Okay, Mr cube has a great website and is also listed on Demozoo and SoundCloud. I have recorded a video of his "Meet !cube" musicdisk which you can download here and I must say that Bullet Sequence is another of my fave tracks (from Silly Venture 2014). Delicious!
Sunday, November 27, 2016
!cube
Tuesday, November 22, 2016
Crash Time Plumber
New game alert!
Crash Time Plumber is a conversion of the Gamopat original released at Silly Venture demo party. The Atari game was developed by none other than Sebastien Lucas of Cerebral Vortex, and it will work on any Atari computer with a Blitter Chip: check the Options screen in GEM, but all late models of STfm, Mega ST, Atari STe, and Falcon should be a-ok. Many STfm computers have an empty socket just waiting to be used:
* Many newer STFMs have an empty Blitter Chip socket so head over to the EXXOS webSTore.At first, I wasn't sure how this was gonna go - we've been burned by so-called 8-bit conversions before. However, it booted up with a neat intro and looks the business! Based on Donkey Kong with a dollop of Popeye, it's set in 1983 as the gaming industry crashed (which I was unaware of as a Spectrum kid!)
Anyhow, an Italian plumber has teamed up with an angry-looking monkey and kidnapped ten gaming heroes: Pac-Man, Pitfall Harry, Q-Bert, Frogger, and others. They are all preparing for a hideous death at the hands of these criminals from the East, so go and rescue them to foil Mario's plan and stop this invasion.
Sounds cool, right? It is, and so is the intro, which begins in Alamogordo (I've been there!)...
Taking place on the Donkey Kong construction site, we run along girders collecting love hearts by a damsel in distress. She floats by in her hot air balloon and, when enough are collected, we begin a steroid-jumping rescue to the top of the screen and save a trapped hero. Once free, we can move on to the next level.
This isn't easy because, not only is Mario rolling barrels downhill, but King Kong is hanging about, throwing deadly bananas at us with annoying accuracy! Some levels have weather conditions affecting your movement, and there's even a harsh 120-second time limit. This makes things difficult after a few levels!
The game ends once each and every gaming hero has been rescued. Easier said than done...
One smooth looker!
The graphics are fantastic, using an 80s retro theme with cute sprites. The Blitter delivers a smooth 50fps display. Heck, the Atari STe even adds enhanced colour fading. Falcon owners get to witness a huge Zeppelin flying by, which I wonder why it's missing on the STe? Ignoring that, this game is ace!!
The audio is superb with lovely sound effects and a simple chiptune suited to the ye olde style. A lot of effort has gone into both the visuals and sounds, and I dare that jingle not to stay in your head all day.
Everything is just dandy and perfect with a retro, comical design...
The CryptO'pinion?
Don't be fooled by the 8-bit appearance. From the start, you're tricked into thinking this will be easy, but the combination of fantastic controls and tough mechanics will catch you out. I'm sick of being smacked in the face by a killer banana, but I keep on coming back for more of this torment. So addictively playable!!
Crash Time Plumber is extremely hard, but it manages to drag you back for more - kicking & screaming.
Monday, November 21, 2016
Online ST Picture Viewer
Often, I need to quickly view an Atari ST piccy on my Mac, and there are plenty of options, but here is a fascinating web tool by Cyprian. It allows you to instantly view those old images within a web browser. It supports classic formats like Degas, Neochrome, Spectrum512 and works with drag and drop.
This is an outstanding web tool.
Sunday, November 20, 2016
Blasteroids
Blasteroids builds on the classic Asteroids formula. You pilot a lone starfighter, navigating hostile sectors filled with tumbling space rocks and aggressive aliens. It’s the same old story: the galaxy is overrun with rocks that need smashing to smithereens. These rocks come in all shapes and sizes, and some are downright strange, like popcorn rocks that inflate before freezing. Then there are red rocks that leave behind crystals to conveniently recharge your shield. It's rehashing the old favourite, so are you ready for more rock blasting?
I hope so because this is frantic, and we're not alone as aliens frequently rear their ugly heads! These should be killed quickly to reveal a range of nifty power-ups - such as a double shot or the impressive Ripstar.
