Sunday, March 22, 2020

Liberator






Let's play something weird

Here is something different, plus its box intrigued me with screenshots that appear to be a mix of Toobin' and Mystical. It's almost like those games had a baby - then dropped it, picked it up, wiped away the blood, and then dropped it again. You might laugh, but I really, really don't know what to make of this one.

Liberator is a vertical shooter that throws you into the cockpit of a Tactical Hover Gun Craft on a mission to rescue captured Federation comrades from aliens. Each stage has you blasting enemies and smashing open prison cells to free the captives, before diving through a warp gate to the next battle zone.

It might look tacky, but how often have we played a corker with bad graphics? Exactly. Let's play...



Navigate by alien wreckages, remembering to collect the ammo caches...


 ...while you kill the ugly aliens, of course!




It looks like a bad dream!

Having never heard of Liberator, I was clearly unprepared for what to expect, as shown in my video recording!! We start at the bottom of the level, and, as the screen scrolls, aliens emerge from the ground or approach us. While they’re easy to shoot due to their slow pace, they can attack in hordes, so stay alert!

Liberator was coded by Tim Moore, who gave us excellent games like Verminator and also the legendary Beyond the Ice Palace. Okay, everybody has to start somewhere, so I can only assume he learnt many lessons from programming this shoot 'em up? Ahem... :]

Reaching the end of level one is easy, and then it’s a matter of freeing a captive by shooting the bars of his cell. You’ll then be whisked away into psychedelic gateways leading to the next level. Disclaimer: As guys, we’re not exactly known for reading the instructions, so here is my advice: aim for the square that's flashing. It’s the only way to progress; otherwise, you’ll be stuck repeating the same level. Which is ridiculous!

Wanna see more screenshots? Well, tough, because here they are...



The aliens might be slow, but they're determined to play chase.


Surely, this is the silliest game you've ever seen?




Aesthetics

Visually, the Atari ST is being pushed to its absolute limits. No, not really, as it's pretty lame with poorly designed backgrounds and wandering aliens that you cannot help but laugh at. The scrolling is smooth, albeit with some occasional slowdown, which is odd because there isn't ever a whole lot going on.

The sound effects are quite poor but serve their purpose for shooting, picking up items, and so on. However, the music was created by Wally Beben, and it's shockingly bad. No, terrible!!! I don't get it. Wally is incredibly talented, with a raft of excellent tunes to his name, but what was he thinking here? Turn it off!

We've reached the end, shall we rescue the caged guy and carry on scrolling...



Free your man and then get ready for teleportation.



Make sure you choose the correct square!




The CryptO'pinion?

Liberator is fun for a couple of games. I came away thinking, "Hmm, not bad for 1987". Which is daft, because that era gave us Oids, Gold Runner, Plutos, and Ikari Warriors. All of which destroy Liberator!! Also, I noticed poor collision detection and landscape objects that blocked my movement and firing - Grr!!

Still, nothing is perfect (Liberator certainly proves that), but I must admit I quite enjoyed this shooter. I don't know why! Possibly because it's something I've never played before? But it's weirdly entertaining. Sure, it's not the corker I might have hoped for, but it is worth booting up just to experience something rather odd.

It's cheap, tacky, pointless, and downright rubbish. Go, kill some aliens. Enjoy!

Grab the funky Zuul floppy disk from Atari Legend.

Thursday, March 19, 2020

Robin Hood!







A dollop of English folklore?

Okay, I haven't posted any box art from my own collection in a while. So, I figured it should be a dodgy guy in tights, lurking in the woods, was the perfect way to end this bleak streak? Hang on, that didn't sound too good, did it! Anyhow, The Adventures of Robin Hood was released in 1991 by Millennium Software, and it's an RPG similar in appearance to certain 3D isometric God games you may have played.

The box is absolutely awesome and in good condition, with all contents too. It's quite something to think this has been kept for 30+ years and feels (almost) as good as it did back in the day. Wow, I'm really geeking out here - the wife loves that. Anyhow, what I like is that it boasts this statement: "the most original real-time adventure ever produced". Errol Flynn would approve, or is that a load of nonsense?

Wanna see the back of the box and what's inside? Carry on scrolling...



The back of the box is ruined by screenshots from an Ameoba. Otherwise, I like it! ;p


Here's the disk, fascinating, uh? Whose idea was it to stamp green onto a blue disk?






Who remembers the TV show Robin of Sherwood?

It begins with an intro depicting life in Nottingham Castle. However, it's not long before the nasty Sheriff appears and kicks Robin Hood out onto the street, where he suffers cold shoulders and verbal abuse. These peasants continue to go about their day (that aspect intrigues me), and there are many interesting folk.

The Sheriff is ruthless! The people need a hero who is willing to wear tights, find a band of Merry Men, and camp out in the woods. All perfectly normal, honest. Joking aside, I loved watching the intro so am eager to finally take up the challenge of this rather spiffy RPG, which has been sitting on my shelf for too many years!! :/

I hope the UI is intuitive with elegance in its design. Sometimes, games of this ilk can suffer from cumbersome controls or an over-complicated interface that is slow to operate. The last thing we need is something fiddly which hampers the experience, so I'm hoping for less Galdregon's Domain and more Shadowlands.

It's now time for some extremely interesting manual shots. Brace yourself...



The manual is great and concise, with helpful information. A good read indeed.


This folds out like a poster and contains bucketloads of tips and extra help!






The CryptO'pinion? (Not yet!)

Yes, I'm looking forward to exploring Nottinghamshire to see what fun adventures await within the legendary Sherwood Forest. The graphics look tiny, but it appears to work well with lavish colours and beautifully designed surroundings. Just look at the buildings! So I'm eager to see what else there is to discover.

Have you guys played this? I would love to know what you think in the comments below. Until then, I'm going to make time to kill forest baddies, capture the castle, and defeat the Sheriff before King Richard returns home for tea. That's right, he drinks tea. Anyhow, watch this space for a review later in the year!

Until then, enjoy some more screenshots... :-)




Once upon a time, in God's country, there was a peaceful place called Loxley.


The folk had it good with dancing, beer and music. Life doesn't get any better than this!



Hang on, a new Sheriff has arrived and he's not a particularly nice guy...



Robin gets kicked out of his spanky castle, and the townsfolk ain't exactly supportive!



Yep, bumping into anyone proves to be an eye-opener. Billy no mates!



Fascinatingly, the medieval world continues to spin... Life carries on!



What? Wait a minute! What is that?? A dragon?? RUN!!!!



Come on, Robin, put on those big boy pants and sort out this evil dude!!