Showing posts with label Thinkers. Show all posts
Showing posts with label Thinkers. Show all posts

Wednesday, August 31, 2016

BeGEMeD





Dear puzzle fans, brace yourself...

Forget playing Candy Crush on your phone because something better is out on the Atari STe. It's called BeGEMeD and is a twist on the Bejewelled theme by Alexander de Vries It's a new game for the Atari STe with 16 beautiful colours and DMA sound effects. Those familiar with the genre will love this version because it plays brilliantly and is challenging - without irritation or frustrating mechanics. You'll be playing for hours!

The graphics were designed by Carnivac and it's difficult to believe that he only used 16 colours. The quality is superb so it appears there are far more on-screen. This talented use of colour is impressive. Accompanying the lush visuals is music by Dma-Sc, one of my favourite musicians and is mesmerisingly awesome. We also have familiar sound effects as we play. This includes samples letting us know how awesome we are.

Hey, let’s check out the readme…

Nice of you to visit this text, it will give you all the basic information you need to know to get started. Don’t worry it's easy so you will get the hang of it very soon!!

We are visiting Jack Bright, the castle lord of a medieval castle. He has already lived there for a lot of years and the castle needs some work. But his cash flow is a little bit on the downside so to earn some cash he has to swap gems for it.

He has lots of them hidden in his castle but it is a real mess. They are just piled on top of each other in no order at all. To swap them for cash he has to sort them out! But he can only do so if he has 3 or more of the same collection.

How does he do that? Well simple, just align 3 or more gems horizontal or vertical. For every successful swap, he earns those coins. Click the gem you van to swap with one of its neighbours and then choose the one you want to swap. Or even better just drag it over the other one by holding the mouse button, it both works...

As the coin meter reaches the top you have earned enough cash to go to the next level. The aim of the game is to reach the biggest high score of course.


The CryptO'pinion?

I contacted Alexander to thank him for developing a great game and... we got chatting... it was only a short time before I was beta-testing a new version - I'm thrilled to report numerous bug fixes and extra features.

This has been a blast because Alexander is a cool chap and I'm honoured to have played a (tiny) part in producing a fantastic and addictive puzzler. I'm confident with the following statement: BeGEMeD is one of the best Bejeweled games there is. A fantastic puzzler that looks and sounds as good as it plays.


AtariMania has the latest download




The first screenshot... what a nice display with lovely colour and design!



The second screenshot... Well, it kinda looks the same as the first doesn't it. lol

Saturday, July 16, 2016

Sokoban




Never judge a book...

I love hearing about new games in development for our handsome Atari ST, and today I found out about a brand new Sokoban puzzler. It's written by Peter Lane and is a GEM-based program, so it will work on every model of computer. It features 50 levels, a scale-adjustable display, and options for tons of extra levels.

I've enjoyed taxing my old brain cells with this puzzler. Highly recommended for fans!!

Saturday, November 14, 2015

YOPAZ IceStar




A brand new GEM game!

Yopaz is a new Sokoban-themed puzzler by Cedric Bourse that stars a happy chap who loves to collect stars. It's a GEM program but don't let that put you off. No sir, this is one slick, very smooth puzzler. Heck, it even features ambient sounds on 4MB Atari STe computers (without, the requirement is only 1MB).

The Sokoban table, viewed from above, represents a part of the universe with the stars we need. In the vast expanse of space, everything follows the rules of physics. Once Yopaz starts moving, he’s locked in that direction until he hits something. So, take your time and think carefully. You’ll need to use the ice blocks to move around and collect all the stars. Some blocks aren’t ice but will teleport you to a different place.

Basically, there is only one rule to constantly follow - think carefully before you move.

There is an advanced mode for those with a sadistic desire to punish their brains on levels that are incideously cunning. This is a brain-killing choice (I'm too scared!!). You have been warned!!

Cedric Bourse, aka Orion_ (not Orion), has a website where you can download a playable demo and he is only asking for $4 to purchase the full game. An incredibly cheap asking price for such a brilliant puzzler.

