Showing posts sorted by relevance for query uninvited. Sort by date Show all posts
Showing posts sorted by relevance for query uninvited. Sort by date Show all posts

Thursday, January 26, 2023

Uninvited






Thy Flesh Consumed

I enjoy adventures, but MacVentures are something I have yet to experience. I believe there are four, and this caught my eye because of its horror theme. Seeing as I had a bucket load of fun with Ooze and Curse of Rabenstein, I booted it up to see what it was all about. It appeared very good, albeit with many agonising deaths! But, as that is the norm for my gaming ventures, I carried on and had fun nonetheless.

Hold your horses, what's a MacVenture? That's the name given to the engine powering the point-and-click adventure by Icom Simulations. This is just one game from a series of adventures, all of which have been ported to the Atari ST Shadowgate, Déjà Vu, and Déjà Vu II - Lost in Las Vegas. We call them AtariVentures.

The story starts with my brother and me experiencing firsthand what a nasty car crash looks like. I wake to find he's missing and the car is about to explode! This is the first puzzle - figuring out a way to open the car's door and scarper before it's too late. Afterwards, you find yourself outside a creepy old house, and there is a sinister storm approaching. Thunder is booming, and we have our brother to find.

Dare we risk entering the scary-looking house to search for him? Let's see some screenshots...

Update: I've posted a new article for Uninvited. It's (not) a walkthrough! ;)



Of course, we were gonna crash because somebody put the steering wheel on the wrong side...



Oh, looks like the crash happened right outside an intimidating haunted house. Let's go inside!




User Interface

The Uninvited uses GEM, albeit with minor changes to its look and feel. Windows are resizable and used to display commands: what we're carrying, descriptions, and also the current room as we view it. All commands are limited to eight options: examine, open, close, speak, operate, go, hit, and consume.

For example, to inspect an object, you would click it and then choose the examine button. The game employs this simple method of instruction throughout, but more "complex" actions like walking through a closed door require multiple commands: ie first opening it before attempting to walk through a closed door.

Items you find can be easily carried (and sorted) in your inventory by drag & drop. The other window is for Exits - all of the possible ways to leave the current location. Being GEM'ish means we easily begin playing thanks to a functional and intuitive design, but that comes at a price, ie I'm glad my ST has a Blitter!

Additionally, you can double-click most items to select the default option. Like the closed doors: double-click once to open it and again to walk through. The same goes for the window exits.

The more observant may have noticed the "Self" button? Well, that's rarely used if I'm honest, but it may involve something that you need to do, such as drink a potion. This is another way the game shows its good sense of humour: try using the axe on yourself (save first). I love this freedom and the potential to be daft!!

Wanting to escape the oncoming storm, we head for shelter. Oh, and two more screenshots...



The first room is a little weird, especially with that giant pentagram on the floor!



This is the room just off to the right (see previous image). Not much to see... Ahem, right?




Let's play!

Uninvited is all about exploration, study, investigation, and lots of trial and error. Well, with Uninvited, the trial-and-error parts are paramount, with the earlier stages presenting a steep learning curve. This game takes no prisoners. Yes, I'm talking about you, Scarlet O'Hara, and that vicious temper of yours!

She is the lady lurking in the hallway, and no matter what you do, she will eat your face!! Over and over, I died. Too many times! The only way to safely pass her is via the stairwell to the first floor - but you need to come back downstairs at some point. Perhaps there is something up there we can use against her?

More or less everything that you see can be examined (it's now that I'm starting to realise there are a gazillion possible objects to inspect). Take a look upstairs; have a poke about and inspect each room for anything that might kill this Scarlet monster. It really is an obvious puzzle that you have probably overlooked.

Killing Scarlet is a big deal and completely opens up the game. I feel quite victorious, but there is much work to do with many more rooms to plunder for anything that might help me find my brother. Oh, there are walkthroughs on the net that I won't link to, as they'll only spoil the fun (though the maze section contradicts that entirely). Just play the game and enjoy everything that's on offer for the avid explorer.

Here are two more screenshots of the hallways that (embarrassingly) took me aeons to suss out...


Scarlet seems to be guarding each of the four doors. So why don't we sneak upstairs?



It's much safer upstairs, and you can freely explore each room... for an item to combat Scarlet!




I love big tips!

