Showing posts with label Atari Super Pack. Show all posts
Showing posts with label Atari Super Pack. Show all posts

Friday, February 07, 2020

Zynaps






Just a freebie?

Zynaps is a Nemesis-Esque shoot 'em up that spookily reminds me of another Hewson title, Slayer. We pilot the Scorpion Mk1 Fighter through the heavens in search of a secret alien base. Greeting you are hordes of alien scumbags: in ships, a variety of ground-based defences, and even motherships. Very original, right?

Update: you know, to this day I have still never played Slayer. How odd is that!

Hewson released Zynaps in 1988, and it was developed by Howard Ball of Microwish Software. I've always felt this was a game coded by someone who knew the Atari ST hardware very well, but Howard only ever made this shooter and nothing more. Lost potential there, I fear. At least his only game is quality!

Hey, why aren't you watching the video above? Ah well, perhaps a couple of screenshots then...



The first level is cool, but it isn't long before a guardian appears!



That thing bounces around the screen like an old-school demo!




Shoot! Kill! Shoot some more!!

Our Scorpion spaceship is snazzy with different levels of propulsion and weapon upgrades. However, we do start off limited with sluggish movements and firing, so shoot that first wave of bad guys to collect their loot for speed-up. Then look to improve lasers or even bombs and missiles. It's simple - pimp your ship!

Activating these power-ups is a little strange. When a group of baddies snuffs it, they leave behind a pod. Collecting that changes the power-up being displayed in the status bar. So when something appears that you like the look of, hold down the fire button during the next pick-up to be granted permission to use it. To be fair, this is rather naff - especially during the heat of battle. Surely this could have been designed better.

The enemies attack in predictable formations, which reminds me of Wizball, oddly enough. At first, firing accuracy is difficult, so hitting the baddies feels a lot harder than it should be. This learning curve is massive - it took many attempts before I started to destroy an entire wave (and then begin collecting the pods!).

That's annoying, isn't it? Well, let's cheer ourselves up and see some more screenshots...



Woo! What's happened to the landscape backgrounds on the next level?



Getting past the asteroids is tough, but now it's a boss fight, and he's a bit weird...




Practice makes perfect!

Most levels take you through beautiful environments, whereas others are a bleak asteroid field. No matter where you are, watch out: the slightest collision can cost a life, which can easily be done. This is made worse by ultra-cramped areas thanks to the bulk of that scenery (and the status bar). Fly like Buck Rogers... or die.

Eventually, you reach an end-of-level boss, and most are tough - so it's doubtful you will be victorious right away! The first boss hops around the screen like a sprite from an old skool-styled demo. Rarely did I see the end of the second level (without using a trainer), but YMMV. Just don't give up, you wimp and keep playing!!

Wimps only ever see the first level, so practice, and you might see more! Screenshot time...



Things get freaking on level 3, but it's a good kind of freaky :-)



Well, except for the boss(es). Very lame!




Graphics

Zynaps is a gorgeous shoot 'em up. Sure, games like Xenon 2, Magic Boy, Gods, Deathbringer, and others blow it out of the water, but this old shooter (from 1988) holds its own thanks to the efforts of Pete Lyon!! The title screen is wonderful - pure art - and many levels feature a Menacing array of beautiful environments.

That's not all, the sprites move fast and very smoothly, following those incredibly difficult flight patterns. But what about the scrolling? Programmers without talent tell us the ST cannot scroll. Well, don't worry because it's nigh-on perfect and very smooth, so feels just dandy. Yep, this is another quality Hewson product.

For me, Hewson were consistent, without resorting to lame ports...




Things get a little Menacing for the fourth level.



It looks stunning - if deadly. I never beat it...




Sounds

The theme tune is outstanding thanks to the talent of a favourite musician, Dave Rogers: a man responsible for many of my ZX Spectrum memories, not to mention ST beauties like Ranarama and Cybernoid.

The sound effects might pale in comparison to the music, but they're excellent and offer an arcade-like style which I really admire. I love that sharp "zing-zing" when you shoot, the crunchy death effect, and how you are mocked when it's game over. Like the visuals, a lot of love went into the audio, which is brilliant.

