Friday, February 14, 2025

[STOT] ST Offline Tournament





ST Offline Tournament

STOT has been running for several years in a dedicated section of Atari-Forum. I had heard others talk about it but, for some reason, I never got involved - something I now look back on with a mix of confusion and regret. Thankfully, I've finally come to my senses and joined in. And I'm absolutely loving it!

So, what is STOT? Simple - it’s an offline gaming tournament. Well, to be more precise, it’s a tournament for ST Gamers organised by three familiar names from Atari-Forum and beyond: Thorn, SSB, and chrisTOS. Games are suggested by the community, and the admins then decide which ones to feature. Each game now runs for a month, and 2025 kicked off with the fantastic racer, FASTER. This month, we’re tackling a puzzler called Chroma Grid, and next month, we're whizzing through space like Luke Skywalker in Star Wars.

My gaming skills are often terrible - an odd thing to admit, considering I run AtariCrypt! Well, I finished near the bottom of the league for January’s FASTER, an incredible Atari STe racer by Jonathan Thomas. Sheesh, there are some seriously good players out there with way quicker reflexes than mine! Thankfully, Chroma Grid is going a bit better for me, but like all puzzlers, it soon pushes my ageing brain cells to their limit. As for Star Wars in March… I’m kind of dreading it - I haven’t played that since my Speccy days!

So, do you fancy getting involved? It’s easy, just create a (free) account on Atari-Forum to play the current game on your Atari ST or an emulator. Then post a photo or screenshot of your score on the forum. That’s all there is to it. I hope this tempts you to join in, play some Atari ST games, and be part of the ST community.

So, click here to access Atari-Forum's STOT section and get gaming - have fun!!

Finally, I recently chatted with Thorn(þ) and asked him some questions about STOT. He went away and came back with responses from all three - so a huge thanks to Thorn, SSB, and chrisTOS for taking the time; I really appreciate it. I hope you’ve enjoyed this, and maybe tempted you to check out the tournament?

I hope so - don’t game alone, be proud of your high scores. Get involved and join in the STOT fun...



How did you guys get the idea for STOT?

ChrisTOS

If I remember correctly Thorn, SSB and I were talking in #atariscne on IRC and thought how nice it would be to have online gaming either using emulators or real networked Ataris. We got the idea that we could hold a contest similar to the High Score Club in AtariAge. The concept was that we would create themes (eg space shooter/sync scrolling games etc), give them nice names, people would vote for which games to play and we'd play that game. Real hardware or emulator was accepted and we wanted to support new games.

As for the name, it's the ST Offline Tournament. I believe we chose it because it was also a small wordplay on STOS. Plus those Germans do like to be a bit accurate in their descriptions!

SSB

As far as I remember it was an online discussion between Christos, Thorn and myself around 2009. I don't remember the details. The basic idea was: "Hey we like playing ST games. Let's play them for real." We wrote an article for our LowRes online magazine around the time (https://lowresmag.wordpress.com/2009/08/30/that-is-stot-st-offline-tournament/)

þ

Back in the day, I loved to attend the High Score Clubs on Atari Age for the other Atari platforms. I also founded the "Abbuc Bundesliga" a competition where people meet once a month in a chatroom and play an Atari 8-bit game for 1 hour. On the ST there was nothing like that. So during some chats with SSB and Christos the idea of STOT was born. The format was copied from the HSC, but we chose atari-forum.com instead of AtariAge because it's the home of the ST scene.

We stopped some years ago. Because there was a demand on the forum to restart, SSB did a restart, many thanks to the people who requested it and participated in the first round after the restart (Riverpirate, LynxXX) and many thanks to SSB to do the restart. Even if there are only 2-3 gamers, it's worth continuing cause STOT is an indicator that Atari ST gaming is alive. Talking about games is great, but if you really play them and then send a score, that is the definition of active. I play much more ST since the restart. Being Atarian because you buy Atari merch alone is lame, scoring a post on STOT is cool.




Could any games make a return?

ChrisTOS

We have revisited games in the past but not too often. I am still sore from losing a great score in Starball due to a crash for example. Of course, Xerus (like always) and Lotek obliterated my attempts.

SSB

I personally play 'Virus' and 'Goldrunner' from time to time so another STOT round with them would be welcome. Important is that games have a useful scoring system and no selection menu to keep it easy to track. And no tutorials or "learn how to play" sessions". We all are middle-aged guys now with real life so playing those should be a distraction you can try for a half hour of free time without preparation.

Þ

We played Metrocross at least 2 times. In the wish list for 2026, we could also include games to play again. However, there are so many games left to play in a competition mode, that it's great to give them a try instead of playing the same games a number of times. I would go for one game per year, the ST Classics of the year.




Favourite memories?