  • Go slow and don't rush as you will only miss what is obvious.
  • Learn the user interface properly, it's dead easy but can be finicky.
  • Just escaped the impending death of a car wreck? Snoop before entering the house...
  • Inspect absolutely everything, even the smallest thing can get you out of trouble.
  • Read the object descriptions carefully, subtle hints are usually given.
  • Don't be a vandal, not until the time is right later...
  • 90% of the items are useless so remember their locations rather than carrying everything.
  • Make a map. I know, I know, but this is the time for pen and paper!!
  • Install to hard drive - the experience is miles better with audio on cue.
  • This next one is obvious but never more so for a game like this - save regularly!



Every so often, a little critter whisks across the screen! He's a little cookie, he is!



A spider freely walks by, and then a winged eyeball appears. What is going on?!!




Aesthetics

The artwork is good, with each room well-detailed to represent its scene. It's not exactly The Pawn, but I admire what they were trying to do, and I thought it worked very well much of the time. The horror aspect is feeble, but Scarlet is a babe, and Romero would love to cast her, I'm sure of it. The severed head guy is superbly drawn, but what's even better is the glimpse we're given. That timing works well for maximum effect.

You'll soon realise just how many monsters there are. Not to mention the different ways to die! Some of these are really cool. I especially liked the zombies in the maze. However, some are rather lame - like the one that looks like a giant tomato. Yeah, the results are mixed but generally favourable with a comical twist.

I know some will disagree, but GEM works well for our version of AtariVenture. I think it's made great use of the windows, especially with the ease of issuing commands and the use of Exits and Inventory. But this means it is slower than other similar games, but a Blitter helps a bunch.

Thankfully, there is no music, as it would have ruined the atmosphere. The sound effects are superb, made with crunchy samples, and include everything from creaking doors to horrific screams. Honestly, they are amazing effects and, if I were playing this back in 1987, it would have blown my little socks off!!



Death comes thick and fast throughout your entire adventure. I hate Scarlet so much!



I'm heading back downstairs!!! (probably the scariest moment in this 'horror' game)




The CryptO'pinion?

I found the Uninvited to be a challenging and intense adventure that I thoroughly enjoyed, especially considering this is my first frolic into the world of MacVentures, erm, AtariVentures. As with any of its ilk, you have to take your time and study all aspects of a location. That's the only way you're going to get anywhere.

Sadly, it's not perfect, with certain puzzles not making any sense whatsoever and therefore impossible to figure out without sneaking a glance at a walkthrough. Not only that, but I've never known any adventure with so many red herrings - either the pointless items or dead ends (that often lead to your brutal demise!). That might sound silly in some respects, but it's not when you're restricted to a finite number of actions.

However, please believe me when I say that this is an excellent game. Whilst certain parts of it made no sense, the Uninvited offers a richly rewarding experience and, if you fancy a different kind of adventure, then this is definitely it. Demanding, interesting, infuriating, and blummin' good fun for anyone up for a challenge.

> You can download the floppies, but Uninvited is a dream running off a hard drive/UltraSatan!



I love Uninvited. So I looked on eBay, and there it was, going cheap as chips too. Excellent!!


Sunday, January 29, 2023

Uninvited ...not a walkthrough!





Helping Hands
There are many walkthroughs all over the internet, but blindly following one makes playing any game rather pointless. Used as a reference, they're helpful to get you past those sticky bits that have you stumped - BUT NOTHING MORE. And I know all about that feeling all too well for this bloodthirsty adventure!

Anyhow, did you read our review of Uninvited? Go on, check that out :)

Uninvited is tough, and it's an understatement to say that some obscure puzzles are impossible to figure out because they make no sense whatsoever! Also, there are many areas used exclusively as a red herring - lots of dead ends with even more dreaded deaths (Ugh, remember that giant spider under the church?).

I figured I'd try to map what I can and provide some helpful tips that might help you out...




