Sunday, March 29, 2015

Starglider



Unplug the TV!

If I had to name a number of Atari ST games that defined the 1980s then Starglider would be right up there with the best of 'em. This is a 3D shooter that somehow appeared from out of nowhere and totally rewrote the book on how a shooter could be. A whole new generation of gamers got to witness this explosion of arcade-like aesthetics like never before.

Today, I wanted to show you a different side to Starglider as it's something that's not known to many, oddly enough. This game supports the ST's crisp Hi-Resolution mode which means a loss of colour but an increase in definition thanks to the 640x400 display. Everything else remains the same of course and that means the gameplay too.

I've always loved Starglider as it's a perfect blend of action and strategy. The mouse controls are spot-on and the combination of using both buttons to fire/move is extraordinarily efficient. The sound effects are superb and feel somewhat arcade in their style to me. However, it's the opening music that many remember the most. What can I say...

Staaaaaaaarrrrrrgliiiiiderrrrrrr from Rainnnnnnbirrrrrrd (insert echo effect)!!!

Even today this is still a jaw-dropping shooter which plays every bit as well as I remember. Everything from the smooth framerate, crisp sound effects and exciting gameplay style. This is a challenging yet constantly enjoyable shooter. In fact, it's timeless. Play it today and go and grab yourself either the floppy or hard disk versions right now.

Saturday, March 28, 2015

Rainbow Islands


   

Today, I booted up Rainbow Island on my Atari ST and I fondly remembered the time I saw it in our local computer shop. I was instantly hooked by those gorgeous colours and the fun effects, it looked so amazing! After paying lots of cash, I walked home as fast as my lanky legs could carry me! This is probably one of the most famous platformers for the Atari ST and there isn't anything new I could tell you. Waste no more time, play Rainbow Islands!

8BitChip has a download which can be installed onto hard drive!
Old Games Finder has all the floppy disk images.
Fancy a few cheat codes? Of course, you do so type all these on the title screen:
           -> BLRBJSBJ for fast feet.
           -> RJSBJSBR for double rainbows!
           -> SSSLLRRS for super fast rainbows.
           -> BJBJBJRS for the first hint.
           -> LJKSKBLS for the second hint.
           -> LBSJRRWL continues each round.
           -> SJBLRJSR will slow down the baddies.
           -> For infinite lives: choose three credits and hold the QWERTY keys and press fire.

Sunday, March 15, 2015

Death Trap




My first ever Anco game!

Anco's Death Trap was released in 1990 and reminds me of various platformers, like Horror Zombies From The Crypt with a hint of Prince Of Persia and (maybe) Ricky Dangerous. The gruesome cover is nothing short of tremendous!

[Consider this a preview] We begin the adventure in a labyrinth of horror and encounter traps, like falling blocks, poisonous chests, spikes, and more. Each map is incredible but it's easy to lose your bearing so I doodled myself a basic route - which helped a bunch. Puzzles are simple, like flipping a switch to unlock a door but this might mean backtracking and sometimes you're even required to walk the long way around. Not easy, when you're under constant attack.

Okay, that's enough yapping. Let's view a couple of screenshots...



The graphics are absolutely superb with gorgeous tones used!



Right, stop! There's a switch... wanna risk pulling that thing?




It's all about the killing!

Yes, evil creatures inhabit this dungeon and will annoyingly appear at the most inconvenient times. They're all relentless so watch out for ghosts who materialise from out of thin air, jumping frogs, bats that swoop in and drop rocks, Egyptian wizards, and many others. I must say, I love the stripy grabbing hands before the culprit appears to chase you!!

Controls are responsive and keep up with the demands of our adventurer. However, the tighter jumps can be a difficult as you need to tiptoe right to the very end of a platform, which is difficult when constantly chased by creatures! Oddly, our direction cannot be altered during the jump, which can be awkward.

We're armed with a pathetic blade but this can be upgraded with potions - I love the fireball that grants the ability to kill something before it gets close. These potions can be used to conjure spells, recover health, etc. The trouble is exploration is vague with lots of backtracking and guesswork. If there was ever a game that needed an auto-map feature this is it.

Right, let's see another couple of sexy screenshots...



The enemies are on par with Black Lamp. Gorgeous enemies, like this stripy dude!



Those leaping frogs are insane. Very deadly too!




The CryptO'pinion?

Technically speaking, this spooky adventure impressed me with agile scrolling, beautifully animated sprites, great controls, and sampled sound effects (however, I missed a decent background chiptune). Death Trap is very tough; the maps are huge and I often get wiery of the enemy's constant onslaught which can feel annoyingly unfair.

I know that this is only a preview but I came away impressed and unimpressed. It's got the hallmarks of a great platformer. A labyrinth of interesting places, nice puzzles, and unique monsters to kill. However, it's a little OTT with a constant onslaught of baddies which got me muddled about where to go next. It never ends. I need to play it more, I guess?

I suppose a trainer might be welcome to fudge that? Surely that's not right? [Don't Call Me Shirley!!]


- DOWNLOADS -

Back when AtariCrypt was just a baby I recorded this gameplay video.
 Stonish has a great floppy disk and the hard disk version is available thanks to 8BitChip.
 If doodling ain't your thing then Hall of Light has every level mapped.

More random ATARI ST articles from the archives

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