Yep, the audio proves what the Atari ST can sound like. Wanna hear it...






The Crypto'pinion

This is one of those games that has it all, but many give up after a few goes because of its learning curve. The action is relentless, so you're always on the edge of your seat. The method of using power-ups might be flawed, but these are essential to enhance the Scorpion with better firepower and manoeuvrability.

Zynaps is yet another corker from Hewson's incredible library. Sure, I've moaned about a few things, but nothing is perfect, and it has a massive "one-more-go" factor. What an extraordinary shoot 'em up, and it's a great feeling to end my Super Pack series on a high. You need to play this game.

Grab the floppies if you have the skills
I recommend these excellent HD versions by Klaz and PP.

Thursday, January 23, 2020

Xenon






Kelly X

There is light at the end of my Super Pack tunnel - the penultimate game is a beast of a shoot 'em up released in 1988 by Melbourne House. The mighty XENON was my first experience of what the Bitmap Brothers were capable of. A team that (for me) was the Atari ST equivalent of Ultimate Play The Game. Remember, I came from the 8-bit world as a ZX Spectrum dude, so this is high praise indeed. The Bitmaps produced few titles, but each one pushed our machine to its limits whilst also oozing a level of class beyond others.

I can still remember loading up Xenon for the first time on Christmas morning. Once the graphics appeared, my nooby 16-bit mind was beyond impressed. However, my jaw didn't drop to the floor like a weighty anvil until that music kicked in - and just as the gorgeous visuals raced down my TV screen!! Epic. Timeless

Being silly now, but I always wondered why the pilot zooms over the entire level, only to travel back up through the baddie-infested land? Well, I should shut up and stop being silly because it's fantastic to watch, and the digitized recording of Erich Matthews saying "Sector One" is pure gold. Iconic even!!

Righto, do you fancy some screenshots from the first level? Of course, you do so here you are...



The first level is iconic. It looks great. Sounds great. Plays great. Then you meet the boss...



Very few times I beat this sucker. It's a lot harder than anyone admits!




Plane or Tank!

The game begins with us sitting inside a little tank, which is fast and manoeuvrable, but it's not long until you realise that you can't hit anything up high. Waggle that joystick (or hit the spacebar) to transform into a jet aircraft!! This is ace and can blast anything in the air, but you will need to transform back when you see any ground-based enemies. So, once again, get waggling to morph your ship between the two. This method of flipping between them is genius, and can be done anytime during normal play on level 1/3.

Initially, Xenon's gameplay is neither fast nor furious - yet I still panic when something is chasing me! The first level isn't that difficult, and you get to see a small selection of the baddies that the game has up its sleeves (like ladybirds!). There are more traditional defences that need destroying, like aeroplanes and ground-based missile silos. So flipping between your two attack vessels now begins to prove fruitful.

If you beat the boss, then you're whisked off to the second stage, which is much harder...



The second level proves just how cruel and sadistic those Bitmap Brothers truly were!!



Having said that, I think the boss is slightly easier than on level one.




Frantic. Mayhem. Death!

A status panel shows a range of different stats, including your score, altitude and fuel. There are also power-up letters that might be available after blasting something to smithereens - and Xenon has a great selection. Well, except for the balls that follow behind your ship - I hate those (always have!). Anyhow, each power-up has a wide variety of features to refuel, increased shot length, and more. Here are the cool ones I like:

  • W = This is probably my second favourite power-up. Instant extra firepower!
  • A = Stay protected and stronger in your ship.
  • S = Side shots is a pretty cool upgrade, especially on the harder levels.
  • H = Homing missiles help to make things so much easier.
  • B = Balls, which can be stacked up to three. Great...
  • L = This is so fantastic and possibly my fave - and picking up "G" reverts back.
  • Z = Surely every game needs a smart-bomb?

Of course, there's always an end-of-level guardian. In fact, these 'Sentinels' also appear halfway through a level. That's right, four levels, so eight times you're battling these guys. They can only be killed by carefully aligning firepower at their weakest point. It's now that you die, only to reload with a trainer enabled.

