Tuesday, December 31, 2024

2025





Another year closer to death

Being the miserable sod that I am, I don't usually welcome in the new year. It's something I've never been bothered about. I'm more of a Christmas guy; January only means work is looming around the corner! Thankfully, I’m retired, and I believe I’m probably a happier person? Don't quote me on that.

So, I wanted a way to celebrate this New Year, but I wasn’t sure how. Then, my iPhone suggested something called Gemini. Apparently, it can create an image that you describe. That sounded strange to me, but I thought, "Why not give it a try?" Even so, I assumed it would be terrible and that I’d uninstall the app!

After having a play, most of the generated images were (at best) hit-or-miss. And if you asked to include the text "Atari ST," it often produced a computer that's a bizarre mix of an older 8-bit Atari mashed up with bits of the ST. The results were, to put it mildly, disappointing. That said, a few images turned out surprisingly well, like the house in my Christmas post. Honestly, did you really think I could draw that myself? lol

I can imagine you're all bored reading about how I finally caught up with modern technology? Must admit, I'd have never imagined creating a picture by describing it to a computer. That's weird and a little 'August 29 1997' scary! Anyhow, let's crack on and show you some images that Gemini created for me.

I hope everyone has a fantastic New Year and I wish you all the beST... STay Atari... Stay Atari ST...



The worst part of Gemini was getting it to properly spell "Atari ST"!!


This was a simple request, fireworks with the "Atari ST" words & logo. Not bad!



"AtariCrypt" was often nigh on impossible without resorting to capitals. Very odd.



I asked for a horror image and it came back with this. Which I think is damn cool!!


I wanted the Atari ST to look explosive with flair. It came up with this image.


I love West Texas and asked for a variety of "ST" images. All bad. Except this one!



I asked for a battle scene with "Happy New Year", this was the best of a bad bunch.


I requested numerous "Party" & "New Year" images with the word "Atari ST".
This was literally the best one. To be fair, it's pretty good.

Friday, December 27, 2024

With Asterix in the Dungeons of Doom




Crawling with Asterix

Following the success of RogueCrypt (yes, that’s what I named it and I shall be forever sorry), Mug UK asked me to create a similar image for the Asterix-themed Rogue hack. This version is essentially the same game with graphical modifications. Asterix in the Dungeons of Doom allows us to take on the role of Asterix instead of the Rogue character while keeping most other aspects unchanged. I’m tempted to call this disk AsterixCrypt. Have I hit an all-time low? Yeah, maybe I’m taking this naming convention a bit too far.

Regardless, here are all the links you need for the file download and more...


To tempt you to play, I'll end with screenshots of the Gaulish warrior's adventure...



Asterix isn't used to a dungeon so let's help him beat the monsters and grab the loot!


Shush, the bat is asleep. Quietly get that potion, treasure, and scroll...


Kestral's are mean beasts and this one wasn't alone.


I spent time searching for a hidden door but the exit was hiding under a sleeping bat!



I wanna run and escape but a slime beast is in my way.


Avoiding the Leprechaun as best I can in a darkened room.



Phantoms are strong, a zap from my wand helped a bunch!



I guess the dungeons proved too much for our little warrior?

Tuesday, December 24, 2024

Merry Christmas





Gaming in GEM

Santa Run was developed in 2002 by Dan Ackerman and works on all Atari computers but appears to be aimed more at the Falcon. It's a dodge/collect 'em all with us as Santa running through the snow. The object is to collect Christmas presents before the timer expires (collect the candy canes to increase that).

The game was designed for GEM with a minimum resolution of 640x400. Of course, the Falcon rocks that requirement and played great for me with 256/TC colours using my (ahem) virtual computer. But don't walk off in a huff because it plays just as well in ST High, albeit visually bland by comparison.

