Wednesday, July 19, 2017

Hard 'n' Heavy





Looks familiar...

Hard 'n' Heavy follows on from Giana Sisters in true sequel fashion to offer more Mario-esque levels to run and jump through. However, the official commercial release was very poor with awful flip-screen scrolling that ultimately ruined what might have been a great conversion. Sure, flip might work well with some platformers, for example, Jet Set Willy, which would have been horrendous with scrolling. Ugh, just imagine... but Hard 'n' Heavy requires scrolling!!

Thankfully, that's where the bad lesson ends and the good news begins because Peter Putnik has developed a version that features smooth-as-silk scrolling thanks to the use of the Blitter co-processor lurking inside every Atari STe. And also most other earlier models (incl. later STFM models which had a Blitter or at least a hungry socket).

Hard 'n' Heavy obviously looks and feels similar to Giana Sisters, so if you didn't like that game then you may as well start looking elsewhere right now. The physics exaggerate the Giana experience to feel more like we're floating and this took me a few goes to master. It's pretty weird! Okay, there are 25 levels of shooting the baddies and destroying blocks to search for those bonuses and even access to hidden levels. Also available is a two-player feature, with various game types.

Wow, this is superb and I'm sure any Giana Sisters fan will love what is basically more of the same with a few extra bells and whistles. Peter has done well to transform that pathetic commercial conversion into something it should have been all along. Just make sure you play it on a real computer to experience the silky-smooth movement.

Overall, I prefer Giana Sisters, but this Hard & Heavy upgrade is downright marvelous. Highly recommended!!


- Download Hard 'n' Heavy -





Tuesday, July 18, 2017

Magic Pockets





Pocket pool

I finally rebought Magic Pockets by the great Bitmap Bros! Those guys sure knew how to program - never once settled for a lame Amiga port. Not ever, which is a prime historical example to shame many other developers. I'm proud to own what is nothing less than a belting piece of hiSTory by the Bitmaps!!

So the story? Ah, yes... the infamous storyline. Well, brace yourself for a cracker! Okay, the Bitmap Kid (BK to his burger friends) has been given a brand new pair of magical trousers from an old man he met in the park one evening. No, not really lol!! Anyhow, he loves these trousers but, finds out that his toys have somehow disappeared into a fantasy world: PocketLand. Of course, this cool Kid is determined to get his toys back. So, he enters via a black hole he conjured!! Boy, if there was ever a whackier storyline than this!

Anyhow, let's take a gander at a lovely bluey screenshot of the kid in his weird new world...



There are many crazy monsters to kill but... hang on... what's that TV doing there?




Short arms, deep pockets

PocketLand is split over four enormous levels - and they are HUGE. BK is armed with different powers depending on the world he's currently in. There are many strange enemies and also many bonuses to use - heck, he even has extra abilities like the whirlwind to jump great heights. Sometimes the route through can feel like a wild goose chase, but you're often led onto secret areas - that contain lots of goodies. I admire the design because most levels don't feel linear, even though they are which is a muddled thing to say, right?

The joystick controls are spritely with flexible action and movement. I have always liked their responsive mechanics because - it feels less like a computer platformer and more like something a console would knock out. Of course, neither is better than the other. It's just how Magic Pockets feels (to me) and a platformer like this demands decent controls. So I like this game today as much as I did in the 1990s.

Well, it's time for yet another screenshot. Wow, gripping stuff...



The first level nicely introduces various aspects of the game with its trippy mechanics.




Aesthetics

Visually, it has a Godly appearance that the Bitmaps sure enjoyed using. Hardly original but peppered with lovely colours splashed throughout each and every level. The scrolling is fast and fluent - so always manages to keep up the gameplay's pace. However, it's the sprites that are something else; so many incredibly cute critters all of which are nicely animated too. Why can't all games look this beautiful? Outstanding pixel artwork.

The sound effects are fantastic but I would prefer an option for a background tune. Famously, the title music is by Betty Boo but, I'm kinda meh about that. I guess it's nice to have and the quality is pretty good.

Get on your bike and get ready for another screenshot of crazy gameplay...


Hey, I've found a bike? Weeee, come on, there aren't many games like this!!




The CryptO'pinion?

I feel like Magic Pockets is brand new again so I'm well happy with my purchase. At the moment, I haven't gotten very far if I'm honest. But it's fun trying and what a gem this platformer is! It's wonderful to play it again after all these years. I feel it hasn't aged badly whatsoever. In fact, it's still just as much fun and as entertaining as it ever was. You could say that I'm feeling like a big kid on Christmas Day.

Magic Pockets is an outstanding platformer and easy to get into. This article might be a preview but, anything from the Bitmap Brothers is top-notch. I know I'll be enjoying this for many moons to come.

Highly recommended isn't a good enough phrase to use. PLAY THIS GAME!!


Downloaded for floppy and hard disk.

Random ATARI ST articles from the archives