's Strip Tetris that caught my attention (naughty boy)

As you'd expect, it's just Tetris, but we're also treated to a 4-bit glamour girl who removes her clothing the better you perform. Hmm, that didn't come outright, but you know what I mean? Gameplay is pretty good, and my old man reactions did well in the video recording, so is a nice conversion of the boring old classic!

There's lots of cool stuff on this disk, and Demozoo has the credits and download. Check these out...





Thursday, June 06, 2019

D-Day






Rule Britannia!!

A couple of years ago, I managed to buy myself a mint copy of D-Day by US Gold. This is a war game on four disks, so it's a pain to someone (like me) who's been spoiled by the luxury of an Ultrasatan. However, I couldn't find a hard disk version anywhere, so I did what any sane person would do - I asked Peter Putnik.

Later, during the World Cup (and after a couple of beers), I had myself the hard disk adaptation of this wonky war game. Launching it from my Satan is a dream compared to the floppies, and I'm really grateful for Peter's commitment to the ST scene. So, what did I think of US Gold's take on this historic moment?
Before we begin, June 6th 1944 is a moment in time that we are unable to comprehend but will never forget. This video recording and game review is just my humble way to say thank you to those who have served.
We need to see a screenshot, so let's kick it off with the topography of this historic area...



Overlord offers a crude yet incredible insight into the situation on the day. Quite frightening!




Operation Neptune

A map of Normandy during D-Day illustrates enemy positions and planned missions, enabling their execution. This is like a campaign mode for the entire Overlord Operation, and each event features by time as it unfolded. However, it's confusing to newcomers, and even the manual recommends you start by playing the individual missions first. I love their honesty, so I did exactly that and began each part in turn.

The idea of these mini-games is great. They are broken up into four categories: Tank, Bomb (the most sluggish planes ever!), Paratrooper, and Infantry soldiers. Splitting them up is brilliant and allows you to skip directly to your favourite. Also, no matter the game, there are always several missions to choose from.

Wanna hear more? Good! So let's take a look at each of the mini-games right now...



There is a wealth of information and statistical detail to check out in the main game.




Mission #1 - Tank

The first game is Tank, a WWII twist on the Battlezone format, and looks like another ST title, possibly because they share the same programmer, Pascal Jarry! There are lots of missions, and the first instructs us to destroy every bunker on the beach - a lot harder than it sounds! There are loads of missions, but it's quite buggy, and I suffered a few crashes. At one point, I even managed to get myself stuck in a tree!

Performance is poor and lacks engine noise (which is weird), but I have to admit that I had a bunch of fun driving the little tank. Make sure you hit the function keys for the different modes of operation, and also a cool outside perspective. Overall, it's worth playing a couple of missions, but sadly, it feels like a rushed add-on.

An average game that could have been far better, so I rate this 5.5/10.



The big boys are here, and we're taking no prisoners!



We're out roaming the countryside - looking for a fight.




Mission #2 - Bomb

This next game is truly eye-opening. How did it manage to slip past the US Gold Quality and Control debt? (lol). Again, there are lots of different missions, and I chose to fly at night to bomb a bridge. Well, that was theory, anyhow, but I literally had not even the slightest chance of hitting it. Not in a million years!

Controlling the plane is strange. There are basic instruments to help with your noble adventure, but it's all a bit rubbish. It's nothing like I would expect, so you're left feeling blind, which makes completing any mission nigh on impossible. Calling it a sluggish 3D engine is a massive understatement; I reckon an Oric 1 could perform better. It’s definitely the weakest game, so I won’t be playing it again.

I am really struggling not to be too cruel here, but I must rate Bomb at 2/10.



Wow, I really don't know how to describe this part of the game... So poor.




Mission #3 - Paratrooper

We parachute in, either solo or with troops, into a dangerous warzone. Firstly, getting them safely on the ground is crucial, but be mindful of the challenging wind conditions. Despite the ludicrously bad gameplay, guiding your men to safety is surprisingly rewarding. My daughter enjoyed it and thought it was good - bonus!

Unlike the Bomb game, this game is so bad that you need to play it. Weird, right?

I don't know why I enjoyed this game so much. I have no answer, and rate it at 6/10.