Generous Big Tips
* After escaping the car, look around before entering the scary mansion.
* Once inside, you'll notice an unlit fire and comfy chairs. Rest a while.
* Inside the library, there is an interesting book to read.
* Anything readable is often helpful for information, words to speak and numerical combinations.
* The hallway on the first floor has access to bottles for critters and phantoms.
* Hey, there's a spirit in the hallway on the ground floor, that's handy!
* Any books left lying about need to be examined and read.
* Flowers can be a sign of respect, especially when placed at the graveside.
* I always carry a box of matches with me because you never know...
* Aren't knives great for cutting stuff up? Vandals use them to slash things like chairs.
* Did you find a box in the Master's bedroom? If you're stuck, highlight the 'hidden' text below with your mouse: "pick up the box from inside the locked cabinet. This needs to be burnt in the fire"
* Gems make great keys for (erm) aptly shapely keyholes.
* The greenhouse is another enigma. Highlight this text if you're stuck: "use the watering can on the empty plant pot which is on the table on the left. Pick up the plant pot afterwards"
* Those dogs aren't that bad, they just need to hear a friendly voice. Reading is always helpful, right?
* If you don't go to church then you should - but the chapel is so vague and if you need help then highlight this text: "light the candlesticks and pick up the Cross. Don't forget to speak to the head..."
* The maze is its own entity of annoyance. Explore if you must but this is the part of the game where I "cheated" to find my way through. I know, I know but at least I'm honest! So, if you're fed up wandering around the maze like a fool, then highlight this text for directions: "north, west, west, north, north, west, west, north, north, east, east, north, north, east, east".
* It's here that you stumble upon a zombie! This is an easy kill but only if you were listening and paying attention right from the start? After the car explodes, you needed something. Can you go back? Ha!
* The maze still isn't over with and after killing the zombie, these are the directions to continue on: "East, east, south, south and you better have brought those flowers!". Hint? "only birds go inside a bird cage"
* Now we can leave the maze. Can you remember the way out? Okay, here you go: "north, north, west, west, west, west, south, south, west, west, south, south, east, east, south, south, east, east, south, south".
* Ice caves need melting. If you need help, highlight this text: "that brass pentagram which you thought was pointless is actually the way to melt ice. I know, I know... what a rubbish puzzle".
* Remember that little red demon that flies by every so often? Highlight time: "he loves cookies and can be found in the Recreational room on the ground floor".
* Dead body? Police might assume the worst so why not try dumping it?
* Drowning in the bathroom? Look up and keep trying.
* One final tip for the last task? John 14:6 ... Yep, you need a †


I hope my hints helped you out in some of those stickier moments. But please don't ruin this game by mindlessly following a walkthrough. Trust me, this adventure has its annoyances, but it's worth playing properly. Except for the maze, which is a stupid part of the entire quest - cheat all you like inside that place!

Okay, I'm being harsh because it's actually doable -but- only if you map it. This will take several attempts because of three things: 1) deadly creatures lurking in the maze. 2) dead ends. 3) Well, I won't spoil this one!! So, the best thing to do is draw a map and keep saving. This way, you can keep nudging your progress forward with each go. Yeah, it will take a while, so wouldn't it be nice if someone had already mapped it?




The Map!
Yeah, I've managed to map all of the rooms, paths and locations (that was fun!). It's complete, so download it. This took me several weeks to finish, so let me know what you think in the comments...



Yes, this image is merely a partial thumbnail. The download link is above, so grab it now!





Puzzling Puzzles
As I said in my review (go on, you know you wanna click it), there are many puzzles, but some are plain stupid. Success is always about being a good adventurer and leaving no stone unturned, so make notes and don't rush. Yep, slow down, grab that pen and paper, and you will do just fine (he says).

Before we see the absurd puzzles, let's take a look at some of the better ones I enjoyed...



Why would I need a paralysed spider? Well, isn't everyone scared of spiders? Everyone!



This is a game of experimenting, so look everywhere and why not see if... something... works...



Yeah, you sussed it out! But now a peculiar haunting dude shows up. Scare him away!



Interesting information is everywhere, so leave no stone unturned. Or chair.



What would you say to a gypsy? Well, I know, but let's be nice! (hint: read everything)




Absurd Puzzles
See how painless those puzzles are thanks to a little common sense? Plus, it always pays to read documents and books, as the information gathered will help. However, there are a few puzzles that are vague, so they stump even the most hardened adventurer. Heck, I don't think Spock could suss out some of these killers.

Melting ice, the church, and the greenhouse sections made no sense, and you know how I feel about the maze. There are some infuriating dead ends that are a pain in the bum, especially when you're worried about the "impending darkness". These aren't difficult puzzles, more like impossible, which is illogical to me.

Okay, you've waited long enough, let's take a look...