Let's pause the pointless chitter-chatter with some screenshots...
It's all rocks and aliens!
Blasteroids is divided into segments, each further subdivided into smaller sectors. Completing these unlocks a gruesome End Of Level Boss - the monstrous Mukor! Your ship boasts upgradeable weapons, a powerful shield, and the ability to transform. Once all the rocks are pulverised, a transporter whisks you away to the next sector. Don’t be disappointed. How else could they enhance Asteroids without overcomplicating it?
After clearing all sectors, you’ll finally face Mukor, a festering evil entity who launches miniature spaceships from his tentacles. My tip: shoot these first. Then watch him scuttle away like a cowardly, bloated coward. I genuinely enjoyed our battles; they’re fun without being impossibly difficult. It's not often you can say that!
This game is superb and features cool graphics I admire. Wanna see some screenshots...
Joyslick action?
The controls are excellent and responsive. Rotate the ship with left/right, up to thrust, and keep slamming the fire button to shoot anything rocky. It’s predictable, but gravity and momentum affect performance. Don’t worry, your shield will help to compensate for any poor piloting skills – not that I have any, ahem.
Pulling back on the joystick transforms your ship into one of three different models: the agile Speeder, the well-armed Fighter or the burly Warrior. Best of all, friends can join in at any time with impressive cooperative two-player support. This is a superb feature you shouldn’t overlook - I can’t stress it enough!
Fantastic stuff, right? Well, it's time to stop reading and see some cool screenshots...
Aesthetics
The graphics are stunning, transforming what was once a visually stark experience into something truly captivating. The beautifully animated rocks rolling through space are a highlight, while the enemy ships are superb. All other sprites are large, detailed, and well-animated. Interestingly, the backgrounds are four-coloured, but this is hardly noticeable due to their clever design and impressive artistic flair, which I admire.
Unfortunately, the audio disappoints with lame bleep-bleep sound effects instead of samples. The ST would have easily handled that for a game like this. The music is also a bit of a letdown as it quickly becomes repetitive. Thankfully, this can be switched off, but it only emphasises the inadequate sound effects.
Looks fantastic, but sounds poor. Can't have it all, eh? Let's view some screenshots...
The CryptO'pinion?
This is a fantastic conversion, though a few minor niggles detract from its otherwise great rock-smashing experience. Asteroid purists might not appreciate the changes, but keep an open mind; this game is incredibly fun. Ignoring the sound effects, they’ve done their best to elevate the genre without adding unnecessary bloatware. I love this game a bunch, so take the time to play this outstanding BLASTER!!
Tuesday, November 15, 2016
Atari logos
Having zero artistic flair means I need to cheat whenever I fancy changing the website logo. Thankfully, I've found a couple of free websites that offer fancy text-generating tools, so I figured it would be nice to share today's experimentations. Take a look at Picture To People & FlamingText to design your own.
I've included a few logos that can be downloaded from my Dropbox account. These actually double as great wallpapers and are best when centred, not stretched or tiled. I hope this bundle will give you some ideas to create something cool. I'm always looking for an ST-inspired website logo - can anyone help??
I've included a few logos that can be downloaded from my Dropbox account. These actually double as great wallpapers and are best when centred, not stretched or tiled. I hope this bundle will give you some ideas to create something cool. I'm always looking for an ST-inspired website logo - can anyone help??
Sunday, November 13, 2016
Legends Of Valour
Swashbuckle in first-person
Legends of Valour is one of the last Atari ST games that I bought before the shop shelves started to be filled with PC/console games. I remember that it received relatively favourable reviews, with its first-person engine getting lots of praise for a 16-bit computer. Personally, I loved it and was smitten by its storyline, depth and longevity, not to mention playing in what felt like a cross between Wolfenstein and Dungeon Master!
Our journey begins in the city of Mitteldorf in search of our cousin, Sven. He previously set out to find his fortune and is now missing - what an idiot. It's been far too long since anybody heard from him, and thus, our adventure begins. The storyline is a little lame, but it leads you into a world fresh and full of strife.