This is a simple game and a nice change from the stuff I normally play. Scrolling in GEM, whatever next? Yep, I thoroughly enjoyed Santa Run, especially on my virtual Falcon. Merry Christmas everyone †

AtariUpToDate has the download and more - https://www.atariuptodate.de/en/2765/santa-run



(Atari ST high resolution) That grey fatman at the bottom is Santa!!


Of course, it's best on the Falcon. Grr, I want one of those 32-bit beasts!!!



I never make the top of any high-score table... so I'm happy!!



This screenshot is of the Atari STe using Hatari's extended resolution feature.
It played great and I scored almost 40K to reach the top of the hi-score table!!



Everyone is welcome in the house of AtariCrypt. Heck, even Amiga people.
All the best and Merry Christmas everyone †

Thursday, December 19, 2024

RogueCrypt





ROGUE!!

I've been considering doing this for quite a while. Why it's taken me so long is anyone's guess, but I can imagine most of you already use Peter's excellent hard drive version? Nonetheless, I have created my own bootable floppy image, which I have named RogueCrypt. Yes, I know the name is awful.

My disk is built on Peter's excellent hack, but I've added a few optional extras to make the Rogue's quest even more interesting. QuickST is used for a slightly faster display (hopefully) and XControl automatically disables the key clicks. You also have the option to switch between 50/60Hz which I love to use. I've tested with Atari ST/STe running TOS 1.02(1MB) and TOS 1.62(4MB). Oh, there might be a couple of extra surprises too!

I hope someone finds this interesting enough to download. Rogue is such a fantastic game and the perfect reason to take a break from your PC or Xbox. Download my disk and enjoy the dungeons of Rogue.


After creating the disk image, I decided to test my luck and take a stroll through the dungeons...



Rogue is quite possibly one of the best Atari ST games. What say you?



Oh no, I've hit a dead end? Use the search, dummy!



In the dark and set upon by a zombie and a rattlesnake. Life's not fair.



Exploring another corridor, and something from a children's TV show appears!



My adventure ended soon after. I need a cheat (joke!)

Wednesday, December 11, 2024

Tony - Montezuma's Gold





Montezuma's Gold

Many excellent productions came from this year's Silly Venture but it was a platformer that caught my eye. Tony Montezuma's Gold is a conversion of the C64 original by Rafał Dudek, based on explorer Tony Halik. Coded by ST legend, George Nakos (aka GGN), its gameplay is like a mash of Rick Dangerous and Pitfall Harry.

"Embark on a pixelated journey inspired by Tony Halik, the real-life Polish explorer and filmmaker whose adventures spanned continents and decades. He was exploring ancient civilisations for NBC, Tony's love of discovery knew no bounds. Now it's your turn to step into Tony's digital shoes and unravel the mysteries of Montezuma's Castle in this nostalgic 8-bit homage."

You know me. I love platformers, and this one is outstanding with superb joystick controls that feel natural and responsive. Each screen features ledges to jump, spikes to avoid, crushing pillars, and more. Look out for helpful items like keys to unlock doors and potions to help prevent death. Only four items can be carried at once so think before blindly encumbering yourself with something you might not immediately require.

Most games are tough and soon I'm searching for a trained version. Let me ask, are there any LAMERS here? I'm looking for a show of hands... Good, because there is an option for infinite lives in the game's settings. What a fantastic feature albeit at the expense of labelling you a lamer. Don't care; I've no shame :D

You may have looked at the graphics and assumed they were high-resolution. No, this is in low res with a black-and-white design by Rafał Dudek. His effect works flawlessly to represent the aged theme but, can be tinted using a variety of colours. Likewise, the audio can flip between sound effects or music, but you would be insane to disable the incredible tunes by Adam Gilmore. A minor quibble, I only wish the STe hardware was used so (as an option) we might be able to hear sampled sound effects alongside the incredible music.

I've only been playing for a short while, but I'm eager to report this as a wonderful platformer. It's extremely playable, and I'm enjoying the exploration and old-school excitement of reaching new screens!! Heck, I even managed to map the first level. I hope to find time over Christmas to complete all of the levels.