Stone faces talk, really? Candles scare away ghosts - in the daylight - that was weird!



One wrong move in the maze, and you've guessed it. Death! Did you save the game?



Another dead end that results in your gruesome death. So glad I save regularly!!



I cannot stress just how impossibly irritating this puzzle was. Cool ghost drawing though!



Perhaps the most annoying death of all - I had no chance without referencing a walkthrough :(





Funny Faces!
Let's end on a high note with some silly pixel art. Uninvited is stuffed with great artwork, but several screens are downright ridiculous, like the bathroom with its ugly miniature dolls hanging on the wall. Also, there are a few dodgy-looking monsters that certainly don't suit the "horror" theme (David Marsh, what were you thinking?). Quite odd compared to the other drawings, which are fantastic by comparison.

Thanks for stopping by, and I hope you enjoy this last batch of incredibly silly screenshots...



Attack of the killer tomatoes? Oh, and this was another ridiculous puzzle!!



Green fingers make this monster happy. Apparently...



One final demon to contend with, but only if you steal from the chapel! Whaaaat?



The weather brightens, and everyone is happy. Another day saved. Be happy.



lol yeah, that's me alright. And no, I don't have a printer!





What? Do you want even more?
Well, how about access to a hidden room? It's called the Art Gallery and is of no use whatsoever to your progress, but it is fun to visit. There is zero chance of stumbling upon it by accident due to the obscure way it's unlocked. Only by sheer luck, I spotted it on The Cutting Room Floor (works on Mac and Atari ST).

What I liked about this secret is that it's actually twofold: not only can you unlock and access the room, but you can also alter the girl in the painting. Give a guy half the chance... Yep, I'm talking boobs!

Again, thanks for stopping by, and remember to comment or share this article with the ST world...


As secrets go, this was nice to uncover, but... It's meaningless to your adventure.


Bring along the correct brush and hey presto, boobs!!!

Wednesday, February 05, 2025

Phantasie - Day 1






I've arrived on the Isle of Gelnor

Some of you might remember the fun I had sharing my progress in Cosmos Chronicles, Sword of Kadash, Galdregon's Domain, Uninvited, and others. No? Oh... Well, I enjoy RPG and Adventure games and was in the mood for something new to experience. Lately, I’ve spent plenty of time crawling through LARN, Rogue, Nano Cave, etc. All brilliant, but none offer that sense of a larger "journey" or long-term quest.

I was craving something fresh to really sink my teeth into. Then I remembered a video by Into The Vertical Blank about Phantasie, which I’ve never played. You’ve got to love Jeff’s enthusiasm! He made it seem like a grind worth taking on, and that was all the encouragement I needed to start on my own adventure!

Let's embark on this new adventure, a journey I've missed out on for the past four decades...

I find myself on an island called Gelnor, which is riddled with danger at every turn. I can see an entrance to a distant dungeon amongst the lush woodlands as I enter the town of Pelnor. Seeking answers, I step into the local inn, where a hushed conversation unveils a grim truth. I learn that a sorcerer called Nikademus who uses Black Knights to wreak havoc across the island.

Should I rise to the challenge and seek to defeat Nikademus, freeing this island from his reign of terror? Of course, I will. Yet it’s only a matter of time before I come face to face with the Black Knights. So I need allies - strong and fearless - because no one has ever triumphed against them. To the Guild, then. Let’s see who has the courage to stand with me on this journey!

The basic objective is to explore and kill lots and lots (and lots) of monsters and collect nine runes. These will help to defeat the Black Knights. I see a dungeon... Odds are, I need to plunder that to find the first!

Hmm, I feel I should warn you that this won’t be over quickly, and I’m bound to make plenty of rookie mistakes. But rest assured, I'm enthusiastic and always welcome to receive any feedback along the way. So, over the coming months, I'll post regular updates on how I'm getting on. Unless, of course, I give up! O_o

Yes, folks, here I am, starting something new and daring enough to share it with the world.

Let’s hope I don’t end up looking like a complete knob.

Saturday, March 29, 2025

Transylvania







Hammer House

I’ve been a fan of this adventure game for years, even though I’ve never played it. I sound crazy, right? Visually, it has a blend of 8- and 16-bit styles I’ve always found curiously captivating (something you only get from early games). Plus, it reminds me of the adventures I played as a kid - The Hobbit and Twin Kingdom Valley. I know I'm bonkers, but I’ve always fancied having a go just to wander around its "spooky" locations.

