Grab your joystick!
It's been almost a year since I first mentioned news of Raiden's development for the Atari STe by none other than our favourite Frogger dude, Scott Clifford. Sadly, his commitments forced the project to be temporarily put on hold. Thankfully, he has restarted and is making good progress (I'm keeping my fingers crossed).
The initial work behind the scrolling, backgrounds, and sprites is coming together. Also, the enemy sprite routines and placements are now being coded. Quite incredible for a one-man effort and it's a very exciting project to see in progress. I wish Scott well and eagerly await the next update (hurry up mate - I can't wait).
The initial work behind the scrolling, backgrounds, and sprites is coming together. Also, the enemy sprite routines and placements are now being coded. Quite incredible for a one-man effort and it's a very exciting project to see in progress. I wish Scott well and eagerly await the next update (hurry up mate - I can't wait).
Watch this space, and the plan is rolling around inside Scott's head...
- Hardware scrolling is used for the entire screen - no status panel.
- DMA hardware for the playback of authentic arcade music.
- The Blitter will be utilised for the larger sprites.
- YM chip will be used for the sound effects.
- Support for the JagPad controller can be implemented.
- Please note that my video was recorded using emulation (better on my Atari STe)