Don't waste any more time reading. Download the demo before purchasing the game - enjoy!!




Settings can be changed for colour tints, sfx/music, and even a lamer mode!


The first level begins in the jungle. Loads of pitfalls and great fun.



The swamp level is a lot tougher. Go lamers!


The catacombs crank up the difficulty but remain so playable.


I mapped the ST's first level. Scroll back up for the download link!


Smile and be as happy as Tony because the ST has a brand-new platformer!


The Bugziacs man did us proud for a wonderful conversion!!



A boxed version is available to pre-order!!!!

Saturday, December 07, 2024

Slightly Magic




Heavy on the Magick

Almost all ST users have played one of the Dizzy games. Code Masters had this type of puzzler nailed! Not all their games featured an egg and, like our favourite viking, this game also follows the same premise of collecting useful items to solve puzzles. This time we are a character called Slightly. What an odd name, eh?

Slightly Magic was developed by Colin Jones, a name you should remember from Rock Star Ate My Hamster? As storylines go, this one is weak but, long story short, Bigwiz is a wizard who unwittingly left us in charge. The goal is to rescue Princess Croak from a sunburnt dragon using magical spells scattered about the lands waiting to be found. Yep, you heard correctly, a dragon that's been in the sun for too long.

What medication was Colin on? Anyhow, let's have a peep at a couple of troubling screenshots...



When I first played, I struggled to jump onto the middle platform. So practice!



You will never get the metal pin from that side of the screen. Hey, don't get burnt...




Rescuing Princess Croak

Fans of Dizzy will instantly feel at home. Slightly can explore the rooms looking for helpful items the game's characters demand. That often grants passage to a different part of the map with more similar puzzles. Interestingly, some items are merged together to create spells - like a hearing spell for the deaf guards. Others scare ghosts, grant safe passage underwater, and enable us to fly like a wibbly-wobbly bird.

Getting around each room is a cinch albeit initially awkward because Slightly moves quickly. This made it difficult to master jumping which became apparent on the second screen. The room features a wide gap to leap, which I struggled with. Heed my advice and practice jumping here before continuing on.

Multiple items can be collected and hitting the fire button displays our inventory unless you're close to an item. The puzzles start easy; providing dragons with the correct buckets of water. Once their thirst is quenched, the game opens up with some rather obvious dilemmas to solve. For example, scissors to cut the string of a yoyo. A magnet that attracts a metal pin. It's hardly rocket science and kept me intrigued to the end.

Leap with joy because there are no time limits to ruin the experience. Also, the monsters will not instantly kill you. However, there is an energy meter that drains if you come into contact with them. Once depleted, you lose a life. It's now that you shall notice stars in most rooms. Collect them to replenish the energy.

In terms of places to explore, this game isn't very large. The puzzles give the illusion of a larger world, as you'll constantly experiment to figure out what works. There is much guesswork and lots of backtracking before you gather what goes where. An obvious mechanic for a game like this and I enjoyed it a lot.

However, there are some niggles with the map layout. It often makes no sense with many screens looping around without reason. I also noticed several rooms that lay on each other (the first is near the deaf guards). These abnormalities didn't make sense and caused me problems. So, I decided to map the game before I kicked the ST's monitor through the window!! You heard me, just keep scrolling to download that.

How about an image of a giant's bald head? Yeah, some puzzles make little sense, like this one...



An angry giant (with no body)? Well, I'd be angry being a bald severed head!



I never did figure out how to crawl and collect that star. Maybe a bug? Maybe it's me!




Aesthetics

Graphically, this game is gorgeous using cartoon styles any Dizzy fan will adore. The intro is fantastic with dancing dragons that you meet later. Each room features a comical theme I found joyful and cutesy, especially on the underwater stage. Slightly has a peculiar walk that looks odd but his movement is smooth and graceful. The enemy's motions are also ultra-smooth with humorous detail; I liked the sinister Cheshire Cat, the menacing ghosts, and the wibbly Octopuses. However, the two guards are my personal favourite!