Transylvania was originally developed in 1982 by Antonio Antiochia for Penguin Software's Apple II. Our version was ported by Robert Hardy and released in the ST's infancy. Considering the ST was 0 years old, it still punched out classics like Ultima II, Megaroids, Mudpies, Time Bandit, and loads of adventures.

It feels weird to finally play something that’s been sitting on my bucket list for decades. I’m not expecting anything on the level of Magnetic Scrolls, but I’m still geekily excited to finally boot it up!

So, after that glimpse into my dark mind, let's crack on and take it for a playtest...



This is where the adventure begins, with nothing more to see than a stump!
However, for illogical reasons, you will return later for a knock or two...



This location leads in four directions, but not always in the way you imagine.
I only got to read the note here because of the dreaded Werewolf chasing me!





The Adventure Begins

Let's start with the (very) original tale: The Royal Court of Wallachia needs a champion (here we go again). The king’s in a panic because his daughter, Princess Sabrina, has gone missing. He’s calling for a hero to bring her back, but it means trekking deep into the creepy forests of Transylvania - a dark place, probably with many monsters. Still, for a hero like us, rescuing damsels in distress is just another day on the job!

There are two ways to control your adventure: you can type using two-word commands - "get item", "open object", "enter place", and the like. Sentences can increase in length and complexity, but I rarely found the need, if I'm honest. Optionally, you can use the mouse to list your inventory and explore using the compass directions. However, you aren't able to use the mouse to interact with items or objects in the main window. It's a bit strange to have mouse support, so I recommend sticking with the keyboard for everything.

A tree stump marks the beginning of our adventure and leads to the first location, which appears completely pointless. So, moving on, the next screen provides the first clue: a brief note explaining that the princess dies at dawn. Yep, that’s all we get, and from here on out, we’re pretty much on our own. So, like any good adventurer, we start exploring, hoping to find more clues or anything useful along the way.

The woodland area isn't large and consists of select locations, with a few notable spots to check out. You are likely to wander in circles, passing by the cabins, an old wagon, and a grave. The cabins have a piece of garlic, which could come in handy later. The wagon’s got a coffin on the back, but it’s nailed shut for some reason. And the grave, though drawn quite terribly, surely has some kind of dark purpose? Who knows...

Around this point, you might start noticing a Werewolf showing up every now and then. As you'd expect, this creature is fast, so you’ll need to react correctly with the next command. That means leg it out of there using one of the available exits. He will still follow in the background and will eventually catch up, so when that happens, just repeat the process. If I'm honest, he pops up way too often (which starts to get dead annoying), especially when you’ve got to keep going in and out of the same places to get something done.

A bit further on, we find a house. Inside, there is a loaf of bread and a gun! That’s when I thought I might be getting somewhere. Unfortunately, the gun’s not loaded. Nearby is a castle, with its one lone vampire; perhaps that garlic might come in handy? Be quick, as you only have a couple of moves before he sinks his teeth into your neck. It's now that things are coming into play, but I need bullets for my gun!

Sadly, after wandering about like a fool and getting nowhere, I feel I've hit a dead end. On top of that, I wasn’t finding any useful items. I did come across a goblin with a key, but he wasn’t having any of it - and looked a bit freaky! Also, I wanted to get into that coffin on the wagon - not something I thought I would ever say. However, I couldn’t find anything to open it with. Later, I found a frog beside a lake and realised that was the way out (after rescuing the princess). If she's not with you, the King’s guard sends you straight back.

I had a great time getting this far, but I reached my natural end and failed to venture further. Plus, I was getting fed up with that Werewolf showing up, near enough, on every screen - I never did find a silver bullet to kill him!! Also, I couldn't find a way to open the coffin, which was curiously placed for a reason that became obvious later. For a small adventure, there wasn’t much to work with. So... I gave up and ended it there. Gutted!

Or did I? Well, carry on scrolling after you've browsed these next screenshots...



I thought locations like this would have housed tools to logically solve puzzles.
Nope. And that damn Werewolf turned up AGAIN!



Oddly, I'm including this screenshot simply because I love the artwork.
At least the Werewolf stayed away long enough for me to capture it. There's a first!