Weeee, one man gets tangled and falls to his death, but the others land safely!




Mission #4 - Infantry

I enjoy overhead action/strategy games, and this is styled similarly to the likes of Cannon Fodder or Rebellion. However, don’t be fooled; it’s more of a slower-paced tactical game where stealth is key to survival.

Many missions involve guiding stickmen through fields, avoiding enemy bunkers, tanks, and more. The gameplay is crude, and the enemy AI is like a robotic turret (ie, not very good, but deadly!). Each enemy unit has a specific position on the screen, and once spotted, they relentlessly bombard that area. It’s your job to sneakily find an alternative route and pick them off with your machine gun, grenades, or mortar.

The controls are surprisingly imprecise, and getting the soldiers to stand exactly where you need them is half the battle. It’s also annoying when they take the long route around an obstacle, often putting them in the line of fire and causing them to die. The graphics are quite Cannon Fodder-ish, but of a very crude type. I might be a terrible pixel artist, but I honestly think I could have done better. The sound effects are made from crunchy samples and add to the atmosphere, but the constant noise might give you a headache.

I should stop complaining because, despite its flaws, this game is incredible. It reminded me of what I'd call (a lite) Stonkers on the ZX Spectrum. Infantry is nothing more than finding a safe route through the map and picking off the enemy one by one. It’s very simple and not much more, but I genuinely enjoyed myself more than I can explain. I played the game for several hours. Yes, I know, I’m mad!

It's crude and ridiculously unrealistic, but I loved it!!! So I'm giving Infantry a 9/10.



We're on the beach in one mission, and raising everything to the ground on another!



The enemy won't move, but they're sure out in great numbers. Can you kill everyone and escape?




The CryptO'pinion?

If there was ever a mixed bag of goodies, then this is it. The Operation Overlord sections are rich in depth and provide a unique historical perspective for eager gamers. However, D-Day feels like it was hastily programmed, which is odd considering the credits. Technically, it fails to utilise the Atari ST hardware effectively and is riddled with sluggish, buggy code. Very surprising. While D-Day is somewhat tacky, I thoroughly enjoyed playing Infantry. Therefore, I recommend it just for that, especially on such a significant historical day.


Grab the floppies via Atari Legend
8BitChip has the new HDD version!




Looks pretty good, right? Well, this was recorded using my beefy Mega STe.
I'll say no more...

Sunday, June 02, 2019

Pop!






Menu Disks!

One thing I love is trolling the ST's massive archive of menu disks, and Golden Dawn #44 features quite a few unexpected crackers. The first is Pop! by Manuel Castrillo of Bit Culture, a 1993 shareware game. The instructions are quite difficult, but we're on Skuiskie Island and armed with a gas gun to kill lots of nasties!

Pop! is a platformer that feels kinda like a weird mix of Pang and Monster Business. Actually, it's rather odd if I'm honest, and certainly not what I expected to play. Right from the start, you're thrown in at the deep end, which means instant death. Why game developers think something like this is a good thing, I do not know.

Stick with it and, after many pointless deaths, you will get the hang of things. Use your gun to gas these critters to Hell - they take a few hits! Enjoy their cute expressions, but hurry up because they need to die before the time limit expires. The controls feel nice but are too slow, especially when trying to turn around in the frantic heat of battle. Interestingly, there is support for two players, which adds a whole new level.

So what about the graphics and sounds? Well, I couldn't ever be too judgmental about the aesthetics of any shareware game, but Hoog has already set that bar impossibly high. However, Pop! has nice graphics with some neat touches - like your death. The colours are a little off, so I think a better use of the palette should have been made, especially when monsters blend into the scenery, and your gun's bubbles are invisible against the background sky. Music is DMA and in stereo, but sadly, little audio is heard during gameplay...

This is a shockingly silly game, but addictive too. With a little more thought, I'm sure Pop! could have been better, but it's spoiled by sluggish controls and a terribly harsh time limit. Having said that, I obviously thought it was good enough to feature - either I'm going soft, or I had myself some fun on this rainy morning?

Go on, grab Golden Dawn's disk via Demozoo, and take a look at these screenshots...


Instantly eaten alive by something oddly cute. Must try harder...


Kudos to them for putting most commercial companies to shame by making use of the STe!