- The Hang Loose Archive on Pigwa: http://ftp.pigwa.net/stuff/collections/AtariSTarchive/...
- Atari Legend has this on Serenade #83 menu disk: https://www.atarilegend.com/menusets/...
- AtariUpToDate has it on a great Floppyshop disk: https://www.atariuptodate.de/...
Monday, March 24, 2025
Super Chicken
Sunday, March 06, 2022
Rodney vs KFC
Zinger Burger, anyone?
Rodney is a chap who loves his Atari ST and meeting up with fellow nerds. One day, he was on his way to the Dullsville copy party when he had his compact disc collection stolen by the KFC Gang. No, not the fried chicken place, but a mob calling themselves Klepto Foreign Chickens!! So he went back home, determined for justice. Grabbing an anti-chicken gun, he headed to their hideout for revenge - and his floppy disks!
In case you're wondering, they are ST compact disks and not CDs. Ie Automation, Replicants, Fuzion, Pompey Pirates, Elite, Dream Weavers and others - that you can find on Atari Legend.
The plan is to kill the chickens and reclaim his disk collection, but he's only got a few minutes before the bus leaves him behind. And he doesn't want to miss the copy party! Yep, it sounds like a lame '90s dream, but let's help Rodney get his collection back. Then he can meet up with his mates and copy lots of ST stuff.
It's like going back in time, alright, so let's check out the first couple of screenshots...
Rodney should have locked his disk box!
As you've guessed, this is a platformer in a similar mould to Magic Pockets/etc. Infiltrating the gang's hideout is easy, to begin with. The place is inhabited by the thieving scumbag birds who robbed all our floppies and then foolishly scattered them about their lair. Thankfully, one shot is all it takes to kill them, and if you see your disks, then grab 'em quick! Walk, jump, shoot, collect disks - that's about as complex as it gets.
Interestingly, Padman coded the game in GFA Basic for all 1MB computers. It's best when run on an Atari STe thanks to the extra colours, DMA sound effects, and gorgeous music!
The controls are superb and responsive: left/right walks and pushing upwards leaps Rodney - with diagonal support. The fire button blasts a puny gun that sends the chickens to a slaughterhouse - press once, instead of repeatedly bashing the button. Hey, dying cluckers make a funny noise, which I love.
Don't dawdle with idle exploration or listening to the chickens die. Remember that bus we need to catch? Yep, there's a timer, and it's immensely restricting without any allowance for mistakes. So, if you need to backtrack after missing a ledge, don't bother. It's best to restart, as you'll never make up for the lost time!!
Once all disks are collected and the KFC is dead, you can head towards the exit and then catch the bus to see your ST mates at the copy party. This quest is straightforward: locate the disks and kill the KFC gang members. I won't knock that simplicity because this is fun, and the map is huge with a superb design.
It's that time again. You've guessed it! Let's take a look at a couple more screenshots...

I love how the chickens have beady eyes and fall off the screen when shot.
Aesthetics
Graphically, this game is great, with a murky palette to represent the KFC's underground hideout. The sprites are few but humorously bright and well drawn - I love the chickens! All animations are excellent, and I adore how Rodney's quiff flaps as he walks (a ripped sprite from an unreleased Amiga game?)
The scrolling is smooth in all directions, but it's a shame that the Atari STe wasn't utilised more. Perhaps I'm being harsh because Padman miraculously used GFA Basic, so the results are outstanding in one respect. However, the cynic within asks why the Blitter/hardware scrolling wasn't used for better movement.
For the audio, we have excellent sampled sounds used for dying chickens, disk pickups, and a 'ugh' as we jump. Okay, it's no Death Chase, but what we have, I like. However, it's the music that sets this game apart from the crowd, thanks to terrific chiptunes. TAO's in-game music (Atari STe) is absolutely phenomenal.
The last screenshots before I give my much-desired opinion that you all crave so badly...

Liking the subtle stamp Padman placed here. Let's turn that chicken into a curry!!

Can you beat my high score? In fact, this was my first-ever attempt. So beat that! :p
The CryptO'pinion?
I’ve enjoyed trying to help Rodney recover his Atari ST disk box, but a few things narked me. Firstly, there’s no indication of the remaining disks to collect, leaving me feeling blindsided and wondering what I’d missed. Secondly, I want a LOT more chickens to kill. Worst of all, the time limit was absolutely dreadful.
Perhaps there is someone out there who can hack it and remove the timer?
I don’t want to be too harsh, as this isn’t a commercial game and is better than some of the rubbish we’ve seen from some companies. Rodney vs KFC is incredibly playable, and while I doubt I’ll ever find all the floppy disks, it keeps me coming back for that "one more go". A cool platformer that is so addictive! Play it.
- Grab the floppy disk from Atarimania.
- Check out this excellent video by Gears Of Games.
Friday, February 02, 2018
Goin' Down With The Captain
Wait... Come back!!
Goin' Down With The Captain was developed in GFA Basic by Terry King of Ninth Wave Software and must be one of the silliest titles since the robot monsters invaded. Or is it just me? Anyhow, imagine yourself as the unlucky cabinboy onboard a sinking ship who is running around for the lifebuoys. Can you help save him?
Collecting the lifebuoys is easy, but you must venture deep into the waters to find some scattered about the ship. Fetch them back to their hangers up on the top deck, but you are only able to carry a maximum of two at a time. Later levels will require multiple trips into Poseidon's realm. This is a frantic race against the clock!
This ain't no killing gameshow!
The flooding is constantly rising due to leaky pipes splurting out water. These can be patched with a sticky plaster, and some decks have pump levers to reduce water levels. Flooded decks can be accessed - if you hold your breath and use air bubbles to replenish oxygen. Any treasures you find are yours to keep, but beware of snippy crabs roaming the lower decks who love nipping at your toes. There's much going on, but it never feels OTT.
The joystick controls are incredible, with responsive movements and no learning curve. Oh, and using the levers is an entertaining moment that brought back memories of Decathlon, albeit waggling up & down!!
Cheap & cheerful
Friday, April 21, 2017
Hoog
Hoog himself can walk, jump, and chuck bombs at his foes. However, he's only a short, stubby fella, so he cannot do much without the help of his environment, like helium-filled balloons that offer a chance to reach inaccessible areas. There are various other mechanics to aid; look for springs to bounce high into the air, switches that unlock hidden ledges, and special gateways that transport Hoog long distances in the blink of an eye.
The audio is a treat, proving chiptunes will last forever compared to most tracker tunes. Sadly, there's only one in-game tune, so it gets tiresome after a while. Don't get me wrong, it's a good tune your YM2149 is knocking out, but we needed more. However, I love what we have, and I cannot get it out of my head lol.

When everything is peachy, and fire can't harm him. I'm too cute to burn........... honest!!! <evil grin>
Once again, Miles Lord has released a wonderful game that humiliates many commercial companies that rushed through sloppy Amiga ports. This proves what the Atari ST is capable of in the hands of talent; it's a magnificent example of great coding. Hoog is a mind-blowing platformer and one of my favourite ST games!!
Monday, January 19, 2015
The Curse Of Bolda
The Curse of Bolda is a scrolling platformer by Ben Pritchard for FloppyShop's platinum range. Once again, Kevin is the star with five levels. These are split into three segments; the first two are free-roaming worlds collecting jewels, shooting monsters, and solving puzzles (locked doors & operating platforms). Tools can be collected and (using the function keys) provide a variety of uses - like a jetpack!! The third stage is an automated arena where Kevin must manoeuver through the hazards until reaching the scary rock demon, Bolda!
A good platformer, and you can now download the full registered version :)
