It’s safe to say that Keith Ross created exceptional artwork but some areas left me wondering what drugs he could have been on. For example, the giant's head doesn't fit the rest of the game and feels like a late addition. The ugliest graphic is ironically on the most beautiful level - a witch that looks like I drew her!

Thankfully, the audio follows a constant level of awesomeness. There are no effects but wonderful chip music by Allister Brimble plays throughout. It's a lovely tune that blends into the background perfectly.

Let's take one final break before the gripping conclusion I know you're eager to read...



Ghosts'n Goblins vibes with a sinister cat lurking in the trees. Lovely graphics!



Absolutely killer artwork. Animated too. I loved this amazing logo.




CryptO'pinion

Slightly Magic will appeal to fans of the genre. I had a bunch of fun - feeding water to dragons, exploring a spooky forest, and rescuing the princess from the sunburnt dragon. Who thinks of these stories?

Unfortunately, many of the puzzles lack consistency, being either too easy or overly obscure. Other parts are rubbish, like riding tiny bubbles to reach higher platforms - quite difficult and badly conceived. Of course, I got through all these troublesome areas because I was having fun with the adventure.

I can't say it's Code Masters' best effort but I enjoyed it (nearly) as much as Spikey in Transylvania. A challenging puzzler without the refinement of Dizzy but worth playing. My rating is a respectable 70%.

+ Great floppy disk options at Atari Legend https://www.atarilegend.com/games/slightly-magic
+ 8BitChip has adapted a cool version for hard drives https://atari.8bitchip.info/ASTGA/S/slightm.php
+ Gears Of Games has a good channel but wasn't quite as impressed ;) https://youtu.be/...



As always, this image is a thumbnail so click here to download the high-res original.

Sunday, December 01, 2024

GEM wallpaper





Beware the volatile!

As many of you know, I rarely play modern games. The closest would be Tales of Maj'Eyal, Serious Sam Fusion, and Diablo 3. However, Steam had a £2 deal so I succumbed and bought Dying Light which has been on my wishlist for years. It's ace and I love its open-world aspect - I can do whatever, whenever I like.

But why am I boring you with such pointless information? Well, I made a wallpaper background for my Atari ST and figured it was rude not to share. Simple as that really. Also, I hope it appeals to fans of the game? And inspires you to develop your own background. Hey, don't forget to share it with me :)

My file download is a bootable ready-to-go disk image (.ST format). Go... Create... Enjoy!!


Credits & Other STuff

DeskPic - Norbert Marschalleck
Imagecopy - Jeremy Hughes
Degas Elite - Tom Hudson
Dying Light - ©Techland

For those interested, this image conversion was easy to do. After reducing the screenshot to ST-happy resolutions, I converted the JPG to PI1 (Degas Elite). This was done using the fantastic Imagecopy. I then configured Deskpic to improve our glorious GEM desktop with its new backgroud - it even looks good in medium res!

You can find more of my (ahem) talented creations right here. I also have a scene page on the wonderful Demozoo (something that never ceases to amaze me).

Okay, let's see some 16-colour images of my ST running Dying Light... ;-)



I'm just out of the Tower and ready to take a running jump...



Zombie attacks and regrets it. I lopped off its head, of course!



The next zombie gets hit and electrified like an old cartoon nasty.



This one could have been better but it shows a zombie that's about to eat lead.



I'm on a roof and a zombie was stupid enough to attack me and my modified blade.



The grappling hook is a tremendous way to zoom about town!



The final gameplay image is in two parts. Check out this zombie guy...



...what a fool. He was no match for me and my trusty fire blade. <insert evil laugh>


And finally, we have the GEM desktop running in medium resolution. Pretty cool imho.
Are any of you ST Nutters also playing Dying Light?

More random ATARI ST articles from the archives


Like what I do? Hey, do you wanna help support AtariCrypt??