Sunday, November 05, 2017

The Lost World





Yet another unreleased game!

The Lost World was developed in 1989 by John Leather who, sadly, didn't find a publisher. The game is complete, except for the audio and he "only" managed to create half of the planned 100 levels. What a slacker, eh? I've always loved platformers of this ilk. It's obvious that John was inspired by various 8-Bit games with superb level names and a character that even walks quite similar to Master Willy, which I liked.

Well, cry no more because we can finally get to play this platformer - and with audio. Grazey has added an unreleased Mad Max chiptune that plays in the background. This ended the deafening silence and suited the gameplay too. So, I just had to tick this off my bucket list and take it for a spin.

Stop right there and take a look at this beautiful screenshot...



Just look at the intricate layout and design. You ain't gonna complete this on your first go!!




Let's begin!

The Lost World is very challenging and I struggled. The first screen is tough and it took me a few attempts before I beat it. Thankfully, this game is generous with many bonuses littered throughout along with stickmen for extra lives. Pressing the spacebar displays a dialogue of potential spells and potions for effects like invulnerability. Also, I love how each screen has a different name, like Pie Processing Plant!!

The controls are superb with simple movements that feel natural for a 2D platformer. You'll appreciate that because the level design is shrewd with hazards, be it a sharp object, sinking ledges or tricky jumps. Evil critters roam the screens and aren't limited to simply moving back 'n forth. Did I mention this is a tough platformer? Level two is actually easier but the third cranked up that difficulty once again. Sadly, I didn't beat 'The Locksmith' so I fear it's doubtful I'll be disappointed John didn't fulfil the plan to create more screens!

Perhaps I should try the level editor? Yep, if dozens of levels aren't enough for you, then why not create some using the in-game editor? That's quite exciting and the potential is huge!

Right then, I can sense you want another screenshots? Here you are then...



Whatever you do, don't forget the keys... What's the little man doing there?




Willy's mansion never looked this good!

The graphics are a true 16-bit spin on an 8-bit genre and lovely. Every screen is stuffed to the brim with incredible decor using intricate attention to detail. I love the colour schemes and the sprites are smooth.

Audio never made it into the original, making our Atari ST as loud as a ZX81. Thankfully, Grazey (Psycho Hacking Force) changed that so we can enjoy a fantastic Mad Max chiptune. It's brilliant, but I admit to missing sound effects for the jumping and collisions. I know, I'm being picky but I do miss those effects.

This is an 8-bitter hiding behind 16-bit graphics and I love it. Hey, it's screenshot time...



That purple flying monster is a pain in the £@$!! and killed me more than once!




The CryptO'pinion?

For a homebrew game, this is huge and I don't simply mean the number of levels. The creativity that went into its development is exquisite and there is always something new that keeps dragging you back. Sadly, it is hard so be warned!! Please, don't wimp out, learn the mechanics and beat its cruel learning curve.

When you do, you have a tremendous platformer. Step back in time and enjoy a great platformer!

D-Bug has both of the downloads and
AtariMania has level editor help!

Wednesday, November 01, 2017

The Ultimate Arena





Wax on, wax off...

The Ultimate Arena was released in 1995 by STeam and must rank as one of the last commercial releases. It's a beat'em up and the first thing to do is choose our character: Sandy or Terry. Now we can proceed to the first match against a series of dodgy villains, each of whom has their own skillset and special abilities. Some might say it is Atari Mortal Kombat and, why not because we fight in various arenas against several lunatics whilst watched by a bloodthirsty crowd.

Each arena offers a different environment and I chuckled to myself when I noticed the electrified fence - just one touch and you're crispy burnt toast!! Each warrior has their own trippy personality with a varying degree of speed, talent and special abilities. Watch out for a T800 which I thought was really well done and there is also an Indiana Jones wannabe who is an incredibly tough opponent. Interestingly, your energy bar isn't fully replenished at the start of the following round, thus increasing longevity for determined gamers to figure out all the moves. This is a fun beat'em up!

Now let's check out a couple of screenshots of a Terminator and some silly fighting...



Whether you're Samantha Fox or a Terminator - this game is kick ass!! Love it!!



Showing off some cool moves there? Or is he just defying gravity? You decide.




Don’t forget to breathe, very important!

No beat 'em up would be worth its salt without fast and responsive controls to kick seven bells outta your opponent. The Ultimate Arena has what it takes and I found it easy to learn the various moves along with their special abilities. The two-player mode is great and allows us to play as the other characters (all except the final guy). A turbo mode is optional but I found that pointless so I cannot say I was impressed too much. Blood can also be turned on/off (what... why?)

Like Domark's Pit Fighter, each character is digitised and they try their best to look macho whilst kicking seven bells outta you. It's quite remarkable the amount of detail squeezed into each pixel with smooth animations and the backgrounds are always interesting: like the Terminator watching you on a screen and the crowd with their silly movements. However, I'm not so sure about the colour palette which is too brownish. Okay, I was tempted to let that slide but then I remembered other Atari ST games make better use of colour, ala Black Lamp. Yeah, umm, it is rather too brown!

Let's kick, punch and electrify through a couple more screenshots...



Kick people to death while they're already being electrocuted. It's all allowed!!



Or just pounce from a great height until they are splattered. All good fun!




The CryptO'pinion?

As I've said in the past, I'm no expert when it comes to beat 'em up games. However, I am genuinely shocked at how much fun I've had with this Mortal Kombat wannabe. I half expected it to suck, especially being released long after the gaming side of the ST had died. Surprisingly, even though the STe has no hardware to move the sprites, it's shockingly brisk and lively. A delightful game and a possible replacement for Double Dragon 3 as my favourite game?

Also, I love how it doesn't take itself too seriously and the fact I can try my luck against a Terminator is kinda cool. It's obvious that a lot of hard work and love went into its production - and all during the twilight years which is extra impressive. Beating the hell out of digitised guys is a great way to spend a couple of hours!! Play this.

The floppies can be found via Old Games Finder. (but stay away from the beta downloads as they are rubbish!)

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