Beating the sentinel (for a second time) whisks you off to the next level to fight a massive array of new foes. It always gets harder, so I doubt you'll last long - and that's the main issue I have with Xenon: it's too hard after level one. How many players have seen the later levels without resorting to a cheat? I thought so.

Enough reading, as it's time for more screenshots, and here are some from the third level...



Don't adjust your monitor... Yep, level three sure does look familiar, albeit in pink. Ugh!



The toughest boss in the game. This one is a killer, and I have never beaten it (without a cheat!)




Pixels

Visually, this game is a total babe. Level one has a metallic charm, which I absolutely love. Heck, even today it looks outstanding, and might even impress the spoiled brats and their PS4s! Every stage is gorgeous, but I admit to not being a fan of the fourth level - it looks rather out of place and kinda like an Amstrad game.

The sprites are stunning, even those peculiar pink-brain things on level 4 - Yes, I cannot make up my mind about that level, it's pink, but it's still nice!! Scrolling is always smooth and perfectly paced for the gameplay. Xenon epitomises that mind-blowing late 80s era when we upgraded from older machines like the Sinclair ZX Spectrum or Commodore 64 to the glorious 16-bit world. Yes, this game is nothing less than a visual feast!

I've hinted at its gore, but here are screenshots from the odd-looking fourth level...



Level four is insane, and there are enough enemies to strike down an Asgard mothership!!



I wonder how many got that Stargate reference? Does anybody read my website?




Audio

Dave Whittaker has produced everything, booming from your ST's mono speaker. What you hear is every bit as mind-blowing as those gorgeous visuals. Sound effects are a blast, even if they do mute one channel to play (think something similar to Beyond The Ice Palace). Having said that, it's the music that is just... Mmm, so perfect. Epic. Timeless. Turn up the volume because the YM2149 is about to rock your house!!



Go on, click the green triangle and enjoy the outstanding chiptune.




The CryptO'pinion?

Hands down, this is one of the best 16-bit shooters there is. The range of powerups is great, and I love how we can flip between tank and plane at will. Sure, the bosses are annoying, and those later levels have way too much action for even Superman to contend with. But there is no denying this is an exciting shooter and a timeless classic I've loved for over 30 years. I think I've used the word "timeless" a lot. BUT IT'S TRUE :)

Xenon is downright awesome and very addictive. Play it, and try to hate it. I dare you!!


Download available for floppies or hard drive.


Begin your drooling! Yes, I really do own this ace Atari ST game!! Oh yeah :-)

Tuesday, January 07, 2020

Wizball






We are a... green thing!

We're finally approaching the end of my Super Pack adventure, and Wizball is one of those magical games I only have to hear, and all my Christmas morning memories come flooding back. There's something wonderful and eerie about the audio, be it the cool theme tune or that trippy in-game background "music".

Well, perhaps I played Wizball quite a lot that morning? But you wouldn't guess that if you saw me playing it now!! Nonetheless, it still has a special place in my rapidly-thumping ST heart. Our version was handled by the great Peter Johnson, of Arkanoid fame, and I'm confident he did a brilliant job, once again.

Check out these screenshots with its initially confusing dashboard...


My first attempt didn't go well. A weird power-up was collected...


...but then a *red* wiggly worm appears and kills me!




Here we go...

Wizworld was once a colourful place until the evil Zark turned everything grey and rather drab. We play as Wiz and are... well... a ball thingy who must attempt to add a splash of Technicolour back into his bleak world. We do that by collecting power-ups to aid us in shooting Zark's monsters, who then drop bubbles of red, green or blue. Using these primary colours, we can recolour this drab world to its former glory. Well, in theory!

Wizball is a horizontally scrolling "shoot 'em up" which supports both single and multiplayer - believe it or not. Solo gamers get to be Wiz, with the additional help of Cat, thanks to using power-ups. Those with friends can choose their preferred character from the start and even compete in coop - which is pretty cool.

Sadly, I have no friends, so I must go it alone, but here are some screenshots to cheer us up...


Okay, let's restart and try again... Just what are those weird alien things?



Who cares? Erm, just shoot 'em!!




Need help?

