Showing posts with label Shoot 'em ups - Overhead M-R. Show all posts
Showing posts with label Shoot 'em ups - Overhead M-R. Show all posts

Friday, February 07, 2025

Puffy’s Saga






Cheesy Gauntlet

What do you get if you mix Gauntlet with Pac-Man? If you guessed Puffy’s Saga, well done - you’ve clearly read the title! Released in 1989 by UBI Soft and developed by Claude Sablatou, this adventure sees Puffy and Puffyn trapped in a 20-level dungeon on an alien world. Naturally, it’s packed with monsters lurking around every corner, ready to attack or be avoided. The goal is simple - collect all the power dots and escape.

Each level is designed much like Gauntlet, with a similar look and feel. There are plenty of traps to avoid (if you can), and the monsters are a bizarre bunch - jellyfish, living puddles of water, and relentless eyeballs that will chase when you get too close - and they can’t be killed! The joystick controls are responsive, especially for Puffyn, who moves with a bit more agility (Puffy is stronger with better weapon fire).

You can play as either character, but this isn’t a multiplayer fest like you might first assume, but rather solo. However, there’s a small co-op element in the form of character switching, though this relies on a collectable item called a Magic Gom. Picking one up lets you swap characters, gain better firepower, move faster, and so on. If you’re lucky enough to find more, you can even skip a level or slow down the monsters.

Playing Puffy’s Saga is a fun, familiar experience because it feels like Gauntlet. However, it is more like a chaotic game of chase in a maze (I like how that sounds). There are tons of monsters eager to hunt you down, and every touch drains your energy. That is displayed on the status panel and gradually depletes. So you will need to constantly hunt for food to keep going, which detracts from the fun of exploration.

Ultimately, Puffy and Puffyn are essentially playing Pac-Man - grabbing dots, dodging enemies, and rushing to the next level in a bewildering panic. The challenge is the sheer number (and strength) of the monsters, because there are way too many to cope with. As a result, your energy drains far too quickly, which was my biggest gripe - it's not balanced and feels restrictive. Because of this, I never made it past a handful of levels.

Okay, let's take a small break and check out a couple of screenshots...



Being chased, losing valuable energy... at least I have a near-pointless map!


Looking remarkably like Gauntlet for the second level, I thought.




Monsters, Power-Ups, and Other Stuff!

The main menu is essentially a help sheet, so take a good look before you start. It showcases the monsters - some, like eyeballs, are invincible and best avoided (if you can), while others can be defeated or lured away. You’ll also spot a list of power-ups, though I only managed to find extra speed and firepower!

Interestingly, the function keys unlock a variety of “hidden” features:
  • F1 will pause the game.
  • F2 flips between 50/60Hz.
  • F3/F4 will slow or increase the game speed.
  • F5 utilises that empty part of the screen with a map (requires two Magic Goms).
  • F6 provides a training mode that whisks you to level 7.

These power-ups require one magic gom to work:
  • The HELP key will switch between the two characters.
  • F key will give you bad breath as temporary firepower.
  • S key provides a speed bonus.
  • Pressing H adds 100 points to your health.

These two functions require two magic goms:
  • The UNDO key zips you off to the next level.
  • And the M key slows the monsters down.

Hang on, what's a Magic Gom? It’s a blue ball - grab them whenever you can. That said, keep an eye out for food, as it restores health. It adds 100 points, which isn’t much, but hey, it’s better than nothing!

Right, I'm hitting the F1 key to pause the chat for a couple of screenshots...


Pods, keys, beef, and magic are what you need. Stay clear of the "monsters"!



On this level, I was struggling with my health and needed food. Use the map!




Aesthetics

The visuals are a bit odd and left me with mixed feelings. On the one hand, the design might be a bit familiar (cough - cough - totally ripped), but everything still looks great. I really liked the use of colour, and the cartoon-like designs of the sprites and items are superb. The scrolling is fairly smooth, though it can slow down a little when a bunch of enemies are chasing after you. The real bummer is that older STs (without a Blitter Chip) suffer from awful push-scrolling, which is a real hindrance for a "must-scroll" game like this.

Surprisingly, this game supports the Blitter! Yep, the Mega ST and all Atari STe computers will produce real scrolling instead of that push muck!! In all honesty, I was shocked by this discovery, as it fees like a hidden backdoor attempt of supporting the Blitter? Almost a secret!

Perhaps this is the first game to support the Atari STe? Although it appears to have been released before the computer itself. Or rather the first game to support the Mega ST as that had a Blitter from 1987. But it would require TOS 1.04 because the game isn't compatible with TOS 1.02.

