Monday, May 14, 2018

ST Globe




By 1999 we will be living on the moon!

In a time long ago, when there were no search engines, we had to read something called a "book". If we wanted to chat with friends then that would mean leaving the house to meet up - in person - for a real conversation. Crazy times, right? Well, I've found something cool that takes us back to this early disconnected age (that we loved to return to).

ST Globe was developed by Jean Pierre Cazes which you will find on the Page 6 website. I thought it was rather amusing (respectfully) but very interesting. It definitely put Encyclopædia Britannica to shame [ahem]. However, my daughter was having none of it and prefers to use Siri or Google. Sheesh, what's up with kids these days, uh?

Grab yourself ST Globe and pretend the Internet isn't real.

Saturday, May 12, 2018

Capy





Crappy... Capy... Uh, what?

Capy is a spin on the Sokoban theme and was released in 1998 for the Atari Falcon by YesCREW. We are a shiny ball that desires refuge within an exit tile that is usually located on the other side of the screen. Initial levels are easy and break you in nicely but it soon gets very tough, so careful thought is required to execute the correct route.

Interestingly, there is also the option to create your own "worlds" using an Editor but read the docs before jumping in at the deep end. This is an interesting addition and I hope somebody picks up the gauntlet and has a bash.

Take a look at these screenshot animations to get a feel of what to expect...






Sokoban in space

The goal of any level is to guide your little black ball into a black hole exit. That may sound simple but it's not... Well, it is based on Sokoban so what did you expect an easy ride? Anyhow, there are often obstacles in your way, routes that need to be followed correctly, and even the risk of falling into the gaping deep space that stands between you and your exit. So, take a moment to think about how you're going to get to your target as quickly and efficiently as possible.

Each screen uses different tiles in a variety of alternative ways: for example, push tiles can be moved almost anywhere and can allow access to other places by fixing holes. Be careful not to push them into a useless part of the map in error, and also don't get yourself trapped! Look out for cracked tiles that disintegrate after one use, thus altering your potential route through. Sliders are fun and can transport you across the void very easily and Movable tiles have an arrow pointing in a one-way direction with which to travel. Don't forget to collect the goodies for extra points.

Wow, this game is a tough nut to crack with each screen requiring much logical thought and planning. In fact, my first stumbling block was on Level 6 which my old brain really did struggle to compute! This was mainly due to the time restriction (which isn't necessary) so spoils what should be a difficult puzzler played slowly. I asked Swe [Janez] if this could be removed and it wasn't long before it was removed as Capy got its first upgrade in 20 years. Which is fantastic!!

Okay, let's check out another animated screenshot from one of my games...







The CryptO'pinion?

I've had a blast playing Capy but sadly, there just aren't enough levels for me. Thankfully, there is an editor so perhaps I should pick up that gauntlet and take a stab at creating some of my own levels? Also, the timer was a problem for me that has (thankfully) been removed so I can now enjoy Capy to its full potential without rushing. Why rush a puzzler?

Capy is an odd spin on the Sokoban genre but it works. I'm sure its cunning levels will have you all stumped for decades! This is no boring or predictable conversion that's been done a million times already. Capy is fresh and very addictive using a beautiful presentation. The levels are fascinatingly cruel to solve and I love it - and I'm not a Sokoban fan O_o

You will love this fantastic puzzler and I hope it gets converted to run on STs in high resolution, soon!

Capy has humble requirements: a stock Falcon with a VGA display @ 640x480 / 16 colours.
My download contains the original along with the newly updated "Crypt" version - greetings to Janez!! :)



One day I'll get to see this screen for myself. One day...

Wednesday, May 09, 2018

Galactic Conqueror



STress relief!!

Sometimes I need to keep my life simple and take time out to just enjoy blowing stuff up. So, here is Galactic Conqueror published in 1988 by Titus. This is a personal favourite of mine because it grants stress-busting, wanton violence without any hassle. Yep, no life-sucking storyline just shoot everything and enjoy the pointless destruction!

And that's as complex as it gets - pick up that joystick to mindlessly destroy everything in your path. It's basically a wicked mash of Buck Rogers: Planet of Zoom, Afterburner and Thunder Blade. Okay, I admit that it's not perfect but it's still fantastic fun and that's what matters the most. Highly recommended especially after a "great day" at work (yes, sarcasm!!).

I plan to post more pointless video recordings of games I play to blast away my stress of the rat race!

Download this awesome space shooter now!

Monday, May 07, 2018

Automation



Forget Elvira and Maria Whittaker, this is the sexiest screen your Atari ST will display!! :@)

Saturday, May 05, 2018

Rumbo




Rumbo is a flick-screen platformer developed in STOS by Pete Halloran and isn't too dissimilar to Rick Dangerous with more than its fair share of <cough> similarities. The story is simple, our girl has been kidnapped so it's time we dressed like Rambo and tool-up to begin our valiant rescue mission.

After watching a short, but superb, intro of our girl being kidnapped the game begins inside the underground in caves - a place that only Rick Dangerous himself would normally explore. Within here are many rooms with a variety of tricks and traps - but many predictable ones like spikes to leap over. Also, there are some cruel ones like strange creatures who appear out of thin air without any warning. I hate him!