Wiz gets around by bouncing across a drab-looking landscape. The fire button shoots a weapon, and tapping left/right controls direction and speed. At first, this is difficult, but the controls are light and responsive. However, you won't get far without shooting the aliens that look like something from a chemistry lab.

Once dead, they turn green and are safe to collect for a range of different effects:
  • The first comes in two parts helping to give far better control and then preventing gravity from taking its affect. Therefore we stop bouncing! Yes, I like this power-up a lot!!
  • The next gives a much-needed boost to our weaponry and in both directions too don't forget.
  • Feeling alone? Collect three and you'll be rewarded with a new Cat to help you out.
  • Superpowers are awarded for four power-ups!
  • Five green blobs enable vertical shooting...
  • Smart bomb... I don't think I get so far into the game to need this!
  • Finally, seven green blobs gives you a shield. Umm yeah!

Power-ups are key to success, so take your time! Why not view a couple more screenshots...


The power-ups disable gravity and also do lots more...


...but then a load of eyeballs turn up to kill you. Great!




Practice makes...

The power-ups are necessary, so waggle the joystick when something takes your fancy. For me, I stop him from bouncing first and foremost. It's then that I make the decision to either make use of the friendly Cat or go for shields/better firepower. The choice is yours, but nobody should ignore the option to defy gravity...

Some aliens drop various colours, either for special treats or to recolour your world. They come in a wide and funky variety but are usually tough to kill. Thankfully, this world is pretty big, and there are escape tunnels to traverse into different areas. However, I feel these aliens are often too hard to kill
, so I rarely reach the bonus stages or use the Wiz Lab for permanent power-ups. Which I'm gutted about as you can imagine!!
I hear older disks are bugged and prevent completion. Ahem, I was never able to test that theory but I'm interested to know if this is true. For now, I'll blame my creaky old joystick!
Don't run away and hide like a baby, play it! Hey, here are some more screenshots...


His world might be as colourful as ST High Res...


...but at least the aliens are rather jazzy and very colourful!




Graphics

Wizball is a corker and a great looker for the 80s. I adored it from the first moment I saw the title screen, which begins to reveal its colours using several funky methods. Sprites are well-drawn, and little Wiz is cute and funny - especially when he opens up in the Wiz Lab. Yeah, it's silly, but I really like little touches like that!!

A game like this needs to scroll, and wimping out by saying that the ST cannot scroll would have been totally unacceptable (a bad workman and all that). Thankfully, Peter Johnson never wimped out, and everything moves fast and smoothly! Which is a relief because the action needed to feel agile and spritely.

A lot of dedication went into making this game visually impressive. Wanna see more proof...



Trivia question: Which beautiful megademo has Wiz appeared in? Too easy, right...




Sounds

The audio is both great and bizarre. Don't get me wrong, the theme tune is incredible, something I've loved throughout the decades (have a listen below). Also, the sound effects work well, but that strange background "tune" adds a spark of brilliance to the atmosphere. Yep, a lot of effort went into making this game.

Don't believe me? Been too many years, has it? Well, click on this below and listen...


What do you reckon? Funky tune, right? Let me know in the comments below.




The CryptO'pinion?

Wizball is a lot harder than the 8-bit original, and ultra-fast reactions are needed. I feel the firing of our weapon should be quicker and more like a Jeff Minter game? Okay, maybe that was a bad example, but it's too lethargic. Also, in one-player mode, controlling Cat is awkward and not what you need when aliens are invading.

Having said all that, I really enjoy Wizball. I genuinely wish there were more hours in my day to play it and (maybe) beat this infuriating shooter. I'm going to be returning to it again because I need to know how it looks in colour!! Don't be quick to judge; it's surprisingly entertaining, and I've thoroughly enjoyed it.

Don't be a sissy - download for either floppy or hard disk and help Wiz restore his world!

Sunday, December 22, 2019

Thundercats






Today's cartoons are rubbish!

Thundercats was released back in 1988 by Elite and is obviously based on the old kids' TV show. I don't remember the programme much myself, but YouTube does, which meant I got to watch a few episodes of this olde classic. An interesting show for the time, and something that makes you realise just how much better things were back then. The ST game shares many expected similarities, particularly with its characters.