It doesn't make sense, right? My head is about to explode over this!!
 
Anyhow, kudos to Claude for going that extra Blitted mile.

The audio is delightful, with samples for every action - eat something, and you hear “YUM!”. When low on energy, you’re warned about death. It’s all cute and in a French style we love. However, and I hate to say this, but after a while, it can get a bit grating. I would’ve loved the option for YM effects instead. That said, I’ve got to tip my virtual hat to Claude for going the extra mile with so many silly sound samples.

Could this be one of the first Blitter games? Let's see some screenshots while we ponder that...



As with Gauntlet, keys unlock the barriers blocking our path.



I just started the level, and immediately I'm surrounded by those damn jellyfish!




The CryptO'pinion

Puffy’s Saga was always going to be seen as a Gauntlet knockoff, but that doesn’t mean it couldn’t have been a decent game. Unfortunately, it falls short due to its cumbersome design. You're always in a panic, worrying about dying due to the lack of health and food pick-ups. The hordes of monsters become impossible to defeat when they all swarm. Factor in the complexity of the power-ups, Magic Goms, and the absence of a default map, and it all becomes too much to handle, making it more frustrating than enjoyable.

Wow, this isn't looking good, is it? Despite my whinging, the core gameplay isn’t bad - running through Gauntlet levels and killing monsters is fun. I liked the speed of Puffyn and the power of Puffy; this spices things up nicely. Plus, like many French games, the aesthetics are lovely - stunning visuals and silly samples.

Puffy's Saga needed more energy and greater rewards from food pickups. Not to mention better use of items/power-ups and dumping that bad idea of Magic Goms!! All this would’ve eased the difficulty, making it balanced and more enjoyable. As it is, I struggled to get too far without running out of energy!

I reckon I need to rate this based on the hardware. On older STs without a Blitter, the push-scrolling is painful, so I’d have to give it a brutal 35%. But on something like the Mega ST or Atari STe, it runs much smoother and plays way better. Proper scrolling makes it a lot more enjoyable, so I'd say it deserves a surprisingly decent 60%At the end of the day, though, Blitter or not, just play Gauntlet II instead.

  • Atari Legend has a floppy disk by The Midland Boyz.
  • 8BitChip has an installable hard drive game that supports the Blitter.
  • It's not often I record videos these days, but check out the ST scrolling below...


Thursday, February 08, 2018

Rambo III






80s action heroes box art

Rambo III, released by Ocean Software, is an overhead shooter similar to titles such as Into the Eagle’s Nest. I’m thrilled to finally own this game, which boasts impressive Hollywood artwork and a great back cover, too. So I decided to take a picture of both and double up on our love for movie legend Sly Stallone.

Sly Stallone plays our musclebound action hero, about to infiltrate a Soviet base holding Colonel Trautman captive. Our mission spans three levels: the first involves rescuing Trautman, and the second is our escape. The final level is a shooting gallery reminiscent of Operation Wolf. Yes, the first part is the best.

Let's see a couple of screenshots, starting with the outstanding title screen...



I can't help but admire this superb screen. Yes, it is superb!!



Okay, we're in. Grab your knife because it's time to kick ass!!




Run. Shoot. Kill everything!

The gameplay on the first two levels is somewhat reminiscent of Gauntlet, but it’s not the same. Ironically, running around like Johnny Rambo will get you killed! Instead, carefully explore the complex, searching for the safest route. You’ll also need items like health, ammo, and infrared goggles to detect the invisible booby traps. Watch your health displayed using a meter that older games will find nicely (ahem) familiar.

Since each room is entered "blindfolded", always be cautious (ie, not shown until entered). Otherwise, the Russians will gang up and beat Sly. Yup, enemies occupy most rooms, but feel more like automated drones than the Soviet elite. They robotically patrol back and forth, unaware of your presence until you suddenly appear in their line of sight. Watch their movements and habits. If you get seen, an alarm sounds, and nearby soldiers come. Don’t be deterred by these tough soldiers who are creatures of habit.

This isn’t a run-of-the-mill Gauntlet rip-off; careful tactics are essential. Play more like the real US Army Special Forces than Hollywood claptrap. My only complaints are trying to memorise the massive map, which can easily lead to getting lost. I also think that there should be more collectables to help. But I'm entering into the territory of, "Steve's a bad gamer"! And yes, I doubt I’ll ever reach the third stage without a cheat!

I hear you cry for more screenshots! It’s nice getting feedback... Here you go…



Tread carefully because most rooms are heavily guarded with many tunnelled-vision soldiers!