Sunday, June 07, 2015

Laserball 2015





Wear your thinking head, Worzel

Laser Ball was initially released in 1991 by Thomas Ilg and then updated in 2014 with bug fixes and larger screens. After months of tinkering and making even more improvements, we have the completed product: Laserball 2015. The game can be downloaded for free with the option of buying a boxed version - which is what I had to get!

This is a puzzle game that first appears simple in nature but turns out to be furiously challenging. If you've ever played Deflektor and the like, then you will immediately have a grasp on the basic concept. The game has many screens of increasing difficulty with all featuring a laser gun shooting out a beam of light in a straight line.

In order to complete a level, that beam must be redirected onto a red ball using mirrors and other objects. That means using the various mirrors by tilting them to redirect the light toward distinct directions. These can be physically moved in all four directions - and move continuously until blocked by an object or wall. So, it's paramount to stop and think.

Righto, let's take a gander at a screenshot of the first level that gently breaks you in (he says)...



This is the first level where I learned a lot about when and how to move those mirrors.




My brain hurts!

It's your calculative thinking that chooses where to place the mirrors in order to align the beam of light just right - so it can blast that red blob! However, doing so proves a LOT harder than you first imagine thanks to each screen's design. As you progress, you'll see lots of different types of objects that can either aid or restrict your options. For example:

Closed doorways need to be activated using the beam before they can be used. Easy that, init!
Some objects cannot be moved - except by the beam of light. I now hate timers even more.
Some eliminate walls and others present hidden functions. Dare you experiment?

Watch out for the timer. Sigh... Yes, there's a timer which I didn't like at all - I felt rushed which spoilt the fun for me (so I would like to personally thank Thomas for implementing a feature to disable it). Finally, try not to zap a bomb otherwise it's game over - but you can always come back to a particular level without replaying the previous screens. There is an insane number of levels to wade through - which should keep you busy for weeks! No, months.

Feeling brave? Think this game is easy? Okay, let's take a look at the next screenshot to shut you up...



A timer or not, this level is a ticking timebomb. Look closely and you'll see what I mean!!




Aesthetics?

Visually, this is a nice looker thanks to its clear-cut display style that suits the cute theme. However, let's face it, puzzlers are rarely jaw-dropping and how can they be? With that in mind, I think Laser Ball actually has excellent graphics. Each screen is without unnecessary clutter whilst also featuring an appealing type of youthful style that I really admire.

Sadly, there aren't many sound effects (ahem) beyond the few key clicks and funny jingles... But that doesn't matter in the slightest because Laserball features charming chip music by xFalcon that suits the game perfectly. It's beautiful.

So, it looks nice and sounds great! I think it's time to celebrate that fact with the final screenshot...



Now things have changed once again with new mechanics I couldn't grasp at first. Killer game!!




The CryptO'pinion?

I've learned many things about myself playing Laserball both, as a gamer and as a person. Like my patience - or rather lack of it!! The fact that I can spend so much time on any level - constantly replaying it over and over. But then be utterly flabbergasted at what is often a simple solution that I failed to work out. Argh, it's so infuriating!!

But this is a fascinating puzzler too and I've been quoted saying, "Probably one of the best thinking games ever released for the Atari ST". You know what? I think that humble sentence pretty much nails it and definitely sums up this game. And that's saying something when you consider just how many awesome puzzlers are already out for the Atari ST!!


- Download Laserball for floppy & hard drive -



   
Update: check this out!!! Thank you, Thomas, for making this new level :-)

Saturday, April 25, 2015

Teserae




I love sausages!

Teserae was developed by The Albanian Sausage Corporation - the funniest name ever! It is a Tetris clone if you hadn't guessed but, this is different and pushes the Atari ST with fantastic aesthetics that no version of Tetris has ever seen. I'm talking about the whackiest & jazziest graphics with a cool wobbly logo, zooming backgrounds, a text scroller, and gorgeous music. Plus everything runs at a smooooth 50fps. Flashy and slick.

However, it wouldn't be worth its salt if the gameplay was rubbish. Fear not because it not only looks incredible but plays just as well. Once you've got over the shock of what is a visual carnival, there is actually a challenging version of the classic game here. I'm not exactly a Tetris fan but I adored Teserae a bunch!!

Highly recommended but wear sunglasses before you hit AtariMania for the download.

More random ATARI ST articles from the archives