The first end of level boss is a giant bat but don't fret too much because it just moves up and down. It's lame and probably should have been left out if I'm honest. But Rumbo has come prepared for all these monsters and bosses and is loaded with more than enough ammunition, which is something I appreciate.

When level two begins it's more of the same, but with different graphics! However, there appears to be a bug that prevented me from completing the final(?) room: hitting a switch did nothing that I could see. Thus I found myself stuck with no way to venture on which is a huge shame because I was enjoying Rumbo until that moment. I'm now wondering if I've missed something stupidly obvious in the previous rooms?

Graphics are average Joe but do their job even if entering a new room draws at the speed of ST Basic. Sound effects are made up of a few samples; they're good and I especially liked the howel of death. Rumbo's tippy-tappy walk reminded this old gamer of Chuckie Egg 2 (ZX Spectrum version). I know I'm being daft, but I loved it and it broke the near-silence due to the lack of in-game music. Which is a shame?

I have really enjoyed Rumbo which is balanced and fun to play. Sadly, there's that bug on level two but maybe it was me? I tried it twice and each time I got stuck... Ignoring that, Rumbo offers platform fans to be an avenging squirrel in a Ricky D world. This is cool so grab your bandana and download the floppy disk!

Thursday, May 03, 2018

PC Ditto





Ugh, I hate Winblows PCs!!

I thought I'd have a quick play with PC-Ditto, an old emulator by Avant-Garde Systems. Now, please do note that I've never owned a PC in my life but I remember tinkering with the one (and only) Amstrad PC that our college had in 1987. So, I figured this would be a nostalgic trip down memory lane. Well, maybe!
For anyone interested, AtariCrypt has an emulator section with lots more :)
A stock Atari ST is more than capable of running this emulator fine. Many DOS programs will also run fine. However, you should forget it for games. I used my own Mega STe which barely had the horsepower to handle numerous games. So, in my video recording, Hatari is running a 16Mhz to simulate my computer.

The idea of using DOS for gaming or home computing makes me shudder. Terrible idea but, read on...



I had little luck with Castle Wolfenstein (a bad copy?) but Serpentine ran well.







How did it go with this DOS malarkey?
Surprisingly, I did have some success as you can see in the video which shows me booting DOS 3.3 and then loading a selection of rubbish games. The first is Serpentine, which was definitely the best of the bad bunch and I enjoyed eating the other slo-mo snakes. I then rebooted to try something called David's Kong. Ugh, this is absolutely laughable so please don't waste your time!

Next up was Bird-Brain which didn't seem to work very well because the keys specified on the main menu didn't work for me. Instead, I suffered rapid beeping sound which was rather annoying!! So yet another reboot was called for so I could try Castle Wolfenstein. Ohh, I had such high hopes for this game but alas it didn't appear to run properly and then oddly got itself caught in a loop?


I then loaded Space Commanders which slowed my Mega STe down to the speed of a Casio calculator for some insane reason. In the video recording, I could cheat by hitting CMD X to speed up Hatari but that didn't really help much. No loss anyhow because this is a ludicrously bad shoot 'em up!!


I was now beginning to lose the will to live and only had one game left: Buck Rogers Planet Of Zoom which is one of my favourite ZX Spectrum games. Sadly, it wasn't (umm) playable due to slow speeds but I managed a couple of minutes before PC-Ditto disappointly froze for some reason!


Oh boy, how did the PC win the computer war? The worst Kong and Invaders I've ever played!!







The CryptO'pinion?

This was fun and I enjoyed turning my ST into an Intel paperweight. Games will generally require more CPU grunt but I doubt anyone would abandon the ST's archive for these horrendous DOS equivalents? Of course, not being a hardware product meant performance was always sluggish, even on my 16MHz Mega STe.

PC Ditto did a grand job running DOS and its programs and utilities. However, I wouldn't bother using this for games - unless I had something beefy like a TT or Falcon. This is a pretty good product depending on your needs. But I'll stick with my Atari ST. So, with that in mind, we are left with one final thing to do: del *.*  😇

You can find PC-Ditto on AtariMania or by using Old Games Finder. You will also need the operating system and DOS 3.3 is downloadable from Atari-Forum thanks to Jake/Depression. I found many compatible DOS games on various different of websites - I liked My Abandonware. Enjoy yourself!

Tuesday, May 01, 2018

Commando




Elite did it again!

I remember trying to conquer this arcade shooter on my ZX Spectrum long before I got an ST. However, no matter how much I loved it, I sucked because it was so difficult. Thankfully, I've improved with age because I've finally beaten the first stage with its tricky soldiers. It's small victories like this that keep me going!

Unsurprisingly, our conversion has more glam compared to the Speccy. I think we received an authentic conversion with responsive controls, gorgeous smooth scrolling and everything is as spritely as it should be. The one-joystick/button method to control works well compared to the original arcade controls.

Commando is something I love and hate with equal measure so it's a good job this shooter is infuriatingly addictive. Highly recommended - if you can master its hideous learning curve!!

Grab a BB Gun and download Commando for floppy + hard disk.

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