The gameplay is represented as a sideways-scrolling platformer across multiple (torturous) levels. We are Lion-O, a Thundercat with flame-red hair and a huge sword who battles strange animal foes. These baddies are from Mumm-Ra, who has stolen the Thundera jewel and kidnapped the other Thundercats.

What shall we do? I think we'd better save the day, but let's see some screenshots...



The first level breaks you into the mayhem nicely. Look for power-ups and try not to panic.



However, things soon get freaky with loads of enemies attacking from all sides!



Being attacked by so many birds at once isn't my idea of great fun.



The weapons are great, but I didn't like that slowwwwww laser gun!




Run...Shoot...Die!!

The terrain is straightforward with monsters, deadly water, disappearing platforms and rocks/etc to leap over - watch out for the bigger baddies who will follow and chase after you. Random power-ups will appear at regular intervals and will need to be struck (with your sword) before you can collect them (I liked the mushrooms). An extra life is appreciated, but I wasn't thrilled about the laser gun, which is limited - it doesn't fire far, thus annoying when something is out of reach! That doesn't make sense, does it?

The gameplay is regularly broken up by bonus rounds like trying to rescue Tygra, which proved impossible: one touch and you have failed the mission!! Who playtested these games back then, or is it just me and my lame skills? Also, the levels are broken up into themes, which you can choose between: they are Fire, Water, Air and Earth. Basically, little changes, but we do get different visuals and extra baddies to kill.

Are you ready for more awesome Atari ST screenshots? Of course, you are...



That creepy fella is tough, so repeatedly hit him where it hurts. No, not his wallet!



Don't forget the mushroom power-ups... You will need all the help you can get.



Hang on, what's this? A spaceship? Gun? Plane? Hover car?



Nope, it's a lame spaceship and one that features that silly laser too... Joy!




16-bit gamers are tough!

The joystick controls are easy to learn and also very responsive: left/right walks our flame-haired hero, and he can also jump and crouch with ease. I liked these controls, which work well, and the best part is our huge sword, which puts Conan's to shame!! However, it's used more like a club, which is weird, but it works.

Sadly, no matter how responsive the controls are, there are too many baddies to cope with. They appear from both sides of the screen - so you're soon overrun as the hordes gang up. To make matters worse, your weapon (which thinks it's a club) can only kill what is directly in front of it, rather than swinging like a sword in a wide arc. So you're constantly jumping, crouching, and turning around. Add that to everything else, and it won't be long until you've died - or launched the joystick in frustration! Yikes.

Maybe games were a lot harder back in the day? Thundercats certainly proves that possibility...



I love the macabre artwork here. It's a bit crude yet very cool... and his toes are funny!




Graphics & Sounds

Visually, things are lovely, I thought. Colours are bold and represent the cartoony-feeling well. Plus, I loved the sprites, which are superbly detailed. However, what shocks me most is the smooth scrolling, including a second parallax layer, too. It's always nice to see when developers don't wimp out with flick/push-scrolling.

The in-game sound effects are nice, even if everything sounds all too familiar. However, it's the music I adore. This game ROCKS, and the theme tune is Rob Hubbard awesomeness. Leave it playing!!

Check out this artwork and listen to the tune. Go on, it's lovely...


I always fail to rescue poor old Tygra!

Click on the green arrow and enjoy this outstanding Rob Hubbard chiptune.




The CryptO'pinion?

Thundercats is a good game, albeit ridiculously challenging. My red-haired hero was walking, jumping and crouching like a crazed maniac on speed!! Yet, I still couldn't manage to kill everything without dying several times. Heck, even with a trainer, it's still hard, but at least this cheat enabled me to endure and finally see the other levels after decades. However, those who playtested this need their head examined.

Yes, it's crammed full of annoying mechanics. However, it's still a game to boot up and play because it looks great, sounds great, and who doesn't enjoy clobbering animals with a huge sword? Personally, I'm more of a He-Man fan, but I enjoyed this platformer, and I think you will too. Flawed but bucket loads of fun!

AtariMania has the Super Pack floppies, and 8BitChip supports hard drive.

Friday, December 06, 2019

Summer Olympiad





A sports game? Me? Sporty? Yeah right...