Our journey begins in the city of Mitteldorf in search of our cousin, Sven. He previously set out to find his fortune and is now missing - what an idiot. It's been far too long since anybody heard from him, and thus, our adventure begins. The storyline is a little lame, but it leads you into a world fresh and full of strife.
Begin by designing your appearance, including clothing and armament. This means you can choose to be human, dwarf or elf, and each type offers a different gameplay style and alternative outcomes. Select hair, eyes, nose and so on to create your demi-god or perhaps your character will end up looking like a freak?
Note: ignore my poor capture above, as the game moves smoothly. Let's see a screenshot...
Get lost ...in an amazing world!
Once you're dandy, enter the city and heed the advice from the local who pops up for a chat. I would advise you to take the time to explore and familiarise yourself with your surroundings, because this is such a massive place and you will need the necessary amenities, like safe lodgings, income, beer to sup, and grub to nosh. Yes, it's pen & paper time! Think of this game like your new virtual world, and be prepared.
Mitteldorf is a fortress city, populated with interesting characters, secretive guilds, curious places, and even a labyrinth of dungeons hidden underground. Of course, these are waiting to be explored, but be careful because you might not like what you find down there. Tip: your cousin wrote a letter which explains his story. Perhaps it might feature hidden clues that could help you out along this quest. Heck, you never know?
All exploration is through a first-person engine not too dissimilar to a shooter like Wolfenstein with fully texture-mapped graphics - a testament to what our 16-bit computer can knock out. The display can be configured in three sizes: small to large. Any ST will perform well, but the largest setting needs 16MHz.
All exploration is through a first-person engine not too dissimilar to a shooter like Wolfenstein with fully texture-mapped graphics - a testament to what our 16-bit computer can knock out. The display can be configured in three sizes: small to large. Any ST will perform well, but the largest setting needs 16MHz.
Initially, the interface is scary due to the number of icons, but it soon becomes easy to use. Wandering the city is feasible using the GUI's icons, but it can become laborious due to the immense size of the play area, so a right-click will activate mouse control to unlock its full potential. Which is a tremendous way to explore.
Only some people you meet are nice and helpful. Many are nasty, like this guy...
Chill, relax, chat with the yocals
Legends of Valour isn't something you play for a few short moments; you live it. Life here is open-world, a "sandbox" adventure if you like? You are free to roam and do almost anything you want, day or night. This genre has always been a fascinating concept for me, and, although it's an early example, it works well.
Exploring Mitteldorf is exciting and bursting with fun characters, monsters, temples, stores, taverns, employment and more. I love the Olde English medieval setting, which is portrayed and experienced in real-time, so day and night pass by with their own consequence. All the requirements we have in life exist here: eating, sleeping, health and personal safety when in dodgy locations - especially late at night.
Exploring Mitteldorf is exciting and bursting with fun characters, monsters, temples, stores, taverns, employment and more. I love the Olde English medieval setting, which is portrayed and experienced in real-time, so day and night pass by with their own consequence. All the requirements we have in life exist here: eating, sleeping, health and personal safety when in dodgy locations - especially late at night.
I find refuge (and a few ales) at The Hanged Man tavern. That is always a good idea, but perhaps that's me? Just don't get too tipsy and end up in lockup. Ohhh, yes, this is a game offering massive potential.
Mitteldorf is bursting with places to eat, shop, trade and read messages...
Turn over every stone
This game is humongous and not something to play for an hour. Learning the city of Mitteldorf alone can be overwhelming, so make notes and a basic key to complement the official map. So much can be understood by communicating with the citizens - get chatting with them over a beer. Don't forget those strange folk who appear to aimlessly wander the streets. Remember, you're living inside this 'RPG', so experience its world.
Be prepared to defend yourself when set upon by King's faithful knights in shining armour. But even a little old lady can throw a barrage of humorous insults before giving you a good slap, which was rather unexpected. There's only one thing left to do - slap her back!! That's right, why not hit an old lady? Yes, you are limited only by your own evil imagination and fiendish desires. Explore and live this game.
What great advice for such a wondrous place. Also, let's pause for a couple of screenshots...
The CryptO'pinion?
