Sunday, January 29, 2017

Raiden




Grab your joystick!

It's been almost a year since I first mentioned news of Raiden's development for the Atari STe by none other than our favourite Frogger dude, Scott Clifford. Sadly, his commitments forced the project to be temporarily put on hold. Thankfully, he has restarted and is making good progress (I'm keeping my fingers crossed).

The initial work behind the scrolling, backgrounds, and sprites is coming together. Also, the enemy sprite routines and placements are now being coded. Quite incredible for a one-man effort and it's a very exciting project to see in progress. I wish Scott well and eagerly await the next update (hurry up mate - I can't wait).

Watch this space, and the plan is rolling around inside Scott's head...
- Hardware scrolling is used for the entire screen - no status panel.
- DMA hardware for the playback of authentic arcade music.
- The Blitter will be utilised for the larger sprites.
- YM chip will be used for the sound effects.
- Support for the JagPad controller can be implemented.
- Please note that my video was recorded using emulation (better on my Atari STe)

Thursday, January 26, 2017

Operation Garfield





Wolves eat cats

I've been browsing through the Floppyshop archives and stumbled upon a game called Operating Garfield by Dave Brankin. It’s inspired by Operation Wolf, but what caught my eye is that it’s made for the Atari STe. The Blitter handles the 8-way scrolling and sprites, while the audio makes use of the DMA stereo.

So, how’s it different from Operation Wolf? Well, it’s not - it’s a blatant ripoff and another mouse-controlled crosshair shooter. The story, though, is nuts! This time, aliens invade Earth, but they’ve decided to disguise themselves as Garfield - that lazy orange cat from TV. Safe to say, they’ve severely misjudged us!

The action plays out over a scrolling city skyline, with massive Garfield heads firing rockets from the rooftops. Using the mouse, you shoot down both rockets and heads. It’s that simple. While you're frantically blasting away in this pseudo-3D missile command, keep an eye out for smart bombs and ammo caches. There’s also a Defender-style radar at the top-left, but honestly, I found that too small, so almost useless.

Unfortunately, the difficulty is off the scale, so I rarely got to see the later levels. The scrolling could’ve been smoother, especially given the STe hardware. It’s better on a real machine, but nowhere near Asteroidia levels. Worst of all are the T2-style samples - good, but they’ll grate quickly. Gimme chip fx any day!

Operation Garfield isn’t meant to be taken seriously - it offers a few minutes of stress-busting fun. Think of it as a cheap Op. Wolf ripoff with lots of pointless yet satisfying Garfield-killing. Not great, but worth a play.

- DOWNLOAD -

Random ATARI ST articles from the archives