These guys will patrol back and forth, so be slow and make sure you don't set off the alarms.




But is it any good?

I understand why Rambo III didn’t win over most reviewers back in the day. It’s Marmite - you’ll either love it or hate it. Despite its flaws, I think it’s fantastic. While it resembles Gauntlet, it’s totally different and more akin to our version of The Great Escape. Stealth is key, so prepare to spend hours sneaking (and mapping). Rambo III is challenging and tactical first and foremost, with arcade action as a secondary element.

Understand the type of game you're playing, and you’ll love it - I certainly do.

Tear your shirt off and grab Rambo 3 from Atari Legend.
Wanna see the maps? Right here: Speccy Maps/Hall Of Light.



The back of the box is absolutely awesome. Gotta love Sly!!

Tuesday, October 24, 2017

Rebellion






How did I miss this?

It's a weird feeling when I come across a game that I've never heard of before. I mean, there are plenty I've heard of yet never played (which is strange enough!), but this is completely new to me. I'm baffled by my ignorance! How do these things happen? Well, I've slapped myself, so let's read the storyline.

A virus has infected the machines on Mars, so the robots have captured our scientists and are holding them captive. We have no anti-virus program, so it's our job to destroy any robots that get in our way and help lead the boffins to safety. Jump inside your spaceship and get ready to save the day, again!

Come on, this sounds unique, right? Well, maybe not, but I'm curious what it looks like...



How are you going to break into that complex, rescue everyone, and get out in time?




Tactics, strategy, guns!

Rebellion is a top-down shoot-'em-up similar to Gauntlet. Each screen has several hostages located in different parts of the level. Some are behind a forcefield which can be partially deactivated by disabling a section of its wall, but you won't have long before a repair droid appears. Others can be in locked rooms that require a key card, which a robot may reveal upon being killed. Every level has a minimum number of hostages to rescue within a set time. Miss it, and the spaceship will leave without you. Yikes, so ruthless!

Enemy robots have a range of abilities: some are slow, whereas others are much faster, and some can even lay down explosive mines. Some have no projectile weapon, but others are only too eager to turn you into a blood splatter! Watch out for gun turrets, trapdoors, and tanks. Interestingly, when you do lose a life, the robots are paused for a few seconds, thus giving you extra time to whack 'em full of lead. Most satisfying!

Our weapons are superb, and the machine gun can be upgraded with greater power and faster action. Try not to kill any humans in the crossfire! You'll be pleased to hear that there are a variety of other power-ups to enhance shields, invincibility, a radar scrambler, and even a supply of extra lives. Oh yeah, we've got it all.

Visually, the graphics are small and detailed, but hardly groundbreaking for a 16-bit computer. Some might turn up their nose at the pace and tiny sprites, but it's ideal; otherwise, each level would feel cramped and difficult to navigate. Sounds are good, and you hear the bam-bam-bam of your weaponry the most.

Guns, tactics, strategy, and extreme military violence. I'm all in!! This game rocks...



As you can see, each level is swarming with enemies and folk to rescue. It's never easy!




The CryptO'pinion?

I don't normally enjoy games that have me worrying over the safety of people, whilst being hunted myself. I panic too much, so people end up dead!! However, Rebellion works well, even though the hostages are lame at following you!! They can get stuck behind a wall, so remember that when planning your move.

Rebellion is fantastic, and I’ve thoroughly enjoyed the anxious entertainment. Each level is captivating, progressing through increasingly challenging situations. It’s addictive and one of those that keeps you coming back for more. The rush of killing the baddies while guiding the scientists to safety is exhilarating.

One of the best games I have played in ages. It's magnificent, and I absolutely loved Rebellion!!

  • Several different menu disks can be found at Atari Legend
  • This is the one - a cool hard disk version by D-Bug.

Friday, October 20, 2017

Mystic Realm






Cute dungeon crawling!

Mystic Realm is an action/adventure that feels like an early 80s mash of Gauntlet. It may scream "1985", but it was actually released in 1990 by John Lince for STart Magazine. Impressively, it's programmed in GFA Basic, a powerful language that has produced many games over the years. So I already have high hopes.

The story is about a vagrant who kidnapped a Princess (or Prince if you wish to play as the only other gender). Man or woman, both will plunder monster-infested dungeons for a valiant rescue. Expect to battle zombies, ghosts, bats, etc. Obviously, I picked the prince even though he looks like a gingerbread man!!

Ignore its 8-bit appearance and enjoy the first exquisite retro screenshot...