ChrisTOS

There were a lot. The aforementioned Outline events. Cooper released a game just for STOT, D-bug who patched games for the Falcon and Hard disk so that we could play in STOT. There was quite a bit of competition in those events. Starball, Obsession. PS. I missed Nano Cave too.

SSB

The few where my girlfriend and now wife participated. We both like to play 'Rodland' in two-player mode from time to time.

þ

At the outline live STOT competition, I met Christos in person, that was cool. I met SSB a number of times, for 11 months we both lived in Friedrichshafen at the lake of Constance, we had some cool sessions where we played the actual STOT game and SSB explained to me his secret “mouth pockets” receipt: Ready-made mouth pockets and chicken broth from the supermarket and water! Easy, cheap, delicious.

The Super Sprint competition was very close, I scored 2nd, but only very close. In the end, I got so much adrenaline in the final levels, I needed 15 minutes to calm down.

The highlight was the Switchblade II compo where Simon Phipps the author himself sent us self-painted winner certificates with his signature. Was a great sign of respect for us that people see that we try to keep the Atari gaming alive.

Phobia. I won it, I love it. Many complained it was too hard, but I passed level 1.

All the games where I reached a level I never was before, because I had the motivation to get a high score. Apache Flight was great, but I would have given up with level 1 until Wietze sent in a screenshot of level 2 for example.




Any future plans for STOT?

ChrisTOS

For plans, I don't know, maybe find time to play some games? We were much younger people when we started STOT and with fewer obligations. My favourite moment is the tournament we held at Outline back in 2009. So a repeat of that would have been great. Maybe at a Sommarhack this time. Also since Hatari now supports Falcon, we could think of including a couple of Falcon games in the mix.

SSB

We should keep going as long as players are willing to participate.

þ

Best homebrew game award? Therefore we need a constant number of entries. 2025 is already looking good. The difference to other awards like the one on Atari Age is, that this award is given to active gamers since only people who entered scores would be allowed to vote.

More cooperation with all the Atari gamers on YouTube like yours, Stickhead, Hundgirrid, etc. You guys find the games, we do a STOT round. During the rounds, we could also do some more videos. We need people who try out a game and have the feeling that it's worth doing a competition.

STOT gaming competitions on-site at Atari meetings. Once we did one at an Outline party, I would like to do one at the ADN, GemTOS, SillyVenture, OFAM, ejagfest, and so on. Looking back on the STOT history I also like to mention Xerus. He showed in many competitions that he was the best Atari ST gamer back in the day. Would be great to see him back.

Nano Cave - this is a good example of the STOT philosophy. It was a wish and was a new game, so was prioritised. I tested it before when I played some games on the ADN (the best Atari party in France). There the first two levels were great fun and I liked the visual concept that you have different original designs from all the other Hack versions of the previous years.

So a STOT round was announced 1-2 months later. There we played the game and had fun, but suddenly we found out, that there were so many bugs, that scoring was nearly impossible. Since Nano Cave is such a great game, we would do immediately another round if there would be a new version. (I love Nano Cave so THAT is something I will look forward to - Steve)

Friday, February 07, 2025

Puffy’s Saga





Cheesy Gauntlet

What do you get if you mix Gauntlet with Pac-Man? If you guessed Puffy’s Saga, well done - you’ve clearly read the title! Released in 1989 by UBI Soft and developed by Claude Sablatou, this adventure sees Puffy and Puffyn trapped in a 20-level dungeon on an alien world. Naturally, it’s packed with monsters lurking around every corner, ready to attack or (hopefully) be avoided. The goal is simple - collect all the power dots and escape.

Each level is designed much like Gauntlet, with a similar look and feel. There are plenty of traps to avoid (if you can), and the monsters are a bizarre bunch - jellyfish, living puddles of water, and relentless eyeballs that will chase when you get too close - and they can’t be killed! The joystick controls are responsive, especially for Puffyn, who moves with a bit more agility (Puffy is stronger with better weapon fire).

You can play as either character, but this isn’t a multiplayer fest like you might first assume, but rather solo. However, there’s a small co-op element in the form of character switching, though this relies on a collectable item called a Magic Gom. Picking one up lets you swap characters, gain better firepower, move faster, and so on. If you’re lucky enough to find more, you can even skip a level or slow down the monsters.

Playing Puffy’s Saga is a fun, familiar experience because it feels like Gauntlet. However, it is more like a chaotic game of chase in a maze (I like how that sounds). There are tons of monsters eager to hunt you down, and every touch drains your energy. That is displayed on the status panel and gradually depletes over time. So you will need to constantly hunt for food to keep going, which detracts from the fun of exploration.

Ultimately, Puffy and Puffyn are essentially playing Pac-Man - grabbing dots, dodging enemies, and rushing to the next level in a bewildering panic. The challenge is with the monsters' sheer number (and strength) because there are way too many to cope with. As a result, your energy drains far too quickly, which was my biggest gripe - it's not balanced and feels restrictive. Because of this, I never made it past a handful of levels.