GameFAQs

As you can imagine, I was pretty frustrated with my lack of progress. Getting into the castle felt like a big deal, and I thought I was on the verge of breaking the adventure's back. But the vampire shows no mercy, and he’s quick to dig his teeth into my neck. I also had this nagging feeling that I’d missed something obvious with that coffin on the wagon - why couldn't I open it (Grrr!!). And don’t get me started on the cabin with the deer's head - it drove me mad, no matter how many times I pushed, pulled, or kicked that stupid ornament!

So... I ended up going online and found a walkthrough (linked below). I don’t usually like doing that because it spoils the point of playing a game. But, in all honesty, I felt like I’d wasted enough time aimlessly wandering around an empty woodland that I originally imagined would be full of spooky creatures!

Their guide is pretty much spot-on for the ST version, and it solved the obvious and not-so-obvious puzzles I was struggling with. Honestly, some of the puzzles I never would’ve figured out in a million years. For example, the cabin puzzle made absolutely no sense. Oh, and watch out for the eagle with its grabby claws!

I later discovered that the princess requires a potion to wake her, as she's spending the last moments of her life drugged up on Rohypnol. Once she’s awake, she follows you completely, so head to the lakeside boat to sail away. It’s a bit of a rubbish ending, but thanks to GameFAQs, I got to see it after all my anxiety.

It’s nice to finally finish a game, even if it was with a walkthrough!! Screenshot time...



Other than heading southward, I wonder what might have triggered that?
The game has many moments which made me smile.



Here is another - this room contains one item, garlic. I ate it here lol.
I'm sure you can guess the use inside the castle? Come on, sure you can!





The CryptO'pinion

It may sound like I didn't enjoy Transylvania, but I actually did! It’s a fun adventure that doesn’t take itself too seriously, with intriguing puzzles that I really liked. And, considering it's an early game, it looks good with decent graphics that draw before your very eyes. Well, ignoring a few locations like the graveyard, which are terrible. I love this olde effect that's not nearly as slow as you initially dread. But, let's have a whinge...

Being called Transylvania, I expected lots of Hammer House of Horror cliches with bloody gore, corpses, and maybe a ghostly haunted house. But nothing of the sort. Ignoring the Werewolf and the castle's Vampire, there's not much "horror". In fact, other surprising oddities don't fit the horror theme whatsoever - like a giant frog, a tormenting goblin, and (wait for it) aliens who appear in their spaceship. Quite bizarre!!

Plus, many locations are oddly designed, making mapping tricky since the game ignores its own paths. For example, if you walk south from the forest to the lakeside, you can’t go back north as the trail no longer exists! There are other examples that make no sense and somewhat spoil the experience.

Despite everything, the most annoying part of the whole adventure has to be the werewolf. It's a good feature, but he is constantly lurking, ready to pounce, far too often. That frequency needed to be lowered, as running away only prevented the inevitable in this never-ending chase. I needed to find a silver bullet for my gun!

Okay, I feel I should be a little lenient, as this was released the same year the ST was birthed! Sure, it has its faults, but it's an engaging adventure and not too large, so it's impossible to feel lost or easily bored. Sadly, I was disappointed by its so-called horror theme, but that didn't stop me from having fun killing the vampire. But I never did find a silver bullet - I would have loved to have blown away that damn Werewolf!!

Overall, I'm glad I finally got to play this anomaly after all this time! Even if it didn't quite live up to my expectations, I bet a younger me in 1985 would have loved it. Regardless, if you are after a bit of gore and fancy a decent horror-themed adventure, then check out Ooze, Uninvited, and The Curse of Rabenstein. Gratefully, I dedicate this review to my friend Carlos, who kindly bought me a few coffees recently! :-)

Transylvania is flawed but amusing for budding adventurers, so I'd rate this a surprisingly warm 69%.




I thought I'd post one more screenshot of this damn Werewolf!



This is a puzzle I would NEVER have sussed out without the guide!



Snow White is finally awake and heading home to see her dad, the king.



Unfortunately, that didn't go down too well...

"After a precarious few minutes, the Journey goes smoothly. A somewhat tired and bewildered Princess Sabrina graciously thanks you as you return to her kingdom. The king is suitably impressed and asks that you be sent to deepest Africa to save his other daughter. That evening, you sneak out in peasant dress, plotting your rescue of Sabrina from the king's castle... Well Done!!! THE END."