Don't run away!! Remember that golden rule? Gameplay matters - not the graphics.




Plunge the depths!

There are 14 massive levels to explore, with the basic objective of finding keys to unlock doors to venture through - and ultimately rescue our beloved. Each level is composed of separate rooms, and navigation is aided by directional arrows at the top of the screen that indicate the current room's possible exits.

The levels are mapped and included on the disk (scroll down to view). Each is designed to be challenging, but never to a point where you feel bewildered or bored. Expect the usual and battle against a range of monsters, and solve puzzles that are slowly integrated into your adventure. For example, a wooden gate may block your path, but that isn't a strong obstacle against a couple of hits. However, later puzzles require more thought than simple brute force. I loved this aspect as it makes you think rather than just hitting everything.

Yeah, it's fun, but remember to use your brain too. It's time for a screenshot...



Hang on, am I a gingerbread man? Well, I look like one lol!!




Tread carefully, adventurer

Various weapons can be collected, and each translates into a specific number of knives (visually) for our adventurer to throw. No other weapons are actually used, but collecting a high-ticket item - like an axe - will reward your inventory generously. The firing method will instantly feel familiar to Berzerk fans: just hold down the joystick button and tap the direction you wish to throw a knife. It's apt and works well.

Hit points are displayed top/left of the screen and detail our vitality from 0 (you're dead) to 999 (maximum). It's hungry work being a heroic gingerbread man, so chomp on whatever you find to keep yourself alive. If you are already near the max, then it might be worth leaving food until later? Sadly, health isn't regenerated at the beginning of a brand new level. You will transform into a skeleton if you foolishly starve to death!!

Tips? Easy, be a savvy adventurer! Beware not to waste ammo because you never know how long it will be before you can top-up your arsenal. Remember to eat only when hungry. There are lots of locked doors - but use your keys wisely because not all doors need opening. Use your brain, Rambo!!


Oh dear, it looks like I've run out of energy and thus instantly became a skeleton. Love it!




Aesthetics

Don't be fooled by the humble graphics. Mystic Realm is fascinating, as it reminds me of the games I played as a kid in the early 80s. Sure, there are more colours, but that "feeling" remains. Also, the sprites are all nicely drawn with comical details, like the wobble of a zombie walk. But the ghosts are my favourite!

Audio? Well, even the meagre sound effects transport me back to the 80s. Hearing a knife skim through the air on its way to hit a fiend is brilliant!! I'm not ashamed to admit this, I adore its 8-bitness.

Mystic Realm teleports me back to my pre-ST days, and I'm loving it. Let's see a screenshot...


Prince or Princess, here are the details for power, weapons, your enemies and everything else.




The CryptO'pinion?

Mystic Realm is one of those games that proves jazzy graphics and sonic boom sound effects aren't required to be a great game. Fans of dungeon crawlers will love its no-thrills action and fantastic adventure elements, I'm positive of it. I have thoroughly enjoyed the arduous task of rescuing another damsel in distress!

Shockingly, yet quite literally, this is one of the best games I've had the pleasure to play.




- THE MAPS -


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )

Thursday, November 05, 2015

Rana Rama






We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard, a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought a horde of monsters who killed everyone, although luckily, they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on them! Played through an overhead view, you crawl through a dungeon, battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


   
Make the time to check out your foe and find out who you're battling against.


   
Not only that, but a chance to view the gorgeous artwork!!




An amphibian gauntlet?

First impressions are of an action-packed Gauntlet clone; although it looks aesthetically similar, it's different. Beginning in the upper area of this 8-level dungeon, you must kill the baddies and defeat the wizards. Interestingly, only the places explored are visible, and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms an anxious moment - who knows what lurks!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts, and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy, and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama, and Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy; fear not, because you can cast a spell or collect the energy cells, which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status, and casting spells. Quite confusing at first, but don't give up!

Check out this screenshot. Looks a little like Gauntlet, but... it's... not...



As you can see, the rooms are displayed only when they have been explored.




Aesthetics

The graphics are superb, with fine attention to detail and great use of colour, and the sprites are beautiful. I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea, and it makes the journey far more interesting because you never know what's around the corner.

The in-game Sound effects are extremely good, using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb. Basically, the audio is wonderful and certainly proves that chip music will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy, and each character has fascinating attention to detail.




The CryptO'pinion?

If you expected a run-of-the-mill Gauntlet clone, then you will be happy, as Ranarama is different. It offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. It's difficult but very rewarding, so expect many late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game, once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Atari Legend should be better for floppy dudes!