Legends of Valour is something special and offers a vibrant and exciting place to live a life of intrigue. So many characters, taverns to frequent, secret guilds to master, monster-infested dungeons to plunder, and then there are side quests. As you begin to make progress and delve deeper, you soon realize just how much more potential there is just waiting to be discovered. Heck, I had almost forgotten to search for Sven!
Sadly, nothing is perfect, and I feel Legends of Valour lacks in a couple of areas: the battles could have been executed better, and it's disappointing to discover most buildings are (visually) empty. Also, audio is limited to spot effects, which is a shame considering the number of disks in the box - a few ambient samples or more chippy fx could have improved the atmosphere, especially during the night scenes.
Legends of Valour is incredible and massively enthralling. Allow yourself to get lost in this advantageous world, because there is so much to see and do. One of the best Atari ST games you should play.
Grab the hard drive version by 8BitChip.
Poor old floppy folk should use Atari Legend.
Wednesday, November 02, 2016
After The War
Muscles and big boots
After the War was released back in 1989 by Dinamic Software, it's (partly) a fantastic beat 'em up, similar in style to Double Dragon 3. You are Jonathan Rogers, aka Jungle Rogers, and must assassinate Professor McJerin, who is today's nutcase. Worryingly set in the near future, during a post-apocalyptic Manhattan, where you must kill all the bad dudes and escape to somewhere better than this hellhole! Sounds easy, right?
The game is split into two parts: the first is a scrolling beat 'em up. The second is a shoot 'em up platformer. Upon playing part one, the first thing that struck me was the amazing graphics!! Huge sprites, great colour, and good scrolling. I adore the backgrounds and found the artwork to be apt for the grungy scenario. Sound effects are very cool and are made up of low-quality grunts and thumps with silly cries when somebody is killed. It is worth mentioning the awesome title theme, which I think is superb!
The game is split into two parts: the first is a scrolling beat 'em up. The second is a shoot 'em up platformer. Upon playing part one, the first thing that struck me was the amazing graphics!! Huge sprites, great colour, and good scrolling. I adore the backgrounds and found the artwork to be apt for the grungy scenario. Sound effects are very cool and are made up of low-quality grunts and thumps with silly cries when somebody is killed. It is worth mentioning the awesome title theme, which I think is superb!
Check out this screenshot from the first part of the game...
Kick and punch everyone!
Controls are easy to master and offer: a punch, a flying kick, jumping, and a get-me-outta-here rollback. Strangely, the keyboard is needed to activate another type of kick and a nut-crushing low punch, especially useful for rabid dogs! Sadly, I found flipping between the two sets of controls an awkward killjoy.
Part two is only playable once the first is completed. Our musclebound hero is now equipped with a giant weapon as he heads off into the underground. Gamestyle is a platform shooter where we need to blast everything, even the pesky rats! The controls aren't great, and the directional aiming is overly complicated. This stage is okay, but I found myself stressing over the controls rather than having fun, which isn't good. No, it's quite poor!
Part two is only playable once the first is completed. Our musclebound hero is now equipped with a giant weapon as he heads off into the underground. Gamestyle is a platform shooter where we need to blast everything, even the pesky rats! The controls aren't great, and the directional aiming is overly complicated. This stage is okay, but I found myself stressing over the controls rather than having fun, which isn't good. No, it's quite poor!
I didn't like part two enough to include a screenshot, so let's see the beat'em up...
The CryptO'pinion?
After the War is two games in one, which may sound great, but it's not. The beat 'em part is superb with decent graphics, sounds and lots of violence - I enjoyed playing it a bunch!! But that's more than can be said about the second part, which doesn't work as there is too much going on. It's not enjoyable if I'm honest.
Download this game, if only for the beat 'em up stages, and you have yourself a winner. Tons of fun!!
- Update September 2017: 8BitChip has a new hard drive installable download!
- Atarimania has the floppy disk version.
- Who fancies a couple of cheats...
--> Fancy the code to part two: 101069 (tested and works)--> Inf.energy in part one, press keys: ALT, 1, B (untested)--> Inf.energy in part two, press keys: ALT, 1, M (untested)
Subscribe to:
Comments (Atom)


