Who'd have thunk it? Yet another sports game here on the Crypt - a website by the least sporty guy on the planet! (Hang on, I enjoy watching NASCAR. Well, from the comfort of my sofa!). Okay, here we have TyneSoft's 1988 hit Summer Olympiad with five Olympic events to compete in - either solo or with friends.

Firstly, you're probably thinking the same as me? Five events! Yep, 1988 must have been a poor year or maybe the TyneSoft guys got bored? Anyhow, up to six players can compete against each other through a selection of athletic events and they are Skeet Shooting, Diving, Triple Jump, Hurdles and Fencing.

Before any of that malarkey, we should first find a busty girl to light that Olympic flame...



Well, that's how my mind works!!


I love the billboard screen showing each event!!





- THE EVENTS -

Skeet Shooting can be controlled using either the joystick or the mouse - but please chose the mouse! The left button launches a clay pigeon(s) and your right button fires one desperate blast into that direction. Quick reactions and accurate movements are required otherwise you begin shooting at the empty sky. And I did that more times than I care to admit. It's quite difficult... ahem!

Wow, my aim is terrible!! Still, it's really good fun trying to shoot the discs.




Diving is really silly yet brilliant. Never have I seen someone fall in slo-mo and from such a massive height! Moving left/right rotates the diver as he falls, whereas up/down tucks him up. A well-timed splosh produces the best scrores, somehow... But I really enjoyed this event. It's great fun!

After falling 50 miles you think the crowd would be more enthusiastic!




Triple Jump is a joystick destroyer so get waggling to make our little athelete run like the clappers. However, that fun soon ends because I think TyneSoft deliberately did everything they could to sabotage any enjoyment thanks to the stupid controls: fire-button alters the controls to change your runner's angle by pushing up/down. It's pretty weird and ruined the event for me.
Waggle Waggle Waggle... Joystick breaks... Thanks, TyneSoft!!




Hurdles was a pleasant surprise because I expected more 2D but we're viewing the event using a third-person perspective. Joystick waggling is still the order of the day with the fire-button used to perform a flawless leap over the hurdles. Well, if you practise because it's quite hard to judge. Personally, I think having a simple shadow at the runner's feet would have helped - and save him from lots of leg bruises... Finally, don't forget to lean forward when crossing the finishing line!

I'd be great at this if the objective was to kick down each and every hurdle!!




Fencing sounded like it was going to be good but controlling my dude felt somewhat disconnected from what I saw on the screen. So was pure luck if I made a hit but then I fell asleep!! Yeah, this is a bit rubbish if I'm honest and I didn't care for it. So definitely the weakest of all five events.

Boring... It's time to whip out a shotgun and blast your opponent!!





- GRAPHICS & SOUNDS -

The visuals are by Paul Drummond and I must say that I liked what I saw. The sprites are good with acceptable (wooden) animations with smooth scrolling. The 3D Hurdles is impressive so get waggling that joystick. It's all good but oddly, I liked the event's loading screens the most - especially Skeet Shooting!

Chipmusic is by Wally Beben and is superb, especially between each event. Sadly, I only wish I could say the same for the sound effects which fail to show us what the YM2149 is capable of. I'm sure there must have been enough spare clock cycles for a few rough samples? That would have been so much better.

Let's take a look at those loading screens...



This image is my favourite. Brilliantly drawn and I think he looks like Chuck Norris!


Fencing is awesome and I love the palette.



Tripple Jump is weird - that guy looks somewhat deranged!!





- THE CRYPTO'PINION -

There might be only five but each event has something for everyone. However, it's a mixed bag with Skeet Shooting being the best, closely followed by Diving and Hurdles. Sadly, the Tripple Jump is awkward and Fencing is boring. If you are going to feature so few games they need to be fantastic to compensate.

This is a cracking family game we have enjoyed - even if my daughter completely fails to grasp the concept of waggling a joystick! (Kids!). Summer Olympiad is definitely at its best when competing against family/friends otherwise it's all over too soon. Good, but could have been better with more content/events.

Remember to do warm-up stretches before downloading for floppy or hard drive.

Random ATARI ST articles from the archives