Okay, let's take a small break and check out a couple of screenshots...



Being chased, losing valuable energy... at least I have a near-pointless map!


Looking remarkably like Gauntlet for the second level, I thought.




Monsters, Power-Ups, and Other Stuff!

The main menu is essentially a help sheet, so take a good look before blindly starting. It showcases the monsters - some, like the eyeballs, are invincible and best avoided (if you can), while others can be defeated or lured away. You’ll also spot a list of power-ups, though I only managed to find extra speed and firepower!

Interestingly, the function keys unlock a variety of “hidden” features:
  • F1 will pause the game.
  • F2 flips between 50/60Hz.
  • F3/F4 will slow/increase the speed of the game.
  • F5 utilises that empty part of the screen with a map (requires two Magic Goms).
  • F6 provides a training mode that whisks you off to level 7.

These power-ups require one magic gom to work:
  • The HELP key will switch between the two characters.
  • F key will give you bad breath as a temporary firepower.
  • S key provides a speed bonus.
  • Pressing H adds 100 points to your health.

These two functions require two magic goms:
  • The UNDO key zips you off to the next level.
  • And the M key slows the monsters down.

Hang on, what's a Magic Gom? It’s a blue ball - grab them whenever you can. That said, keep an eye out for food as well, as it restores health. It only adds 100 points, which isn’t much, but hey, it’s better than nothing!

Right, I'm hitting the F1 key to pause the chat for a couple of screenshots...


Pods, keys, beef, and magic are what you need. Stay clear of the "monsters"!



On this level, I was struggling (as always) with my health and needed food. Use the map!




Aesthetics

The visuals are a bit odd and left me with mixed feelings. On the one hand, the design might be a bit familiar (cough - cough - totally ripped idea), but everything still looks great. I really liked the use of colour, and the cartoon-like designs of the sprites and items are superb. The scrolling is fairly smooth, though it can slow down a little when a bunch of enemies are chasing after you. The real bummer is that older STs (without a Blitter Chip) suffer from awful push-scrolling, which is horrendous for a "must-scroll" game like this.

Surprisingly, this game supports the Blitter! Yep, the Mega ST and all Atari STe computers will produce real scrolling instead of that push muck!! In all honesty, I was shocked by this discovery as it fees like a hidden backdoor attempt of supporting the Atari STe? Almost a secret!

Perhaps this is the first game to support the Atari STe? Although it appears to have been released before the computer itself. Or rather the first game to support the Mega ST as that had a Blitter from 1987. But it would require TOS 1.04 because the game isn't compatible with TOS 1.02.

My head is about to explode!! Anyhow, kudos to Claude for going that extra mile!!

The audio is delightful, with samples for every action - eat something, and you hear “YUM!”. When low on energy, you’re warned about death. It’s all cute and in a French style we love. However, and I hate to say this, but after a while, it can get a bit grating. I would’ve loved the option for YM effects instead. That said, I’ve got to tip my virtual hat to Claude for going the extra mile with so many silly sound samples.

Could this be one of the first Blitter games? Let's see some screenshots while we ponder over that...



As with Gauntlet, keys unlock the barriers blocking our path.



I just started the level and immediately I'm surrounded by those damn jellyfish!




The CryptO'pinion

Puffy’s Saga was always going to be seen as a Gauntlet knockoff, but that doesn’t mean it couldn’t have been a decent game. Unfortunately, it falls short due to its cumbersome design. You're always in a panic, worrying about dying due to the lack of health and food pick-ups. The hordes of monsters become nearly impossible to defeat when they all swarm. Factor in the complexity of the power-ups, Magic Goms, and the absence of a default map, and it all becomes too much to handle, making it more frustrating than enjoyable.

Wow, this isn't looking good, is it? Despite my whinging, the core gameplay isn’t bad - running through Gauntlet levels and killing monsters is fun. I liked the speed of Puffyn and the power of Puffy; this spices things up nicely. Plus, like many French games, the aesthetics are lovely - stunning visuals and silly samples.

Puffy's Saga needed more energy and greater rewards from food pickups. Not to mention better use of items/power-ups and dumping that bad idea of Magic Goms!! All this would’ve eased the difficulty, making it balanced and more enjoyable. As it is, I struggled to get too far without running out of energy!

I reckon I need to rate this based on the hardware. On older STs without a Blitter, the push-scrolling is painful, so I’d have to give it a rather brutal 35%. But on something like the Mega ST or Atari STe, it runs much smoother and plays way better. The proper scrolling makes it a lot more enjoyable - so I'd say it deserves a surprisingly decent 60%. At the end of the day, though, Blitter or not - just play Gauntlet II instead.

  • Atari Legend has the best floppy disk by The Midland Boyz.
  • 8BitChip has an installable hard drive game that now supports the Blitter.
  • It's not often I record videos these days, but check out the ST scrolling...


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